NCAA Football 13 Gameplay Trailer

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #106
    Re: NCAA Football 13 Gameplay Trailer

    Originally posted by TracerBullet
    Just wanted to say that the receiver on the left was was looking when the ball was thrown to him. They were highlighting the fact that the icon wasn't there yet, but once it continues, the Y icon is available shortly after.
    Yea Tracer, I got it now. But I am still confused by the feature.

    1) So if the icon is dimmed out, I can't throw the ball to that WR???
    If so, this is a STUPID decision. Hell QB's make back shoulder throws on timing routes REGULARLY without the WR looking.

    2) The way it should work is if I choose to throw the ball without the WR looking, it should travel in the air and land where it would. Either he gets his head around and locates ball or the ball goes by him.

    But if they make it where I just can't throw to him, well that equals into a huge HUGE FAIL

    @B2th3m1th - The reason this video resembles very very little of 2k, is because 2k games animate extremely life like. Unlike EA's games. So while the "new additions" might be finally reaching what 2k has had for years and years. It still is broken on largely a fundamental level. EA knows it, and a vast majority of the fans know it.
    • Blocking - is no where close to 2k's level. At the moment we have a static number roll of patty cake or "opps he just got by me within six inches...how could he".
    • Momentum/Weight - This is another huge area that has still not been replicated in EA's football games yet. But has always been in 2ks. Starting, stopping, changing directions, etc are all huge parts of football and what makes us jump out of our seats when something mind blowing happens on the Tv when watching football. EA can't replicate this because every single aspect of the movement is flawed so these "crazy jaw dropping" plays are negated because every play is this way in EA football
    • Passing System - 2ks has been a largely timing based system. EA's has never been that way, this year might be the first...hopefully. It would be a good improvement. Bump and Run in 2k can destroy the timing of a route and create a sack. In EA the WRs always know where the ball is and bump and run has little effect. It is the nature of the passing game. EA has been far far on the short stick on this for a while.
    • Ratings Matter - 2k has always had ratings matter with dozens of videos showcasing this. Where EA's has always been suspect. We have all seen videos of 160lb punters in on the oline and stopping huge DT's like he was superman. This has and will continue to remain a HUGE issue with EA football.


    I can continue to list more, but just wanted to point out couple reasons why comparing the two and saying "If this video was labeled" is a false statement. People have played both games and people know what each game brings to the table.

    EA football has been largely underwhelming. It is based off of many many decisions, but the #1 reason has continued to be the lack of fixing key fundamental parts of the game. Working on the passing system IS a great fundamental part to work on, I will admit that. But when the game animates so wrong, movement, weight, momentum is so wrong, and ratings don't matter for much of anything. These small changes end up feeling completely wasted because so much else is wrong over shadows the improvements.
    Last edited by Phobia; 04-18-2012, 08:20 AM.

    Comment

    • RGiles36
      MVP
      • Jan 2008
      • 3962

      #107
      Re: NCAA Football 13 Gameplay Trailer

      Originally posted by Phobia
      Yea Tracer, I got it now. But I am still confused by the feature.

      1) So if the icon is dimmed out, I can't throw the ball to that WR???
      If so, this is a STUPID decision. Hell QB's make back shoulder throws on timing routes REGULARLY without the WR looking.

      2) The way it should work is if I choose to throw the ball without the WR looking, it should travel in the air and land where it would. Either he gets his head around and locates ball or the ball goes by him.
      It's been stated a handful of times that you can still throw to the receiver with icon dimmed out. And apparently, it works exactly the way you say it should work.

      Not sure that it matters though considering you've already made the decision that you're not purchasing it.
      Twitter

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11623

        #108
        Re: NCAA Football 13 Gameplay Trailer

        Originally posted by rgiles36
        It's been stated a handful of times that you can still throw to the receiver with icon dimmed out. And apparently, it works exactly the way you say it should work.

        Not sure that it matters though considering you've already made the decision that you're not purchasing it.
        Oh good.

        Lastly, grow up the sarcasm is not needed. You think the game is "great" how it is fine. But I am sorry this company can do MUCH MUCH better. Whether you want to settle is your decision but don't act like me stating the long running issues with this franchise is a sin.

        Comment

        • PioneerRaptor
          Rookie
          • May 2008
          • 466

          #109
          Re: NCAA Football 13 Gameplay Trailer

          Everyone needs to watch the Webcast for some more clarification on some of these features, because there is a lot of mis-information going on throughout this thread.

