I could say the same thing about all this dynamic lighting and 3d grass cr%p. However, they still make those things a priority. I agree the game needs to play well before worrying about the other stuff, but active sidelines and things like real time presentation are what take emersion in sports games to the next level. I would much rather have things like that in the game over being able to see the stadium's reflection in my players belt buckle.
NCAA Football 13 Interview - Sights and Sounds
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Re: NCAA Football 13 Interview - Sights and Sounds
I could say the same thing about all this dynamic lighting and 3d grass cr%p. However, they still make those things a priority. I agree the game needs to play well before worrying about the other stuff, but active sidelines and things like real time presentation are what take emersion in sports games to the next level. I would much rather have things like that in the game over being able to see the stadium's reflection in my players belt buckle. -
Re: NCAA Football 13 Interview - Sights and Sounds
The majority of the time, I'm so into the game that the fact that players run THROUGH the guys/benches on the sideline doesn't even faze me. I'm constantly thinking about the next play or how I plan to attack the defense or something. I don't just go into instant replay and SMH at the horrible player models on the sideline. And I'd imagine most guys who play this don't either.
Bottom line - I'd imagine most, and PROBABLY all, wouldn't mind having upgraded sidelines. Heck, guys have been asking for a College Gameday segment forever. But if you ask those same guys if it's worth downgrading the gameplay, graphics, or anything else important (which, if EA wanted to do it RIGHT, it would) to have it implemented AT THE LEAST, I'd imagine 70-80% of those gamers would say no.Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
I could say the same thing about all this dynamic lighting and 3d grass cr%p. However, they still make those things a priority. I agree the game needs to play well before worrying about the other stuff, but active sidelines and things like real time presentation are what take emersion in sports games to the next level. I would much rather have things like that in the game over being able to see the stadium's reflection in my players belt buckle.Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
First off this is not a nba 2k vs ncaa comparison, nor is it EA vs 2k. Take a look at this image. Quick list of what I see; coaches, refs, 3d fans, foam fingers, fans wearing team jerseys, bench players wearing jump suits (that come off once they go into the game), bench players talking to each other and reacting to the game, camera men (that actually move and pretend to take pics), floor cleaning guy, gatorade jugs, computers or phones (w/e the hell that is) on the scorer's table ( people sitting there during the game are talking to each other and pretending to be doing things), player tattoos, jerseys that move and wrinkle, etc. etc. (Not to mention the bench, fans, the score table, and refs are all interactive with the players). I could think of dozens of other little things that go on behind the scenes, Im just listing what this particular screen is showing.
My point was, I would rather see EA focus more on things going on around the game, instead of focusing to make player models look so highly detailed. Are the players in NBA 2k extremely detailed like the ones in Madden or NCAA? No, but the game sure isnt ugly graphics wise at all. With all that stuff going on, closeups of nba 2k still look like this...
People mention the whole "graphics would take a hit if we had this kind of atmosphere in Madden." I don't buy it, I feel EA could definitely put in the atmosphere without downgrading the graphics in the way most people think.Last edited by johnnyg713; 04-10-2012, 12:49 AM.Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
If the graphics were scaled way back and downgraded as mentioned, there would be people screaming about that, too.
I would love active sidelines, too, but EA doesn't want to go down that path and take that risk.Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
People are mentioning what they heard from the developers. It's up to you if you want to believe the developers, but this is what they told OS a few years ago.
If the graphics were scaled way back and downgraded as mentioned, there would be people screaming about that, too.
I would love active sidelines, too, but EA doesn't want to go down that path and take that risk.
I do not believe it is as big of a risk as you think, I do not believe on field graphics will suffer if active sidelines are created because frankly, the on field graphics aren't that great. The lighting is washed out terribly, player models are terrible and what little of the crowd you can see is stale and pointless.
I'd really prefer they get those things right before they work on active sidelines though.Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
Would you mind elaborating on your problem with this?
I get that people wanted to be able to edit faces and hair separately but the developers seem to have at least addressed the issue of more hair lengths, just not in that way. Also, can you explain what you find so terrible about the faces in NCAA 12 besides the lack of variety, which is said to be expanded in NCAA 13?
