NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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  • PowerofRed25
    MVP
    • Jul 2011
    • 1507

    #346
    Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

    Originally posted by NEOPARADIGM
    Man oh man, this thread.

    It's literally as though this forum is populated not by fans of this game but by people who were once fans of this game. What in the holy hell do you guys want? NCAA 12 is a sports video game on current-gen consoles that provides roughly the same experience as every other sports video game on current-gen consoles. I mean I truly, honestly, don't see how anyone can think NBA 2K12 and MLB The Show are great games and think this one sucks. It's all the same ****. They all act and respond to input in basically the exact same ways.

    It needs to be balanced to coincide with your personal skill-set, just like every other sports game, but once that balance is achieved, what is the problem here? You're moving around little virtual dudes on the screen that have attributes for certain tasks like blocking, speed, etc. So far as I can tell, blockers block, tacklers tackle, throwers throw, and runners run. Plays work when you execute them, they don't when you don't. When you mess something up, you get something wonky and ugly. When you're in position to make a play, and you press the right button at the right time, you make the play. What is this wizardry you guys speak of where this isn't the case?

    It's like most of you never put in any time into mastering the game at all; you're all a bunch of 20-hour types who gave up on the game 6 months ago. And I'm telling you right now, as someone who's never stopped liking this franchise, and who's pretty effing ******* good at this game, it really, really shows when a poster's complaints are directly related to their incompetence. (Most of you would know this already, but you quit on this game and this franchise so long ago that you don't even know what you're talking about anymore.)

    And don't get me wrong, I know what "psychic defenders" are - I see them all the time: they're the result of making a stupid throw. Sorry to be blunt like that but there it is. For every "superman LB" occurrence you've seen, I guarantee you there's another guy somewhere who, given the exact same scenario, would not only have completed the pass but who would have subsequently juked the **** out of the linebacker then busted his shoulder into the saftey's face and plowed forward for another three yards. You're off whining about cheap AI, he's got a first and 10 on a sick play. DO YOU DOUBT ME ON THIS?

    And I'll tell you something else: ya'll suckers if you think it's gonna be any different next year. Sure, they're addressing the "issue" because you're loud about it. In other words, they're gonna tweak it to make it easier so that next year you people who can't pass for a damn will get to see what those of us who can pass have seen all along: that you can already thread needles; you can already put a pass in between three defenders with your WR executing a dope one-handed jump ball catch; you can already put mad touch on your throws. Hell, next year people will start to see more and more of this and then come here to bitch that the passing game is overpowered. That or passing won't be too easy and it'll just shift to "the defense is way too quick in recognizing the play!!" instead of them being "psychic" - because they're the same complaint in the end, mark my words: "I didn't complete the pass I thought I should have and it cannot possibly be related to my execution."

    You want good O-line play? You had better execute with your quarterback in the pocket: actually pressing down on the left stick at the snap, followed by up on the left stick at the precise moment the drop-back ends; say you see the RDE slipping your LT and shading towards the inside, you're pressing toward two o'clock on the left stick, perhaps followed by a hard pull to 7 o'clock, yeah? A move like that is the sort of thing that causes the LT to reengage the DE, yet almost no one talks about stuff like that because they're too busy complaining about how the OL/DL interactions are bad. To my mind, OL/DL interactions are relative to what you're doing on the sticks with the QB or RB. If they're bad, you're not playing very well.

    Understand I'm not trying to be some know-it-all jackass talking down to people; if I'm talking down to anyone it's people who aren't having fun with something that's plenty fun. You're at a videogame party and COLLEGE EFFING FOOTBALL is the main attraction and you're off in the corner not playing because you think the AI is "cheap." Get over yourself and turn down the sliders.

    And that's another thing (last thing I promise): you go to a shooter forum and if you don't have a 2.0 KDR it's "scrub" this and "scrub" that; but come here and post a vid of your sorry *** getting picked off no-look style by the AI and it's "omg that's awful." I agree - awful playing leads to awful gameplay vids. Yet those hundreds and thousands of posts that include the phrase "just had the most AMAZING game" all get lost in the garbage posts by NON-FANS of this game.
    That was an awful lot of writing to so thoroughly miss the point. Every single point you make is based off of flat out false premises. I mean, they are not opinions, they are absolute falsehoods.

    So far as I can tell, blockers block.
    Except, they don't. Pulling guards and fullbacks do not block, wide receivers don't block down field and pass blocking is hit or miss. I'll grant your pass blocking premise in the third paragraph as I have had better luck with it than most.

    Tacklers tackle

    Except, they don't. Call certain defensive plays against an option on offense and watch your entire defense get stuck in a foosball table trance and don't attempt to tackle.


    Throwers throw
    Except, they don't. There is no trajectory on any passes, so linemen and linebackers can knock down passes intended for receivers 25 yards down field with ease. I'll leave psychic DB's out of this, it's been beaten to death.

