Recommended Videos

Collapse

Expanded Passer Ratings?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bucknut7
    Pro
    • Jul 2007
    • 965

    #1

    Expanded Passer Ratings?

    The additions to the passing game that they have mentioned sound really nice, but I am really hoping that we see expanded passing ratings in this game. Madden has short throw accuracy, medium throw accuracy, deep throw accuracy, and a throw on the run rating in addition to the the traditional throw power.

    To me, this is almost a deal breaker. I never played Madden because I like cfb better, but for the last couple of years I picked up Madden and enjoyed it more than NCAA. The main reason for this is that NCAA gets so stale when all of the QB's play exactly the same. Heres to hoping that they add this simple feature to the game.
  • gharp14
    Rookie
    • Jun 2010
    • 131

    #2
    Re: Expanded Passer Ratings?

    I have hoped for awhile that they would get more ratings for qb's to help distinguish the elite ones from the average but coming from ea, the ratings probably would have no affect on gameplay

    Comment

    • Gap Integrity
      Pro
      • Sep 2011
      • 853

      #3
      Re: Expanded Passer Ratings?

      You guys depress me. College football is all I have left. The wife said pick a game, so naturally I went with my favorite sport. As long as the game improves from last year I guess I'll keep it.
      "Statistics always remind me of a fellow who drowned in a river where the average depth was three feet." -Woody Hayes

      Comment

      • Potatoes002
        MVP
        • Jul 2008
        • 2143

        #4
        Re: Expanded Passer Ratings?

        New passer ratings would add a lot to recruiting. It would be way more rewarding landing a good QB.

        Comment

        • QBKILLAR
          Rookie
          • Sep 2010
          • 38

          #5
          Re: Expanded Passer Ratings?

          Originally posted by Potatoes002
          New passer ratings would add a lot to recruiting. It would be way more rewarding landing a good QB.
          I think you are spot on. But with that being said I don't think they will change anything. This new passing system is not worth a dang if every QB in the game can make the same throws. But they did say only the elite QB's can throw on the run with accuracy.... I guess we just have to take a wait and see approach.
          Mississippi State Bulldogs
          Utah Jazz
          Tennessee Titans

          Comment

          • sportzbro
            MVP
            • May 2008
            • 3892

            #6
            Re: Expanded Passer Ratings?

            I actually think less ratings would be better. Someone wrote up a good plan recently for a simplified QB rating system. It was close to this:


            Field IQ Level (Elite, Great, Good, Average, Below Avg, Poor, Terrible)
            Short Acc. (Grade)
            Medium Acc. (Grade)
            Deep Acc. (Grade)
            Throw Power
            Throw on run (Poor to Elite)
            Drop-back/Footwork
            Release (Grade)
            40 time (Actual time)
            Scramble - Would include running vision, stamina, and agility? (Poor to Elite)
            Cone Drill (Actual time)
            Bench Press (Weight in lbs. or Grades)
            Prone to Injury (Never, Very Low, Low, Sometimes, Often)


            Maybe a couple less ratings, but you could then have different categories to individualize the QB - Stance, Throwing Motion, Running Motion, Drop-back style, Tendencies? IDK, just a thought.
            Last edited by sportzbro; 04-16-2012, 09:39 PM.

            Comment

            • shanew21
              Rookie
              • Aug 2008
              • 191

              #7
              Re: Expanded Passer Ratings?

              Originally posted by Potatoes002
              New passer ratings would add a lot to recruiting. It would be way more rewarding landing a good QB.
              Would add a whole new level of depth to making a system too. For example, a team that spreads the field and throws short routes (like Mike Leach's Tech teams) wouldn't have to have a guy with huge arm strength, but instead would favor a guy with elite short accuracy to throw those screens and slants
              Hook 'em Horns! Longhorn for life!
              Go Colts!
              Go Stars!
              Go Mavericks!
              Go Rangers!

