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Old 04-07-2012, 12:12 AM   #133
Jr.
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Join Date: Feb 2003
Location: Denver, CO
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Re: NCAA Football 13 Video - Just a Little More Gameplay Footage

Quote:
Originally Posted by Big FN Deal
Even though there are specifics like speed being overpowering, the zig-zag running, the outdated passing system, the lack of adaptive AI, intended receivers not being able to trigger pass defense animations, unnecessary different football feature sets/controls for NCAA and Madden, highlight show to bring Dynasty "alive", progressive injuries, AI players transferring from losing programs and those that change systems, etc, I don't believe all will be fixed in one year. However, I can not really point to one or a handful of these that are gamebreakers for me, until I actually play the new game and whatever it contains.

For example, the new passing system and defensive reaction system could provide enough of a realistic challenge in NCAA 13 that I am able to enjoy the game longer this year than last.

I guess the point I was making is that for most gamers I think it's about how much enjoyment they can find in the game every year, not how close it is to perfect. So just because a gamer didn't enjoy the package last year, that doesn't make it a given they will not find enjoyment this year.
A few of the things that you mentioned are staples of EA's football games that will not change this generation (speed being overpowered, zigzag running, lack of catching animations, and player transfers specifically). That's the point I'm trying to make. People who think these things are going to change are the ones setting themselves up for disappointment. If you don't like these aspects in any previous version of the game, you aren't going to like them being in this year's game because they are almost guaranteed to be there.

Now, it depends on how much you dislike these aspects and how that affects what you do like about the game as to whether you will enjoy one iteration of the game compared to another. I have come to accept that the player interaction (named WR/CB and OL/DL interactions) are not going to improve in this generation of games. I don't know if it's an engine limitation or simply that the creators of the game don't want or can't fix it, but I don't believe they will be "fixed." For some, those are gamebreakers, for others they are annoyances that can be dealt with.

I guess I should mend my previous statement to say that if you didn't like last year's game, there's a good chance you won't like this one, and vice versa.
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