          The Dropbacks are new and timed exactly to the routes, it was not like this last year. Last year, the QB didn't drop back on a screen and then tip-toe backwards on his own to give himself space. Last year, the QB didn't take the hike and immediately turn towards the WR screen.

          The trajectories are new and if you watch the webcast they show a perfect example with an out route that is turned into a corner route. In years past, you could lead the receiver, but now you can put the ball in different places as well. Also, the moon ball was removed too. Now the default lob is based on the route and distance the receiver is. So if you just tap the button and the guy is running an out, it doesn't go 30 yards in the air first.

          As for the icons, you can throw the ball at anytime. If the icons are not lit up, the receiver won't see the ball and most likely not catch it. However, you can take control of the receiver and attempt a USER catch. The icons light up when the receiver makes his cut (or when he should be looking during his route), NOT when they're open. So the icons will always light up when they're supposed to. Receiver's don't look for the ball as soon as the play starts. HOWEVER, if the receiver notices that there is a blitz and they are wide open, they will look early. (Hopefully this is tied to awareness)

          The defensive improvements look amazing. Disguised coverages, improved defensive alignments which puts the best on best, instead of a LB on a slot receiver, and a DB on a TE. The read and react looks great as well.

          Watching the Webcast though, some Rocket Catches were pretty evident, adding so many catching animations looks like it gave the WR's a huge boost in making some spectacular plays. I saw a lot of balls that shouldn't have been caught so easily.

          The throw on the run is vastly different. Last year, if you were running and hit the button, your guy would stop and throw. Now they continue running whilst throwing (thought you can stop and setup if you want). it also penalizes you if you throw back across the field.

          Anyways, that's basically what they showed in the Webcast, if you didn't watch it and you are just going off the sizzle.

          Comment

          • carvis#15
            Rookie
            • May 2010
            • 326

            #110
            Originally posted by PioneerRaptor
            Everyone needs to watch the Webcast for some more clarification on some of these features, because there is a lot of mis-information going on throughout this thread.

            The Dropbacks are new and timed exactly to the routes, it was not like this last year. Last year, the QB didn't drop back on a screen and then tip-toe backwards on his own to give himself space. Last year, the QB didn't take the hike and immediately turn towards the WR screen.

            The trajectories are new and if you watch the webcast they show a perfect example with an out route that is turned into a corner route. In years past, you could lead the receiver, but now you can put the ball in different places as well. Also, the moon ball was removed too. Now the default lob is based on the route and distance the receiver is. So if you just tap the button and the guy is running an out, it doesn't go 30 yards in the air first.

            As for the icons, you can throw the ball at anytime. If the icons are not lit up, the receiver won't see the ball and most likely not catch it. However, you can take control of the receiver and attempt a USER catch. The icons light up when the receiver makes his cut (or when he should be looking during his route), NOT when they're open. So the icons will always light up when they're supposed to. Receiver's don't look for the ball as soon as the play starts. HOWEVER, if the receiver notices that there is a blitz and they are wide open, they will look early. (Hopefully this is tied to awareness)

            The defensive improvements look amazing. Disguised coverages, improved defensive alignments which puts the best on best, instead of a LB on a slot receiver, and a DB on a TE. The read and react looks great as well.

            Watching the Webcast though, some Rocket Catches were pretty evident, adding so many catching animations looks like it gave the WR's a huge boost in making some spectacular plays. I saw a lot of balls that shouldn't have been caught so easily.

            The throw on the run is vastly different. Last year, if you were running and hit the button, your guy would stop and throw. Now they continue running whilst throwing (thought you can stop and setup if you want). it also penalizes you if you throw back across the field.

            Anyways, that's basically what they showed in the Webcast, if you didn't watch it and you are just going off the sizzle.
            Exactly man. That's what I've been trying to tell people. Watch the webcast and then come and give your feedback. I don't know what these people are seeing but from watching the gameplay video (that was still a work in progress), things look pretty fun in the game.

            Comment

            • PioneerRaptor
              Rookie
              • May 2008
              • 466

              #111
              Re: NCAA Football 13 Gameplay Trailer

              Originally posted by carvis#15
              Exactly man. That's what I've been trying to tell people. Watch the webcast and then come and give your feedback. I don't know what these people are seeing but from watching the gameplay video (that was still a work in progress), things look pretty fun in the game.
              Agreed.

              Another thing to, someone earlier in the thread complained that changing the animation for pump fake and the animation for playaction doesn't change anything.

