3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

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  • mtoo22
    Hail West Virginia
    • Dec 2005
    • 1077

    #46
    Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

    Well if they fixed everything broken, they could add new features instead of fixing the broken stuff every year. I wouldn't mind "fluff" if it was done after the game was playable.

    Comment

    • dukebeatsuncagain
      Banned
      • Jan 2011
      • 680

      #47
      motion blur is where its at.

      Comment

      • misterkrabz
        Banned
        • Feb 2011
        • 610

        #48
        Originally posted by ch46647
        I agree with this statement. It really is amazing to me that after how bad these next gen football games have been, this is still the stuff they are focusing on. I understand this is just a "sight and sounds" blog but what they are focusing on is clouds moving through the sky, motion blur, parachutes and more animals as mascots.

        What they need to be focusing on is making the crowds look more realistic, the sideline come alive and not cardboard cutouts, player models, custom cameras, etc.. These are the things that are more important when it comes to "sights" in a football game.

        Also, I did enjoy the sound blog but what they showed were a few stadium chants. Why cant they show us what it sounds like when we break a big run, huge hit, score a TD, cause a turnover, late game drives, 3rd downs, throw a deep ball, etc, etc, etc. These are the things that create atmosphere. Crowd chants for a few big name schools should be just icing on the cake. I am happy they are finally working on the commentary but they are already warning us that this will be a multiple year implementation. It doesnt seem to take other games that long to get their commentary where it needs to be.....

        *** Also, those running animations and short gameplay videos they showed were just cringe worthy. We are now 7-8 years into next-gen and the foundations of the game are just completely archaic. This game is not even close to as smooth as the old PS2 games were. I just do not understand what happened to football gaming on this gen.***
        "I just do not understand what happened to football gaming on this gen."

        Bad leadership, poor decisions, lack of focus on what made their games great in the first place. I'm to the point where I would be extremely happy if they just ported a last gen version of their football game and made it playable on this gen hardware....update the rosters, maybe smooth out some aliasing and widen the screen a bit....I'd pay $100 for that. Hell I'd probably pay $200 knowing that I wouldn't' need another football for a couple of years. I expect the jump to the new consoles to be even more frustrating than the current cycle we're already in because they'll be starting the process all over again. Anyway you slice it, the future doesn't look good for video game football.

        Comment

        • illwill10
          Hall Of Fame
          • Mar 2009
          • 19790

          #49
          Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

          Originally posted by Phobia
          2) Well we can clearly see the running animation still SUCK!
          I hope that is just early build. Because those are basically the same animations.
          RB animations were/are one of the main things I wanted to be changed.
          All the faces were the old faces, so there is a good chance that they dont want to show off anything uo to date

          Comment

          • Kid FSU
            Banned
            • May 2010
            • 415

            #50
            Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

            Originally posted by chi_hawks
            Only thing I liked about this was the image of the Hawks hoisting Floyd the pig

            In all seriousness, these updates sound cool, but they will mean jack unless the majority of development time was spent on fixing gameplay. I could care less about USC's chant....
            Can't blame the graphics and audio people for the gameplay. They "did" their job. Just have to wait and see if the gameplay team did theirs.

            Has anyone thought that maybe the videos and screens we saw yesterday were showing off all the new stuff, but implemented into NCAA 12. This could mean that they really,really,REALLY didn't want to show off all of the gameplay goodies that NCAA 13 has to offer. For all we know NCAA 13 could look like Madden and play like FIFA. Yeah... I'm The Anti-That Guy Guy

            Comment

            • misterkrabz
              Banned
              • Feb 2011
              • 610

              #51
              Originally posted by adub88
              I hope we see something different on the 17th. How many years do we have to ask for fluid running animations????
              It doesn't matter what you ask for, they're not going to do it until someone at EA actually agrees with you (or us). And right now, they don't have anyone who does. So we get more mascots and motion blur and a couple of new laser accurate stadiums. Which brings me to another point, does anyone really care that much how accurate the stadium is? Maybe I'm in the minority but a stadium that isn't laser accurate has never once impacted my enjoyment (or lack there of) of any sports game. Matter of fact, when I'm actually playing the game I can't even see the stadium (for the most part). And the parts you can see like the walls behind the end zone, the space between the stands and the field, and things like that never seem accurate in scale. If anything you think they would make an attempt to make the things you can see to scale.

              Comment

              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #52
                Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

                Hopefully a lot people can find some closure on April 17th and realize that the gameplay in this series is simply not going to ever measure up to their wishes,and then they can move on.

