Franchise mode killer: Generated rookies

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  • msdm27
    Pro
    • Nov 2009
    • 956

    #1

    Franchise mode killer: Generated rookies

    Well, I've been a rabbid offline franchise player for years and I have to say the one factor that has taken the fun out of franchise mode in Madden12 is the custom made rookie classes. Here's why:

    Player heights and characteristics are not realistic at all.
    1) QB's that are 6'1 or shorter
    2) MLB & OLB's that are 6'0 or shorter
    3) WR's that are 5'9 or 5'8 (projected in the 1st round)
    4) An excess of DE's over 300lbs (Most 3-4 DE are between 285-299lbs)

    In this day and age is quite rare to find propsects under 6'0 and Madden consistently creates these types of rookies... After a couple of years in franchise mode it gets messed up.

    Please give some thoughts
  • mjhyankees
    MVP
    • Dec 2007
    • 1572

    #2
    Re: Franchise mode killer: Generated rookies

    Originally posted by msdm27
    Well, I've been a rabbid offline franchise player for years and I have to say the one factor that has taken the fun out of franchise mode in Madden12 is the custom made rookie classes. Here's why:

    Player heights and characteristics are not realistic at all.
    1) QB's that are 6'1 or shorter
    2) MLB & OLB's that are 6'0 or shorter
    3) WR's that are 5'9 or 5'8 (projected in the 1st round)
    4) An excess of DE's over 300lbs (Most 3-4 DE are between 285-299lbs)

    In this day and age is quite rare to find propsects under 6'0 and Madden consistently creates these types of rookies... After a couple of years in franchise mode it gets messed up.

    Please give some thoughts

    I approach it in the following way:

    1. I tend not to bother looking at height and weight...it seems to have no bearing on gameplay anyway (although i wish we could edit this).

    2. I edit ridiculously low rookies when i need to:
    ie: I needed extra fullbacks and the only ones left were rookies with below 50 ovr. I'd edit them (usually just the awareness is enough....) to get them over 60.

    You are right with everything on the list. But in the game, can you really tell if the guy is 5'11" or 6'2"?
    "I'd rather lose to the cpu with realistic stats than win with ridiculous stats."

    If interested these are my Madden 12 sliders: http://www.operationsports.com/forum...dden-12-a.html

    Comment

    • msdm27
      Pro
      • Nov 2009
      • 956

      #3
      Re: Franchise mode killer: Generated rookies

      I agree that the difference in height & weight is barely noticeable in-game but, when they're supposed to be adding realism to the draft process and stuff, they should at least have the right player prototypes.

      This makes a difference specially when talking about schemes and stuff. Granted, schemes are hard to distinguish in-game as well

      My whole point is, is not like this is something random... EA, just go study the prospects for the last 5-10 years and you'll get a proper estimate on player heights and weights.

      JUST MAKE AN EFFORT! This is not a coding issue

      Comment

      • xblake16x
        Pro
        • Jan 2009
        • 620

        #4
        Re: Franchise mode killer: Generated rookies

        I actually only look at receivers who are at least 6'2" 200 lbs, and cornerbacks at least 6 feet tall. I don't know why, maybe its Pete Carroll's ideology that has stuck with me, I don't know. I do notice a difference though for some reason, it could just be in my mind though.

        Comment

        • baller7345
          Pro
          • Sep 2010
          • 510

          #5
          Re: Franchise mode killer: Generated rookies

          Originally posted by xblake16x
          I actually only look at receivers who are at least 6'2" 200 lbs, and cornerbacks at least 6 feet tall. I don't know why, maybe its Pete Carroll's ideology that has stuck with me, I don't know. I do notice a difference though for some reason, it could just be in my mind though.
          No height definitely matters. Its almost to the point that height trumps pretty much ever attribute. You can turn guys like Jared Cook Jr. into the most unstoppable force in the league because he is relatively tall and has decent quickness.

          Comment

          • RedZoneD25
            MVP
            • Aug 2008
            • 2963

            #6
            Re: Franchise mode killer: Generated rookies

            Originally posted by baller7345
            No height definitely matters. Its almost to the point that height trumps pretty much ever attribute. You can turn guys like Jared Cook Jr. into the most unstoppable force in the league because he is relatively tall and has decent quickness.
            I'm not saying you're wrong, because as it stands there is an element of truth that height and speed seem to take precedence to other attributes, but that's more of a Madden's gameplay and ratings issue than Franchise Mode, which is an entirely different discussion for another thread.

