Yea Tracer, I got it now. But I am still confused by the feature.
1) So if the icon is dimmed out, I can't throw the ball to that WR???
If so, this is a STUPID decision. Hell QB's make back shoulder throws on timing routes REGULARLY without the WR looking.
2) The way it should work is if I choose to throw the ball without the WR looking, it should travel in the air and land where it would. Either he gets his head around and locates ball or the ball goes by him.
But if they make it where I just can't throw to him, well that equals into a huge HUGE FAIL
@B2th3m1th - The reason this video resembles very very little of 2k, is because 2k games animate extremely life like. Unlike EA's games. So while the "new additions" might be finally reaching what 2k has had for years and years. It still is broken on largely a fundamental level. EA knows it, and a vast majority of the fans know it.
- Blocking - is no where close to 2k's level. At the moment we have a static number roll of patty cake or "opps he just got by me within six inches...how could he".
- Momentum/Weight - This is another huge area that has still not been replicated in EA's football games yet. But has always been in 2ks. Starting, stopping, changing directions, etc are all huge parts of football and what makes us jump out of our seats when something mind blowing happens on the Tv when watching football. EA can't replicate this because every single aspect of the movement is flawed so these "crazy jaw dropping" plays are negated because every play is this way in EA football
- Passing System - 2ks has been a largely timing based system. EA's has never been that way, this year might be the first...hopefully. It would be a good improvement. Bump and Run in 2k can destroy the timing of a route and create a sack. In EA the WRs always know where the ball is and bump and run has little effect. It is the nature of the passing game. EA has been far far on the short stick on this for a while.
- Ratings Matter - 2k has always had ratings matter with dozens of videos showcasing this. Where EA's has always been suspect. We have all seen videos of 160lb punters in on the oline and stopping huge DT's like he was superman. This has and will continue to remain a HUGE issue with EA football.
I can continue to list more, but just wanted to point out couple reasons why comparing the two and saying "If this video was labeled" is a false statement. People have played both games and people know what each game brings to the table.
EA football has been largely underwhelming. It is based off of many many decisions, but the #1 reason has continued to be the lack of fixing key fundamental parts of the game. Working on the passing system IS a great fundamental part to work on, I will admit that. But when the game animates so wrong, movement, weight, momentum is so wrong, and ratings don't matter for much of anything. These small changes end up feeling completely wasted because so much else is wrong over shadows the improvements.


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