NCAA Football 13 Gameplay Trailer

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Watson
    Burrow Club
    • Jul 2008
    • 27013

    #241
    Re: NCAA Football 13 Gameplay Trailer

    A shovel pass???!! Oh EA, that's actually a GREAT addition.


    I don't see how you can think EA is bumming you guys out anymore.
    And may thy spirit live in us, Forever LSU

    @AdamdotH

    Comment

    • sk
      God's Son.
      • Mar 2010
      • 515

      #242
      Re: NCAA Football 13 Gameplay Trailer

      Originally posted by WatsonTiger
      A shovel pass???!! Oh EA, that's actually a GREAT addition.


      I don't see how you can think EA is bumming you guys out anymore.
      Compare it to what we've had without it.

      You're running out of the pocket as a QB and a WR/RB is standing there alone, 3 feet in front of you. Previously, we had to stop, set, then throw. This leads to a ton of hits and bad throws.

      Also why do you act like EA only added 1 feature? This was one of the smallest features.
      "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed"

      Comment

      • shaunlmason
        Pro
        • Nov 2002
        • 745

        #243
        Re: NCAA Football 13 Gameplay Trailer

        Originally posted by Illustrator76
        That's my point. In the Jimmy Graham play he naturally began running at a slight angle and caught the ball in stride. In the EA video the TE does a cut and begins completing his out-route only to magically cut, turn on a dime and change his out-route unrealistically into a corner route just as the QB releases the ball.

        All I am saying is that I fear this will unfairly negate good defense, which isn't cool. You beat defenses by calling good routes AND making good throws, and my fear is that guys will just be able to call any route they want to because they will just be able to "lead throw" it into something else. I guess we will just have to wait and see kind sir (and I use the word "kind" VERY loosely, lol).
        You can't lead far enough to really make this happen. In the initial build I played in January it was so powerful that you could turn a streak into a deep comeback. It was definitely too powerful back then. Based on our feedback they tuned the effect WAY down to where it is currently.

        There ARE a couple of route/lead combinations where I think the receiver "snaps" to the path of the ball a little too quickly, but I provided that as feedback this week, my hope is it can be tuned a little. It's only noticeable if
        you are really looking for it, and it's just an animation issue but I would like to see there be a little bit more "lag" in the adjustment.

        Comment

        • Catamount53
          Rookie
          • Jan 2007
          • 475

          #244
          Re: NCAA Football 13 Gameplay Trailer

          Originally posted by Illustrator76
          That's my point. In the Jimmy Graham play he naturally began running at a slight angle and caught the ball in stride. In the EA video the TE does a cut and begins completing his out-route only to magically cut, turn on a dime and change his out-route unrealistically into a corner route just as the QB releases the ball.

          All I am saying is that I fear this will unfairly negate good defense, which isn't cool. You beat defenses by calling good routes AND making good throws, and my fear is that guys will just be able to call any route they want to because they will just be able to "lead throw" it into something else. I guess we will just have to wait and see kind sir (and I use the word "kind" VERY loosely, lol).
          Here is what I disagree with you about. In real football receivers change their routes based on what the defense is doing. In the play from the trailer the TE is running an out route, but as soon as he gets out of his cut there are two defenders where his route was originally designed to go. In real life that receiver wouldn't keep running the route into coverage, the player would look for an open area and run there. That is what this is simulating.

          The logic for a player to change their route like that isn't in the game. Instead of completely taking that part of football out of the game, the devs are giving the user the ability to make that play.

          You say its negating good defense, but it is really better offense. That safety was put in a no win situation where he had to cover both the WR and TE running through that area. The WR was able to hold the safety just long enough for that pass to be completed.

          Comment

          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #245
            Re: NCAA Football 13 Gameplay Trailer

            Originally posted by ShaunLMason
            You can't lead far enough to really make this happen. In the initial build I played in January it was so powerful that you could turn a streak into a deep comeback. It was definitely too powerful back then. Based on our feedback they tuned the effect WAY down to where it is currently.

            There ARE a couple of route/lead combinations where I think the receiver "snaps" to the path of the ball a little too quickly, but I provided that as feedback this week, my hope is it can be tuned a little. It's only noticeable if
            you are really looking for it, and it's just an animation issue but I would like to see there be a little bit more "lag" in the adjustment.
            I realize I am "chasing" you all over the place but I just want the game to hopefully be as polished as possible. lol

            Can you checkout this thread and hopefully pass this info on to Mike Scantlebury so maybe there is a way to better tune the existing AI for the OL/DL in NCAA 13.

            http://www.operationsports.com/forum...rolled-de.html

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #246
              Re: NCAA Football 13 Gameplay Trailer

              Originally posted by Catamount53
              Here is what I disagree with you about. In real football receivers change their routes based on what the defense is doing. In the play from the trailer the TE is running an out route, but as soon as he gets out of his cut there are two defenders where his route was originally designed to go. In real life that receiver wouldn't keep running the route into coverage, the player would look for an open area and run there. That is what this is simulating.

