Armor & Swords The Show 12 Timed/Classic All-Star Sim Sliders

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21798

    #1

    Armor & Swords The Show 12 Timed/Classic All-Star Sim Sliders

    Ok. I have been playing the Show since the 2009 version for PS3. In that time I have tried many of the different options available. In the 2011 version I found myself enjoying the game more than I ever had by using Timed hitting and classic pitching. But one of the major things I did was use auto fielding, assisted baserunning and sliding and manual throwing. The game feels, looks and plays so sim like.

    I have played video game baseball since 1979 (Atari 2600...man I am old). I also was a huge Statis-Pro Baseball nut and I played baseball (hardball) till i was 30 and have been playing tournament softball since 2000 (I play third base). So I am a baseball junkie to the core. It is my number one sport.

    The Show 2012 is hands down the best video baseball game yet. I am truly blown away with the new ball physics. So I felt compelled to throw out my initial slider set. I play All-star level for all facets of the game.

    Here we go. They are a work in progress....but I feel they will be tweaked by next week. This year out of the box at default the game is feeling great. However i have made some custom tweaks. Use them as a base and tweak to your style and level of play. They are similar to Marino but have some different tweaks and different game play aproaches.

    A big key to these is you must be a patient hitter. The CPU will not just hit the zone. They will get you to chase and chase often. That is the point. So you should be a skilled hitter to enjoy these. You will draw walks if you can fight and stay alive. A huge key is to use the contact swing to fight off pitchers counts and get deep in the count. Just like IRL. I turned off the check swing appeal as I found it can really get the K's too high. If you check....most of the time you will be ok....but they will still call some strikes. Plus the players ratings will play out on plate discipline.

    Marino and I are working together on these as we have very similar approaches to The Show and what we are looking for. His 2011 set was steller!

    Enjoy!

    Version 1.2 Final

    Settings:
    Batting and Baserunning:
    Hitting Difficulty: All-Star
    Hitting Interface Timing
    Hitting View: Catcher default
    Button Interface: Classic
    Guess Pitch: Off
    Baserunner Interface: Default
    Bassrunning Decisions: Assist
    Sliding Decisions: Assist
    Runner Window: On

    Pitching:
    Pitching Difficulty: All-Star
    Pitching Interface: Classic
    Pitching View: Broadcast
    Pitching Ball Marker: Off
    Pitch Callout: Full
    Pitch Confidence: On
    Pitch Delay: Normal
    API: Default

    Fielding:
    Throwing Interface: Buttons
    Throwing Meter: On
    Throwing Difficulty: All-Star
    Throwing Decision: Off
    Throw Cancelling: Off
    Fielding Decision: Auto
    Defensive Shift: Auto
    All Indicators off
    Fielding View Offense: Broadcast
    Fielding View Defense: Broadcast

    General
    Strike Zone: Off
    Hot Zones: Off
    Swing/Pitch Analysis: On
    Balks: Off
    Warm Up Pitchers: On
    Umpire Balls and Strikes: Variable
    Umpire Close Plays: On
    Check Swing Appeals: Off (you will draw more walks with it off)
    Injuries: On
    Ejections: On

    Gameplay Sliders:
    Human Contact: 5
    Human Power: 5
    Human Timing: 5
    Stride Difficulty: 5
    Human Foul Frequency: 5
    Human Solid Hits: 3
    Human Starter Stamina: 6
    Human Reliever Stamina: 2 (-2)
    Human Pitch Control: 5
    Human Pitcher Consistency: 5
    CPU Contact: 5
    CPU Power: 4
    CPU Timing: 5
    CPU Foul Frequency: 3
    CPU Solid Hits: 3
    CPU Starter Stamina: 6
    CPU Reliever Stamina: 2 (-2)
    CPU Pitcher Control: 3
    CPU Pitcher Consistency: 3
    CPU Strike Frequency: 3
    CPU Manager Hook: 5
    CPU Pickoffs: 5
    Pitch Speed: 0 (-2)
    Fielding Errors: 5
    Throwing Errors: 5
    Fielder Run Speed: 1 (-1)
    Fielder Reaction: 4
    Fielder Arm Strength: 3
    Baserunner Speed: 5 (+1)
    Baserunner Steal Frequency: 5
    Baserunner Steal Ability: 6 (+1)
    Wind: 4
    Injury Frequency: 5




    Hybrid Veteran/All-Star version 1.2 - The only adjustment to gameplay is set hitting to Veteran. Here are the sliders for this verison. On Human hitting I found default Veteran worked really well. Where I made adjustments was CPU pitching to get walks and pitch variety. Also pitch speed is at 3 this a purely personal slider. Please adjust to your skill level. Fielder Speed recieved a huge adjustment down to 2. Like 2011 the outfielders are god like cheetah's! Way to many hits that are sharpley pulled down the line are being tracked down much too quickly by all outfielders.

