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NCAA Football 13 Gameplay Trailer

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11635

    #151
    Re: NCAA Football 13 Gameplay Trailer

    Originally posted by rgiles36
    Sage, the below is what I'm referring to when I say people are lost in their misery:



    I'm not adding the member's name as I have no issue with him -- just the sentiment.

    I mean, am I the only one who remembers how EA's football games were beat up for their subpar passing games? Am I the only one who remembers banned-OSer Valdarez creating threads and videos demonstrating how well put together APF's passing game was? Videos highlighting where Madden (and NCAA to a degree) failed? How "tethered" the passes were to the receivers? Am I the only one who remembers people in this forum tricking themselves into believing they had discovered new trajectories by holding the LT button?

    If we're to believe what we learned yesterday, none of this should be an issue going forward.

    So again, I don't get offended at all, nor should anyone. I just expect people to be fair and consistent, as I try to be. How can people (not speaking of you boss) poo-poo these improvements as if passing wasn't one of the main issues in EA football games?

    That's all I'm trying to convey, but I'm sure you understand where I'm coming from .
    You can clearly say my name. We are all adults here.

    On the APF passing game topic. It has and still remains far above what EA has ever done. Granted them "saying" these improvements are in does not mean they are. EA has a long track record of talking a big game yet delivering subpar performance. Will this new passing "lead" system and drop back system bring it to the APF level........Maybe.......Maybe not. From the looks of the videos and webcast I don't see it even remotely close to APF in terms of realism in the pass game.

    Now that is my opinion, maybe you see this on the same level as APF.

    I think the largest issue EA has that can't be over come is the movement of the players. It does not appear life like in any regard thus the "immersion" is lost off the bat. This is why people talk about how fantastic the static pictures look, because once in motion it turns into a arcade game "look".

    So while I agree with you the passing engine step to improve is a good step. Is it enough??? I doubt it. Another words, I won't continue to fund couple new improvements all the way till that magic year they finally surpass the 2k football games in realism. I will wait from here on out till the improvements are enough to warrant purchasing.

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    • SageInfinite
      Stop The GOAT Talk
      • Jul 2002
      • 11931

      #152
      Re: NCAA Football 13 Gameplay Trailer

      Originally posted by Phobia
      Another words, I won't continue to fund couple new improvements all the way till that magic year they finally surpass the 2k football games in realism. I will wait from here on out till the improvements are enough to warrant purchasing.
      I hate to be negative, but I highly doubt this ever happens, since it hasn't been attempted yet. Considering 2k has been out of the game for so many years, and EA still has not tried to equal or better their attempts. I mean they literally could've made their football games as realistic or more realistic than 2k in the 07-08 editions of the game. I just don't think EA has it in them. We just have to accept that.
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      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11635

        #153
        Re: NCAA Football 13 Gameplay Trailer

        Originally posted by SageInfinite
        I hate to be negative, but I highly doubt this ever happens, since it hasn't been attempted yet. Considering 2k has been out of the game for so many years, and EA still has not tried to equal or better their attempts. I mean they literally could've made their football games as realistic or more realistic than 2k in the 07-08 editions of the game. I just don't think EA has it in them. We just have to accept that.
        I don't completely agree Sage. I think EA has to recognize products such as NBA2k and MLB The Show getting such critical praise and consumer praise for its devotion to realism.

        I think more to blame was the start of 06 when the new code was written decided our current gen history of how EA football would be this generation. They were stuck trying to improve on old code and add in new code that made the game play better. But the entire product being re-written was not a option so the general gameplay was going to remain largely the same.

        I think we very well could see a devotion to realism from them next generation.

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11635

          #154
          Re: NCAA Football 13 Gameplay Trailer

          I think the biggest thing some people fail to understand such as RG. I want EA to create a fantastic football game. I am not bashing just to bash, there is a reason for the dislike.

          I have been a fan of EA football since the first John madden. I remember the glory days and have went through the lowest of the low in this generation. We all have been frustrated and underwhelmed by their efforts.

          While some are quicker to give a pass when they finally do something right. I am not one who quickly says "ohhhh yea everything is better". You have to prove to me.