              Comment

              • bucknut7
                Pro
                • Jul 2007
                • 965

                #8
                Re: Expanded Passer Ratings?

                Originally posted by shanew21
                Would add a whole new level of depth to making a system too. For example, a team that spreads the field and throws short routes (like Mike Leach's Tech teams) wouldn't have to have a guy with huge arm strength, but instead would favor a guy with elite short accuracy to throw those screens and slants
                Wow! I didn't even think about that. Makes it even more compelling

                Comment

                • Potatoes002
                  MVP
                  • Jul 2008
                  • 2143

                  #9
                  Re: Expanded Passer Ratings?

                  Originally posted by shanew21
                  Would add a whole new level of depth to making a system too. For example, a team that spreads the field and throws short routes (like Mike Leach's Tech teams) wouldn't have to have a guy with huge arm strength, but instead would favor a guy with elite short accuracy to throw those screens and slants
                  Exactly what I was thinking. I'm glad the passing game got revamped just in time for the Leach-era at Wazzu.

                  Comment

                  • Gotmadskillzson
                    Live your life
                    • Apr 2008
                    • 23442

                    #10
                    Re: Expanded Passer Ratings?

                    The more ratings the better because it allows a designer more control over showing the differences between players. I remember the time when NBA 2K and FIFA had just a handful of ratings. Back then it was hard to separate the good players from the bad because everybody was capable of doing the same exact things.

                    When both of those series expanded their ratings, their games got a hell of a lot better.

                    While most average people will look at ratings as just a bunch of numbers, because of my back ground, I view each rating as an animation & AI behavior trigger. If you have too few ratings, then what will happen is one rating will have too much control over various different triggers.

                    And what EA Sports football games desperately needs is more separation of animation and AI behavior triggers. That way they can better show a power back vs a scat back. Better show a QB who favors rolling to his right a lot compared to a QB who favors stepping up in the pocket. Or simply showing a QB who favors extending a play with his feet by rolling out a lot compared to a guy who when nobody is open they just say forget it and throw the ball away.

                    Or they can use it to show a field general type of QB who always audibles a lot and re-adjusts things on the fly pre-snap according to the defensive front he sees. Compared that to a QB who adjusts nothing and just runs the play as called regardless of the defense he sees.

                    Or to show the difference between a DE who favors inside push rush moves and a DE who favors outside push rush moves instead.

                    With out additional ratings, you will have a hell of a hard time separating the different styles of players. And I prefer a number system over a letter system. Number system allows for a much bigger range of possibilities.

                    With numbers you could go from 0 to 100. With letters it is just A, B, C, D and F, which would basically be 60 to 100. You won't get enough separation between an elite player from a scrub player that way. Which would basically be the terrible system EA Sports football games have now. With players either being good at something or terrible at something. There is no in between.

                    Comment

                    • DJACK
                      Banned
                      • Apr 2010
                      • 285

                      #11
                      Re: Expanded Passer Ratings?

                      Originally posted by Gotmadskillzson
                      The more ratings the better because it allows a designer more control over showing the differences between players. I remember the time when NBA 2K and FIFA had just a handful of ratings. Back then it was hard to separate the good players from the bad because everybody was capable of doing the same exact things.

                      When both of those series expanded their ratings, their games got a hell of a lot better.

                      While most average people will look at ratings as just a bunch of numbers, because of my back ground, I view each rating as an animation & AI behavior trigger. If you have too few ratings, then what will happen is one rating will have too much control over various different triggers.

                      And what EA Sports football games desperately needs is more separation of animation and AI behavior triggers. That way they can better show a power back vs a scat back. Better show a QB who favors rolling to his right a lot compared to a QB who favors stepping up in the pocket. Or simply showing a QB who favors extending a play with his feet by rolling out a lot compared to a guy who when nobody is open they just say forget it and throw the ball away.

