Anyone see any glaring horrid DL/OL Play???
NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
Anyone see any glaring horrid DL/OL Play???Here We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
pretty sure you have to wait until it turns colored to throw it to him. i recorded the showComment
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
It will prevent you from throwing say an out route before the receiver makes his break though, right? Oh well I guess you couldn't do that last year anyway.Comment
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
I liked everything I heard, but those animations
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
In terms of features: It all sounds good. I'll wait to play the game before giving praise, though. Forever negative.
In terms of animations (minus the tackling animations from last year): PROJECTILEVOMIT DOT GIF
EDIT: Interested to see how the new passing system is controlled.
EDIT 2: Players still turning stopping/turning on a dime.
EDIT 3: Fixed for SteelerSpartanComment
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
How long are we going to use this excuse? If it still looks like this during the demo are people still going to say "Well they probably just didn't have time to put the new animations into the demo. They'll be in the full game for sure!"
Sorry for being Negative Nancy.
EDIT: I LOVE EDITING!!!!!!!!!!!!!!!!!!!Last edited by capn_razzamataz; 04-13-2012, 01:40 AM.Comment
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
umm ben said so?
and footage you can clearly see that the logos on the walls are big east which means old footage.......Comment
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
Yeah, they need to work on those animations and player models. But trajectories was badly needed to be fixed. This leads me to some questions:
1. Will the QB awareness have an effect on how fast the passing icons light up ? As in a higher awareness QB can spot an open WR quicker, therefore the icon will be visible as soon as the WR is open, but a low awareness QB won't see it right away and therefore it will take longer for the icon to light up ?
2. What ratings determines the type of trajectories a QB can and can't throw ? Since surely not EVERY QB can throw all 25 types right ?
3. Are there new ratings in the game ? What rating determines a player's field of vision ? Awareness or will it be a new one specifically for that, that decides how quickly or how often a player turns his head to look for the ball ?
4. Since QBs this year appear to throw on the run now, is there finally a throw on the run rating for NCAA ?Comment
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
Sounds good, definitely has me intrigued for the demo.
Wondering if they talked about everything or if more details will be forthcoming on Tuesday.Comment
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
Being it was only 2 minutes......and they only talked about passing, I'm sure way more will be talked about Tuesday.Comment

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