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Your Top 3 Likes and Dislikes About Madden NFL 12
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Your Top 3 Likes and Dislikes About Madden NFL 12
List them here. I want to bring them up, during conversations with the developers next week.
Please be as detailed as possible.Tags: None -
Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Likes:
1. The game itself looks really good. I bring up replays after I make a great play sometimes, and I'm taken aback by the detail, the stitching of the jerseys, the mesh, the stadiums. The game really looks the part.
2. The offensive playbooks have really come a long way. Very diverse, and well put together. For the longest time the Bengals playbook went all but untouched, but I found myself last season looking at games on Sundays and noticing more and more plays straight out of Madden.
3. New offseason stuff. The expanded rosters and futures draft picks have added a new dimension to the game for me. I'm putting together more creative trade packages. I haven't mastered the scouting yet, but the fact that I had 5 players who's ratings I could completely unlock allowed to be re-do my board and grab a few gems. I actually enjoy playing preseason games and strategizing before the game how I'm going to divide snaps to unlock ratings. I found a few good project players on my offensive line that way. I like how the preseason games are programmed to sub out the starters(1st preseason game, starters play a quarter -- by the 3rd they automatically play a half).
Dislikes:
1. Movement - the way the game moves just doesn't work for me. To be specific, the weight of the players isn't balanced. If I'm on defense my players seem bound by weight. I'll manually move my linebacker into an open gap that the back is hitting. In a split second, he sees me and glides, not cuts but glides back into the B gap before I can respond. In Madden 11, the game was still unbalanced in this manner, but I could more closely mirror the movements of the back, because they were more pronounced, whereas now, the backs, even 260lb. Legarrette Blount seem to have no weigh when it comes to these types of movements.
2. Trench Play - the lack of true offensive/defensive line interactions. That's where games are won and lost, and the lack of true jostling (dictated by weight and momentum), engaged player movement, no true gap assignments, which leads to ineffective stunts, which leads to elite pass rushers not being a factor is a killer. When I am on offense against the CPU, most of the sacks against me come from the tackles, not the edge.
3. CPU Quirks - there are some janky bugs that just take me out of the game. My secondary will stand with their back to the ball while the CPU receiver turns and makes a play, or the other one where CPU will motion a TE across the formation for better pass pro and at the snap the TE will just glide back with his hands out as my Defensive End runs around him untouched for a sack.Last edited by Senator Palmer; 04-08-2012, 12:03 AM."A man can only be beaten in two ways: if he gives up, or if he dies." -
Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Likes
- The stadiums are very detailed and look great.
- The NFL Films music that's in the game is great (though there should be way more!).
- The wristbands, sleeves and towels are custom-fitted for most players. This gives each player some personality.
Dislikes
- All player movement is extremely unrealistic and robotic, with lots of sliding/warping/teleporting/clipping. There is also a severe lack of momentum while a player is running. Players should not be able to turn on a dime.
- Quarterbacks should not be able to drop back 20 yards at the start of the play and throw with any accuracy, especially when throwing off their back foot or across their body or while scrambling. Setting your feet and stepping into your throw should be rewarded, and scrambling blindly and idiotically should be punished.
- The entire defense should not be keying on the ball and moving like a herd of animals towards the ball as soon as it leaves the quarterback's hand. Defenders should only react to the ball if they are facing the play and can see the ball first. If defenders' backs are to the play, they shouldn't be reacting to it!
Last edited by jyoung; 04-07-2012, 11:23 PM.Comment
- The stadiums are very detailed and look great.
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Likes
1.That they update the rosters during the season even though its not often enough.
2Real faces for rookies when drafting
3.The adding of rookies at the start of the season Walkons even though the teams do not cut the right players and leave good FAs to sit, its still a nice touch for Franchise players.
Dislikes
1The challenge and replay system= I want to pick what I challenge and be able to watch the whole replay when I do.
2.How FS does not get many tackles in a year like 30 or under when simming, you must play each game to get a good amount of tackles this is true with the SS but they get about 60 or less a year when simming.