              The logic for a player to change their route like that isn't in the game. Instead of completely taking that part of football out of the game, the devs are giving the user the ability to make that play.

              You say its negating good defense, but it is really better offense. That safety was put in a no win situation where he had to cover both the WR and TE running through that area. The WR was able to hold the safety just long enough for that pass to be completed.
              Now that is a very good point because when looking at the real life Graham play, that is exactly what happened. Graham made an adjustment to run towards more open space and Brees threw the ball accordingly.

              That said, it all would come together wonky without the added element of receivers also "looking" for the open space as well as the ball. For example, if the QB had thrown that pass on the route, not to the open spot, in Madden the TE probably still follows the path of the ball but Graham would have continued on his adjusted route making the pass likely incomplete. I think that's what Illy is talking about.

              If the early reaction is toned down enough, it should drastically reduce that "receiver finding the open field" aspect of this feature, thankfully, imo. I think receivers need to have an entirely different system to look for the open spot, not having this system equate to that. They can wait and add that next year. lol

              Comment

              • Watson
                Burrow Club
                • Jul 2008
                • 27013

                #247
                Re: NCAA Football 13 Gameplay Trailer

                Originally posted by krisxsong
                Also why do you act like EA only added 1 feature? This was one of the smallest features.
                Oh no, I'm aware they added others. But that's what really stuck out at me. Surprised that didn't get more attention.
                And may thy spirit live in us, Forever LSU

                @AdamdotH

                Comment

                • mavfan21
                  MVP
                  • Jul 2007
                  • 1842

                  #248
                  Re: NCAA Football 13 Gameplay Trailer

                  The UNT Mean Green getting some trailer love!

                  Nice.
                  Don't look back too long and don't look too far ahead.

                  Comment

                  • Kanobi
                    H*F Cl*ss *f '09
                    • Apr 2003
                    • 6056

                    #249
                    Re: NCAA 13 "Sizzle" Trailer

                    Originally posted by Skurzilla
                    Can't wait! I like the read and react where the defender turns their head, the 3 and 5 dropback for the QB, and the receiver route awareness where they may not be looking for the ball!
                    see NFL2k5

                    Comment

                    • Illustrator76
                      Sorry, I Got Nothing...
                      • Jan 2003
                      • 2216

                      #250
                      Re: NCAA Football 13 Gameplay Trailer

                      Originally posted by ShaunLMason
                      You can't lead far enough to really make this happen. In the initial build I played in January it was so powerful that you could turn a streak into a deep comeback. It was definitely too powerful back then. Based on our feedback they tuned the effect WAY down to where it is currently.

                      There ARE a couple of route/lead combinations where I think the receiver "snaps" to the path of the ball a little too quickly, but I provided that as feedback this week, my hope is it can be tuned a little. It's only noticeable if
                      you are really looking for it, and it's just an animation issue but I would like to see there be a little bit more "lag" in the adjustment.
                      Awesome. That is great news to hear. I am glad that it was toned down and that you are flagging this kind of stuff to get a little more of a "delay" in there.

                      Originally posted by Catamount53
                      Here is what I disagree with you about. In real football receivers change their routes based on what the defense is doing. In the play from the trailer the TE is running an out route, but as soon as he gets out of his cut there are two defenders where his route was originally designed to go. In real life that receiver wouldn't keep running the route into coverage, the player would look for an open area and run there. That is what this is simulating.

                      The logic for a player to change their route like that isn't in the game. Instead of completely taking that part of football out of the game, the devs are giving the user the ability to make that play.

                      You say its negating good defense, but it is really better offense. That safety was put in a no win situation where he had to cover both the WR and TE running through that area. The WR was able to hold the safety just long enough for that pass to be completed.
                      I see your point, but I still disagree for the most part, but I don't feel like retyping the same thing over and over again. Since the feature is still being tuned and worked on, I will just wait until the demo drops to see how it will work in the final build.

