NCAA Football 13 Gameplay Trailer

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Illustrator76
    Sorry, I Got Nothing...
    • Jan 2003
    • 2216

    #181
    Re: NCAA Football 13 Gameplay Trailer

    Originally posted by ShaunLMason
    Honestly I haven't seen the video...give me the setup. How deep is the route and are they on the left hash?
    They are on the right hash with the WR running an out towards the right sideline (if I remember correctly). I can not remember if it was the slot receiver or the outside receiver. You not being able to replicate what they did is hopefully a good thing.

    Let me see if I can find what I am talking about in the video.
    Last edited by Illustrator76; 04-18-2012, 03:52 PM.

    Comment

    • Gotmadskillzson
      Live your life
      • Apr 2008
      • 23442

      #182
      Re: NCAA Football 13 Gameplay Trailer

      Have you tried special teams ?

      In the past CPU punt returners and kick off returners ran in a straight line directly into the defense. They never tried to go around or run to the far side line. It was always a straight line forward from the spot they caught the ball.

      Was that fixed or improved some how ?

      Also can CPU controlled DEs get passed the OT and create havoc ? Last year they couldn't even get passed the OT at all.

      Comment

      • shaunlmason
        Pro
        • Nov 2002
        • 745

        #183
        Re: NCAA Football 13 Gameplay Trailer

        Originally posted by Illustrator76
        They are on the right hash with the WR running an out towards the right sideline (if I remember correctly). I can not remember if it was the slot receiver or the outside receiver. You not being able to replicate what they did is hopefully a good thing.

        Let me see if I can find what I am talking about in the video.
        Honestly the game is changing every day. I just tried to move the ball over so I have more room to run the route.

        Basically the quarterback is throwing it about 5 yards deep from "ideal" and the receiver gets his head around and adjusts while it is in the air.

        Comment

        • shaunlmason
          Pro
          • Nov 2002
          • 745

          #184
          Re: NCAA Football 13 Gameplay Trailer

          Originally posted by Gotmadskillzson
          Have you tried special teams ?

          In the past CPU punt returners and kick off returners ran in a straight line directly into the defense. They never tried to go around or run to the far side line. It was always a straight line forward from the spot they caught the ball.

          Was that fixed or improved some how ?

          Also can CPU controlled DEs get passed the OT and create havoc ? Last year they couldn't even get passed the OT at all.
          Let me play with the special teams in practice for a couple minutes.

          As for the DE, I've been getting railed by the defensive ends today.

          Comment

          • DorianDonP
            MVP
            • May 2010
            • 1121

            #185
            Re: NCAA Football 13 Gameplay Trailer

            Have you been able to throw a completion to a receiver who was blanketed by a corner that didn't get his head around to find the ball?

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15419

              #186
              Re: NCAA Football 13 Gameplay Trailer

              Please tell me there are off target throws in the game where neither the defender or WR can make a play.

              I'd like to see this happen for once with the OUT OF THE BOX GAMEPLAY without having to edit QB Accuracy ratings and reduce sliders down
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • shaunlmason
                Pro
                • Nov 2002
                • 745

                #187
                Re: NCAA Football 13 Gameplay Trailer

                Originally posted by Gotmadskillzson
                Have you tried special teams ?

                In the past CPU punt returners and kick off returners ran in a straight line directly into the defense. They never tried to go around or run to the far side line. It was always a straight line forward from the spot they caught the ball.

                Was that fixed or improved some how ?

                Also can CPU controlled DEs get passed the OT and create havoc ? Last year they couldn't even get passed the OT at all.
                So, I tried both kickoffs and punts. Honestly, the CPU runs pretty straight ahead. The runner seems to try to find open spots to bounce into a bit better (which is consistent in the running game also). But they don't have sweeping runs east and west or drastic cut backs that I can see.

                Comment

                • shaunlmason
                  Pro
                  • Nov 2002
                  • 745

                  #188
                  Re: NCAA Football 13 Gameplay Trailer

                  Originally posted by Playmakers
                  Please tell me there are off target throws in the game where neither the defender or WR can make a play.

                  I'd like to see this happen for once with the OUT OF THE BOX GAMEPLAY without having to edit QB Accuracy ratings and reduce sliders down
                  I can throw passes that sail into open space if I lead too far. For example, if I am throwing to a receiver on an in route and the defender is on his hip, if I lead and throw the ball too hard it will be 5 yards wide of him at times.

                  Comment

                  • shaunlmason
                    Pro
                    • Nov 2002
                    • 745

                    #189
                    Re: NCAA Football 13 Gameplay Trailer

                    Originally posted by DorianDonP
                    Have you been able to throw a completion to a receiver who was blanketed by a corner that didn't get his head around to find the ball?
                    Yes, I've been able to lay the ball over the shoulder on go routes without the corner triggering that crazy "jump interception" animation despite being in a position where they shouldn't know the ball is coming.

                    Comment

                    • Potatoes002
                      MVP
                      • Jul 2008
                      • 2143

                      #190
                      Re: NCAA Football 13 Gameplay Trailer

                      Originally posted by roadman
                      Unfortunately, Phobes, I don't see your last paragraph happening until the crossover of the NG consoles. I would think a new engine(s) would take care of those needy issues, but we'll see.

                      Unfortunately, EA is late to the party and now I see them trying to play catch up. It's not a terrible thing to be headed in the right direction, hopefully, as it does appear.
                      I agree with you here. The NCAA team has been playing catch-up because the foundation the games started on were terrible. You start with a weak foundation it will come back to bite you in the *** later on. It does seem like they are heading in the right direction, but it wasn't until NCAA 11 that it started to show.

