NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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  • shaunlmason
    Pro
    • Nov 2002
    • 745

    #16
    Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

    Originally posted by Gotmadskillzson
    Awee yeah I just posted 22 questions on there. He might be in bed now, but hopefully tomorrow he can answer them.
    Like I said over there, I wish you would have posted when I was in Orlando. I like to actually confirm things in game and not try to work off my memory. I'm wrong much less that way.

    I've already been warned I'm going to get railed on OS at some point for being wrong.=) "Damn you Shaun Mason, you told us XXX was fixed!"

    =)

    Comment

    • starwarsjunkie7
      Rookie
      • Apr 2012
      • 4

      #17
      Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

      The most important question no one has asked: is the sprint button back? And I'm talking both scrambling and regular running. Also, there needs to be a MUCH bigger difference between running speeds than from last year' game. Last year, we could tune the difference in running speeds to max but linemen would still run really fast, which is not realistic at all. That must be fixed in this game.

      Comment

      • arobbi3
        Rookie
        • Mar 2010
        • 92

        #18
        Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

        Shaun, with the new receiving animations do the receivers aggressively attack the the ball more often? I saw they will high point the ball on the fade, but does this happen on other throws? No more taking steps back while making a catch?
        If for any reason you're not completely satisfied, I hate you.

        Comment

        • michfan16
          Rookie
          • Feb 2009
          • 293

          #19
          r there still the dumb gameplan options

          Comment

          • David_TSO
            EA Game Changer
            • Jun 2010
            • 34

            #20
            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

            Hey guys, I'm the guy that did the impressions. I'm answering a bunch as BEST as I can over there and will do some as well here.

            I'm about to die of sleep deprivation so I will be back in a few hours...thank God tomm is a Sunday and not a Monday because I would be screwed with work...lol
            TraditionSportsOnline.com

            Comment

            • illwill10
              Hall Of Fame
              • Mar 2009
              • 19827

              #21
              Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

              Originally posted by ShaunLMason
              If you like RTG you've got some fun stuff coming up, that's all I can say about that.=)
              Good to hear. The only thing I care about is Custom Quarter Lengths.

              Comment

              • illwill10
                Hall Of Fame
                • Mar 2009
                • 19827

                #22
                Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                Originally posted by ShaunLMason
                I care a lot about stamina and fatigue and spent time trying make sure they tune it so players rotate off.
                How do you feel the rotations are for RBs? Can I have my 2nd and 3rd RBs in the game consistently without my 1st RB being out for the rest of game?

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                • balljonesjr
                  Rookie
                  • Feb 2012
                  • 67

                  #23
                  Gameplay sounds great now all I need is a good dynasty review or pod past and this will be a buy for me … thanks for the info

                  Comment

                  • kingsofthevalley
                    MVP
                    • May 2011
                    • 1962

                    #24
                    The main thing I took from the article was this excerpt referencing player movement.

                    "The running game plays differently this year because they tuned player movement a bit. Honestly, the way it felt when running trying to find a whole was one of the things I complained about. They tuned it so you can't swerve all over the field (especially the ball carrier), but at low speed I thought it was a bit TOO tuned down."

                    So hopefully the turntable running is gone and we're back to where we should be. Key word, (hopefully) lol. The reason I say this is because I've heard guys before who were there during development state that the devs had the players planting and turning realistically in the early builds but then in the final product the players are sliding and twitch turning all over the place again.

                    Comment

                    • kingsofthevalley
                      MVP
                      • May 2011
                      • 1962

                      #25
                      Originally posted by kingsofthevalley
                      The main thing I took from the article was this excerpt referencing player movement.

                      "The running game plays differently this year because they tuned player movement a bit. Honestly, the way it felt when running trying to find a whole was one of the things I complained about. They tuned it so you can't swerve all over the field (especially the ball carrier), but at low speed I thought it was a bit TOO tuned down."

                      So hopefully the turntable running is gone and we're back to where we should be. Key word, (hopefully) lol. The reason I say this is because I've heard guys before who were there during development state that the devs had the players planting and turning realistically in the early builds but then in the final product the players are sliding and twitch turning all over the place again.
                      Bottom line, Tiburon should be trying to appease the sim crowd first, the casuals are going to follow and buy the game anyway. Blitz is the game I think of when I think arcade, not Madde/NCAA. If its at all possible, maybe they can have two modes, Sim and Arcade setting, which changes the radius of the player movement.

                      Comment

                      • michigan21
                        Pro
                        • Feb 2005
                        • 547

                        #26
                        Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                        How can you have a game with one of the main penalties, pass interference, is still not called? Penalties are a huge part of any football game, and PI can be a game changer. Something so basic eludes EA still. By reading some of the previews, this game is tweaked but it still is not close to being sim. You would think by now EA wouldve tipped their hat to us.
                        Member of OS since Dec 2002 BKA amaizinblue

                        Comment

                        • fcboiler87
                          Pro
                          • Jul 2008
                          • 592

                          #27
                          Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                          Here is something I just thought of that was very annoying in years past... Is there finally a true accelerated clock? Or is there still that ridiculous chew clock feature? The way it stands, it completely throws off time of possession and stats in the game.

                          Also, I'd like to see the question on the no huddle offense answered. Is it still the Chinese fire drill every play?

                          Thanks for any info.

                          Comment

                          • adfletch71
                            Banned
                            • Nov 2006
                            • 727

                            #28
                            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                            OK the subject came up about pass interference calls in the impressions, but nobody's at EA is talking about it. So I gather it's not going too be effective again this year. Also no mention of double-team pass blocking but blocking has been improved. My question for EA is, if the code in your current engine can't allow u too give us pass interference calls and double-team pass blocking, then just tell the community and be done with it. We shouldnt have too ask for this type of stuff for 7 years and no reasonable answer too why its not in the game.

                            It would be more a credit too EA too just say they can't do it and wait for next- gen consoles too come out then have us up in the air too why this stuff is not in and working somewhat properly. This is fundamentals of football!!!!!!

                            Comment

                            • michigan21
                              Pro
                              • Feb 2005
                              • 547

                              #29
                              Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                              Originally posted by adfletch71
                              OK the subject came up about pass interference calls in the impressions, but nobody's at EA is talking about it. So I gather it's not going too be effective again this year. Also no mention of double-team pass blocking but blocking has been improved. My question for EA is, if the code in your current engine can't allow u too give us pass interference calls and double-team pass blocking, then just tell the community and be done with it. We shouldnt have too ask for this type of stuff for 7 years and no reasonable answer too why its not in the game.

                              It would be more a credit too EA too just say they can't do it and wait for next- gen consoles too come out then have us up in the air too why this stuff is not in and working somewhat properly. This is fundamentals of football!!!!!!
                              I am surprised that there is no absolute outrage about the lack of pass interference calls. Huge flaw, and to some a game breaker.
                              Member of OS since Dec 2002 BKA amaizinblue

                              Comment

                              • football0021
                                Rookie
                                • Feb 2003
                                • 69

                                #30
                                Ah it's that time of year when we all go from "I'll never buy again bc last year sucked!!" to "wow game sounds like its going to be much improved! I'm totally going to buy!"

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