Five Things to Improve NCAA Football 13 - Operation Sports Forums

Five Things to Improve NCAA Football 13

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  • Big Mocephus
    Rookie
    • Sep 2010
    • 20

    #211
    Re: Five Things to Improve NCAA Football 13

    1)- 4) Release a game that works and will not crash our systems. If the game lacks stability to the extent that 12 does it becomes almost unplayable.

    5) Kindly do not "patch" the game and break it if you do manage to relaese a stable game.

    "3D grass", stadium sounds, dynasty, team builder, mocapping cheerleaders, blah blah blah are all only as worthwhile as the basic game if the game doesn't function all the "features" are just farts in the wind.

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    • kilo_soldier
      Rookie
      • Sep 2009
      • 3

      #212
      How about a NSD where some of the highly sought after recruits sit at a table with 3-5 hats and they choose 1... or where committed recruits can flip at the last minute? Maybe even have a high school all start game where recruits announce ... Just saying, add some spice to the whole recruiting trail.

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      • allconsoles
        Rookie
        • Jul 2002
        • 116

        #213
        Can we fix the kick off and punt return stats? there is no excuse for the KR/PR to get 20-30 yards for a touchback

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        • BDawg35
          MVP
          • Apr 2003
          • 2205

          #214
          Excellent points. I like what you said about recruiting. It would be nice to find diamonds in the rough and have 5-star guys just tank. Maybe have player REGRESSION. Maybe have progression tied, in part, to game experience. It would make it worthwhile then to bring in your backups in the fourth quarter so they get some playing time and perhaps an extra bump in AWR or OVR as a result.

          My biggest complaint playing vs. the CPU this year - well, one of them - is the HORRIBLE decision-making by CPU teams. I had a team last night call a timeout with just more than 2 minutes left in the half and the ball on my side of the field. That same team was later spiking the ball and wasting downs after getting first downs late in the game, needing to score twice. I looked and only one second ran off the clock by the time the chains moved and they got to the line, so why not run a play instead of waste a down? And I guess I should thank the stupid CPU coaches for gift-wrapping some comeback wins for me this year. I was playing Iowa, which basically needed to run on third down and let the clock run out - or down to just a few seconds. Instead, Iowa passes, I pick it off and it sets up a game-winning touchdown pass. The CPU quite often bases its play calling on down-and-distance and the defense you're running than on the game situation when it holds a lead late in the game.

          There is also the predictability of CPU play calls this year. If I get a tackle for loss on first down, it's amazing how often the CPU runs the ball on second-and-long - and how often it gets big yardage, despite the fact I'm in a defense that should hold up against the run.

          Back to the premise of this piece, I disagree that only recently have gamers been disappointed with NCAA Football. Complaints about the franchise have been pretty fierce in this entire generation, as EA has not put in some features that were common in the PS2/XBox days. To focus on one, I choose CPU mass subbing - or the lack thereof. The CPU mass-subbed in blowouts in the old gen, but doesn't in this gen. So, if I am getting my clock cleaned, as happens early in my dynasties, I'm probably giving up a 300-yard rushing game if I mass sub, because the CPU's stud back will still be in there running against my scrubs.

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          • BDawg35
            MVP
            • Apr 2003
            • 2205

            #215
            Oh, and a stat issue - the time in the game summary for scoring plays is always one second off from what it was on the clock when you were playing the game. It's been that way in this generation. It would also be nice if you could sort by total tackles, as that's the order I type in my defensive stats when doing dynasty reports. It sorts by solo tackles if you go by tackles.

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            • Sharks ftw
              Rookie
              • Mar 2012
              • 3

              #216
              Yeah, presentation is definetly still a big isSue in the series. Not only with the team specific entrances but also with the broadcasting, the energy and the player reactions. For example, you break out into a 50 yard TD run and what do you hear from the crowd? Silence. Or if you are the home team on D and it's a big 3rd down, all you hear is that stupid, "defense, defense" from you're crappy *** crowd. It's all gotta change. One more huge problem, look at the helmets the players wear, jesus. How often do you see a player in real life wearing a schutt 2 bar over a freakin revo speed?

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              • lilquest012
                Rookie
                • Mar 2012
                • 3

                #217
                they should allow us to walk around campus add more of a realistic gameing feel

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                • austezie
                  Rookie
                  • May 2005
                  • 33

                  #218
                  Re: Five Things to Improve NCAA Football 13

                  1). Calender Format (practices, camps, off-season training etc)
                  • Incoming freshman arriving early enrolled
                  • Off-season training (remember 2k5 had this during season as well?)
                  • Spring Practices
                  • A Spring Game so i can test my players early PLEASE
                  • Fall Practices
                  2.) And for the practices DURING SEASON, can I choose for the players to have shorts or pants, and the freakin offense and defense to be second team and run the team i'm about to play's playbook?

