Can someone point me in the direction of a guide on what certain tendencies do? Some are self explanatory, but some do not do what the description would lead you to believe. Any help would be appreciated.
Explanation of tendencies ?
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Re: Explanation of tendencies ?
First off, I'm sorry for bumping old topic! I thought it would be better to post it here, than creating a new thread.
If You're still looking for an answer, here are my subjective opinions and findings on some of the tendencies.
Pull up - tendency that has an impact on how fast offensive player will pull up for a shot. Setting this to a high value (above 70) will cause a player to shoot almost instantly after catching a pass. Causes FG% to drop because on some instances players don't even face the basket before shooting the ball. This tendency also raises assist numbers of the team if pull up tendency is raised for more players.
Triple Threat Shot - usage of isomotion gather shots. Setting this tendency to high will increase free throw attempts both in gameplay and in simulated stats.
Attack - tendency to shoot from dribble. This tendency also dictates how stubborn the player is at attacking the lane. Players with high attack tendency will try to attack the basket again and again no matter how many times you stop them and how well you have played on ball defense, they also tend to dribble more. Attack tendency also controls the usage of momentum shots, floaters, etc. If Attack > Shot Tendency, you'll see more drive and pass plays. High attack massively increases free throw attempts.
Simple drive (no dribble moves) - determines how long players dribble. Setting this value below 10 will cause the player to drive to the basket for a couple of steps for a finish if the lane is clear, otherwise he will pass out. Good for PF and C positions and those who don't dribble much or at all. For Point Guards shouldn't be higher than 40 unless the player is a ball hog. This tendency incorporates all of the dribbling including size up and hesitation. Reducing this value increases the game tempo and beats the defense with the pass instead of dribble (in theory).
Post drive - tendency to use post drive move in the post. Might be wrong, but this in my opinion also makes players to drive in the paint more even without the post up.
Feel free to add or correct me if I'm wrong.Last edited by skalagrimsons; 04-13-2012, 11:02 AM. -
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Re: Explanation of tendencies ?
Not sure this is correct
"Simple drive (no dribble moves) - determines how long players dribble. Setting this value below 10 will cause the player to drive to the basket for a couple of steps for a finish if the lane is clear, otherwise he will pass out. Good for PF and C positions and those who don't dribble much or at all. For Point Guards shouldn't be higher than 40 unless the player is a ball hog. This tendency incorporates all of the dribbling including size up and hesitation. Reducing this value increases the game tempo and beats the defense with the pass instead of dribble (in theory)."
Because Simple drive (no moves) is calculated first. If you set no moves to 100, size up and hesitation will never be used.
"This tendency incorporates all of the dribbling including size up and hesitation. " can't be, because it's either moves or no moves, like on or off. If you set no moves to 50, size up to 50 and and hesitation to 50, he will do 33% of each.
The DoctorComment
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Re: Explanation of tendencies ?
I'm not 100% sure about Simple drive either, but it seems to work.
I used to think, that setting simple drive to a high value, will cause the AI to use less dribble moves or no moves at all, just like You said, drj32. But as a byproduct, You get players (C and PF) who just stand and dribble the whole possession until the clock runs out. Perhaps there is a person who is sure about this thing, who could share his opinion.
Another interesting thing is Up & under move. Maybe somebody knows how to get rid of it. Setting pump fake and step through tendencies to 0, doesn't cut it. On the other hand, lowering pump fake tendency to the whole league raised block statistic, You can get D. Howard his average blocks, Serge Ibakas' 3,3 blocks per game is a bit out of reach.Comment
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Re: Explanation of tendencies ?
Perhaps I come out about this a bit too soon (or too late, if that has already been discovered), but it seems I got rid of up & under moves. I've watched a few games (CPU vs CPU with 12 min quarters) and I haven't seen any up & under at all. I'll watch some more and report if I'll see one, but it appears to be consistent enough, so I'll share my findings.
Set players (PG, SG and SF) hop step, spin layup and step-through tendencies to zero and You're good to go. Results are interesting, when combined with elkanovos' comprehensive rating and tendency edits. D. Howard got 2,7 blocks per game in season. I think with a bit of tweaking You could go up to 3 blocks per game. Gameplay-wise, the lack of hop step and spin layups is a loss, but there seemed to be a lot more acrobatic and brave layup attempts on drives by CPU.
