OOTP vs Basebal Mogul
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OOTP vs Basebal Mogul
Last year I got Baseball Mogul and enjoyed it. This year I was thinking about trying OOTP. I might buy last year's version of OOTP, try it out and wait till next year to get Baseball Mogul or OOTP (whichever I like better). Thoughts? Which game do you prefer?Lets GO Mets!!!Tags: None -
Re: OOTP vs Basebal Mogul
I haven't played Baseball Mogul,but I love OOTP. The learning curve is kind of steep, but after a few days it gets easier. I am not sure how deep Baseball Mogul is, but OOTP is one of the deepest games I have ever played."My body could stand the crutches but my mind couldn't stand the sideline"- Michael Jordan -
Re: OOTP vs Basebal Mogul
I started playing OOTP12 in December and haven't looked back snce! It is addictive, and I already pre-ordered 13!
By the way, 13 looks to have some much improved in game menus so I would also factor that in as whether or not you get 12 or 13. I really don't think you can wrong by starting to play this series.Comment
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Re: OOTP vs Basebal Mogul
I haven't played Mogul because OOTP is everything I need. We have a great online league on the go here and I am running a historical sim that just saw Ted Williams hit .400 in 1942. (No WWII in my sim.) Go with OOTP and you won't be disappointed.Comment
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Re: OOTP vs Basebal Mogul
I don't think there is really any comparison in terms of depth of play, realistic sim results, options and customization - OOTP easily takes the cake. Yes there is steeper learning curve, but once you get into the series you shouldn't have any trouble adjusting.Comment
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Re: OOTP vs Basebal Mogul
Both are great games. I think it depends on what your looking for in a sim game. The games are as different as night and day. Baseball Mogul you just click and play. It's super easy and super fast. A 5 year old could play it. OOTP is a different animal. Much steeper learning curve. Although OOTP was crazy addicting I never felt like I was playing it right if that makes sense. I always felt like I could be doing more. But i'm not the most patient man, nor the smartest. So if your a quick learner and got plenty of time to dedicate to learning the nuances of the game then OOTP would be a good choice. If ya just wanna download and play then Mogul is the way to go. For the last couple of years that's been my choice.Comment
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Re: OOTP vs Basebal Mogul
Love ootp.
You could even download the demo http://www.ootpdevelopments.com/out-.../downloads.php.
One of the great things about ootp is the forums and the involvement of the games developer so you can always find the answers to questions you may have.
By the way, my avatar is a player from one of my fictional leagues that kinda looks like me. I think the facegen that creates players is pretty cool.Last edited by voodoo_magic; 03-31-2012, 11:54 PM.Comment
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Re: OOTP vs Basebal Mogul
I was in a department store today that is closing in a few months and was looking over the games and movies and saw that they had baseball mogul 2010 for 99 cents,lol I picked it up as I figure if its not any good im not out anything more then a cup of coffee.Comment
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Re: OOTP vs Basebal Mogul
I've yet to play Mogul, but I have a few opinions about OOTP (have played various versions since the one before the notorious OOTP 2006 version). Rather than 'write' a synopsis on what I think about the OOTP series (sorry, exhausted right now after a night of work), I'll just list my observations in bullet point style:
* the player development model has been spotty, Markus never has been clear about why the minor league players don't develop like they do in real life. I mean, it's just not realistic. Percentage-wise, a few of the players, in general, will become like gold, and most of them won't ever do anything, but beyond that fact the model just isn't realistic. Anyone's that played this series with a critical eye and a 'feel' for the game in real life knows what I'm talking about. The OOTP community can get pretty defensive, and even downright nasty, when it comes to folks genuinely wanting 'answers' about the game.
* rather than nail down the 'little things' that would really make OOTP seem like the real thing, Markus has pantered to the community who wants a 'global game'. There are a lot of baseball gamers that want to have 1,000 teams in their leagues and they want ever country (and every moon of every sun in the universe) represented in OOTP. The game seems to be more about having these huge leagues, than in seeing Joe Blow blossom from a 15th round draft pick into a Hall of Fame player.
* as each new game in the series comes out it seems that most of the changes are just cosmetic, just a different way of doing the same thing.
* Markus hinted, or in my opinion appeased certain folks though he never really agreed with them, that he might offer some sort of in-game animation feature in OOTP 13 (word was that someone was helping him develop a 2D engine , probably along the lines of RBI Baseball), but then at the last moment he claimed that the guy couldn't help him. In my opinion, I call bull poopy on that one. There are A LOT of OOTP gamers that absolutely hate the console baseball gamer community (I'll never understand that one) and they want nothing to do with anything graphics related in the OOTP series, except for menus.
