NCAA Football 13 Gameplay Trailer - Operation Sports Forums

NCAA Football 13 Gameplay Trailer

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11635

    #166
    Re: NCAA Football 13 Gameplay Trailer

    Originally posted by Illustrator76
    I still remain very skeptical on the passing game based on what I saw in the gameplay video yesterday. Everyone seems to be glossing over how unrealistic it is for a player to be running an out-route and then have the QB "lead" (turn) the throw in to a corner or post route. How is that realistic? This is the same issue we have had with the passing game for eons, and now EA spins it into a feature and everyone is O.K. with it? This kind of thing is one of the biggest reasons why we don't see incompletions in NCAA or Madden without drops or CB swats. If the WR is running an out-route, then he expects the ball to be in a certain spot at a certain time. If the QB throws the ball to a different spot, then it is chalked up to a "miscommunication", the QB throwing the ball away or someone either running the wrong route or throwing the ball to the wrong spot. With this new passing "mechanic" you can change routes on the fly based on where you throw that ball? I don't like that at all, because it simply isn't realistic.

    Option routes are totally different, because those are based off of the WR/TE/RB reading the coverage and then choosing the route that has the best chance of them being open for a pass. But the QB knows that pre-snap, so they can already be prepared to throw 2 or more route combinations for one receiver based off of the coverage played by the defense. People can feel that I am nitpicking, but I just can't let EA get away with turning old flaws into new features. While the passing game seems to have taken some steps forward for NCAA 13, I also see it still being flawed in some major areas. You can't cheat the defense by allowing receivers to simply alter their routes on the fly based on where the QB "leads" them. How is that any different from the curl routes to streak routes mess we are seeing now?

    Since one (or more) of the devs played football at the collegiate level, and should know better, I can't see this as anything other than the typical EA: "Little Timmy needs to be successful too" mentality, which has plagued their product this entire generation. And before anyone tries to combat that statement, I know for a fact that some of the BS we saw in previous versions of NCAA and Madden (pre-patch broken tackles in Madden 11 for example) were left that way because it was considered "fun". Yeah, but to who? Certainly not people who enjoy playing REALISTIC football.

    Ugh. I'm done. Rant over with.
    Excellent point ILL, never thought about it like that but you are completely correct.

    Comment

    • truffleshuffle
      Rookie
      • Sep 2011
      • 250

      #167
      Re: NCAA Football 13 Gameplay Trailer

      Originally posted by Phobia
      That is your mentality. I work hard for my money and won't just continue to throw it to them for the minor changes.

      Yes it is a line in the sand mentality. Bottom line, I won't purchase until they bring the game up to a level I perceive as worthy of purchase. So yes you are correct.

      I also won't let go of the past iterations. It is a business and you are reflected as a business for what you produce. There is a reason companies that continually put out faulty or poor products fail and people quit buying. This is simple business practice.

      Lastly, my expectations are completely realistic. Other sports games have things EA football should have. Hell games from LAST Generation have more and better things than current EA football. So yes my expectations are realistic, but I won't "make do" with less just because there is nothing else. I will instead play those titles that meet those expectations and continue to push the sports video game genre into the future. Rather than support the companies that continue to lag behind and survive off their name and lack of other competition.
      I agree with everything you just said. you have to draw the line somewhere. My line was last year whith NCAA 12 it was for the most part one of the worst games I have ever played. largely because of all the bugs and glitches and how the patches seemed to make it wose. It was truly a never finished product. It happens every year they tell us all the new and exciting things it's going to have and all the stuff they fix but it somehow seems to fall flat. EA is the equivalent of Lucy from Charlie brown always pulling the football away at the last second. If this year is better thank god but seeing is believing for me. Like the saying goes the best liers are the best salesman and ea sure knows how to sale.

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11635

        #168
        Re: NCAA Football 13 Gameplay Trailer

        @Ultralow

        I want to show you something as a example. Many that were here last year for NCAA 12 release remember the shear disaster the game was released as. The bugs, the freezes, the rosters, the roster bugs, on and on.

        I created a simple topic and it got noticed by EA. I received a call on a Sunday morning at 10am apologizing for the issues at hand. Then supposedly we played a role here at OS in pushing for a announcement meant from EA on the issue and what was being done to correct the issue.

        Reason I point this out is because, you act like our voice don't matter. I don't buy that, EA reads this forum and voicing to them the issues we don't like will only help make the game better. We can speak on what we don't like and hopefully make a positive impact by showing them what we want worked on.

        Check it out if you want here
        http://www.operationsports.com/forum...r-respect.html

        Comment

        • SageInfinite
          Stop The GOAT Talk
          • Jul 2002
          • 11931

          #169
          Re: NCAA Football 13 Gameplay Trailer

          Just noticed something in the trailer. I was wondering why the Florida pass play looked funny when they were showcasing the icons being hidden until the receiver is "looking". It looks like the line backer shifts and slides all the way to the receiver to make the tackle. I hope this is cleaned up, but damn that looks bad. I mean dude moves like a missile. The funny part is in that same clip the db on the bottom right of the screen plants and turns with a really nice animation. Why can't the movement be as consistent with all players on screen? Again I hope this is cleaned up.
          Last edited by SageInfinite; 04-18-2012, 04:22 PM.
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          Comment

          • DorianDonP
            MVP
            • May 2010
            • 1132

            #170
            Re: NCAA Football 13 Gameplay Trailer

            Originally posted by ShaunLMason
            In reference to the bold section. Help me understand your position a little bit.

