NCAA Football 13 Gameplay Trailer
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Re: NCAA Football 13 Gameplay Trailer
That is your mentality. I work hard for my money and won't just continue to throw it to them for the minor changes.
Yes it is a line in the sand mentality. Bottom line, I won't purchase until they bring the game up to a level I perceive as worthy of purchase. So yes you are correct.
I also won't let go of the past iterations. It is a business and you are reflected as a business for what you produce. There is a reason companies that continually put out faulty or poor products fail and people quit buying. This is simple business practice.
Lastly, my expectations are completely realistic. Other sports games have things EA football should have. Hell games from LAST Generation have more and better things than current EA football. So yes my expectations are realistic, but I won't "make do" with less just because there is nothing else. I will instead play those titles that meet those expectations and continue to push the sports video game genre into the future. Rather than support the companies that continue to lag behind and survive off their name and lack of other competition.Comment
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Re: NCAA Football 13 Gameplay Trailer
@Ultralow
I want to show you something as a example. Many that were here last year for NCAA 12 release remember the shear disaster the game was released as. The bugs, the freezes, the rosters, the roster bugs, on and on.
I created a simple topic and it got noticed by EA. I received a call on a Sunday morning at 10am apologizing for the issues at hand. Then supposedly we played a role here at OS in pushing for a announcement meant from EA on the issue and what was being done to correct the issue.
Reason I point this out is because, you act like our voice don't matter. I don't buy that, EA reads this forum and voicing to them the issues we don't like will only help make the game better. We can speak on what we don't like and hopefully make a positive impact by showing them what we want worked on.
Check it out if you want here
http://www.operationsports.com/forum...r-respect.htmlComment
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Re: NCAA Football 13 Gameplay Trailer
Just noticed something in the trailer. I was wondering why the Florida pass play looked funny when they were showcasing the icons being hidden until the receiver is "looking". It looks like the line backer shifts and slides all the way to the receiver to make the tackle. I hope this is cleaned up, but damn that looks bad. I mean dude moves like a missile. The funny part is in that same clip the db on the bottom right of the screen plants and turns with a really nice animation. Why can't the movement be as consistent with all players on screen? Again I hope this is cleaned up.Last edited by SageInfinite; 04-18-2012, 04:22 PM.http://twitter.com/sageinfinite
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Re: NCAA Football 13 Gameplay Trailer
Originally posted by ShaunLMasonIn reference to the bold section. Help me understand your position a little bit.
Say you have a receiver running a slot post route and he has single coverage. If the quarterback tries to throw it away from the defender, the receiver doesn't adjust the the ball in the air?
It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.
Illustrator is hoping that if you choose to throw the ball in a way completely opposite of what the route calls for, then it will result in an incompletion because the receiver wasn't expecting the type of pass that was thrown.Last edited by DorianDonP; 04-18-2012, 04:26 PM.Comment
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Re: NCAA Football 13 Gameplay Trailer
That is your mentality. I work hard for my money and won't just continue to throw it to them for the minor changes.
Yes it is a line in the sand mentality. Bottom line, I won't purchase until they bring the game up to a level I perceive as worthy of purchase. So yes you are correct.
I also won't let go of the past iterations. It is a business and you are reflected as a business for what you produce. There is a reason companies that continually put out faulty or poor products fail and people quit buying. This is simple business practice.
Lastly, my expectations are completely realistic. Other sports games have things EA football should have. Hell games from LAST Generation have more and better things than current EA football. So yes my expectations are realistic, but I won't "make do" with less just because there is nothing else. I will instead play those titles that meet those expectations and continue to push the sports video game genre into the future. Rather than support the companies that continue to lag behind and survive off their name and lack of other competition.
Physics and animations have been at the top of my list and at the top of many peoples list on these very forums. Heck, passing trajectories and super LB and physic defenders have been just as loud or louder on these very forums.
So, while I'm really disappointed that physics and animations didn't make the cut, I'm real happy that the passing, wr's and super lb's/physic CB's received some love and attention.
I was really burned last year with NCAA's lack of communication with the patch work, so, frustrated I traded it in way earlier than normal.
If, and it's a big if, these features work as advertised, and I will wait it out, I can see myself reaching for my wallet. If they don't work, I can move onward and upward.
The passing game and physic DB's/super LB's were 3,4 and 5 on my list for improvements I wanted. If it plays as advertised, I can't fault a company finally heading in the right direction.
Is it enough for some? That's their call, but the bottom line, is that we should all be supportive as a community for realism.