3. No shows=no pre-game,halftime,post game show,No Top Rookies going on stage when drafted by teams,No weekly recap or Draft Recap show, No pre Draft show to tell us about upcoming rookies who's doing good raising there stock,sleepers and who is falling of the boards,Crummy entrances where they say here is your starting WR and your starting QB,
4.I have to add this No Owner Mode for Franchise=Build a stadium in the same spot with the same logo why cant I keep the 49ers name and logo and keep the uniforms,Team chemistry,player moral,set prices and get fired for doing bad.
Thanks man Good luck at EA..Last edited by juggalotusx; 04-08-2012, 12:01 AM.NINERS FAN SINCE 96Comment
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Dislikes
1. Run Defense
I hate how LBs play. They take silly routes to the ball carrier sometimes (like my MLB going all the way around the OL when if he would have just stayed home, he'd be in perfect position - and this is basically the god of linebackers). They don't read the play, but try to make a beeline to where the ball carrier is currently. I've seen LBs go to where the HB was two seconds ago while now he's past the line of scrimmage. If the LB read how the play was developing, he could better anticipate where the ball carrier is going, and get in better position (or see that the play is coming at him and that maybe he should just...stay home and get ready.
2. Run Offense
It seems too "moves" oriented. Backs don't seem to just be able to use their power and balance (STR and AGI), but instead have to do a juke to make defenders fall over themselves or stiff arms that slap people to the ground, and spins that make the defenders fall over themselves again.
HBs do more smaller, last-second moves to destroy pursuit angles, not just these overt jukes and stuff. Stiff arms don't always knock people down, sometimes, they just negate the defender's power by using leverage.
On the CPU side - why don't HBs take the 4-5 yd runs more often? I see HBs that see a defender in the hole, but 3 yds away from the line. Why not take the 3 yds and then try to slip by/power through the defender to get a 4-5 yd gain? It seems like the HB is too much trying to get "sexy" runs, but not the "blue collar" runs that help keep drives alive.
3. Line Blocking/Penetration
These interactions seem so all-or-nothing. Not enough "gradual success/failures". For example, a OL that has the advantage, but not just throw the DL to the ground, but steadily drives him back. Same for the other side on pass rush - DL not often keep pushing the offensive linemen back into the QB, steadily collapsing the pocket. Instead, they blow past if they win, or get "patty caked" if they don't.
OL when blocking laterally moving plays (like outside zone plays or pitches/sweeps) they don't drive the defenders laterally. It's basically the same forward blocking with a few of the guys pulling and such.
There's no double team pass blocking. As such, it's one reason why the 3-4 doesn't work right. There's not enough double team blocking at all, imo. A guy like Suh shouldn't get one-on-one blocking all game long.
Likes:
1. DPP, Roles, and Traits
This was a great addition and I hope MORE is done with this going forward. It is a good foundation for creating diversity in how players play on the field. I like all of the various traits that are there and most of the roles (some seem useless overall - like 1st round pick or Project Player).
2. UDFAs
This is a good idea done bad. I guess it's not a pure "like" in that I don't like how the CPU is clueless with who to cut. I do like the concept and idea of it, and hopefully, there's some tweaking to make the CPU much more intelligent about who to cut and who to develop and keep.
3. Scouting System.
Again, I like the idea behind the new-style scouting system and hopefully there's some tweaks to make it more realistic."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Likes:
1. DPP - I love the premise of this feature and hope they continue to expand on this ever year. Want to see it encompass techniques, mannerisms and emotional reactions to add even more player distinction.
2. Graphics - The colors of Madden 12 really "popped" on an HD LED TV just like they said. Very detailed visuals that really make me appreciate next-consoles and how far we have come visually from last gen.
3. Online Franchise - Again, I love the premise of being able to potentially have 32 Users manage teams and compete with each other online. Want to see this feature become integrated into offline franchise so it's just one mode like the NCAA dynasty.
Dislikes:
1. The lack of representation of applicable real life parameters - If Madden focused on representing the applicable real life parameters of NFL football as accurately as possible, like penalties, injuries, fatigue, play design assignments/responsibility, timing, mental/physical/skill/social player limitations, physics, coaching, environmental effects and player to player interaction, everything else would fall into place to simulate a NFL football experience and challenge. Also, aging and wear-n-tear for Career modes.