    Runners run
    Except, they don't. There is very little user control over individual runners and movements are jerky, slow and unrealistic, especially with a running quarterback.

    Plays work when you execute them, they don't when you don't
    This is the most false premise of the bunch. In any given playbook, roughly half the plays (offense and defense), do not work. And when I say they do not work, I'm not saying they are difficult to run, I'm saying they DO NOT WORK. I'll give you a quick run down just off the top of my head (I haven't played in a few months):

    - Any Pistol read option play

    - Any under center play action play (even if you finish the play action without getting sacked, not a soul on defense bites)
    - Any play with a fade route
    - A significant portion of Flexbone plays
    - Any number of passing plays have routes or route combinations that do not work (comebacks, stick n nod, sluggos, etc, etc)

    I'm sure others could add many more things on to this list.


    I highly doubt you'll find many users on this forum who are incompetent at this game. I win an overwhelming majority of my online lobby games, I win an overwhelming majority of my online dynasty games (user and CPU). I know this game better than most because I've spent a long time learning its ins and outs. I took that time to learn the ins and outs so I could make this game enjoyable, you'll find that is the case with most people here on OS. I get great joy out of this game after I put the work in.


    I don't even know where to start on your middle paragraph. It doesn't make sense. It is just one large lump of nonsense. You may find people are more receptive to your arguments when you organize them into coherent thoughts. It might also help to not have every other line laced with inflammatory remarks about how we all must suck.


    See my arguments above? They are made in coherent sentences, without needing to attack you as a player or person. I don't need to attack you as a player or person because my post is filled with facts. YOU do need to attack us as players and people because your post is filled with inaccuracies and thus your only options are to be inflammatory.
    Last edited by PowerofRed25; 04-16-2012, 02:57 AM.

    Comment

    • capn_razzamataz
      Rookie
      • Sep 2005
      • 402

      #347
      Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

      You and capn_razzamataz like this.



      EDIT: Or maybe just capn_razzamataz likes this.
      Last edited by capn_razzamataz; 04-16-2012, 04:28 AM.

      Comment

      • PowerofRed25
        MVP
        • Jul 2011
        • 1507

        #348
        Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

        Originally posted by raquelraul12
        Hello sliders fix the CPU throwing 4picks in the first Quarter.........
        Except, they do not. The problem with sliders is that one notch one way or another is the difference between CPU incompetence and an overwhelmingly good CPU. Additionally, one slider can (and does) impact seemingly unrelated sliders.

        This creates a problem where you have to sacrifice one or two parts of game play to make another realistic. If you boost the running game sliders enough to have a competent spread option attack, a power run attack becomes over powered.

        A CPU passing attack can go from incompetent to unstoppable at the drop of a hat. You'll find that anyone who has worked on sliders would agree with this. Sliders are not enough to make the game work correctly.

        Comment

        • mtoo22
          Hail West Virginia
          • Dec 2005
          • 1077

          #349
          I think everyone is entitled to their own opinion. If you throw in NCAA 06 and you can tell me it is the same experience I'd call you crazy. Its the people who want it to be that way again, like me, that see the faults with this engine. If you like it the way it is, then that's great too. I just don't feel the same way, no hostility towards those who do.

          West by God

          Comment

          • gogators
            Rookie
            • May 2004
            • 363

            #350
            Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

            It's obvious there are more people on here that complain than praise the NCAA game now. There is a reason for that.... I am a college football junkie, yet have to play a below average game if I want to play the sport in a video game. The Show and 2K doing a lot better job of representing their sports than NCAA has in recent years.
            GATOR BAIT

            Comment

            • jmiller937
              Banned
              • Mar 2012
              • 21

              #351
              Everyone who is always bashing this game still buy it or you wouldn't be on here complaining about it. It's a video game, not real life, its gonna have flaws. Can anybody name a video game that has no flaws whatsoever? No. Can someone name a perfect game? No. You're all going to buy it every year just like I do. If you guys could make a better game start your own video game company and design it yourself. I'd love to see how many people would throw your game in the trash and continue playing NCAA. Just saying...

              Comment

              • raquelraul12
                Banned
                • Mar 2012
                • 111

                #352
                Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                btw these videos are pre alpha.......................
                <iframe width="640" height="390" src="http://www.youtube.com/embed/K9RymfwxhIE" frameborder="0" allowfullscreen></iframe>

                Comment

                • DorianDonP
                  MVP
                  • May 2010
                  • 1121

                  #353
                  Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                  Originally posted by PowerofRed25
                  Great Post
                  Thank you for saving me the time of responding to that awful post.

                  Great job.

                  Comment

                  • 44drob
                    Pro
                    • Oct 2010
                    • 848

                    #354
                    Re: NCAA 13 Gameplay preview this Friday (GTTV)

                    <TABLE border=0 cellSpacing=0 cellPadding=0 width="100%" sizcache="1" sizset="106"><TBODY sizcache="1" sizset="106"><TR><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/04.gif); WIDTH: 37px; HEIGHT: 1px" width=37></TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/00.gif); WIDTH: 100%; HEIGHT: 1px" width="100%">i was right !!!!!!!!!!!!!!!

