NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones - Operation Sports Forums

NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13091

    #106
    Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

    I think the one thing that we will have to accept is that when it comes to animations, these games (Madden/NCAA) are always going to look robotic. And that has to do with the way they started this generation and carrying over the same techniques from last gen with respect to mo cap. It's a slow process of trying to get smoother in the animation department, but it will most likely never get to where it looks seamless. The game just looks robotic. Movement looks telegraphed. That's the way it has been since moving to Xbox360 and PS3 and I don't expect it to get much better. The animations, sliding I just don't think is ever going to get to where you will look at it and say this is beautiful. I think it will always look choreographed because of their animation engine, the emphasis on short branching animations and the way they motion capture. Even going back to the last generation EA never did animations well and they still do not.

    Comment

    • Big FN Deal
      Banned
      • Aug 2011
      • 6076

      #107
      Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

      Really ready for Tuesday so some detailed questions can be asked and hopefully answered about the info given in the video.

      That said, I was very pleased that EVERYTHING they addressed in the clip were things the "hardcore" gamers have been asking for. Not to put anyone on blast because nobody knows for sure how anything will pan out but I honestly don't understand some people's POV.

      I constantly read complaints about how EA football games are fundamentally broken and how they need to take the time to repair the code, not just "band aid" it. However, now they claim to be doing that, not just trying to throw a bunch of features and "shortcuts" in the game but actually take the time to address core next-gen issues and people seem to focus on other things.

      I don't know how or why EA/Tiburon does things the way they do them but it is what it is and we all know that. So for whatever reason, time and/or other resources do not allow for THIS TEAM at EA/Tiburon to fundamentally address as many core game issues in one cycle as needed. So it seems the choice is to either fundamentally fix a small number of things or "shortcut"/"band aid" more and release shiny distracting features. I am glad they seem to be doing former.

      I agree with a lot of the problems people have with EA football games in general like player movement and player interaction but that's not what this video clip was touting to be fix/addressed. I am not advocating for anyone to "wait and see" Tuesday if NCAA 13 has fixed/addressed player movement, player interaction, etc because chances are they haven't. However, it would be more constructive, imo, to have more discussion about what is actually being claimed in the videos and blogs opposed to other things.

      Comment

      • DorianDonP
        MVP
        • May 2010
        • 1132

        #108
        Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

        Originally posted by Big FN Deal
        Really ready for Tuesday so some detailed questions can be asked and hopefully answered about the info given in the video.

        That said, I was very pleased that EVERYTHING they addressed in the clip were things the "hardcore" gamers have been asking for. Not to put anyone on blast because nobody knows for sure how anything will pan out but I honestly don't understand some people's POV.

        I constantly read complaints about how EA football games are fundamentally broken and how they need to take the time to repair the code, not just "band aid" it. However, now they claim to be doing that, not just trying to throw a bunch of features and "shortcuts" in the game but actually take the time to address core next-gen issues and people seem to focus on other things.

        I don't know how or why EA/Tiburon does things the way they do them but it is what it is and we all know that. So for whatever reason, time and/or other resources do not allow for THIS TEAM at EA/Tiburon to fundamentally address as many core game issues in one cycle as needed. So it seems the choice is to either fundamentally fix a small number of things or "shortcut"/"band aid" more and release shiny distracting features. I am glad they seem to be doing former.

        I agree with a lot of the problems people have with EA football games in general like player movement and player interaction but that's not what this video clip was touting to be fix/addressed. I am not advocating for anyone to "wait and see" Tuesday if NCAA 13 has fixed/addressed player movement, player interaction, etc because chances are they haven't. However, it would be more constructive, imo, to have more discussion about what is actually being claimed in the videos and blogs opposed to other things.
        It's hard to really see in the video in the OP if what is being claimed really works.

        But what is readily apparent is the horrible looking movement. I mean, I would like to talk more about the passing, but its hard to really give comments aside from 'i need to see more' and 'i need to play it' because as of now, its a bunch of hype.

        I would have much rather have seen some select passing plays of a CPU vs User. Then I'd be able to comment more on that one aspect. The passing didn't stand out in the OP video, the movements and animation did, imo.

        Comment

        • Big FN Deal
          Banned
          • Aug 2011
          • 6076

          #109
          Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

          Originally posted by DorianDonP
          It's hard to really see in the video in the OP if what is being claimed really works.