                      I hope for the next-gen consoles the launch game doesn't have a bunch of issues again. NBA Live 06, Madden 06, NCAA 07, NASCAR 08, etc. were all poorly executed and probably rushed.

                      Comment

                      • noplace
                        MVP
                        • Jul 2004
                        • 2121

                        #191
                        Re: NCAA Football 13 Gameplay Trailer

                        Originally posted by b2th3m1th
                        you're ridiculous. If this was a sizzle for 2k College football 2k13 you would be drooling. The fact it says EA is half the reason why it gets most the hate it does.
                        2k has never made a better football game as EA. 2k5 aka the holy grail was not as good as Madden 2005 (the best football game ever made). If 2k could make a football game like their basketball games sign me up. But they never showed it in the past. Just because they had a halftime show and post game shows doesn't make the gameplay better. And yes I own 2k5 and enjoyed it, but madden 05 was always better. And I do wish 2k had the ability to make a pro or college game because competition is the best for everyone.
                        So you mean to tell me EA cant match Madden 2005? Nuff said...
                        PSN: Somo23P



                        Nebraska Cornhuskers
                        Washington Redskins
                        Miami Heat

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #192
                          Re: NCAA Football 13 Gameplay Trailer

                          Originally posted by ShaunLMason
                          Yes, I've been able to lay the ball over the shoulder on go routes without the corner triggering that crazy "jump interception" animation despite being in a position where they shouldn't know the ball is coming.
                          Thanks for checking on this stuff that you are able, to give more clarification.

                          How about the WR/DB interaction coming off the LOS, is it still just the initial jam only or can collision animations be triggered anytime in the route? Here as an example of what I mean in this FIFA 12 video described in the very beginning. http://easf.www.easports.com/uk/foot...act-mchardy-02

                          Are the receiver and the defender really fighting for the ball in the air with player interaction animations or just making two separate attempts on the ball? Last year receiver/defenders could get stuck in misplaced catch animations like they were oblivious to the other player going for the ball.

                          Can receivers trigger pass defense pass stripping animations to attempt to prevent potential interceptions?

                          Comment

                          • shaunlmason
                            Pro
                            • Nov 2002
                            • 745

                            #193
                            Re: NCAA Football 13 Gameplay Trailer

                            Originally posted by Big FN Deal
                            Thanks for checking on this stuff that you are able, to give more clarification.

                            How about the WR/DB interaction coming off the LOS, is it still just the initial jam only or can collision animations be triggered anytime in the route? Here as an example of what I mean in this FIFA 12 video described in the very beginning. http://easf.www.easports.com/uk/foot...act-mchardy-02

                            Are the receiver and the defender really fighting for the ball in the air with player interaction animations or just making two separate attempts on the ball? Last year receiver/defenders could get stuck in misplaced catch animations like they were oblivious to the other player going for the ball.

                            Can receivers trigger pass defense pass stripping animations to attempt to prevent potential interceptions?
                            I've played FIFA, so I understand the jostling that goes on. I can't see any evidence that that has changed much.

                            As for the in flight dynamics...there are both. Many of the animations are the players acting independently, but there are also combined animations. That said, with the difference in trajectory it seems like the non-meshed animations work together better. There are still some instances (there is one animation I really don't like) where they look a little mismatched, but it's MUCH better than '12 in my opinion.

                            If there is a way to try to break up a potential interception I can't find it.

                            Comment

                            • Goodolboi55
                              Rookie
                              • Apr 2012
                              • 15

                              #194
                              Originally posted by BIGTURB0WEENIE
                              PLEASE PLEASE TELL ME THEY UPGRADED THE EQUIPMENT!!! come on EA...where are the rest of the HELMETS...where is matt barkley's face mask? he's still wearing some old face mask NOBODY in NCAA even wears!!! BUT SOMEHOW the madden team incorporated all of their facemask options in madden 12. why can't u two teams just be in the same page when it comes to equipment/helmets?!?
                              I agree dude I was so pissed when I saw no new equipment it might be diffrent though I watched the broadcast and they said they were just showing off the gameplay and that everything right now is a work in progress even the graphics hopefully we'll get some new equipment

                              Comment

                              • Big FN Deal
                                Banned
                                • Aug 2011
                                • 5993

                                #195
                                Re: NCAA Football 13 Gameplay Trailer

                                Originally posted by ShaunLMason
                                I've played FIFA, so I understand the jostling that goes on. I can't see any evidence that that has changed much.

                                As for the in flight dynamics...there are both. Many of the animations are the players acting independently, but there are also combined animations. That said, with the difference in trajectory it seems like the non-meshed animations work together better. There are still some instances (there is one animation I really don't like) where they look a little mismatched, but it's MUCH better than '12 in my opinion.

                                If there is a way to try to break up a potential interception I can't find it.
                                Does User controlling a receiver or defender now prevent or toned down being able to intentionally run completely off the route or where the ball is headed after the throw and then manually sprint/speed bursting back to the ball in time to make the catch? Basically zig zagging all over the field with a receiver or defender while the ball is in the air.

                                Also does the tightening of the User control for receivers and defender tone down the effect of manually sprinting/speed bursting when taking User control of a player that should already be running/hustling down field? For example, last year if a receiver had a couple of steps on a defender on say a streak, once the ball was in the air, a User could often take control of the "beat" defender and get a manual speed burst using sprint to catch up, to either bat down or intercept the pass. I would think a defender running down field covering a receiver on a streak would all ready be running full speed, not baiting the QB like Deion Sanders. lol. I hope you get what I am asking.

                                Comment

                                Working...