                Sadly, though it will probably instead lead to three months of people poisoning threads, bitching about how they're not buying the game this year.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

                Comment

                • outkaz79
                  Rookie
                  • Jul 2007
                  • 449

                  #53
                  Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

                  Wait!?!??!...................... They added motion blur!?!?!?!? You know how long I have wanted this?? This is a definite buy!! I might get 2 copies!! Woohoo!!!

                  Last edited by outkaz79; 04-03-2012, 01:11 PM.

                  Comment

                  • WLU Golden Hawk
                    Rookie
                    • Sep 2011
                    • 34

                    #54
                    Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

                    Motion Blur this year is the animated pylon of last year and the wind socks on the FG bar 2 years ago

                    Comment

                    • PioneerRaptor
                      Rookie
                      • May 2008
                      • 466

                      #55
                      Most of you do realize that they have nothing to do with gameplay right? Yes, Motion Blur is a common thing in many video games, doesn't mean they can't let us know that NCAA finally has it.

                      They also didn't touch on animations, which either a) means they aren't responsible for doing them, or b) they're not discussing animations yet.

                      This is the first playbook, and people are bitching about things already that have nothing to do with this one.

                      Comment

                      • ch46647
                        MVP
                        • Aug 2006
                        • 3514

                        #56
                        Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

                        This forum is going to absolutely self destruct on April 17th..

                        Comment

                        • seasprite
                          Phenom
                          • Jul 2008
                          • 8984

                          #57
                          Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

                          Originally posted by ch46647
                          This forum is going to absolutely self destruct on April 17th..
                          Seems like a yearly thing






                          Comment

                          • LionsFanNJ
                            All Star
                            • Apr 2006
                            • 9464

                            #58
                            Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

                            Originally posted by ch46647
                            This forum is going to absolutely self destruct on April 17th..
                            When doesn't it self destruct for pre-release info. Check how many people show up to bash the game that never post anywhere else or anytime else besides pre-release hype. Happens every year.
                            HELLO BROOKYLN.
                            All Black Everything

                            Comment

                            • LionsFanNJ
                              All Star
                              • Apr 2006
                              • 9464

                              #59
                              Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

                              Originally posted by Gotmadskillzson

                              That is the problem with EA Sports football games. The core game play isn't correct. Option attacks, shotgun running, jet sweeps, WR screens, HB screens are flawed because the blocking logic is flawed. There is no gap assignment logic.

                              Special teams is completely flawed. Never a punt return for a TD or big gain. Never a kick off returned for a TD. Option teams aren't deadly like they are in real life. Air raid and run & shoot offense isn't deadly like it is in real life. There aren't punt blocks or FG blocks.

                              Dual threat QBs aren't dangerous......Hell the play makers aren't even dangerous. How is it you can have a play maker WR but yet the ball only gets thrown to him twice in a game ? But yet the scrub TE get passed to 15 times a game ?
                              The logic behind the game design on special teams is weird. I believe i read somewhere that they don't to bad snaps on punts and FG's because gamers don't want the game decided by a bad snap? what? really? Ok i guess, but explain WHY gamers can't get a legit punt return or kickoff return or punt block or FG block without reorting to glitchy tactics. Hell, being a fan of Rutgers (and i'm sure VT fans would agree too) that punt blocks are a BIG thing when it comes to momentum swings and wins/losses. "Gamers don't want a punt mishap to cost them the game". Ok. stop making the game to appeal to the mass online casual crowd.


                              The Slot receiver thing is another thing that bugs me. If i remember right that issue even goes back to the PS2 days. I know there was one year in madden if you double teamed the slot receivers/tight ends then and ONLY then would the CPU actually throw it outside. They were hardwired to abuse the TE and slot receivers no matter what. Double the TE and the slot guy on the other side would get 15 catches. Don't get me started on runner logic which ALWAYS has something broken every year.

                              That being said, i'm sure i'll end up buying it eventually if i hear some of the issues i have with the game are fixed (kinda)
                              HELLO BROOKYLN.
                              All Black Everything

                              Comment

                              • fhm_williams
                                Banned
                                • Aug 2009
                                • 184

                                #60
                                Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

                                [quote=LionsFanNJ;2043530167]The logic behind the game design on special teams is weird. I believe i read somewhere that they don't to bad snaps on punts and FG's because gamers don't want the game decided by a bad snap? what? really? Ok i guess, but explain WHY gamers can't get a legit punt return or kickoff return or punt block or FG block without reorting to glitchy tactics. Hell, being a fan of Rutgers (and i'm sure VT fans would agree too) that punt blocks are a BIG thing when it comes to momentum swings and wins/losses. "Gamers don't want a punt mishap to cost them the game". Ok. stop making the game to appeal to the mass online casual crowd.


                                ^^^^^^^^THIS^^^^^^^

                                Comment

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