Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

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  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #106
    Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

    Originally posted by Senator Palmer
    There is a crowd that doesn't know what they are doing, but then there's also more than a few on the other side who understand defense and are frustrated at how flawed it is on a fundamental level.

    Personally, I LOVE DEFENSE. It has become my obsession, and because I sought out how it's done in real life, it opened my eyes to just how short Madden has been coming up all these years.

    He who increases knowledge, increases sorrow.
    Thank you. Exactly.

    The fact that I LOVE defense and all aspects of defense and the complexity and intricacies of a defense scheme and the overall defensive flow, purpose, and responsibility of a single play and its strengths and weaknesses is the very reason why I hate Madden's defense.

    MLBs that key on fullbacks, 3-4 that doesn't pass rush correctly. Elite LBs that vacate areas and take horrible routes to try to get the ball carrier (instead of just finding their window and filling it - which a LB with high AWR, PRC, and PUR should do consistently), and so on.

    The more I learn about the game, the more limited Madden feels on both sides of the ball, but especially defensively. This antiquate play calling system and the lack of true build-from-the-ground play creation alone is enough to make me feel confined.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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    • SuckaRepellent
      Rookie
      • Apr 2011
      • 229

      #107
      Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

      I would like to see the battle at the line between DB's and WR's.

      Comment

      • SA1NT401
        Banned
        • Sep 2007
        • 3498

        #108
        Not buying it. So I guess that means they have to break other aspects even more to put that in.

        The PR train has began. Let's find out what actually sticks when the game arrives.


        ---
        I am here: http://tapatalk.com/map.php?ffhuss

        Comment

        • TNT713
          Banned
          • May 2004
          • 2043

          #109
          Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

          Originally posted by Senator Palmer
          I see the point you're trying to make, but it's too simplistic. You're boiling it down to -- if a person doesn't enjoy what's already in Madden, then they must not know what they are doing -- when the truth is a lot more nuanced. There is a crowd that doesn't know what they are doing, but then there's also more than a few on the other side who understand defense and are frustrated at how flawed it is on a fundamental level.

          Personally, I LOVE DEFENSE. It has become my obsession, and because I sought out how it's done in real life, it opened my eyes to just how short Madden has been coming up all these years.

          He who increases knowledge, increases sorrow.
          Actually, I feel that not knowing how to create the nuances of legitimate football defensive strategies adversely effects the User's opinion of the game.

          There's a huge difference between increasing knowledge and increasing wisdom. The difference being how to practically apply real life football knowledge in a way that is beneficial in a Madden game.

          For instance, you mention how there's no "run fits" in Madden. I don't agree, but that's not the point. The point is once you learn about run fits from real life, whether from experience, coaching, or a book - you can't go straight from there to using it in Madden. There's a bridge process that must occur before any of this knowledge is useful in a Madden game.

          We all know there is a technique to throwing a perfect pass in real life and we all recognize that throwing a perfect pass in Madden requires a completely different technique. How well we bridge the timing of a pass play, the precision of pressing the buttons, the movement of the stick to 'simulate' what happens when reading a defense dictate results.

          I think we can also agree that if you threw the controller like you would a real ball the results would be disastrous. Likewise, if you throw a ball in real life like we do on Madden (twitching our thumbs and index fingers) the results would be even worse.

          Defense is fun for me, but it wouldn't be as much fun without the know how to translate my real world knowledge into Madden play.

          Later

          Comment

          • Senator Palmer
            MVP
            • Jul 2008
            • 3314

            #110
            Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

            Originally posted by TNT713
            Actually, I feel that not knowing how to create the nuances of legitimate football defensive strategies adversely effects the User's opinion of the game.

            There's a huge difference between increasing knowledge and increasing wisdom. The difference being how to practically apply real life football knowledge in a way that is beneficial in a Madden game.

            For instance, you mention how there's no "run fits" in Madden. I don't agree, but that's not the point. The point is once you learn about run fits from real life, whether from experience, coaching, or a book - you can't go straight from there to using it in Madden. There's a bridge process that must occur before any of this knowledge is useful in a Madden game.

            We all know there is a technique to throwing a perfect pass in real life and we all recognize that throwing a perfect pass in Madden requires a completely different technique. How well we bridge the timing of a pass play, the precision of pressing the buttons, the movement of the stick to 'simulate' what happens when reading a defense dictate results.

            I think we can also agree that if you threw the controller like you would a real ball the results would be disastrous. Likewise, if you throw a ball in real life like we do on Madden (twitching our thumbs and index fingers) the results would be even worse.

            Defense is fun for me, but it wouldn't be as much fun without the know how to translate my real world knowledge into Madden play.

            Later
            Okay, you're doing that thing you do, where you kinda talk around the issue and don't address the whole point.

            Your point was that people don't like Madden defense because most people don't take the time to learn about real defense, and that to the people who do know real defense, what Madden has to offer is already fun.

            I countered with my point that the more actual defense I learn, the more I see how flawed the game is from a fundamental level.

            And you countered with this...

