Pretty much done modifying these. Absolutely thrilled with how the game plays now, feels massively improved. Enjoy.
Main issues with the game on default:
- Fielder's throws too strong.
- Base runner speed and fielder's overpowered throws combined led to plays never developing, made fielding feel choppy.
- Fielders moving too quickly, outfielders running balls down too easily.
- Opposing pitcher control too good, even back end starters hitting the corners with ease and locating pitches at the knees too much.
- A few too many foul balls from CPU.
- Too many hits were liners splitting the gaps.
- CPU overly disciplined, rarely ever chasing good breaking pitches.
I use zone+analog hitting, and pure analog pitching with the analog meter made as small as possible. This way it makes control difficult without having to adjust the user control slider and having the negative effect upon cpu contact.
I turned the throwing meter off on defense for the sake of animations and smoother play. I find my throws get erratic using it.
Camera Angles I use:
Based on Offset Catcher. I feel this view gives a good view of the ball coming in, definitely hit better on this than the views based on the Catcher cam.
New preliminary set (work in progress): May 22
Human Contact - 5
Human Power - 4
Human Timing - 8
Stride Difficulty - 5
Human Foul Frequency - 4
Human Solid Hits - 2
Human Starter Stamina - 5
Human Reliever Stamina - 2
Human Pitch Control - 3
Human Pitcher Consistency - 5
CPU Contact - 2
CPU Power - 4
CPU Timing - 8
CPU Foul Frequency - 4
CPU Solid Hits - 2
CPU Starter Stamina - 5
CPU Reliever Stamina - 2
CPU Pitcher Control - 1
CPU Pitcher Consistency - 5
CPU Strike Frequency - 2
CPU Manager Hook - 7
CPU Pickoffs - 5
Pitch Speed - 10
Fielding Errors - 5
Throwing Errors - 5
Fielder Run Speed – 0
Fielder Reaction - 0
Fielder Arm Strength - 3 ! (Testing at 3)
Baserunner Speed - 6
Baserunner Steal Ability - 7
Baserunner Steal Frequency - 5
Wind - 4
Injury Frequency - 5
Slider settings Old settings, retired
Human Contact - 5
Human Power - 6
Human Timing - 8
Stride Difficulty - 5
Human Foul Frequency - 4
Human Solid Hits - 2
Human Starter Stamina - 5
Human Reliever Stamina - 2
Human Pitch Control - 3
Human Pitcher Consistency - 5
CPU Contact - 2
CPU Power - 6
CPU Timing - 8
CPU Foul Frequency - 4
CPU Solid Hits - 2
CPU Starter Stamina - 5
CPU Reliever Stamina - 2
CPU Pitcher Control - 1
CPU Pitcher Consistency - 5
CPU Strike Frequency - 2
CPU Manager Hook - 7
CPU Pickoffs - 5
Pitch Speed -
10
Fielding Errors - 5
Throwing Errors - 5
Fielder Run Speed – 0
Fielder Reaction - 0
Fielder Arm Strength - 2
Baserunner Speed - 0
Baserunner Steal Ability - 7 (9)
Baserunner Steal Frequency - 5
Wind - 4
Injury Frequency - 5
Improvements due to sliders:
- Ball comes off the bat with proper zip, gets over fielder's heads, gets into the corners for extra base hits.
- Constant weak gappers are a thing of the past.
- CPU will now chase pitches, breaking balls actually get swings and misses.
- Greatly reduced bat through ball animations.
- Much better variety of hits and outcomes, looks like baseball.
- CPU pitchers pitch smart, but can't simply paint the corner at will.
- Baserunner speeds and arm strength matched to real life times.
- Pitch speed now like real life.