For me to plunk down 60 the first 30 days, they better QA the heck out of it.Comment
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Re: NCAA Football 13 Gameplay Trailer
He's not talking about a receiver adjusting to a ball already in the air, but changing their route as soon as the ball is thrown (psychic receivers lol.) Receivers reacting to the buttons you press and not what they 'see'.
It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.
Illustrator is hoping that if you choose to throw the ball in a way completely the opposite of what the route calls for, then it will react in an incompletion because the receiver wasn't expecting the type of pass that was thrown.Comment
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Re: NCAA Football 13 Gameplay Trailer
He's not talking about a receiver adjusting to a ball already in the air, but changing their route as soon as the ball is thrown (psychic receivers lol.) Receivers reacting to the buttons you press and not what they 'see'.
It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.
Illustrator is hoping that if you choose to throw the ball in a way completely opposite of what the route calls for, then it will result in an incompletion because the receiver wasn't expecting the type of pass that was thrown.
I'm in practice mode, I chose 'I' form curls and on defense called cover 4 so that the receiver wouldn't be jammed at the line so it's a little easier to evaluate what he is doing.
1) With the curl route, as soon as the ball is snapped and the receiver is running downfield, I tap the pass button. The ball goes to the spot the receiver should be hitting when he breaks back toward the line of scrimmage. The end result (I've done this repeatedly) is the pass it typically knocked down by a defender because there is time for them to get to the pass.
2) In the same setup, I hot routed the outside (right) receiver to an out route. If I press the left stick HARD left as I pass, the ball is thrown well behind where the ball normally would. The receiver gets his head around on the out route and slows up his route to adjust to the underthrow
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Anything else you would like to see?Comment
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Re: NCAA Football 13 Gameplay Trailer
On the short out (7 yards deep?) if I press the left stick hard to 2 o'clock (I'm throwing to the right hash) the receiver gets his head around and comes off the 90 degree route by 10 degrees to get to the path of the ball.
If I smart route it so it is more like 14 yards deep and I throw before the break he actually comes out of his cut at 90 degrees and has to jump and elevate to get to the overthrown ball.Comment
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Re: NCAA Football 13 Gameplay Trailer
Since I am sitting in front of NCAA '13 and still have time to give feedback for issues you guys might have, I tried to do what I think you are describing.
I'm in practice mode, I chose 'I' form curls and on defense called cover 4 so that the receiver wouldn't be jammed at the line so it's a little easier to evaluate what he is doing.
1) With the curl route, as soon as the ball is snapped and the receiver is running downfield, I tap the pass button. The ball goes to the spot the receiver should be hitting when he breaks back toward the line of scrimmage. The end result (I've done this repeatedly) is the pass it typically knocked down by a defender because there is time for them to get to the pass.
2) In the same setup, I hot routed the outside (right) receiver to an out route. If I press the left stick HARD left as I pass, the ball is thrown well behind where the ball normally would. The receiver gets his head around on the out route and slows up his route to adjust to the underthrow
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Anything else you would like to see?
If you aren't allowed to or whatever then that's cool. Thanks.Comment
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Re: NCAA Football 13 Gameplay Trailer
Since you are there..........and if you can talk about it of course.......But ummm, do CPU WRs attack the ball on their own ?
As in they dive for it on their own.
Jump up in the air for it on their own.
If the pass is tipped they at least attempt to go after it before it hits the ground ? Kind of like a dive and miss attempt ? I remember Madden 11 had this.
Also will a CB dive for an interception on their own and do dive and misses as well on tipped passes ?Comment
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Re: NCAA Football 13 Gameplay Trailer
Originally posted by Illustrator76In the video they showed a play where the WR was running an out-route to the right, but before he broke on his pattern, they threw the ball well up and to the right causing the WR to change the pattern into a flag route and catch the ball by the sideline. That is the type of stuff I have an issue with. They even stated that this was intentional. Can you check on that?Comment
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Re: NCAA Football 13 Gameplay Trailer
Since you are there..........and if you can talk about it of course.......But ummm, do CPU WRs attack the ball on their own ?
As in they dive for it on their own.
Jump up in the air for it on their own.
If the pass is tipped they at least attempt to go after it before it hits the ground ? Kind of like a dive and miss attempt ? I remember Madden 11 had this.
Also will a CB dive for an interception on their own and do dive and misses as well on tipped passes ?
Earlier I was playing the computer and I throw a curl into double coverage. My receiver did the "rocket catch" animation and the receiver breaking from the inside actually hit the ball with his hand as it him my receivers and knocked it out. The backside defender tried to grab it.Comment
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