* the OOTP community downright hateful toward the Mogul community, and it's uncalled for. I've not really seen the Mogul community bad mouth the OOTP series (yes, I've been to the Mogul forums), but I can tell you that ... or rather, I won't repeat what has been said, lol .... Mogul is not liked around OOTP parts. Rather than the two communities uniting to bring more popularity to the genre in general, they want to throw eggs at each other.
* gameplay-wise, I felt there was a lot of "catchup" in the games when managing against the CPU. I can't put a finger on it, but one only needs to visit the OOTP forums to see what I'm talking about.
* OOTP is TOO deep and convoluted. Rather than put the focus on GM'ing a certain club and shining the spotlight on particular players, it tries to be all things and it shows in the clutter of the menus and options (hence why such a focus has been put on cleaning up the options through the series).Comment
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Re: OOTP vs Basebal Mogul
I've yet to play Mogul, but I have a few opinions about OOTP (have played various versions since the one before the notorious OOTP 2006 version). Rather than 'write' a synopsis on what I think about the OOTP series (sorry, exhausted right now after a night of work), I'll just list my observations in bullet point style:
* the player development model has been spotty, Markus never has been clear about why the minor league players don't develop like they do in real life. I mean, it's just not realistic. Percentage-wise, a few of the players, in general, will become like gold, and most of them won't ever do anything, but beyond that fact the model just isn't realistic. Anyone's that played this series with a critical eye and a 'feel' for the game in real life knows what I'm talking about. The OOTP community can get pretty defensive, and even downright nasty, when it comes to folks genuinely wanting 'answers' about the game.
* rather than nail down the 'little things' that would really make OOTP seem like the real thing, Markus has pantered to the community who wants a 'global game'. There are a lot of baseball gamers that want to have 1,000 teams in their leagues and they want ever country (and every moon of every sun in the universe) represented in OOTP. The game seems to be more about having these huge leagues, than in seeing Joe Blow blossom from a 15th round draft pick into a Hall of Fame player.
* as each new game in the series comes out it seems that most of the changes are just cosmetic, just a different way of doing the same thing.
* Markus hinted, or in my opinion appeased certain folks though he never really agreed with them, that he might offer some sort of in-game animation feature in OOTP 13 (word was that someone was helping him develop a 2D engine , probably along the lines of RBI Baseball), but then at the last moment he claimed that the guy couldn't help him. In my opinion, I call bull poopy on that one. There are A LOT of OOTP gamers that absolutely hate the console baseball gamer community (I'll never understand that one) and they want nothing to do with anything graphics related in the OOTP series, except for menus.
* the OOTP community downright hateful toward the Mogul community, and it's uncalled for. I've not really seen the Mogul community bad mouth the OOTP series (yes, I've been to the Mogul forums), but I can tell you that ... or rather, I won't repeat what has been said, lol .... Mogul is not liked around OOTP parts. Rather than the two communities uniting to bring more popularity to the genre in general, they want to throw eggs at each other.
* gameplay-wise, I felt there was a lot of "catchup" in the games when managing against the CPU. I can't put a finger on it, but one only needs to visit the OOTP forums to see what I'm talking about.
* OOTP is TOO deep and convoluted. Rather than put the focus on GM'ing a certain club and shining the spotlight on particular players, it tries to be all things and it shows in the clutter of the menus and options (hence why such a focus has been put on cleaning up the options through the series).Comment
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Re: OOTP vs Basebal Mogul
I like Mogul more in general.
Clay is very approachable, and I've been buying Mogul for 12 years now, since I was a young teen.
Some of my ideas even made it in... the build a stadium idea was something I posted in 2001 or 2002.
OOTP is fun, but I feel like the menus aren't quite as intuitive. Too many icons that I have to guess what they do/mean. I guess it's probably because it's made by someone from Europe, so it is meant to have more international appeal.
OOTP does have some better features... the AI of the computer GMs is more realistic, but Mogul's player development engine seems more logical to me.
I really loved ITP (Inside the Park Baseball) and I wish they'd make a sequel compatible with modern OOTP games. It was sort of like RTTS, but more comical/semi-RPG... you bought equipment with your salary that increased your attributes, could get drunk, or meet your manager at the bar for advice.
But overall, I'm attached to Mogul, even though I know some people are upset that most of 2013's improvements were more PBP-centricComment
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