Pump fake tendency kicks in when player has a live dribble. It looks like the pump fakes, that occur after the dribble are tied to other attribute or tendency (Perhaps Offensive awareness).Last edited by skalagrimsons; 04-11-2012, 10:55 PM.Comment
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Re: Explanation of tendencies ?
Here's what I thought the tendencies did, but I don't know everything, so I could be wrong...
Drive The Lane/Spot Up: Tendency to cut to the basket or spot up for jumpers off the ball. 99.9% sure about this one.
Pull Up: Tendency to pull up for jumpers off the dribble. 99% sure.
Triple Threat Shot: Tendency to shoot from triple threat (without dribbling)
Simple Drive: Tendency to drive to the basket without using dribble moves
Attack: Tendency to attack basket with the ball and attempt to finish inside
Also, I don't think hop step and spin layup affects pump fakes.Comment
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Re: Explanation of tendencies ?
High pull up tendency will cause to shoot instantly after player receives a pass from teammate, resulting in an assist.
Low pull up tendency value will cause the player to take his time with the ball after receiving the pass from a teammate. He will take longer time to prepare for a shot, he will dribble or drive to the hoop until, finally, he decides to shoot or pass. Low pull up tendency - less assists for this players' teammates.
You are 100% correct. Hop step and spin layup doesn't affect pump fakes. I don't know what exactly triggers them, bet it isn't pump fake tendency either, at least not after the dribble. Because setting pump fake to 0 doesn't eliminate pump fakes.
I suggested to set hop step and spin layup tendencies to 0, because, in most cases, up&under is triggered right after hop step or spin layup moves. I am sure You have noticed it. Here is the usual scenario: Point guard drives to the paint and performs a hop step, then fallowed by pump fake and finish.Comment
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Re: Explanation of tendencies ?
Not entirely true.
High pull up tendency will cause to shoot instantly after player receives a pass from teammate, resulting in an assist. Low pull up tendency value will cause the player to take his time with the ball after receiving the pass from a teammate. He will take longer time to prepare for a shot, he will dribble or drive to the hoop until, finally, he decides to shoot or pass. Low pull up tendency - less assists for this players' teammates.
I don't think Spot Up/Drive The Lane has anything to do with iso gathers or triple-threat shots. Spot Up is a strictly off-ball tendency.Last edited by RyanFitzmagic; 04-12-2012, 06:05 PM.Comment
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Re: Explanation of tendencies ?
I agree, it doesn't make sense, You're right. To be on the safe side I'll test it again.Comment
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Re: Explanation of tendencies ?
@ RyanFitzmagic
You were right about spot up tendency. I took the latest official roster and changed everyones spot up to 99 and expected to see only straight up jumpers. Didn't happen. So, thank You for disagreeing with me!
@ CAN_JE
I would suggest raising their Triple Threat Shot tendency and, perhaps, lowering No Triple Threat tendency. But in the light of recent developments, I wouldn't take for granted anything, that skalagrimsons has to say.Comment
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Re: Explanation of tendencies ?
Low Inside and Close Shot tendency
High Mid Range and Pull Up Tendency
High Fadeaway Tendency
Low Attack/Pass Out Tendency
That should do itComment
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Re: Explanation of tendencies ?
Here is my understanding of the Spot-Up Tendency:
1. Spot Up Tendency - Tells the player at what position to spot up for a shot on the court in Freelance Mode, which is when a play is not being run or the AI is not running a fast break. The AI then determines where to make the player perform this action.
These locations are separated into 10 areas between mid-range (between the FT line and 3pt line) and 3pt range. Both areas contain baseline, elbow-extended, and top of key. Baseline and elbow-extended are left and right side. The higher a tendency a player has to spot up, the higher probability they have of standing in that specific area of the court during Freelance moments and waiting for a pass.
If this occurs and the player receives a pass but has low mid-range or 3pt shot tendencies (depending on where they are told to spot-up), they will probably not take a shot. The higher the shot tendency for that area, the more likely they are to take the shot upon receiving the pass.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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