                      Or they can use it to show a field general type of QB who always audibles a lot and re-adjusts things on the fly pre-snap according to the defensive front he sees. Compared that to a QB who adjusts nothing and just runs the play as called regardless of the defense he sees.

                      Or to show the difference between a DE who favors inside push rush moves and a DE who favors outside push rush moves instead.

                      With out additional ratings, you will have a hell of a hard time separating the different styles of players. And I prefer a number system over a letter system. Number system allows for a much bigger range of possibilities.

                      With numbers you could go from 0 to 100. With letters it is just A, B, C, D and F, which would basically be 60 to 100. You won't get enough separation between an elite player from a scrub player that way. Which would basically be the terrible system EA Sports football games have now. With players either being good at something or terrible at something. There is no in between.
                      Just need tendency ratings, like nba 2k.

                      Quarterbacks could have..
                      Throw short, throw medium, throw deep, throw on run, stand in pocket vs scramble. Tendency to throw to backs, tight ends, or receivers. Tendency to audible.

                      Runningbacks could have..
                      Juke tendency, spin tendency, stiff arm tendency, lower shoulder tendency, bounce runs outside tendency. Run through contact vs. shy away from contact tendency. Cutback tendency... etc.

                      Stuff like that is really what this game needs to set the players apart and make everyone perform like a different person. In the game now basically everyone players the same and it really takes away from the overall feel.

                      Comment

                      • cparrish
                        MVP
                        • Apr 2010
                        • 1539

                        #12
                        Re: Expanded Passer Ratings?

                        Originally posted by DJACK
                        Just need tendency ratings, like nba 2k.

                        Quarterbacks could have..
                        Throw short, throw medium, throw deep, throw on run, stand in pocket vs scramble. Tendency to throw to backs, tight ends, or receivers. Tendency to audible.

                        Runningbacks could have..
                        Juke tendency, spin tendency, stiff arm tendency, lower shoulder tendency, bounce runs outside tendency. Run through contact vs. shy away from contact tendency. Cutback tendency... etc.

                        Stuff like that is really what this game needs to set the players apart and make everyone perform like a different person. In the game now basically everyone players the same and it really takes away from the overall feel.
                        Agree 1,000,000% As someone who spends hours and hours working on rosters to make the game play better, this and a global editor would honestly bring the game to a whole new level!
                        BuffEye Rosters available on the Xbox 360 and PS3. The most in-depth roster for NCAA 14 and beyond.

                        Xbox 360: BuffEye Rosters
                        PS3: BuffEyeRosters

                        Comment

                        • cts
                          Two Oh Six
                          • Jul 2002
                          • 246

                          #13
                          Re: Expanded Passer Ratings?

                          Tendencies and a global editor would make me (and I'm assuming a lot of others) a very happy camper.

                          Doesn't Madden have tendancies, or some version of it?
                          || Luck Favors The Prepared

                          Seattle Seahawks | Seattle Sonics | Seattle Mariners |Washington Huskies | Montana State Bobcats

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #14
                            Re: Expanded Passer Ratings?

                            Continuing with my belief that EA football games are instituting more FIA tech, I can see them adding a Vision Attribute to compliment the new features and maybe more.

                            From a FIFA 12 attributes guide:

                            Vision
                            It’s all very well you being able to spot a pass from your sofa, but if the player you’re controlling can’t see what you’re telling it to do then the pass is going to be off. The higher the score in this attribute, the further the player will be able to see and so the better their passing will be – as long as they have a good Long Pass rating of course.

                            Comment

                            • IlluminatusUIUC
                              MVP
                              • Jan 2010
                              • 2681

                              #15
                              Re: Expanded Passer Ratings?

                              New ratings are great, but at the end of the day they still need to accurately rate the players they do have. And they still miss wildly on that. My favorite example is Colorado LT #78/Nate Solder. In NCAA 11, the year after he was First Team All Big XII, they rated him an 80 because he played for a bad team.
                              Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.

                              Comment

                              Working...