    I really think this hybrid set is the way to go for most simulation/ratings based players. Marino I and others are continuing to play many games to get them tuned just right.

    Hybrid Set 1.2 Final

    Human Contact: 5 (+1)
    Human Power: 4 (-1)
    Human Timing: 5
    Stride Difficulty: 5
    Human Foul Frequency: 5
    Human Solid Hits: 3 (-1)
    Human Starter Stamina: 6
    Human Reliever Stamina: 2 (-2)
    Human Pitch Control: 5
    Human Pitcher Consistency: 5
    CPU Contact: 5
    CPU Power: 4
    CPU Timing: 5
    CPU Foul Frequency: 3
    CPU Solid Hits: 3 (-1)
    CPU Starter Stamina: 6
    CPU Reliever Stamina: 2 (-2)
    CPU Pitcher Control: 2
    CPU Pitcher Consistency: 2
    CPU Strike Frequency: 3
    CPU Manager Hook: 5
    CPU Pickoffs: 5
    Pitch Speed: 0 (-3)
    Fielding Errors: 5
    Throwing Errors: 5
    Fielder Run Speed: 1 (-1)
    Fielder Reaction: 4
    Fielder Arm Strength: 3
    Baserunner Speed: 5 (+1)
    Baserunner Steal Frequency: 5
    Baserunner Steal Ability: 6 (+1)
    Wind: 4
    Injury Frequency: 5


    Pitch Speed is a personal setting. Basically tune that slider to where you feel comfortable. I am personally at 3 but if your having problems picking up pitches lower it down to "0" and work your way up as your hitters eye get's better. Or if your happy with your results leave it at zero. But that is the most flexible slider to adjust for hitting results.

    <!-- / message -->
    Last edited by Armor and Sword; 07-31-2012, 06:55 AM.
    Now Playing on PS5:
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  • Marino
    Moderator
    • Jan 2008
    • 18113

    #2
    Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

    That's very similar to mine, so I am willing to help and we can collaborate to make the perfect sliders.

    Comment

    • Armor and Sword
      The Lama
      • Sep 2010
      • 21798

      #3
      Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

      Originally posted by Marino
      That's very similar to mine, so I am willing to help and we can collaborate to make the perfect sliders.

      Let's do it!
      Now Playing on PS5:
      CFB 26 Hurricanes/Fresno State Year 2
      MLB The Show 25 - 2025 Yankees Year 1
      MLB The Show 25 1985 Yankees Year 1
      Oblivion Remaster



      Follow me on Twitch
      https://www.twitch.tv/armorandsword

      Comment

      • JayD
        All Star
        • Mar 2004
        • 5457

        #4
        Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

        Sweet I was looking for a set created around timing hitting, classic pitching, and auto fielding. I believe all of these settings give the most sim like game possible. Looking forward to what you come up with.

        Comment

        • masprague
          Rookie
          • Nov 2006
          • 122

          #5
          Just a thought, based only on looking at these, but what about reliever stamina? Does default get them out of the game at the correct time they would in IRL??

          Just a thought again, and curious about what you are finding.

          Comment

          • Armor and Sword
            The Lama
            • Sep 2010
            • 21798

            #6
            Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

            Originally posted by masprague
            Just a thought, based only on looking at these, but what about reliever stamina? Does default get them out of the game at the correct time they would in IRL??

            Just a thought again, and curious about what you are finding.

            I am still playing games to get a good statistical sample size. I am keeping that in mind as well as starter stamina, pitch counts etc.

            I will post the findings once I have a reliable result from playing at least 17-20 games.
            Now Playing on PS5:
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            Comment

            • Marino
              Moderator
              • Jan 2008
              • 18113

              #7
              Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

              I am thinking that one thing to focus on is Fielding Reaction/Speed/Arm Strength.

              Especially reaction and speed. The Outfielders are making some crazy plays covering tremendous range on me on hits that should be in the gap.

              Comment

              • bols8875
                Rookie
                • Nov 2006
                • 226

                #8
                Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

                Originally posted by Marino
                I am thinking that one thing to focus on is Fielding Reaction/Speed/Arm Strength.

                Especially reaction and speed. The Outfielders are making some crazy plays covering tremendous range on me on hits that should be in the gap.
                My sliders are very similar, with classic and timing. I agree about the fielders...I have fielder reaction at 1 and fielder run speed at 4...playing great!....also upped throwing errors to 6.


                Edit: I control my fielders though, not sure if you guys do.

                Comment

                • Armor and Sword
                  The Lama
                  • Sep 2010
                  • 21798

                  #9
                  Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

                  Originally posted by Marino
                  I am thinking that one thing to focus on is Fielding Reaction/Speed/Arm Strength.