              The new Pump-Action is completely different. They built pump-action into the QB's dropback, so he'll do it automatically on double-cut routes. Then, the manual pump-action is quicker and they added new defensive react animations that can pull corners and safeties. You can also pump fake to a specific receiver now, by holding LB + Icon.

              The play-action is completely upgraded as well. Last year it was a huge risk to call one, because it was usually a sack. This year, if you see pressure, you hold RT and it cancels the play-action. Also, the play-action fake has been sped up so that the animation isn't so long and you can quickly get into passing.

              Comment

              • RGiles36
                MVP
                • Jan 2008
                • 3962

                #112
                Re: NCAA Football 13 Gameplay Trailer

                Originally posted by Phobia
                Oh good.

                Lastly, grow up the sarcasm is not needed. You think the game is "great" how it is fine. But I am sorry this company can do MUCH MUCH better. Whether you want to settle is your decision but don't act like me stating the long running issues with this franchise is a sin.
                Nah, I never implied the game is great. I don't even play NCAA for that matter. But a part of me thinks it's irresponsible to almost suggest a feature is stupid and/or a fail when one clearly hasn't taken the time to understand said feature.

                Originally posted by PioneerRaptor
                Everyone needs to watch the Webcast for some more clarification on some of these features, because there is a lot of mis-information going on throughout this thread.
                You mean take the time to read/understand a feature prior to bashing it!?! What a novel concept!
                Twitter

                Comment

                • Anaxamander
                  Imperator
                  • Mar 2003
                  • 2795

                  #113
                  Re: NCAA Football 13 Gameplay Trailer

                  I'm not buying NCAA again until they add an in-game save.

                  Having said that, the improvements in this video look very minor. They did focus on gameplay, but honestly it's hard for me to trust EA's improvements, because a lot of times they just add up to overlaying text on a video. Last year, one of the improvements they touted was that the CPU could run the option successfully. Then I play the game, and the CPU is still getting blown up in the backfield.

                  Comment

                  • Phobia
                    Hall Of Fame
                    • Jan 2008
                    • 11623

                    #114
                    Re: NCAA Football 13 Gameplay Trailer



                    I can see the bait is working great on certain people

                    Comment

                    • Cj7298419
                      Pro
                      • Jun 2003
                      • 983

                      #115
                      Re: NCAA Football 13 Gameplay Trailer

                      Man....after reading most of this thread, it's amazing to me just how different this board has changed compared to the "glory days" of NCAA (around 2002).

                      I remember how pumped up this board would be on release day and how much fun people would have with the game. Back then, you didn't see so many people being so skeptical about this game. For everyone, NCAA used to be a first day must buy game, no questions asked. Now, I notice the vast majority here renting out of skepticism. People are now hip to EA's claim of "vast improvements" each year.

                      I know this post is a little off subject to the gameplay trailer, but its something that struck me while lurking this thread and I wanted to make note.
                      Huge Fan of the New Orleans Saints & New Orleans Pelicans!!!!!!!!!!!!!

                      Comment

                      • Phobia
                        Hall Of Fame
                        • Jan 2008
                        • 11623

                        #116
                        Re: NCAA Football 13 Gameplay Trailer

                        Originally posted by Cj7298419
                        Man....after reading most of this thread, it's amazing to me just how different this board has changed compared to the "glory days" of NCAA (around 2002).

                        I remember how pumped up this board would be on release day and how much fun people would have with the game. Back then, you didn't see so many people being so skeptical about this game. For everyone, NCAA used to be a first day must buy game, no questions asked. Now, I notice the vast majority here renting out of skepticism. People are now hip to EA's claim of "vast improvements" each year.

                        I know this post is a little off subject to the gameplay trailer, but its something that struck me while lurking this thread and I wanted to make note.
                        That is what happens when you game remains the same for 5+ years with no large improvements.

                        <iframe width="560" height="315" src="http://www.youtube.com/embed/Apvyos9Mqbo" frameborder="0" allowfullscreen></iframe>

                        <iframe width="560" height="315" src="http://www.youtube.com/embed/83-TBmfakws" frameborder="0" allowfullscreen></iframe>

                        <iframe width="420" height="315" src="http://www.youtube.com/embed/apq3gieLKeI" frameborder="0" allowfullscreen></iframe>

                        <iframe width="420" height="315" src="http://www.youtube.com/embed/MpCzO_UJRoE" frameborder="0" allowfullscreen></iframe>

                        <iframe width="560" height="315" src="http://www.youtube.com/embed/_n6R5hgNoK4" frameborder="0" allowfullscreen></iframe>

                        <iframe width="560" height="315" src="http://www.youtube.com/embed/K03HzvQliY0" frameborder="0" allowfullscreen></iframe>

                        Amazing how all of them look so much alike, same animations, same tackles, same weight/momentum, same gameplay
                        Last edited by Phobia; 04-18-2012, 09:33 AM.