            Say you have a receiver running a slot post route and he has single coverage. If the quarterback tries to throw it away from the defender, the receiver doesn't adjust the the ball in the air?
            He's not talking about a receiver adjusting to a ball already in the air, but changing their route as soon as the ball is thrown (psychic receivers lol.) Receivers reacting to the buttons you press and not what they 'see'.

            It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.

            Illustrator is hoping that if you choose to throw the ball in a way completely opposite of what the route calls for, then it will result in an incompletion because the receiver wasn't expecting the type of pass that was thrown.
            Last edited by DorianDonP; 04-18-2012, 04:26 PM.

            Comment

            • RGiles36
              MVP
              • Jan 2008
              • 3981

              #171
              Re: NCAA Football 13 Gameplay Trailer

              Originally posted by Phobia
              But you and RG seem to be constantly upset with me stating what I dislike about the direction of the franchise.
              I've said on more than one occasion that I'm not upset or offended w/ anyone. It's not that deep.
              Twitter

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26431

                #172
                Re: NCAA Football 13 Gameplay Trailer

                Originally posted by Phobia
                That is your mentality. I work hard for my money and won't just continue to throw it to them for the minor changes.

                Yes it is a line in the sand mentality. Bottom line, I won't purchase until they bring the game up to a level I perceive as worthy of purchase. So yes you are correct.

                I also won't let go of the past iterations. It is a business and you are reflected as a business for what you produce. There is a reason companies that continually put out faulty or poor products fail and people quit buying. This is simple business practice.

                Lastly, my expectations are completely realistic. Other sports games have things EA football should have. Hell games from LAST Generation have more and better things than current EA football. So yes my expectations are realistic, but I won't "make do" with less just because there is nothing else. I will instead play those titles that meet those expectations and continue to push the sports video game genre into the future. Rather than support the companies that continue to lag behind and survive off their name and lack of other competition.
                I do agree with a lot of this Phobs and not much I don't disagree with, which is fine, at the end of the day, we both want realistic football.

                Physics and animations have been at the top of my list and at the top of many peoples list on these very forums. Heck, passing trajectories and super LB and physic defenders have been just as loud or louder on these very forums.

                So, while I'm really disappointed that physics and animations didn't make the cut, I'm real happy that the passing, wr's and super lb's/physic CB's received some love and attention.

                I was really burned last year with NCAA's lack of communication with the patch work, so, frustrated I traded it in way earlier than normal.

                If, and it's a big if, these features work as advertised, and I will wait it out, I can see myself reaching for my wallet. If they don't work, I can move onward and upward.

                The passing game and physic DB's/super LB's were 3,4 and 5 on my list for improvements I wanted. If it plays as advertised, I can't fault a company finally heading in the right direction.

                Is it enough for some? That's their call, but the bottom line, is that we should all be supportive as a community for realism.

                For me to plunk down 60 the first 30 days, they better QA the heck out of it.

                Comment

                • Illustrator76
                  Sorry, I Got Nothing...
                  • Jan 2003
                  • 2218

                  #173
                  Re: NCAA Football 13 Gameplay Trailer

                  Originally posted by DorianDonP
                  He's not talking about a receiver adjusting to a ball already in the air, but changing their route as soon as the ball is thrown (psychic receivers lol.) Receivers reacting to the buttons you press and not what they 'see'.

                  It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.

                  Illustrator is hoping that if you choose to throw the ball in a way completely the opposite of what the route calls for, then it will react in an incompletion because the receiver wasn't expecting the type of pass that was thrown.
                  YES! Exactly this. Perfectly explained. But in the video, they flat out said it wouldn't work like this, and then they demonstrated how "leading" the WR in one direction turns an out-route into a flag/corner route. Completely unrealistic.

                  Comment

                  • shaunlmason
                    Pro
                    • Nov 2002
                    • 768

                    #174
                    Re: NCAA Football 13 Gameplay Trailer

                    Originally posted by DorianDonP
                    He's not talking about a receiver adjusting to a ball already in the air, but changing their route as soon as the ball is thrown (psychic receivers lol.) Receivers reacting to the buttons you press and not what they 'see'.

                    It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.

                    Illustrator is hoping that if you choose to throw the ball in a way completely opposite of what the route calls for, then it will result in an incompletion because the receiver wasn't expecting the type of pass that was thrown.
                    Since I am sitting in front of NCAA '13 and still have time to give feedback for issues you guys might have, I tried to do what I think you are describing.

                    I'm in practice mode, I chose 'I' form curls and on defense called cover 4 so that the receiver wouldn't be jammed at the line so it's a little easier to evaluate what he is doing.