            For instance, you mention how there's no "run fits" in Madden. I don't agree, but that's not the point. The point is once you learn about run fits from real life, whether from experience, coaching, or a book - you can't go straight from there to using it in Madden. There's a bridge process that must occur before any of this knowledge is useful in a Madden game.
            ^
            Let's stick with this right here, because you just agreed with the point that people like LBz, BezO, taz, KB, Big among others make about the game; that you can't play real football, but you have to "bridge what you know" to translate it to Madden. A run fit is a run fit. If my guy has B gap to weak A in a Cover 3, then isn't that how it should work in the game? If this game is as true to life as you maintain, and you always maintain that real football translates to the game, then explain to me how one of the simplest parts of defensive football can't go straight into Madden?

            What do I have to do differently to get a run fit to function in Madden? What process must I go though to translate the basic fundamental things I know to input into Madden. Help me out with this one here, because you lost me. Why in the world if I know how a real run fit works in actual football, can't I apply that to Madden?
            "A man can only be beaten in two ways: if he gives up, or if he dies."

            Comment

            • MaddenSteve2k
              Rookie
              • Mar 2012
              • 1

              #111
              I Would Love Problems To Be Fix But Also They Really Need To Make Online Franchises A Little Bit More Fun. And Fix Offline Franchises Too

              Comment

              • balcobomber25
                Banned
                • Aug 2011
                • 259

                #112
                Blah, Blah Blah.

                Every year someone from EA comes out and makes an announcement that the game is being led "in a new direction". Every few years the leadership of the Madden franchise changes hands. Every year we hear about all the exciting new features. And every year we get the same crappy game with updated graphics and rosters. I will believe it when I see it.

                Comment

                • ragesupreme
                  Rookie
                  • Feb 2012
                  • 2

                  #113
                  Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

                  Came across this interview today while searching around for some developer insight about M13 before it's initial release. Was looking to see what they actually followed up on in the game, and what was just a bunch of bs.. Anyways, I didn't want to start a new post before searching around to see if anyone had already posted it, and well.. here we are..

                  I'm wondering how people feel about Madden and what Hilleman said in this interview, now that it's been out for some time, and a few patches and updates have been released? Is the defense any better than it was in M12? I don't think I played that game at all. I have a copy of M13 but haven't had the chance to really sit down with it, so I'm not sure about all of the features that might or might not be included this year. I'll end this post with a couple of general questions I have about the defense this year..

                  - Can we move db's in or outside of the wr before the play starts for proper positioning?

                  - I read somewhere that the "defensive assignments" option that allowed us to match up players on our defense to specific offensive players was removed, and instead a "best on best" feature was added. Is this true? and if so, is there anyway that this could be added to this years title? At least as an option for the user to have if he/she wants? I don't understand how you could be trying to improve the users ability to play defense in the game, yet take away something that directly affects the users ability to GAMEPLAN, and run SCHEMES. Sometimes the best player on the field isn't the guy with the highest OVR.. Especially if a generally talented player doesn't fit into my scheme or gameplan. I need to be able to make a change in player assignments based on certain ability ratings and NOT just their OVR. What If I want my 85 OVR MLB to shadow the 95 OVR TE who's route running is 90+ all game because his AWR and COVERAGE ability is higher than say my ROLB whose OVR is 90 because His TAK is 99 but his AWR and COVERAGE ability lacks??? See the problem with that? Maybe that wasn't the best example I could've have used but the point is still there. The players with the HIGHEST OVR's don't always match up well with the player across from them just because the OVR is the same or possibly even lower... I can't count how many times I see ELITE COVERAGE db's get smoked because they're trying to cover the other teams ELITE SPEED wr just because they're the opposed best OVR match up for the game. Doesn't make sense..

                  Anyways, can't wait to have a chance to really sit down with M13 to see for myself, but always enjoy sharing thoughts

                  Thanks for taking the time to read and reply if you do..

                  Comment

                  • SloeyEZ
                    MVP
                    • Aug 2008
                    • 1363

                    #114
                    Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

                    Here's a little tip I learned from talking to people in the gaming business. Making something fun, and making something realistic are usually on opposite ends of the same spectrum. The best you can do is get somewhere in the middle because, believe it or not, we gamers are a very fickle crowd! We scream for realism but the second it gets too hard, we cry foul!

                    It is a very delicate balance that must be struck between realism and entertainment.

                    So, when I read "focuses on making defense more fun" I can make the assumption that means slightly less sim and more arcade because that is more entertaining (read fun) for most people.

                    Comment

                    • spyoutofthecold
                      Rookie
                      • Aug 2012
                      • 138

                      #115
                      Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

                      I already love the D with the physics engine. I had a game against NE in the playoffs and Woodhead got hit by my DT and was on top of my RE who got pancaked. He sits up and turns around to face the endzone and is just about to put the nose of the ball over the goal line when I dive with my LE and he grab him around the waist and yanks him back.

                      The old engine that play is decided as soon as Woodhead got hit by my DT by a canned animation.

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