          So with that said, the steps in the right direction are noticed by me. I just don't find it enough to warrant a 60 dollar price tag and my purchase. There is way to much work that needs to be done to the entire product before it is AAA quality in my opinion. So I truly hope next generation the design decision from the start is to replicate the game of football and not twist the game of football to make it a "fun" experience.
          Last edited by Phobia; 04-18-2012, 03:13 PM.

          Comment

          • SageInfinite
            Stop The GOAT Talk
            • Jul 2002
            • 11931

            #155
            Re: NCAA Football 13 Gameplay Trailer

            Originally posted by Phobia
            I don't completely agree Sage. I think EA has to recognize products such as NBA2k and MLB The Show getting such critical praise and consumer praise for its devotion to realism.

            I think more to blame was the start of 06 when the new code was written decided our current gen history of how EA football would be this generation. They were stuck trying to improve on old code and add in new code that made the game play better. But the entire product being re-written was not a option so the general gameplay was going to remain largely the same.

            I think we very well could see a devotion to realism from them next generation.
            I agree the way they started this gen was totally to blame. Like I said I hope next gen we see a clear focus for realism.

            With that being said, idk, call me cynical, but I don't think EA/Tiburon has what it takes to deliver. IMO their football games never showed the type of realism that blurred the lines for me. OL/DL interaction alone makes me think that. They just lack the vision it takes to see the details and apply it to their games, I think they think people really don't care about that stuff. I mean look how long they have catered to button mashers as far as presentation goes. The little things like the way players get set, the way qb's walk up to the line of scrimmage. I mean they had to tell Ian Cummings to add a walking animation for the qb. Stuff like that just gives me low expectations when it comes to EA/Tiburon. I know he's gone and alot of moves have been made, but I still don't see any indication the focus on details and blurring the lines during gameplay is being made.
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            • Phobia
              Hall Of Fame
              • Jan 2008
              • 11635

              #156
              Re: NCAA Football 13 Gameplay Trailer

              Originally posted by SageInfinite
              I agree the way they started this gen was totally to blame. Like I said I hope next gen we see a clear focus for realism.

              With that being said, idk, call me cynical, but I don't think EA/Tiburon has what it takes to deliver. IMO their football games never showed the type of realism that blurred the lines for me. OL/DL interaction alone makes me think that. They just lack the vision it takes to see the details and apply it to their games, I think they think people really don't care about that stuff. I mean look how long they have catered to button mashers as far as presentation goes. The little things like the way players get set, the way qb's walk up to the line of scrimmage. I mean they had to tell Ian Cummings to add a walking animation for the qb. Stuff like that just gives me low expectations when it comes to EA/Tiburon. I know he's gone and alot of moves have been made, but I still don't see any indication the focus on details and blurring the lines during gameplay is being made.
              You could be right. I sure the hell hope not though lol

              Comment

              • TajDeni
                MVP
                • May 2010
                • 916

                #157
                Re: NCAA Football 13 Gameplay Trailer

                in the process of watching the video now for playbook 2 on easports website, and one thing i noticed that imo atleast is unrealistic is the way they are attempting to hide defensive coverages.

                while its not unrealistic in the fact that teams can and do hide their coverages, i just think its unrealistic in the way that EA is trying to portray it as if its the every down every team norm.

                4ex. the way cover-2 is being expressing against I-Form Twins. In most cases the cb in cover-2 opposite the twins would play and move his alignment tight to the LOS to his side of the field. I think that this would be the norman way majority of teams would run cover-2 against twins.

                now thats not to say that there are not teams out there that wouldnt move the cb over to cover the 2nd wr in pro-twins, but id argue that this is not the norm and that the play would prolly have a specific name outside of just being called cover-2. im guessing something along the lines of 'cover-2 cb over.' Now this becomes a specific play for the DC to call where the dbs now understands from the playcall that he is to follow the wr wherever he is aligned.

                but it appears to me atleast from watching the vid that EA has set it up as to where the CB would always follow the wr, and in all my yrs of following and studying football ive never know this to be anywhere close to being the normal way cover-2 is expressed by the vast majority of teams.