It seems like the visuals are handled by the art department and animations along with the improved passing system would be handled by the gameplay team, so why does your opinion of the visuals spill over into every department equaling EA phoned this one in?
If I go to McDonalds to get a chicken sandwich, fries, drink and the fries are cold along with the drink being watered down, that doesn't automatically mean the sandwich is FUBAR too. Different people were responsible for each item, likewise for NCAA 13, I presume.
And that McDonalds analogy is bad because everything at McDonalds is trash. Kind of like EA sports right now.Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
I understand where people are coming from when it comes 2 player faces but I THINK most of u want the player faces 2 look like the real-life player but thats just opinion no need to bash lolLOUISVILLE
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Re: NCAA Football 13 Interview - Sights and Sounds
People are mentioning what they heard from the developers. It's up to you if you want to believe the developers, but this is what they told OS a few years ago.
If the graphics were scaled way back and downgraded as mentioned, there would be people screaming about that, too.
I would love active sidelines, too, but EA doesn't want to go down that path and take that risk."Im all jacked up on mountain dew!"
" Im just a big hairy american winning machine"Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
At some point they have to take that risk though. If they don't on this current generation, fine, but at some point they are going to need to take a leap forward.
I do not believe it is as big of a risk as you think, I do not believe on field graphics will suffer if active sidelines are created because frankly, the on field graphics aren't that great. The lighting is washed out terribly, player models are terrible and what little of the crowd you can see is stale and pointless.
I'd really prefer they get those things right before they work on active sidelines though.Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
People are mentioning what they heard from the developers. It's up to you if you want to believe the developers, but this is what they told OS a few years ago.
If the graphics were scaled way back and downgraded as mentioned, there would be people screaming about that, too.
I would love active sidelines, too, but EA doesn't want to go down that path and take that risk.
NCAA 09
NCAA 13
Comparing the screens, I can see why the development team really focused on making player models look so damn good. NCAA 13 looks gorgeous. However, if they focused on atmosphere all these years, I have no doubt graphics and player models in "NCAA 13 with active sidelines" would look better than NCAA 09s graphics (Im basing this assumption purely on the fact of how much the graphics have improved since then).
The fact that EA said the graphics would take such a huge hit but years later can improve them so much is what bothers me. Theres no argument which game looks better, its just living with the fact that everything else looks bad.Last edited by johnnyg713; 04-10-2012, 12:51 PM.Comment
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This might be a obvious question which I think I know the answer to. Is each installment of NCAA football just being built on top of the previous years game??
So they start NCAA 13 with the NCAA 12 game and just tweak stuff within NCAA 12's coding? Or do they scrap everything and start completely over with NCAA 13?Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
This might be a obvious question which I think I know the answer to. Is each installment of NCAA football just being built on top of the previous years game??
So they start NCAA 13 with the NCAA 12 game and just tweak stuff within NCAA 12's coding? Or do they scrap everything and start completely over with NCAA 13?Comment
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Re: NCAA Football 13 Interview - Sights and Sounds
I have read that a few years ago here as well, back around ncaa and madden 09/10.
NCAA 09
NCAA 13
Comparing the screens, I can see why the development team really focused on making player models look so damn good. NCAA 13 looks gorgeous. However, if they focused on atmosphere all these years, I have no doubt graphics and player models in "NCAA 13 with active sidelines" would look better than NCAA 09s graphics (Im basing this assumption purely on the fact of how much the graphics have improved since then).
The fact that EA said the graphics would take such a huge hit but years later can improve them so much is what bothers me. Theres no argument which game looks better, its just living with the fact that everything else looks bad.
I guess I wouldn't say they looked good in '05, but the sliders for the various parts of the bodies actually worked and worked on a scale of 0-100, and a players position didn't dictate a general build template like it does now. How the players looked had everything to do with weight and the sliders.Last edited by HammerOfGod; 04-11-2012, 07:39 AM.Comment
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