2. Player Ratings - I feel every NFL player has hard unbiased numbers/data that can be used, in a standard formula, to create player ratings in Madden. If that was done, the only thing subjective would be the parameters of the standard formula, not the ratings themselves, which is potentially less controversial and easier to acquire a consensus around.
Just because Madden has a scale from 0-100 doesn't mean the best in the league have to be close that 100. How about 100 being super human and something no one has ever achieved, even the best ever. With respect to skill ratings, 92-99 only be achievable when "in the zone"/on a hot streak and 85-92 being something that players can only maintain at the height of their careers for a limited window?
According to Madden, why would Brady, Brees and Manning ever retire when they can still have 95+ THP/THA/AWR/INJ etc, after 20+ years in the league? Most players retire because they have to, not because they want to, They can't play at a high level anymore and they, along with potential teams, know it.
3. Injury System - Playing in the NFL is not question of whether you are injured or not, that is a given. The questions is how many injuries do you have and how severe are they. There has to be a multiple and progressive injury system added to the game for realism. The only reason my third dislike isn't penalties is because injuries is the number one penalty system in the NFL. There needs to be something done, maybe adopting HC09's body part system and FIFA 12's Self Injuries system.
Can somebody discuss with the developers, a way to have INJ ratings utilized to factor in a player's size and frailty in relation to who they collide with. Most small players, like Marvin Harrison, attributed their being able to stay reasonably healthy for long stretches to them getting down and out the way, to avoid "the big hit". I want to see this represented in Madden, with the smaller and generally more inept at absorbing contact players, like Punters, Kickers and QB's, having lower INJ ratings applied appropriately. We have all seen the infamous occurrence of a Dlineman or LB colliding with an average size QB and when the dust clears, the defender is the one being carted off.
If gamers want to expose the QB to knockdown collisions with defenders all game by not utilizing the pocket and/or holding on to the ball too long, the injury potential should be realistic. Likewise for wanting to run a Wildcat style offense with just anybody, attempting hit stick tackles with small DBs against bigger players, attempting tackles with QB's/smaller offensive players after turnovers, etc.
Last edited by Big FN Deal; 04-08-2012, 12:35 AM.Comment
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Likes
1. Graphics- always nice and always on point with the out of box player models.
2. Player traits- love this as it gives players "identities"
3. Blank
Dislikes
1. Penalty system is broken and have lack animations to support them.
2. Special teams stink. AI makes no effort to coffin corner me and there is NEVER a special teams threat vs the CPU.
3. Dynasty lacks true immersion/gameplay animations and physics non existent."Im all jacked up on mountain dew!"
" Im just a big hairy american winning machine"Comment
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
ZING!
The Good:
1. The graphics are amazing, and the team did a great job capturing little details. Playing with the Texans, I love the fact that when the overhead shot of the stadium is shown, I can see the bull statue out front and the edge of the Astrodome. That's one of those things that I thought would never make it into the game.
2. I love custom playbooks. Not only can I now create my own playbook from the plays that I use most often, I can also bring back several of the classics. I have a Run-N'-Shoot playbook, a Buddy Ryan 46 playbook, and several others that wouldn't be possible had the game not allowed me this feature.
3. For the most part, team introductions. Sure, I don't really like the fact that if one of the introduced players isn't starting for the team the announcer changes drastically, but that's a thing I can deal with, since I realize that getting that to sound right has to be difficult.
The Bad:
1. Presentation. It's usually bad, but this year it was so awful that, for the first time, I actually turned commentary off. If I have to hear Gus Johnson talk about how it's going to come down to Home Field advantage during the Super Bowl one more time, my TV might not be able to take it. Combined with the lack of any halftime show or weekly preview/wrapup show, this made presentation unacceptable.
2. Leaping Linebackers, Batman! The passing defense feels broken. Either I throw a pass for a huge gain, or it gets picked off (or nearly picked off) out of nowhere. What irritates me most is the fact that the defense is the only side that seems to know what anyone else on the field is doing, and they're psychic. I can't tell you how many times I've thrown a pass to an arguably open receiver only for the DB to stop dead, turn around, and pick the ball off at its highest point, while the receiver is still running his route like nothing happened.