                i also have a problem with the way they have completely taken away motion as an option for the qb to be able to determine coverage. aand i rarely ever use motion myself. again its not that whats being expressed by EA never happens, i just dont believe it to be the norm or no team would ever run motion because it would just be pointless. there'd be no benefit to doing it. but lots of teams still do run motion as a method of determining coverages.

                im all for being able to hide coverages and i dont have a problem with the way EA is hiding cover 2 persay, but it should be a specific playcall as thats not the way defenses are normally expressed.

                if im wrong, id love to be enlightened..
                Last edited by TajDeni; 04-18-2012, 03:29 PM.
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                Comment

                • RGiles36
                  MVP
                  • Jan 2008
                  • 3981

                  #158
                  Re: NCAA Football 13 Gameplay Trailer

                  Originally posted by Phobia
                  While some are quicker to give a pass when they finally do something right. I am not one who quickly says "ohhhh yea everything is better". You have to prove to me.
                  See, that's the line-in-the-sand mentality to me. People who see the positives aren't suggesting, "Ooooh yeah, everything is better!" It's more along the lines of letting go of the past, creating realistic expectations for what can/will be added year to year, and moving forward.
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                  Comment

                  • ultralow36
                    MVP
                    • Mar 2011
                    • 1460

                    #159
                    Originally posted by Phobia
                    You can clearly say my name. We are all adults here.

                    On the APF passing game topic. It has and still remains far above what EA has ever done. Granted them "saying" these improvements are in does not mean they are. EA has a long track record of talking a big game yet delivering subpar performance. Will this new passing "lead" system and drop back system bring it to the APF level........Maybe.......Maybe not. From the looks of the videos and webcast I don't see it even remotely close to APF in terms of realism in the pass game.

                    Now that is my opinion, maybe you see this on the same level as APF.

                    I think the largest issue EA has that can't be over come is the movement of the players. It does not appear life like in any regard thus the "immersion" is lost off the bat. This is why people talk about how fantastic the static pictures look, because once in motion it turns into a arcade game "look".

                    So while I agree with you the passing engine step to improve is a good step. Is it enough??? I doubt it. Another words, I won't continue to fund couple new improvements all the way till that magic year they finally surpass the 2k football games in realism. I will wait from here on out till the improvements are enough to warrant purchasing.
                    this caught my eye because I see so many (not you) on this very board say year in and year out they don't care HOW the game looks or moves all they care is how it plays the very people who are trashing the way it moves are the same ones who say let me beable to pass over the Lb or drop the ball in a spot I choice....why can't I do a screen pass,what about jump ball in the endzone,why do I get stuck in playaction....well now EA is trying to fix this now people dump on the way it moves.....I truly get it some people just hate EA ...



                    Sent from my LG-P925 using Tapatalk

                    Comment

                    • Phobia
                      Hall Of Fame
                      • Jan 2008
                      • 11635

                      #160
                      Re: NCAA Football 13 Gameplay Trailer

                      Originally posted by rgiles36
                      See, that's the line-in-the-sand mentality to me. People who see the positives aren't suggesting, "Ooooh yeah, everything is better!" It's more along the lines of letting go of the past, creating realistic expectations for what can/will be added year to year, and moving forward.
                      That is your mentality. I work hard for my money and won't just continue to throw it to them for the minor changes.

                      Yes it is a line in the sand mentality. Bottom line, I won't purchase until they bring the game up to a level I perceive as worthy of purchase. So yes you are correct.

                      I also won't let go of the past iterations. It is a business and you are reflected as a business for what you produce. There is a reason companies that continually put out faulty or poor products fail and people quit buying. This is simple business practice.

                      Lastly, my expectations are completely realistic. Other sports games have things EA football should have. Hell games from LAST Generation have more and better things than current EA football. So yes my expectations are realistic, but I won't "make do" with less just because there is nothing else. I will instead play those titles that meet those expectations and continue to push the sports video game genre into the future. Rather than support the companies that continue to lag behind and survive off their name and lack of other competition.

                      Comment

                      • ultralow36
                        MVP
                        • Mar 2011
                        • 1460

                        #161
                        Originally posted by Phobia
                        I think the biggest thing some people fail to understand such as RG. I want EA to create a fantastic football game. I am not bashing just to bash, there is a reason for the dislike.

