NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #46
    Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

    Originally posted by adfletch71
    OK the subject came up about pass interference calls in the impressions, but nobody's at EA is talking about it. So I gather it's not going too be effective again this year. Also no mention of double-team pass blocking but blocking has been improved. My question for EA is, if the code in your current engine can't allow u too give us pass interference calls and double-team pass blocking, then just tell the community and be done with it. We shouldnt have too ask for this type of stuff for 7 years and no reasonable answer too why its not in the game.

    It would be more a credit too EA too just say they can't do it and wait for next- gen consoles too come out then have us up in the air too why this stuff is not in and working somewhat properly. This is fundamentals of football!!!!!!
    Not sure if you saw this on page 2 of this thread or not.

    Originally posted by ShaunLMason
    When I was there Pass Interference still wasn't working, but it was a topic of conversation. It was pretty fun to try to just destroy receivers in the air trying to get it to trigger, LOL.
    Maybe I am misunderstanding you or this post but it seems to me the conversation was between them and developers, not just amongst each other.

    I think the fact that they say they were at Tiburon trying to intentionally trigger PI calls is a good indicator that they directly addressed the lack of them with developers. Now of course that doesn't mean they will get it working but at least the issue was addressed right there in the developers faces, not just on message boards.

    Comment

    • Big FN Deal
      Banned
      • Aug 2011
      • 5993

      #47
      Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

      Originally posted by adfletch71
      Well ryno, if that is the case and u are going too these community days and interacting with the dev team. Then why are fundamentals still missing like for 7 years now double- team pass blocking and OPI/DPI calls? I'm curious too why these aren't in and is it because EA still are catering too the tournament/casual gamers? There is no RISK/REWARD for passing even with these improvements. Somebody from game changers need too tell EA this and let them know that this is fundamentals of football and there is no excuses that it can't get in, because ALLPRO2k8 had both and that's a next gen game. So please let a brotha know something.
      If you were able to go to Tiburon and tell them in person all the things you post and even haven't posted in relation to real football risk/reward, that I agree with you on by the way, what else exactly can you do beyond that?

      You go down there, you say your peace but you don't have a damn thing to do with actually programming or coding the game. So you come back and you tell everybody how you went down there and you expressed your heart out about all the fundamental football risk/reward that should be in the game by now and fans want.

      Also, you tell posters of the things you feel you were able to see them change while there, about what "wowed" you and didn't during your hands on time with the game, as well as the other things you mentioned they are still trying to tune.

      Finally the game drops but still many things countless people have wanted in the game for 7-8 years now, including yourself long before ever going to Tiburon, still are not in.

      Now how in the world is that your fault or what more could you have done?

      Comment

      • adfletch71
        Banned
        • Nov 2006
        • 727

        #48
        Big I think it was discussed with the developers? If they can't add animations too help with the transitions of OPI/DPI, then at least make the slider more sensitive at 100. There is no reason that a OPI/DPI isn't called in 10-15 games of playing. they said they improved pass blocking but still no double-team pass blocking. So there is no RISK/REWARD in the passing game again and u can bump and jump all over the receiver for the ball.

        Comment

        • jeremym480
          Speak it into existence
          • Oct 2008
          • 18198

          #49
          Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

          David or Shaun, does the CPU controlled RB's make special moves like jukes or spins or do they mainly just hit the hole and run straight forward?
          My 2K17 Boston Celtics MyLeague

          Alabama Crimson Tide
          Green Bay Packers
          Boston Celtics

          New Orleans Pelicans

          Comment

          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #50
            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

            Originally posted by adfletch71
            Big I think it was discussed with the developers? If they can't add animations too help with the transitions of OPI/DPI, then at least make the slider more sensitive at 100. There is no reason that a OPI/DPI isn't called in 10-15 games of playing. they said they improved pass blocking but still no double-team pass blocking. So there is no RISK/REWARD in the passing game again and u can bump and jump all over the receiver for the ball.
            You are preaching to the choir about that stuff because I completely agree and I think the CD attendees in this thread do too. However, I keep thinking you are implying that there is something more the CD attendees could do to get things to change and I don't agree with that.

