Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones
I think the one thing that we will have to accept is that when it comes to animations, these games (Madden/NCAA) are always going to look robotic. And that has to do with the way they started this generation and carrying over the same techniques from last gen with respect to mo cap. It's a slow process of trying to get smoother in the animation department, but it will most likely never get to where it looks seamless. The game just looks robotic. Movement looks telegraphed. That's the way it has been since moving to Xbox360 and PS3 and I don't expect it to get much better. The animations, sliding I just don't think is ever going to get to where you will look at it and say this is beautiful. I think it will always look choreographed because of their animation engine, the emphasis on short branching animations and the way they motion capture. Even going back to the last generation EA never did animations well and they still do not.
I think the one thing that we will have to accept is that when it comes to animations, these games (Madden/NCAA) are always going to look robotic. And that has to do with the way they started this generation and carrying over the same techniques from last gen with respect to mo cap. It's a slow process of trying to get smoother in the animation department, but it will most likely never get to where it looks seamless. The game just looks robotic. Movement looks telegraphed. That's the way it has been since moving to Xbox360 and PS3 and I don't expect it to get much better. The animations, sliding I just don't think is ever going to get to where you will look at it and say this is beautiful. I think it will always look choreographed because of their animation engine, the emphasis on short branching animations and the way they motion capture. Even going back to the last generation EA never did animations well and they still do not.
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