                        I have been a fan of EA football since the first John madden. I remember the glory days and have went through the lowest of the low in this generation. We all have been frustrated and underwhelmed by their efforts.

                        While some are quicker to give a pass when they finally do something right. I am not one who quickly says "ohhhh yea everything is better". You have to prove to me.

                        So with that said, the steps in the right direction are noticed by me. I just don't find it enough to warrant a 60 dollar price tag and my purchase. There is way to much work that needs to be done to the entire product before it is AAA quality in my opinion. So I truly hope next generation the design decision from the start is to replicate the game of football and not twist the game of football to make it a "fun" experience.
                        Why do you keep telling us you're not buying the game we get it I'm pretty sure nobody cares just like nobody care if I get the game...I fail to understand this kind of logic ......Do you want a cookie for not buying it?



                        Sent from my LG-P925 using Tapatalk

                        Comment

                        • Illustrator76
                          Sorry, I Got Nothing...
                          • Jan 2003
                          • 2218

                          #162
                          Re: NCAA Football 13 Gameplay Trailer

                          I still remain very skeptical on the passing game based on what I saw in the gameplay video yesterday. Everyone seems to be glossing over how unrealistic it is for a player to be running an out-route and then have the QB "lead" (turn) the throw in to a corner or flag route. How is that realistic? This is the same issue we have had with the passing game for eons, and now EA spins it into a feature and everyone is O.K. with it? This kind of thing is one of the biggest reasons why we don't see incompletions in NCAA or Madden without drops or CB swats. If the WR is running an out-route, then he expects the ball to be in a certain spot at a certain time. If the QB throws the ball to a different spot, then it is chalked up to a "miscommunication", the QB throwing the ball away or someone either running the wrong route or throwing the ball to the wrong spot. With this new passing "mechanic" you can change routes on the fly based on where you throw that ball? I don't like that at all, because it simply isn't realistic.

                          Option routes are totally different, because those are based off of the WR/TE/RB reading the coverage and then choosing the route that has the best chance of them being open for a pass. But the QB knows that pre-snap, so they can already be prepared to throw 2 or more route combinations for one receiver based off of the coverage played by the defense. People can feel that I am nitpicking, but I just can't let EA get away with turning old flaws into new features. While the passing game seems to have taken some steps forward for NCAA 13, I also see it still being flawed in some major areas. You can't cheat the defense by allowing receivers to simply alter their routes on the fly based on where the QB "leads" them. How is that any different from the curl routes to streak routes mess we are seeing now?

                          Since one (or more) of the devs played football at the collegiate level, and should know better, I can't see this as anything other than the typical EA: "Little Timmy needs to be successful too" mentality, which has plagued their product this entire generation. And before anyone tries to combat that statement, I know for a fact that some of the BS we saw in previous versions of NCAA and Madden (pre-patch broken tackles in Madden 11 for example) were left that way because it was considered "fun". Yeah, but to who? Certainly not people who enjoy playing REALISTIC football.

                          Ugh. I'm done. Rant over with.
                          Last edited by Illustrator76; 04-18-2012, 05:16 PM.

                          Comment

                          • Phobia
                            Hall Of Fame
                            • Jan 2008
                            • 11635

                            #163
                            Re: NCAA Football 13 Gameplay Trailer

                            Originally posted by ultralow36
                            this caught my eye because I see so many (not you) on this very board say year in and year out they don't care HOW the game looks or moves all they care is how it plays the very people who are trashing the way it moves are the same ones who say let me beable to pass over the Lb or drop the ball in a spot I choice....why can't I do a screen pass,what about jump ball in the endzone,why do I get stuck in playaction....well now EA is trying to fix this now people dump on the way it moves.....I truly get it some people just hate EA ...



                            Sent from my LG-P925 using Tapatalk
                            I don't hate EA, but I do agree there is soooo much wrong that correcting it all will not happen. Movement is twitch based and flawed, momentum and weight is not reflected, blocking has always been horrible, passing has never been realistic, interactions between players has always been lifeless, animations have always been bad, and on and on.