            I think we all sometimes feel that there is something different we could do if given the chance but at the end of the day we are not EA football devs and the only difference in posting opposed to actually going to Tiburon is, we know for fact they heard us if we go.

            Comment

            • shaunlmason
              Pro
              • Nov 2002
              • 745

              #51
              Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

              Originally posted by illwill10
              How do you feel the rotations are for RBs? Can I have my 2nd and 3rd RBs in the game consistently without my 1st RB being out for the rest of game?
              It has changed every build I've played.

              In March it was too drastic, this time it wasn't enough...my feedback was that it should be in the middle of the two builds.

              Comment

              • michigan21
                Pro
                • Feb 2005
                • 547

                #52
                Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                Originally posted by Vaporub83
                It seems like it is still damned if you do damned if you don't. They have said that real physics won't/can't happen in this generation of games. Yet that doesn't stop people from wishing each year and complaining when it doesn't happen. Plus PI is something you don't realize isn't there until you hear about it. Basically EA doesn't want to bring that to the casual gamers attention.
                Come on man. PI is a HUGE part of football. There is absolutely no reason PI isnt called ever in Ncaa. If they say real physics cant happen in this generation, and they cant implement PI in the game, then lower the damn price. And a quick question. Why have a defensive and offensive pass interference slider if it doesnt work at all? Is it for a placebo effect?
                Member of OS since Dec 2002 BKA amaizinblue

                Comment

                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19827

                  #53
                  Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                  Originally posted by ShaunLMason
                  It has changed every build I've played.

                  In March it was too drastic, this time it wasn't enough...my feedback was that it should be in the middle of the two builds.
                  I just want to run a RBBC system like LSU.
                  I dont want it to be too drastic or to infrequent.

                  Comment

                  • Vechi8
                    Redskins big 3
                    • Feb 2009
                    • 353

                    #54
                    Originally posted by ShaunLMason
                    When I was there Pass Interference still wasn't working, but it was a topic of conversation. It was pretty fun to try to just destroy receivers in the air trying to get it to trigger, LOL.
                    PI not working is just mind blowing and not a game killer but certainly a changer. Previous Madden games had it right, even back to Sega Genesis games. Why can't this be fixed?? It has been 3 years plus since we've seen any hankey's for mauling wideouts.

                    Besides this, sounds like a summer to look forward to!

                    Comment

                    • shaunlmason
                      Pro
                      • Nov 2002
                      • 745

                      #55
                      Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                      Originally posted by adfletch71
                      Well ryno, if that is the case and u are going too these community days and interacting with the dev team. Then why are fundamentals still missing like for 7 years now double- team pass blocking and OPI/DPI calls? I'm curious too why these aren't in and is it because EA still are catering too the tournament/casual gamers? There is no RISK/REWARD for passing even with these improvements. Somebody from game changers need too tell EA this and let them know that this is fundamentals of football and there is no excuses that it can't get in, because ALLPRO2k8 had both and that's a next gen game. So please let a brotha know something.
                      1) This is really our first cycle with the game. RynoAid works on Madden, we have four guys who work on NCAA, all of whom started this release cycle.

                      2) I don't believe that EA is catering to online/tourny players. Almost to a man the guys in the Game Changer programs want Madden/NCAA to resemble actual football.

                      3) We can't actually make changes ourselves, obviously. There are some things that I honestly don't feel that are possible (with a reasonable time investment from the development team). I realize a lot of people don't understand the balance of time vs payback in the development cycle (I'm a software developer in "real life") and being told something isn't going to happen irks people, but it's a reality.

                      I've asked hard questions about specific mechanics I think should be represented and have been told it isn't going to happen this year. I understand WHY it isn't going to happen because they explained it to me, but for obvious reason's I'm not going to delve into those issues here, because nothing positive is going to result from it.

