NCAA Football 13 Interview - Sights and Sounds

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  • gcphillie07
    Rookie
    • May 2010
    • 3

    #136
    Originally posted by SECElite3
    I bet within the first 10 comments on this interview, we get a post from a pissed off ECU fan!
    Have loved the game for the past 10 years but as a recent ECU alum who plays with the Pirates for the most part, I have a big "come on man" for EA. Not that big of a deal I guess but 3 years seriously? and they updated Tulanes stadium???

    Comment

    • knighthawksfan
      Rookie
      • Dec 2008
      • 131

      #137
      I can't wait for this game too drop omg hahahaha go hawkeyes!!!!!!!!!
      Go Sam the Man get that Degree!!!!!!!!!

      nfl- cardinals
      mlb- Tampa Bay Rays
      ncaafb- Arizona State Sun Devils
      nhl- Arizona Coyotes
      MLL- Rochester Rattlers

      NBA- Washington Wizards

      Comment

      • gator3guy
        MVP
        • Jul 2004
        • 2233

        #138
        Re: NCAA Football 13 Interview - Sights and Sounds

        Originally posted by HammerOfGod
        I would argue the player models haven't looked good since Madden '05.

        I guess I wouldn't say they looked good in '05, but the sliders for the various parts of the bodies actually worked and worked on a scale of 0-100, and a players position didn't dictate a general build template like it does now. How the players looked had everything to do with weight and the sliders.
        Yup. The models wouldn't be so bad if the sliders actually worked like they did on last gen.

        0 = skin and bones
        50 = average
        100 = Ted Washington

        Enough of the predetermined body types. These are 18-23 year old kids. Give us some flexibility.

        Comment

        • avross
          Banned
          • Jun 2011
          • 36

          #139
          No updated cleats FIFA have a ton and we got like 5 in college football. That's ridiculous it's all about fashion statements with the players. Socks are all bad. Wrong lengths and no Nike elite socks and team specific socks like Michigan and many more. The knee pads are too low and the skilled players don't even wear them and some skilled player don't wear any. We need the option to remove like in Madden. And the hair styles need to be added like Troy palamolu style and clay Matthews style. More gloves and the knee bands are in the wrong positions. Give us the option to customize more like added team logos to leg and arm bands or be able to add different brands to the bands. This is why I will buy pre owned cause the little things got overlooked. Things that take a quick phone call or google search to update and make the game look at ways better

          Comment

          • ecfivester
            Rookie
            • Nov 2011
            • 19

            #140
            Originally posted by buickbeast
            U can bet all those "didn't make it in this years" wouldva made it in if their was some competition
            Does anyone know when their contract runs out? NCAA was downright dumb to do that, I know kids who would buy both EA's and the competition's.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #141
              Re: NCAA Football 13 Interview - Sights and Sounds

              Originally posted by johnnyg713
              Huh? When did I say the art team shouldn't be focusing on graphics?? I said they focus on putting in 3D grass and dynamic lighting. How are those things more important than active sidelines or realtime atmosphere?



              First off this is not a nba 2k vs ncaa comparison, nor is it EA vs 2k. Take a look at this image. Quick list of what I see; coaches, refs, 3d fans, foam fingers, fans wearing team jerseys, bench players wearing jump suits (that come off once they go into the game), bench players talking to each other and reacting to the game, camera men (that actually move and pretend to take pics), floor cleaning guy, gatorade jugs, computers or phones (w/e the hell that is) on the scorer's table ( people sitting there during the game are talking to each other and pretending to be doing things), player tattoos, jerseys that move and wrinkle, etc. etc. (Not to mention the bench, fans, the score table, and refs are all interactive with the players). I could think of dozens of other little things that go on behind the scenes, Im just listing what this particular screen is showing.

              My point was, I would rather see EA focus more on things going on around the game, instead of focusing to make player models look so highly detailed. Are the players in NBA 2k extremely detailed like the ones in Madden or NCAA? No, but the game sure isnt ugly graphics wise at all. With all that stuff going on, closeups of nba 2k still look like this...


              People mention the whole "graphics would take a hit if we had this kind of atmosphere in Madden." I don't buy it, I feel EA could definitely put in the atmosphere without downgrading the graphics in the way most people think.

              This comparison doesnt work. There are more than double the players on field in NCAA than NBA2k. They are also doing more animations at the same time. In NCAA, at the same time you will have a QB dropping back, OL/DL Interaction, CB/DB Interaction and tackle animations. In NBA, there are animations happening at the same time but not as many.

              The best comparison would be NCAA to All Pro Football but APF's models dont compare to NCAA 13s.

              Comment

              • Pokes404
                MVP
                • Jun 2008
                • 1720

                #142
                Re: NCAA Football 13 Interview - Sights and Sounds

                If you want a real look into EA's philosophy concerning graphics, just look at the team entrances. It looks to me like they'd rather give us 8-10 super-detailed players running onto the field than give us 20-30 players (so it actually looks like a team coming out) and have the graphics take a hit.

                Comment

                • JerseySuave4
                  Banned
                  • Mar 2006
                  • 5152

                  #143
                  Re: NCAA Football 13 Interview - Sights and Sounds

                  Originally posted by Pokes404
                  If you want a real look into EA's philosophy concerning graphics, just look at the team entrances. It looks to me like they'd rather give us 8-10 super-detailed players running onto the field than give us 20-30 players (so it actually looks like a team coming out) and have the graphics take a hit.
                  yea it's funny they spend all this time on entrances and then it's 8 players running out as if the rest of the team didn't get the memo that there was a game.

                  Comment

                  • KCClassic7807
                    Banned
                    • Oct 2011
                    • 57

                    #144
                    Re: NCAA Football 13 Interview - Sights and Sounds

                    I know its small, but the sights and sounds a great additions. For me personally, I loved NCAA 12 but it did seem to get a bit dull at time as far as the atmosphere. I think with the additions to some of these sights and sounds, NCAA 13 will fix most of these problems. The before and after the play cuts are small, but well needed in the game.

                    Comment

                    • WipeOut464
                      Rookie
                      • Jul 2010
                      • 352

                      #145
                      Re: NCAA Football 13 Interview - Sights and Sounds

                      Originally posted by LADYMAMA
                      much appreciated
                      What's with this spam account on all the boards? Ban, por favor, mods.
                      GAMEPLAY ABOVE ALL
                      Tendencies - Weight & Momentum - Line Play

                      NCAA: Georgia
                      NFL: San Francisco
                      MLB: ZZZzzzzzz...


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