anyway, my point is that with the alteration of player lod from zero to four, the increase in detail is very noticeable. after i did this, i forced global LOD adjustment through ati tray tools (would be a diff app for nvidia owners) from 0 (default) to -3.
i must say, the level of detail on players is now insane. minus the shading/shaders/lighting or w/e it's called, the players now look more detailed on the pc more than ever on xbox. you guys should give this a shot. in addition to any graphical mods you may be using, these changes can make your game look really, really good.
so yeah, player lod should be set to 4 in the config (lord knows why because a setting of zero equals high quality, 1 equals medium and 2 equals low - i haven't tried using a setting of three), stadium lod set to '0', lock your config file to read only and also force global lod to your liking - i prefer -1.5 or -3. before sure to use negative values and not positive.
i know most of this is old news, but with the addition of global lod adjustment player models just look sick.
good luck!
here is a screenie without the global lod adjustment (btw both screenies have playerlod set at '4' in the config file):
click this link to view the full 1080 screenies. you'll have to click on the thumbnail, and then click once again on the resized image =/ http://postimage.org/gallery/13pqj6aw/25691e1c/

here's a screenie with lod adjustment at a negative '3.0'

the difference to me is huge - it's like a cleanup job while at the same time sharpening. look at the difference in the jerseys - you can actually see the tiny holes. it also cleans up the white stains or w/e the hell is on mj's face. you can even see the texture of the ball! although i must admit -3.0 may be a little much - if it's too much for you, try -1.5.
by the way, does anyone know what these config values change in-game?
VIDEOSETTING_PARTICLEFFECT =
VIDEOSETTING_SHADERDETAIL =
if you answer this, please let me know how you know or if it's just your guess.

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