                    You have to see it before you can make a play on the ball.

                    25 new pass trajectories

                    different drop backs

                    new throw on the run mechanic

                    Passing icon not available until the WR complete his route.

                    </TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/05.gif); WIDTH: 18px; HEIGHT: 1px" width=18></TD></TR><TR sizcache="1" sizset="106"><TD width=37 sizcache="1" sizset="106"></TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/02.gif); WIDTH: 100%; HEIGHT: 14px" width="100%"></TD><TD width=18 sizcache="1" sizset="107"></TD></TR></TBODY></TABLE>
                    Originally posted by DJACK
                    What?? that could be bad
                    Im pretty sure you can still pass the ball by pressing the icon ... they just said it wouldnt be appear until the route is complete !
                    NFL: RAIDERS
                    NBA:LAKERS

                    GLORYERACLOTHING.COM
                    TRU2THA GAME

                    Comment

                    • Scrapps
                      Pro
                      • Jan 2006
                      • 825

                      #355
                      Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                      Originally posted by jmiller937
                      Everyone who is always bashing this game still buy it or you wouldn't be on here complaining about it. It's a video game, not real life, its gonna have flaws. Can anybody name a video game that has no flaws whatsoever? No. Can someone name a perfect game? No. You're all going to buy it every year just like I do. If you guys could make a better game start your own video game company and design it yourself. I'd love to see how many people would throw your game in the trash and continue playing NCAA. Just saying...
                      Theres a very big difference between a game having a few flaws, and not being able to advance an online dynasty (the game's biggest feature) due to an infinite number of transfer failed messages. People can tolerate flaws. However, most cannot tolerate a game that doesn't work.

                      Comment

                      • Pokes404
                        MVP
                        • Jun 2008
                        • 1720

                        #356
                        Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                        Originally posted by jmiller937
                        Everyone who is always bashing this game still buy it or you wouldn't be on here complaining about it. It's a video game, not real life, its gonna have flaws. Can anybody name a video game that has no flaws whatsoever? No. Can someone name a perfect game? No. You're all going to buy it every year just like I do. If you guys could make a better game start your own video game company and design it yourself. I'd love to see how many people would throw your game in the trash and continue playing NCAA. Just saying...
                        No game is going to replicate the sport 100%. There will always be flaws. However, when they can't get fundamental aspects like player movements and interactions even remotely close to real life, you end up with a game that doesn't look, play, or feel like the real thing. Other games, such as FIFA, The Show, and NBA 2K have their share of problems, but I'm better able to become immersed in those games because of their more realistic approach. Simply put, I don't like those games because they're "perfect," I like those games because they replicate their respective sports to a far better degree than NCAA/Madden replicate football. In my opinion, of course.

                        Comment

                        • sportzbro
                          MVP
                          • May 2008
                          • 3892

                          #357
                          Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                          Tomorrow is going to be great.

                          Comment

                          • adembroski
                            49ers
                            • Jul 2002
                            • 5829

                            #358
                            Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                            Originally posted by Cryolemon
                            ""No more psychic DB's, DB's have to see the ball, before they can make a play on the ball""

                            Didn't they say that a couple of years ago?
                            Originally posted by TreyIM2
                            I remember Ian saying no more psychic DBs for Madden 10....Uhh....Anyway, hope this time it rings true for both fb games, this time around.
                            Madden 10 was the addition of Procedural Awareness, which Ian blogged on. In the blog he mentioned it was the first step in eliminating the psychic DBs. Unfortunately, it wasn't really acted on until now.
                            There are two types of people on OS: Those who disagree with me, and those who agree.

                            The first kind is wrong. The second is superfluous.

                            The only difference between reality and fiction is that fiction needs to be credible.
                            -Mark Twain.

                            Comment

                            • Pmoney327
                              Banned
                              • Aug 2004
                              • 589

                              #359
                              Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

                              Originally posted by adembroski
                              Madden 10 was the addition of Procedural Awareness, which Ian blogged on. In the blog he mentioned it was the first step in eliminating the psychic DBs. Unfortunately, it wasn't really acted on until now.
                              So it took 3 years for it to finally work?

                              I wouldn't even have made a point of that "new" feature until it was actually semi-perfected.

                              I also think the issue with this game it's made by people who never played the game, at any real level. People who think it's realistic to drop back 20 yards and scramble the entire time. I know they say they ask for "input" from professionals but it never really shows otherwise most of what happens in this game would never make it on the disk.
                              Last edited by Pmoney327; 04-16-2012, 12:32 PM.

                              Comment

                              • WHSPANTHER
                                Rookie
                                • Apr 2011
                                • 10

                                #360
                                Will Bobby Petrino still be the head coach of Arkansas in the game or will they use the interim coach?

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