                    1) With the curl route, as soon as the ball is snapped and the receiver is running downfield, I tap the pass button. The ball goes to the spot the receiver should be hitting when he breaks back toward the line of scrimmage. The end result (I've done this repeatedly) is the pass it typically knocked down by a defender because there is time for them to get to the pass.

                    2) In the same setup, I hot routed the outside (right) receiver to an out route. If I press the left stick HARD left as I pass, the ball is thrown well behind where the ball normally would. The receiver gets his head around on the out route and slows up his route to adjust to the underthrow

                    ---

                    Anything else you would like to see?

                    Comment

                    • shaunlmason
                      Pro
                      • Nov 2002
                      • 768

                      #175
                      Re: NCAA Football 13 Gameplay Trailer

                      Originally posted by Illustrator76
                      YES! Exactly this. Perfectly explained. But in the video, they flat out said it wouldn't work like this, and then they demonstrated how "leading" the WR in one direction turns an out-route into a flag/corner route. Completely unrealistic.
                      I just tried this for you.

                      On the short out (7 yards deep?) if I press the left stick hard to 2 o'clock (I'm throwing to the right hash) the receiver gets his head around and comes off the 90 degree route by 10 degrees to get to the path of the ball.

                      If I smart route it so it is more like 14 yards deep and I throw before the break he actually comes out of his cut at 90 degrees and has to jump and elevate to get to the overthrown ball.

                      Comment

                      • DorianDonP
                        MVP
                        • May 2010
                        • 1132

                        #176
                        Re: NCAA Football 13 Gameplay Trailer

                        Originally posted by ShaunLMason
                        Since I am sitting in front of NCAA '13 and still have time to give feedback for issues you guys might have, I tried to do what I think you are describing.

                        I'm in practice mode, I chose 'I' form curls and on defense called cover 4 so that the receiver wouldn't be jammed at the line so it's a little easier to evaluate what he is doing.

                        1) With the curl route, as soon as the ball is snapped and the receiver is running downfield, I tap the pass button. The ball goes to the spot the receiver should be hitting when he breaks back toward the line of scrimmage. The end result (I've done this repeatedly) is the pass it typically knocked down by a defender because there is time for them to get to the pass.

                        2) In the same setup, I hot routed the outside (right) receiver to an out route. If I press the left stick HARD left as I pass, the ball is thrown well behind where the ball normally would. The receiver gets his head around on the out route and slows up his route to adjust to the underthrow

                        ---

                        Anything else you would like to see?
                        Any chance you could post the video? I'm sort of visual.

                        If you aren't allowed to or whatever then that's cool. Thanks.

                        Comment

                        • Gotmadskillzson
                          Live your life
                          • Apr 2008
                          • 23306

                          #177
                          Re: NCAA Football 13 Gameplay Trailer

                          Since you are there..........and if you can talk about it of course.......But ummm, do CPU WRs attack the ball on their own ?

                          As in they dive for it on their own.

                          Jump up in the air for it on their own.

                          If the pass is tipped they at least attempt to go after it before it hits the ground ? Kind of like a dive and miss attempt ? I remember Madden 11 had this.

                          Also will a CB dive for an interception on their own and do dive and misses as well on tipped passes ?

                          Comment

                          • shaunlmason
                            Pro
                            • Nov 2002
                            • 768

                            #178
                            Re: NCAA Football 13 Gameplay Trailer

                            Originally posted by Illustrator76
                            In the video they showed a play where the WR was running an out-route to the right, but before he broke on his pattern, they threw the ball well up and to the right causing the WR to change the pattern into a flag route and catch the ball by the sideline. That is the type of stuff I have an issue with. They even stated that this was intentional. Can you check on that?
                            Honestly I haven't seen the video...give me the setup. How deep is the route and are they on the left hash?

                            Comment

                            • shaunlmason
                              Pro
                              • Nov 2002
                              • 768

                              #179
                              Re: NCAA Football 13 Gameplay Trailer

                              Originally posted by Gotmadskillzson
                              Since you are there..........and if you can talk about it of course.......But ummm, do CPU WRs attack the ball on their own ?

                              As in they dive for it on their own.

                              Jump up in the air for it on their own.

                              If the pass is tipped they at least attempt to go after it before it hits the ground ? Kind of like a dive and miss attempt ? I remember Madden 11 had this.

                              Also will a CB dive for an interception on their own and do dive and misses as well on tipped passes ?
                              Yes, the wide outs will trigger the same animations without user intervention. They will also dive by themselves. If a ball is tipped players actually go after it.

                              Earlier I was playing the computer and I throw a curl into double coverage. My receiver did the "rocket catch" animation and the receiver breaking from the inside actually hit the ball with his hand as it him my receivers and knocked it out. The backside defender tried to grab it.

                              Comment

                              • shaunlmason
                                Pro
                                • Nov 2002
                                • 768

                                #180
                                Re: NCAA Football 13 Gameplay Trailer

                                Originally posted by DorianDonP
                                Any chance you could post the video? I'm sort of visual.

                                If you aren't allowed to or whatever then that's cool. Thanks.
                                I'm not allowed to do that, otherwise I would.

                                Comment

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