Re: Your Top 3 Likes and Dislikes About Madden NFL 12
Likes:
1. DPP - I love the premise of this feature and hope they continue to expand on this ever year. Want to see it encompass techniques, mannerisms and emotional reactions to add even more player distinction.
2. Graphics - The colors of Madden 12 really "popped" on an HD LED TV just like they said. Very detailed visuals that really make me appreciate next-consoles and how far we have come visually from last gen.
3. Online Franchise - Again, I love the premise of being able to potentially have 32 Users manage teams and compete with each other online. Want to see this feature become integrated into offline franchise so it's just one mode like the NCAA dynasty.
Dislikes:
1. The lack of representation of applicable real life parameters - If Madden focused on representing the applicable real life parameters of NFL football as accurately as possible, like penalties, injuries, fatigue, play design assignments/responsibility, timing, mental/physical/skill/social player limitations, physics, coaching, environmental effects and player to player interaction, everything else would fall into place to simulate a NFL football experience and challenge. Also, aging and wear-n-tear for Career modes.
2. Player Ratings - I feel every NFL player has hard unbiased numbers/data that can be used, in a standard formula, to create player ratings in Madden. If that was done, the only thing subjective would be the parameters of the standard formula, not the ratings themselves, which is potentially less controversial and easier to acquire a consensus around.
Just because Madden has a scale from 0-100 doesn't mean the best in the league have to be close that 100. How about 100 being super human and something no one has ever achieved, even the best ever. With respect to skill ratings, 92-99 only be achievable when "in the zone"/on a hot streak and 85-92 being something that players can only maintain at the height of their careers for a limited window?
According to Madden, why would Brady, Brees and Manning ever retire when they can still have 95+ THP/THA/AWR/INJ etc, after 20+ years in the league? Most players retire because they have to, not because they want to, They can't play at a high level anymore and they, along with potential teams, know it.
3. Injury System - Playing in the NFL is not question of whether you are injured or not, that is a given. The questions is how many injuries do you have and how severe are they. There has to be a multiple and progressive injury system added to the game for realism. The only reason my third dislike isn't penalties is because injuries is the number one penalty system in the NFL. There needs to be something done, maybe adopting HC09's body part system and FIFA 12's Self Injuries system.
Can somebody discuss with the developers, a way to have INJ ratings utilized to factor in a player's size and frailty in relation to who they collide with. Most small players, like Marvin Harrison, attributed their being able to stay reasonably healthy for long stretches to them getting down and out the way, to avoid "the big hit". I want to see this represented in Madden, with the smaller and generally more inept at absorbing contact players, like Punters, Kickers and QB's, having lower INJ ratings applied appropriately. We have all seen the infamous occurrence of a Dlineman or LB colliding with an average size QB and when the dust clears, the defender is the one being carted off.
If gamers want to expose the QB to knockdown collisions with defenders all game by not utilizing the pocket and/or holding on to the ball too long, the injury potential should be realistic. Likewise for wanting to run a Wildcat style offense with just anybody, attempting hit stick tackles with small DBs against bigger players, attempting tackles with QB's/smaller offensive players after turnovers, etc.
Last edited by Big FN Deal; 04-08-2012 at 01:35 AM.
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