                            Let me give a example

                            NBA2k11 had some fantastic user created trailers where it blurred the lines of TV like presentation and looking exactly like game on TV. It blurred the lines of realism. The same can be done for MLB The Show.

                            These games started off with the most basic of principles that matter. Movement is HUGE for immersion and it looking realistic. While the EA football games have continued to lack realistic movement, it is also compounded by fundamental issues with the gameplay. These other two games have a much smaller list of this key issues to the gameplay.

                            Comment

                            • DorianDonP
                              MVP
                              • May 2010
                              • 1132

                              #164
                              Re: NCAA Football 13 Gameplay Trailer

                              Originally posted by Illustrator76
                              I still remain very skeptical on the passing game based on what I saw in the gameplay video yesterday. Everyone seems to be glossing over how unrealistic it is for a player to be running an out-route and then have the QB "lead" (turn) the throw in to a corner or post route. How is that realistic? This is the same issue we have had with the passing game for eons, and now EA spins it into a feature and everyone is O.K. with it? This kind of thing is one of the biggest reasons why we don't see incompletions in NCAA or Madden without drops or CB swats. If the WR is running an out-route, then he expects the ball to be in a certain spot at a certain time. If the QB throws the ball to a different spot, then it is chalked up to a "miscommunication", the QB throwing the ball away or someone either running the wrong route or throwing the ball to the wrong spot. With this new passing "mechanic" you can change routes on the fly based on where you throw that ball? I don't like that at all, because it simply isn't realistic.

                              Option routes are totally different, because those are based off of the WR/TE/RB reading the coverage and then choosing the route that has the best chance of them being open for a pass. But the QB knows that pre-snap, so they can already be prepared to throw 2 or more route combinations for one receiver based off of the coverage played by the defense. People can feel that I am nitpicking, but I just can't let EA get away with turning old flaws into new features. While the passing game seems to have taken some steps forward for NCAA 13, I also see it still being flawed in some major areas. You can't cheat the defense by allowing receivers to simply alter their routes on the fly based on where the QB "leads" them. How is that any different from the curl routes to streak routes mess we are seeing now?

                              Since one (or more) of the devs played football at the collegiate level, and should know better, I can't see this as anything other than the typical EA: "Little Timmy needs to be successful too" mentality, which has plagued their product this entire generation. And before anyone tries to combat that statement, I know for a fact that some of the BS we saw in previous versions of NCAA and Madden (pre-patch broken tackles in Madden 11 for example) were left that way because it was considered "fun". Yeah, but to who? Certainly not people who enjoy playing REALISTIC football.

                              Ugh. I'm done. Rant over with.
                              Great point.

                              I haven't thought much about the pass trajectories and leading because it gives me a headache trying to imagine it in theory. I need to be able to play it to judge it. It's been one of those I'll give an opinion on once I feel the controller in my hands and can test it.

                              But even without playing it, you've picked up a huge flaw in EA's planning. Sure it helps in one area, but at the expense of something else.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11635

                                #165
                                Re: NCAA Football 13 Gameplay Trailer

                                Originally posted by ultralow36
                                Why do you keep telling us you're not buying the game we get it I'm pretty sure nobody cares just like nobody care if I get the game...I fail to understand this kind of logic ......Do you want a cookie for not buying it?



                                Sent from my LG-P925 using Tapatalk
                                Why are we all here? Why are you telling me you liked the video? Why is any conversation being talked about?

                                Bottom line I am not just rambling saying..........I am not buying!! I state the flaws, the improvements that is needed, the changes required to win me back as a customer, etc.

                                We all have different points of view on the EA football franchise. You have yours, I have mine. I am not talking down to you because you "like" what you saw. But you and RG seem to be constantly upset with me stating what I dislike about the direction of the franchise.

                                I am not asking you "Why do all you talk about is how it looks improved? I already know you plan on buying it". Matter of fact I have responded to you with honest critiques why I feel the way I do, also I am not alone in this same view yet you single me out.

                                Also, I would love a cookie too. I am hungry as hell at work
                                Last edited by Phobia; 04-18-2012, 04:09 PM.

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