          But what is readily apparent is the horrible looking movement. I mean, I would like to talk more about the passing, but its hard to really give comments aside from 'i need to see more' and 'i need to play it' because as of now, its a bunch of hype.

          I would have much rather have seen some select passing plays of a CPU vs User. Then I'd be able to comment more on that one aspect. The passing didn't stand out in the OP video, the movements and animation did, imo.
          I feel you but we all can agree, the video was not about improved movement, so I just don't understand why anyone would be disappointed about or rant about that, in relation to the video. Of course people can do whatever they want to but is just seems off-topic and non-constructive, imo.

          It's like when they release a screen shot about uniforms and people post about everything under the sun except uniforms. lol. I am just saying there is a proper time and place for things, imo.

          Comment

          • K0ZZ
            The Hard Way
            • Dec 2004
            • 3849

            #110
            Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

            Eh, decent improvements but hardly a new passing system, I'm kind of losing optimism for the game since the hype train is already blowing things up beyond capacity.
            Bulls|Bears|Cubs| Blackhawks|Huskies|Horned Frogs|

            Comment

            • sparkdawg777
              Pro
              • Jan 2008
              • 589

              #111
              Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

              Originally posted by TajDeni
              Now while i do understand that to a certain degree it is abit unfair to make judgements to any additions without actually gathering more info as to how any additions will be implimented into the game/gameplay. my initial reaction is to say that im not 2 thrilled to hear that the qb wont be able to throw it to the wr until the icons show up.

              as im trying to understand this correctly, in my minds eye, i see this having a negative effect on any user who actually knows how to read defenses and can pre-snap decipher where the blitz is most likely coming from and get the ball out to the hot wr as quickly as possible.

              with the way they have made it much more easier for the user to control a DL as their main defensive guy, i could see getting sacked b4 the icons show up by someone who is proficient usering the DL.

              also on crossing routes or any route 4 that matter, sometimes the best window you will get to throw the ball is the first window that pops open. based on the video if you only needed 2yrds to get back to 1st & 10, you could in theory hit the crossing route in the 1st window b4 the mesh takes place. sometimes it is more important to move the chains and live 4 the next play than it is to get the big play or wait for the entire play 2 develope. because depending on if your opponent is excellent at playing defense, you could get sacked b4 the icons pop up or b4 the play fully developes.

              while it may sound nice in theory im not 2 interested in whether or not my qbs awr is tied into this or not because quite honestly its all about my awareness 1st and 4most, especially in user vs user games.

              i could give more examples but ill stop here because like i said i need more information and i need to see exactly how its going to be implimented.

              but just going off the top, its seems very limiting to those of us getting our inner Peyton Manning on.

              ps. i also wasnt to thrilled to see the db go what appeared to be brain dead on that long ball and lose all awareness of where he was on the field, but again more info is needed 4 now

              I agree that the icons not coming up will be a problem. When you throw a deep ball, especially a corner or fade, most of the time the WR is not looking yet. I'm hoping that you can still throw it to the WR if the icon is faded but unless you put the right touch he won't catch it, something like that. It just doesn't make sense why the QB can't throw it anywhere on the field at anytime. We'll see how it goes on Tuesday.


              EDIT: Actually if they do it the way I was talking about it could work. Awareness could play a factor if the QB puts a good ball because it does take skill for the WRs to find the ball in the air sometimes.
              Last edited by sparkdawg777; 04-13-2012, 12:19 PM.

              Comment

              • johnnyg713
                MVP
                • Dec 2007
                • 1469

                #112
                Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                The passing game was one of the most requested features that needed to be fixed. I get it. That stuff looks good.

                However like many people have said, the DB still looks to be sort of mirroring the WR route. How hard is it to even have the DB put his arm out to the WR? A DB does not cover with his arms down. He doesn't WATCH the WR run his route. Where is the INTERACTION!?

                Again, I'm impressed with ball trajectory and even the whole icons not lighting up until the reciever is ready thing. But for EA to really live up to the expectations many of us have set I still need to see; true momentum, penalties, OL/DL play, realistic running animations, etc etc. From what the video has shown it looks like the only gameplay feature they've touched this year is the passing game.
                Last edited by johnnyg713; 04-13-2012, 12:22 PM.