                      Comment

                      • lilcop90
                        Rookie
                        • Jul 2009
                        • 7

                        #251
                        Re: NCAA Football 13 Gameplay Trailer

                        I have high hopes for this game I enjoy the ncaa series way more than madden

                        Comment

                        • Goodolboi55
                          Rookie
                          • Apr 2012
                          • 15

                          #252
                          Originally posted by BIGTURB0WEENIE
                          PLEASE PLEASE TELL ME THEY UPGRADED THE EQUIPMENT!!! come on EA...where are the rest of the HELMETS...where is matt barkley's face mask? he's still wearing some old face mask NOBODY in NCAA even wears!!! BUT SOMEHOW the madden team incorporated all of their facemask options in madden 12. why can't u two teams just be in the same page when it comes to equipment/helmets?!?
                          I agree madden has all the DNA and they added xineth which the helmets they use for army all American and Illinois uses them I read online that everything right now is a work in progress even the graphics so that may be a good sign

                          Comment

                          • Nza
                            MVP
                            • Jan 2004
                            • 3437

                            #253
                            Can someone please explain to me how, at 0:39, the receiver on the right *is* looking with his back turned, but the receiver on the left is *not* looking while turning inside on a slant?

                            huh? Typical EA - implement a feature 50% of the way. It seems obvious the "looking" is an arbitrary state and not actually related to any physical queue.

                            Comment

                            • iCebErgSLiM369
                              Rookie
                              • Apr 2009
                              • 76

                              #254
                              Re: NCAA Football 13 Gameplay Trailer

                              Originally posted by Nza
                              Can someone please explain to me how, at 0:39, the receiver on the right *is* looking with his back turned, but the receiver on the left is *not* looking while turning inside on a slant?

                              huh? Typical EA - implement a feature 50% of the way. It seems obvious the "looking" is an arbitrary state and not actually related to any physical queue.
                              They didnt explain this feature well in the video, so i can see why you think this. The reciever doesnt actually have to be "looking". Its more about route concepts and when a reciever is expecting the ball. The reciever on the left was running a deeper route so he wouldnt be expecting the ball that early when they froze the video. As a reciever, depending on the system your in, 50 percent of the time you probably wont actually see the qb release the ball. It should be on the way as you make your break. I understand your fear with the "new feature" tho cause EA has failed us time and time again in the implementation department. I do like the direction their headed in tho. Kind of like a less intrusive "vision cone".

                              I think its hilarious that its 2012, and theyre promoting things like "all new pump fake", "all new shovel pass", and "all new read and react system". Its actually quite sad, and shows how far they have fallen short of bringing us a decent product. They bash the previous version of the game to the point as if they had nothing to do with the programming and design of it. It makes me quite angry actually. So many of the features in 12 didnt work and the gameplay was so severely lacking (they finally admit it by the way), i feel an idiot for having purchasing an unfinished product. If they realize they were putting out a garbage, unfinished product in years past, i feel like im entiled to some restitution having spent money and countless hours trying to play/find a way to fix their game...

                              Comment

                              • Big FN Deal
                                Banned
                                • Aug 2011
                                • 5993

                                #255
                                Re: NCAA Football 13 Gameplay Trailer

                                Originally posted by iCebErgSLiM369
                                They didnt explain this feature well in the video, so i can see why you think this. The reciever doesnt actually have to be "looking". Its more about route concepts and when a reciever is expecting the ball. The reciever on the left was running a deeper route so he wouldnt be expecting the ball that early when they froze the video. As a reciever, depending on the system your in, 50 percent of the time you probably wont actually see the qb release the ball. It should be on the way as you make your break. I understand your fear with the "new feature" tho cause EA has failed us time and time again in the implementation department. I do like the direction their headed in tho. Kind of like a less intrusive "vision cone".

                                I think its hilarious that its 2012, and theyre promoting things like "all new pump fake", "all new shovel pass", and "all new read and react system". Its actually quite sad, and shows how far they have fallen short of bringing us a decent product. They bash the previous version of the game to the point as if they had nothing to do with the programming and design of it. It makes me quite angry actually. So many of the features in 12 didnt work and the gameplay was so severely lacking (they finally admit it by the way), i feel an idiot for having purchasing an unfinished product. If they realize they were putting out a garbage, unfinished product in years past, i feel like im entiled to some restitution having spent money and countless hours trying to play/find a way to fix their game...
                                I often feel similarly frustrated with the state of football gaming and this post got me to thinking about how to classify this experience. I have come to the conclusion that although I am often frustrated by EA football games, they seem to fall under the classification of entertainment and the onus for making good consumer entertainment decisions falls solely on me.

                                For example, if I buy a DVD or BluRay of some hyped movie and I am completely let down with the entertainment quality of it, I am limited to the same recourse options I have if buying EA football games. As long as the disk is not scratched up or somehow unplayable in my machine, there is not much I can do outside of the general return policy.

                                So us wanting EA to refund some money or lower the price is seemingly unreasonable given the classification of the purchase. We all have to make better purchase decisions when it comes to video game entertainment or deal with the consequences.

                                Comment

                                Working...