                  Especially reaction and speed. The Outfielders are making some crazy plays covering tremendous range on me on hits that should be in the gap.
                  So far I have not encountered anything too wonky. I am focusing on CPU Pitching and HUM hitting. Also watching reliever and starter stamina.

                  Let me know what your thoughts are on reaction/speed/arm.

                  I have played only 5 full games thus far. But I am liking everything to this point.

                  Need 20 games to get a real gauge to be honest. And I may just start a trial franchise or season to test some more.

                  But I really feel the game is super tight so far on these minor tweaks to default all-star.
                  Last edited by Armor and Sword; 03-10-2012, 07:28 AM.
                  Now Playing on PS5:
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                  Comment

                  • Kearnzo
                    Banned
                    • Jul 2002
                    • 5963

                    #10
                    Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

                    Been running with these sliders for about ten games now. Really, the only big change I've made is upping human control and consistency to 6 each. On classic, I was all over the place with control pitchers at 5/5. On 6/6, it's a good balance to where average to below average guys still have control issues, but guys like Halladay can spot pitches on the black much easier.

                    What have you guys seen in regards to the issue? Is it just me?

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21798

                      #11
                      Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

                      Originally posted by Kearnzo
                      Been running with these sliders for about ten games now. Really, the only big change I've made is upping human control and consistency to 6 each. On classic, I was all over the place with control pitchers at 5/5. On 6/6, it's a good balance to where average to below average guys still have control issues, but guys like Halladay can spot pitches on the black much easier.

                      What have you guys seen in regards to the issue? Is it just me?
                      I have pitched with some aces and found it to be pretty on point. Also remember (and something I love about this series) some days your ace or any of your top pitchers will not have "it" on any given day. That emulates the sheer randomness of baseball IRL. I would really play more games.

                      I had a game where Josh Johnson got bombed and chased out in 4 innings against the Reds then the next game I used him, he shut out the Red Sox and was untouchable. This was at the settings I posted.


                      But as always it is personal preference. And the only thing that matters is your enjoyment. So if this feels better for you......by all means.

                      Thanks for the input!
                      Last edited by Armor and Sword; 03-10-2012, 07:34 AM.
                      Now Playing on PS5:
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                      MLB The Show 25 1985 Yankees Year 1
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                      Comment

                      • Kearnzo
                        Banned
                        • Jul 2002
                        • 5963

                        #12
                        Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

                        It was moreso along the lines of pitches consistently missing their spot by feet, not inches. Fastballs low and away with medium effort on the pitch would sail up and in, changeups in the dirt would wind up up and in, and so on. On 6/6, I'm still getting good results with the strike to ball ratio, but less wildness in pitch locations. One of the games I had on 6/6 was with Clay Buchholz, and I believe I had 5 walks to go along with 5 strikeouts. Good results for a guy who is occasionally erratic, but pitches weren't missing so wildly.

                        Another thing to consider is how long you hold the button down when pitching. I usually give about medium effort unless I need a K, where I will sometimes go until the vibration (max effort).

                        Comment

                        • Armor and Sword
                          The Lama
                          • Sep 2010
                          • 21798

                          #13
                          Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

                          How is everyone feeling about the fielder speed, reaction time and arm strength. Thus far I feel it is pretty tight.

                          I may lower base runner speed by one more click to make sure the real base stealers are just that.

                          Again IMO we need 20-30 games to get a true statistical sample size.

                          No doubt I am absolutely loving this game and feel sliders will be set within the next week or two at the most.

                          Amazing job SCEA did this year out of the box. real similar to 2011 IMO. Minor tweaks.....and off we go.
                          Now Playing on PS5:
                          CFB 26 Hurricanes/Fresno State Year 2
                          MLB The Show 25 - 2025 Yankees Year 1
                          MLB The Show 25 1985 Yankees Year 1
                          Oblivion Remaster



                          Follow me on Twitch
                          https://www.twitch.tv/armorandsword

                          Comment

                          • JayD
                            All Star
                            • Mar 2004
                            • 5457

                            #14
                            Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

                            I use auto baserunning and I have yet to see a steal by the user team? I know I can steal manually but I'm curious if they took out the AI stealing for a user team all together.

                            Comment

                            • Heroesandvillains
                              MVP
                              • May 2009
                              • 5974

                              #15
                              Re: Armor &amp; Swords The Show 12 Timed/Classic All-Star Sim Sliders

                              Originally posted by JayD
                              I use auto baserunning and I have yet to see a steal by the user team? I know I can steal manually but I'm curious if they took out the AI stealing for a user team all together.
                              A few of us in General think SCEA removed the stealing part this year when using Auto Baserunning. I've yet to have the CPU steal or even take a lead when my runners are on base. I'm not the only one seeing this either, but I cannot confirm or deny the change this year.

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