            To OP, I don't think generated rookies are that bad. At first I thought this was a UDFA thread which I could definitely get behind and agree with. I could see why (as a couch GM myself) that you could be hard pressed to find the correct players for your scheme (I'm having a tough time finding capable 3-4 OLBs since most of the ones that are in the game are more 4-3 sized and DEs don't convert too well in Madden NFL 12), but by and large there are a fair amount of sizes to pick from.

            I see tall CB, S, QB, RB, TE, OL, DL in my draft classes quite often. It's the LB and WR positions that seem to suffer most from "unrealistic" height, which even then is a questionable argument given that we have seen players come in and light it up (or fail) in all sizes.

            Comment

            • imskykid
              Rookie
              • Jan 2009
              • 262

              #7
              Re: Franchise mode killer: Generated rookies

              If you look at the draft class spreadsheet that's posted in one of the threads here, you can get a good look at the top prospects for every class and their height and weight. One thing that is concerning to me is that there are ZERO linebackers over 6'3". Aldon Smith and Martez Wilson are just two examples who are 6'4" and were drafted last year. How in 32 classes do you not have one linebacker over 6'3"?

              Also, as pointed out, converting DEs to 3-4 OLB is pretty much pointless and teams don't draft based on scheme. If a 6'4" 255 lb DE gets drafted by a 3-4 team, they will keep him at the 5-technique when IRL he would be moved to OLB ala Aldon Smith, DWare, etc.

              You can find players with decent measurables, but like the OP said, a lot of the 1st rounders have unrealistic heights/weights. I'm not saying smaller players can't be great (Steve Smith and DeSean Jackson are 5'9") but teams never draft them in the first round, much less the top 10 like they are slated in the pre-made classes.

              Comment

              • LaW97
                Rookie
                • Nov 2009
                • 389

                #8
                Re: Franchise mode killer: Generated rookies

                At the end of the preseason when they ask if you want to advance to the regular season, SAVE FRANCHISE then advance.

                Go to the scout screen and check Ht & Wt,
                if the players dont size up to your likings,
                quit & reload

                Comment

                • xzayla
                  Rookie
                  • Jul 2006
                  • 169

                  #9
                  Re: Franchise mode killer: Generated rookies

                  Not seeing this problem at all. In 2 draft classes so far I've noticed that there is actually too many tall players, especially WR's. In this last class 6 out of the top 10 WR's were 6'4 or taller.
                  Last edited by xzayla; 10-28-2012, 11:38 PM.

                  Comment

                  • Fist Of Kings
                    Pro
                    • Oct 2009
                    • 793

                    #10
                    Re: Franchise mode killer: Generated rookies

                    I noticed this when I played NCAA 12. Seeing 5 star 'power' LBS that were 6'4 195 lbs got old real quick lol.

                    Comment

                    • d11king
                      MVP
                      • Feb 2011
                      • 2716

                      #11
                      Re: Franchise mode killer: Generated rookies

                      This thread is speaking on 2 different Maddens btw lol

                      Comment

                      • kongemeier
                        Lurking
                        • Mar 2005
                        • 1144

                        #12
                        Re: Franchise mode killer: Generated rookies

                        Originally posted by xzayla
                        Not seeing this problem at all. In 2 draft classes so far I've noticed that there is actually too many tall players, especially WR's. In this last class 6 out of the top 10 WR's were 6'4 or taller.
                        This is a Madden 12 thread...
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                        Comment

                        • mavfan21
                          MVP
                          • Jul 2007
                          • 1842

                          #13
                          Re: Franchise mode killer: Generated rookies

                          Yeah, this thread refers to Madden 12.

                          I agree with the OP it was a mess last year but in Madden 13 this problem doesn't exist anymore. I am happy to report.
                          Don't look back too long and don't look too far ahead.

                          Comment

                          • JMoney1995
                            Just started!
                            • Sep 2012
                            • 5

                            #14
                            Re: Franchise mode killer: Generated rookies

                            In Madden 12, I had a 6'4" 300 right tackle, another 6'4" 300 o-lineman (this time a right guard), a 5'10" 200 wide receiver (he was Mr. Irrelevant (last pick, if you don't know)), a 5'10" running back, and a 5'9" cornerback (who I wanted to be short since he was a 6th rounder drafted for his return ability). So this didn't really affect me. In 2005 though, I had a 5'10" 280 pound defensive tackle and a 5'11" 250 pound Speed HB. I can't say it's a killer since it didn't affect me a lot.

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