3. The sound level. When I first popped Madden into my PS3, the splash screen was deafening. I shouldn't have to jump for the mute button whenever I turn on my system.Texans - Cougars - Astros - Rockets - Dynamo - Chelsea - LightningComment
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Likes
. soundtrack
. run game
. create a player
Dislikes
. warping ints
. no custom camera
. strategy means nothing in madden just gimmicks and glitch playsMy Alter Ego is better than Your NormalComment
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
dislikes:
Penalties....my special teams get as many or more penalties than the offense despite running 1/10 the numberof plays. crappy QB's still complete 80% of passes. Feel of the game is random....no rhyme or reason...great Qb's can be awful and crap qb's can be great.
likes: graphics, graphics,graphics."I'd rather lose to the cpu with realistic stats than win with ridiculous stats."
If interested these are my Madden 12 sliders: http://www.operationsports.com/forum...dden-12-a.htmlComment
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Likes:
1. The new FA bidding process.
2. The tiered scouting and pro day process.
3. The new and meaningful pre-season.
Dislikes:
1. The current win/lose at the LOS model for pass rushing.
2. The scope of player movement possible when hitting Y.
3. The ridiculous animations associated with the hit stick.Comment
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
likes
graphics
new camera angles
dislikes
Penalties the sliders need tweaked even@ 100 PI never gets called
the 20+ drop back qb throw deep if u cant throw on run without ball being off target drop backs like that need to be off target.Comment
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
LIKES
- The football gameplay in general. It's fun! And it plays a pretty realistic game of football as well. There's probably room for depth to be added as far as defensive fronts and offensive pass blocking concepts are concerned, but there's a plenty good base to build from where Madden 12 stands right now.
- Dynamic player performance. Adds a ton of depth to the game and its effect is obvious.
- All the Madden 12 franchise mode additions. In particular, the roster cutdown process is fun and gives me a legitimate reason to play the preseason, though PLEASE address the issue where CPU players keep UDFAs on the bottom of their 53 man opening roster far too often.
DISLIKES
- Scouting. It's better than it was - dire in M10 and M11 - but it's still boring. The ratings unlocked at each step seem random; I should more easily be able to unlock position-appropriate ratings; perhaps have the scouting focus on appropriate ratings and have each scouting step narrow down a broad range of what my scouts currently think that player might be rated.
- Commentary. The implementation of and results of the current commentary implementation is awful, despite having great talent to work with in Gus Johnson and Cris Collinsworth. I'm under the impression that audio is a point of emphasis for EA Tiburon's football games this year, however, and I look forward to see the results of that.
- Franchise mode atmosphere outside of football gameplay context. Though franchise mode is better with atmospheric touches in-game - Breast Cancer awareness month, playoff banners, playoffs-specific commentary - outside of a gameplay context franchise mode is boring, and no atmosphere or sense of context exists. I should easily be able to get a bead on what is going on around the league, storylines surrounding other teams, coaches on the hot seat, quarterback controversies, etc. This should extend to the offseason as well; mock drafts, free-agency rumor mill, player holdouts, NFL Draft storylines, new coaches installing new systems... make franchise mode come alive like it was in NFL Head Coach 09!
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Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Likes:
*Shift in focus to Make a true TV style Broadcast Presentation...In 12 it was rough around the edges but it is the right diretion...Too many years of that "Beyond Broadcast" BS
*Visuals and Player Equipment Detail
*Custom Qb Stances/Tendencies/Throwing Motions
Dislikes:
*OL/DL Intereaction.....The Pocket breaks down in like the complete opposite way it does in Real Life.....DTs disengage/throw their OL and get to the QB too Easy...........And DEs/OLBS get sucked into OL dancing contests instead of shooting up the field
*Psychic CPU Defense....mostly CPU DBs Knowing the routes of the WR
*Crappy Slider Options/Ineffectiveness....Just take a look at all the Sliders/Tendencies in NBA 2k...Including a Package like that in Madden would be one of the biggest gifts you could give to a Die Hard Sports GamerHere We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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