                        Comment

                        • ultralow36
                          MVP
                          • Mar 2011
                          • 1452

                          #117
                          Originally posted by charter04
                          Some people on this site crack me up. You complain about stuff EA should do like, passing trajectories and WR's needing to see the ball to catch it, then complain that those things should have already been in the game. If you go watch the webcast and still think this game will be terrible then I don't know how you can be pleased with anything. I have really enjoyed the past two games and 13 looks to be better than either just based on what I've seen. I'm all for giving an opinion but, it seems like some just hate EA and can't even be objective.
                          got to quote this again.....because its the truth



                          Sent from my LG-P925 using Tapatalk

                          Comment

                          • ultralow36
                            MVP
                            • Mar 2011
                            • 1452

                            #118
                            Originally posted by PioneerRaptor
                            Everyone needs to watch the Webcast for some more clarification on some of these features, because there is a lot of mis-information going on throughout this thread.

                            The Dropbacks are new and timed exactly to the routes, it was not like this last year. Last year, the QB didn't drop back on a screen and then tip-toe backwards on his own to give himself space. Last year, the QB didn't take the hike and immediately turn towards the WR screen.

                            The trajectories are new and if you watch the webcast they show a perfect example with an out route that is turned into a corner route. In years past, you could lead the receiver, but now you can put the ball in different places as well. Also, the moon ball was removed too. Now the default lob is based on the route and distance the receiver is. So if you just tap the button and the guy is running an out, it doesn't go 30 yards in the air first.

                            As for the icons, you can throw the ball at anytime. If the icons are not lit up, the receiver won't see the ball and most likely not catch it. However, you can take control of the receiver and attempt a USER catch. The icons light up when the receiver makes his cut (or when he should be looking during his route), NOT when they're open. So the icons will always light up when they're supposed to. Receiver's don't look for the ball as soon as the play starts. HOWEVER, if the receiver notices that there is a blitz and they are wide open, they will look early. (Hopefully this is tied to awareness)

                            The defensive improvements look amazing. Disguised coverages, improved defensive alignments which puts the best on best, instead of a LB on a slot receiver, and a DB on a TE. The read and react looks great as well.

                            Watching the Webcast though, some Rocket Catches were pretty evident, adding so many catching animations looks like it gave the WR's a huge boost in making some spectacular plays. I saw a lot of balls that shouldn't have been caught so easily.

                            The throw on the run is vastly different. Last year, if you were running and hit the button, your guy would stop and throw. Now they continue running whilst throwing (thought you can stop and setup if you want). it also penalizes you if you throw back across the field.

                            Anyways, that's basically what they showed in the Webcast, if you didn't watch it and you are just going off the sizzle.
                            quoted for all the BS going on....geez



                            Sent from my LG-P925 using Tapatalk

                            Comment

                            • ultralow36
                              MVP
                              • Mar 2011
                              • 1452

                              #119
                              Originally posted by PioneerRaptor
                              Agreed.

                              Another thing to, someone earlier in the thread complained that changing the animation for pump fake and the animation for playaction doesn't change anything.

                              The new Pump-Action is completely different. They built pump-action into the QB's dropback, so he'll do it automatically on double-cut routes. Then, the manual pump-action is quicker and they added new defensive react animations that can pull corners and safeties. You can also pump fake to a specific receiver now, by holding LB + Icon.

                              The play-action is completely upgraded as well. Last year it was a huge risk to call one, because it was usually a sack. This year, if you see pressure, you hold RT and it cancels the play-action. Also, the play-action fake has been sped up so that the animation isn't so long and you can quickly get into passing.
                              I was looking at this yesterday looks really good



                              Sent from my LG-P925 using Tapatalk

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                              • ultralow36
                                MVP
                                • Mar 2011
                                • 1452

                                #120
                                Originally posted by Phobia


                                I can see the bait is working great on certain people
                                now who needs to grow up.....no need to talk down to people because the enjoy playing a GAME ...that's all it is realistic or arcardy it will always be just a game....just like 2k football there is good parts and bad y'all say it looks life like but you fail to say how much control it takes out of your hands....its good to look at but control like a tank...



                                Sent from my LG-P925 using Tapatalk
                                Last edited by ultralow36; 04-18-2012, 09:56 AM.

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