                Comment

                • gator3guy
                  MVP
                  • Jul 2004
                  • 2235

                  #113
                  Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                  What the hell was that Florida State corner doing on that deep ball????

                  Comment

                  • HARTSTOPPER
                    Play With Integrity
                    • Aug 2008
                    • 954

                    #114
                    Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                    I thought the players looked very small and bulky which made alot of the animations look very N64ish. I don't know why, but the way they were moving on the field just didn't seem very good at all, especially the juke by the Oklahoma player. He literally jumped to the right and it took the defender 3 yards to react and miss the tackle. I'm really not impressed with this video.

                    Comment

                    • AzureEffect
                      EA Game Changer
                      • Jun 2008
                      • 94

                      #115
                      What bothers me is they say "No Psychic DBs" but then Tyronn Matheiu mirrors the Ole Miss WR and then intercepts the ball. I will reserve judgement for April 17th when its nothing but gameplay shown. Passing trajectories, new animations, pass leading, icons are all great but those Tyronn Mathieu instances have gotta go altogether.
                      www.youtube.com/user/CommishAzure


                      www.youtube.com/user/TheSimStandard

                      Comment

                      • kjcheezhead
                        MVP
                        • May 2009
                        • 3133

                        #116
                        Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                        Originally posted by Big FN Deal
                        Really ready for Tuesday so some detailed questions can be asked and hopefully answered about the info given in the video.

                        That said, I was very pleased that EVERYTHING they addressed in the clip were things the "hardcore" gamers have been asking for. Not to put anyone on blast because nobody knows for sure how anything will pan out but I honestly don't understand some people's POV.

                        I constantly read complaints about how EA football games are fundamentally broken and how they need to take the time to repair the code, not just "band aid" it. However, now they claim to be doing that, not just trying to throw a bunch of features and "shortcuts" in the game but actually take the time to address core next-gen issues and people seem to focus on other things.
                        That vid gave us zero info on how this stuff is going to work. 25 new passing trajectories could mean 25 completely new types of throws or it could be an exaggerated number in the same way we heard of 9 man gang tackling and the 90-100 new cameras.

                        There was no mention of true route based passing. The icons being dimmed could just be a bandaid telling players when to throw in order to prevent routes from turning into fly routes like they do now.

                        There was no mention on how psychic db's were able to be eliminated.

                        The bottom line is that all of these things could just be bandaids to the horribly broken passing system EAs football games have had. We have absolutely no idea how or if any of this will fundamentally change the game yet.

                        Comment

                        • PaleVermilion
                          Rookie
                          • May 2010
                          • 281

                          #117
                          Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                          Originally posted by gogators
                          I think the where they are still showing the psychic DBs in the video was to show us how it was and then they are showing that they fixed it. That's how I took it anyway. EA still has a long way to go to get me to buy.
                          I think they were showing an example of past psychic DB plays as they were talking about what happened in the past. And then they showed new footage as they talked about how its changed.

                          Comment

                          • LBzrule
                            Hall Of Fame
                            • Jul 2002
                            • 13091

                            #118
                            Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                            Originally posted by AzureEffect
                            What bothers me is they say "No Psychic DBs" but then Tyronn Matheiu mirrors the Ole Miss WR and then intercepts the ball. I will reserve judgement for April 17th when its nothing but gameplay shown. Passing trajectories, new animations, pass leading, icons are all great but those Tyronn Mathieu instances have gotta go altogether.
                            Haha, it will be chalked up to Awareness. Honeybadger rape you. Honeybadger rob you. You cannot pass on Honeybadger.

                            Comment

                            • LBzrule
                              Hall Of Fame
                              • Jul 2002
                              • 13091

                              #119
                              Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                              Originally posted by PaleVermilion
                              I think they were showing an example of past psychic DB plays as they were talking about what happened in the past. And then they showed new footage as they talked about how its changed.
                              I think that was the intent, but the line looks rather blurred. We can wait until Tuesday to see though.

                              Comment

                              • inchez34
                                Rookie
                                • Jul 2009
                                • 111

                                #120
                                Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                                If the icons not coming up represent receiver's not having their head around then I don't see a problem. It makes the game more realistic, but it would be cool if they implemented some sort of chemistry system for receivers and quarterbacks who have been playing together longer and having their icons pop up faster.

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