                      Comment

                      • shaunlmason
                        Pro
                        • Nov 2002
                        • 745

                        #56
                        Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                        Originally posted by Vechi8
                        PI not working is just mind blowing and not a game killer but certainly a changer. Previous Madden games had it right, even back to Sega Genesis games. Why can't this be fixed?? It has been 3 years plus since we've seen any hankey's for mauling wideouts.

                        Besides this, sounds like a summer to look forward to!
                        They know it isn't working and are working on it. They actually made changes to it while we were there so we could test it. Apparently it's a pretty tough challenge to fix completely.

                        Comment

                        • David_TSO
                          EA Game Changer
                          • Jun 2010
                          • 34

                          #57
                          Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                          Originally posted by adfletch71
                          Well ryno, if that is the case and u are going too these community days and interacting with the dev team. Then why are fundamentals still missing like for 7 years now double- team pass blocking and OPI/DPI calls? I'm curious too why these aren't in and is it because EA still are catering too the tournament/casual gamers? There is no RISK/REWARD for passing even with these improvements. Somebody from game changers need too tell EA this and let them know that this is fundamentals of football and there is no excuses that it can't get in, because ALLPRO2k8 had both and that's a next gen game. So please let a brotha know something.
                          This is what I can tell you. We tried it and and did not experience the PI.

                          Shaun himself was trying this out hard andhe brought it up directly with the gameplay team, so they are more than aware of it and heard it directly from us. I know they were looking into it and we hope to see something in '13.

                          What else can we do beyond that? I'm a fairly big dude...do you want me to start laying on top of developers until you get what you want? lol
                          TraditionSportsOnline.com

                          Comment

                          • adfletch71
                            Banned
                            • Nov 2006
                            • 727

                            #58
                            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                            Originally posted by Big FN Deal
                            You are preaching to the choir about that stuff because I completely agree and I think the CD attendees in this thread do too. However, I keep thinking you are implying that there is something more the CD attendees could do to get things to change and I don't agree with that.

                            I think we all sometimes feel that there is something different we could do if given the chance but at the end of the day we are not EA football devs and the only difference in posting opposed to actually going to Tiburon is, we know for fact they heard us if we go.
                            Well then BIG,

                            IF we continue too preach too the choir and or voices it's heard for this generation, there is no hope for this generation. We are stuck with casual/tournament gamer football until competition comes and give us options or 2014 comes with a new EA mindset. As much as I loved video game football, it saddens me that it has come too this option of no choice. Guess next - gen will be powerful enough too get all what we asking for unless we get a MADDEN2006 episode again.

                            Comment

                            • shaunlmason
                              Pro
                              • Nov 2002
                              • 745

                              #59
                              Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                              Originally posted by adfletch71
                              Big I think it was discussed with the developers? If they can't add animations too help with the transitions of OPI/DPI, then at least make the slider more sensitive at 100. There is no reason that a OPI/DPI isn't called in 10-15 games of playing.
                              I'm pretty much done talking about PI after my last post on it, there's nothing more I can say about it. Sliders can't increase the frequency if PI isn't working correctly to begin with.

                              Originally posted by adfletch71
                              they said they improved pass blocking but still no double-team pass blocking. So there is no RISK/REWARD in the passing game again and u can bump and jump all over the receiver for the ball.
                              The second part of your statement here, I'm not sure I follow. The "so" in the second sentence implies some causality to me...help me understand how double team pass blocking affects down field WR/DB interaction?

                              Comment

                              • shaunlmason
                                Pro
                                • Nov 2002
                                • 745

                                #60
                                Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                                Originally posted by David_TSO
                                This is what I can tell you. We tried it and and did not experience the PI.

                                Shaun himself was trying this out hard andhe brought it up directly with the gameplay team, so they are more than aware of it and heard it directly from us. I know they were looking into it and we hope to see something in '13.

                                What else can we do beyond that? I'm a fairly big dude...do you want me to start laying on top of developers until you get what you want? lol
                                I'm bigger than David if it resorts to that.

                                David can attest to the fact that I'm loud and speak very directly about things, trust me, they hear what I'm saying, hahaha.

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