                  3.) More realistic sidelines. Players and coaches reacting. More camera men and reporters. Sidelines look SUPER dead, bare and bland in these games.

                  4.) Bring momentum back. Rowdier crowd that reacts appropriately to big situations. I want to feel like my interception with 6 seconds left in the 4th MEANS something

                  5.) Please fix the player editor in regards to body types. If I want a running back with big arms let me do that. Using Ohio State, Boom Herron's arms are pretty big but on the game you can't make those things anything more then twigs SMH

                  6.) The recruits numbers are still kind of insane. How can someons bench be 463 again? or 266 again? And for almost all these players to be strong as ever (most benching well over 350) isnt entirelly realistic almost every linebacker on this game benches 370 or more. Fix this please

                  7.) everything every one else said lol

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                  • raughton55
                    Rookie
                    • Jan 2010
                    • 29

                    #219
                    Re: Five Things to Improve NCAA Football 13

                    I would just like to feel like the computer dosent automaticly know what im running on both sides of the ball. And the route mirroring issue resovled.

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                    • jhogan3132
                      OHIO ST8
                      • Jan 2005
                      • 6944

                      #220
                      Looks like you were right about some of the things you mentioned. Go ahead and pat that back sir!
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                      • AUChase
                        Hall Of Fame
                        • Jul 2008
                        • 19414

                        #221
                        Re: Five Things to Improve NCAA Football 13

                        Disclaimer: I'm at work and haven't got to read the article yet.


                        I just want some of the little things back.

                        I would rather have the old on campus cameos back. I miss the days where they showed fans, cheerleaders, etc. saying, "EA SPORTS! If it's in the game, It's in the game!" EA sports really needs to revisit some of those things, with their games.

                        I also miss the custom celebrations after the touchdown (dunking the goal post, etc.) They always came with a price to pay (15 yd. penalty), but some times you just can't help yourself.. especially after a great play.

                        My third suggestion small thing to bring back is the stadium volume meter. The squiggly playart is cool, but I miss the camera shaking and the volume getting cranked up in the stadium...

                        Those type of things are what I miss from the old games. I just wish someone would take the time to listen to the community, sometimes. We have some great ideas, especially those of us who have shelled out over $500 on just the NCAA Football franchise alone, since 2004.

                        That's why I have very little sympathy for EA, when everyone starts bashing them. I don't go for the personal insults, because I know developing games and listening to millions of fans isn't as easy as I make it sound, but it would be nice if they showed some signs of listening to our feedback.
                        Last edited by AUChase; 05-08-2012, 05:41 PM.

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                        • Retropyro
                          Pro
                          • Jul 2010
                          • 798

                          #222
                          Re: Five Things to Improve NCAA Football 13

                          One small little thing I miss from the previous generation was playing through Campus Legend/RTG and then having the player graduate with the option to become a coach.

                          It would be great to have your player be thrown into the coaching carousel and start off as a off/def coordinator. Work your way up and eventually take over your Alma-mater.

                          Even better would to be able to import your player to Madden as you can now, play through a career and then after retiring give the option to import back to NCAA as a dynasty coach. "Connected careers" could really be something then.
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                          • AndrewAD3
                            Rookie
                            • Sep 2010
                            • 46

                            #223
                            Great read. I found the most important reason is the fifth one. Cleaning up bugs. That "transfer failed" bug is the main reason I sold my NCAA. It looks like this years game will be good but it needs to be bug free!

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                            • Retropyro
                              Pro
                              • Jul 2010
                              • 798

                              #224
                              Re: Five Things to Improve NCAA Football 13

                              Originally posted by AndrewAD3
                              Great read. I found the most important reason is the fifth one. Cleaning up bugs. That "transfer failed" bug is the main reason I sold my NCAA. It looks like this years game will be good but it needs to be bug free!
                              That killed NCAA 12 for me. Playing online dynasty with my friends in NCAA 11 was great, we had a blast and when 12 came out with the promised improvements to the web site and the new coaching carousel we were all pretty excited to get into it again. Lived with it for 2 months hoping for the patch to arrive and fix it.
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                              • airex13
                                Rookie
                                • May 2012
                                • 1

                                #225
                                EA Sports Is Really scared to let any other developers make football games

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