NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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  • shaunlmason
    Pro
    • Nov 2002
    • 745

    #61
    Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

    Originally posted by Big FN Deal
    Not sure if you saw this on page 2 of this thread or not.



    Maybe I am misunderstanding you or this post but it seems to me the conversation was between them and developers, not just amongst each other.

    I think the fact that they say they were at Tiburon trying to intentionally trigger PI calls is a good indicator that they directly addressed the lack of them with developers. Now of course that doesn't mean they will get it working but at least the issue was addressed right there in the developers faces, not just on message boards.
    We directly talked to developers about it. They actually went in and worked on the code while we were there, sent us a different build so we could try to test the frequency it happened.

    Designers/Developers are in the room with us every day all day while we are there.

    Comment

    • shaunlmason
      Pro
      • Nov 2002
      • 745

      #62
      Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

      Originally posted by carvis#15
      I've heard from David on TSO that they jukes have been tuned. I don't know how much it has been tune but they did something.
      I hate the way they have juke right now, and I yelled about it.=)

      Comment

      • adfletch71
        Banned
        • Nov 2006
        • 727

        #63
        Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

        Originally posted by David_TSO
        This is what I can tell you. We tried it and and did not experience the PI.

        Shaun himself was trying this out hard andhe brought it up directly with the gameplay team, so they are more than aware of it and heard it directly from us. I know they were looking into it and we hope to see something in '13.

        What else can we do beyond that? I'm a fairly big dude...do you want me to start laying on top of developers until you get what you want? lol
        LOL..no David don't do that, but it would be fun too shake those guys up at EA. It just bothers me and I have been on this forum for years now, that after tons and tons of feedback with david Ortiz, Ian Cummings and phil Frazier, that this stuff haven't been addressed. U had 2006, 2007, 2008, 2009, 2010, 2011, 2012 and now 2013. Out of which of these could they not have addressed these issues in one development cycle? It just baffling that's all.

        Comment

        • shaunlmason
          Pro
          • Nov 2002
          • 745

          #64
          Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

          Originally posted by Buckeyed
          Great questions you asked over there.........sadly he punted though. I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers. Oh well, I will wait for a few months before I possibly purchase, if at all.
          I've been to EA a ton of times now...the "wow" factor is long gone for me. David ended up answering a lot of those questions. The reason I'm hesitant is because I don't want to say something definitive that I am unsure about - from memory. It's the reason I said I wish he would have posted that in Orlando, simply so I could have worked down the list and played the game to answer.

          Remember that we played NCAA, but we also spent time on dynasty and other items. I personally don't want to misrepresent something and have people get all pissed off if I'm wrong. The whole reason I am doing this on OS is so people start to trust me when I say things about the game, and if I start being wrong that doesn't happen, right?

          Comment

          • Crimsontide27
            MVP
            • Jul 2004
            • 1505

            #65
            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

            Try to go back and read that last few years of initial impressions from Tradition football and see if it was anything like what they described when it released.

            Remember the last 2 years in a row it was " This was fixed in the build we played, we dont know what happened" or, "this was working better when we played it, but now its broken on release".

            Every year its the same song and dance, dont know why anyone expects anything different.

            Take the impressions you hear with a grain of salt.

            Comment

            • shaunlmason
              Pro
              • Nov 2002
              • 745

              #66
              Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

              Originally posted by adfletch71
              LOL..no David don't do that, but it would be fun too shake those guys up at EA. It just bothers me and I have been on this forum for years now, that after tons and tons of feedback with david Ortiz, Ian Cummings and phil Frazier, that this stuff haven't been addressed. U had 2006, 2007, 2008, 2009, 2010, 2011, 2012 and now 2013. Out of which of these could they not have addressed these issues in one development cycle? It just baffling that's all.
              Honestly, I would prefer people to start understanding that if things aren't happening there is a legitimate reason, not just that they don't want to do it. I asked about a obscure item that really drives me crazy and immediately they were able to explain to me what caused the issue and why it was something very difficult to address.

              I've said to them many times that I wish they would address the communities questions they way they answer mine, but at the same time I understand why they are not able to as a business. I have a very different perspective on their process because I do the same thing every day (just not on games, on software for Honda). Some people just don't have the insight to understand why you can't just throw more people or money at items.

              I'll say this honestly, I've thrown some really big issues and some really, really nitpicky issues at them and with the exception of the "skinny arm glitch" they were aware of them and could explain the design decisions that went into them. I wish they could reinvent the wheel in a year at times too, but it simply isn't possible.

              Comment

              • ultralow36
                MVP
                • Mar 2011
                • 1452

                #67
                Originally posted by Crimsontide27
                Try to go back and read that last few years of initial impressions from Tradition football and see if it was anything like what they described when it released.

                Remember the last 2 years in a row it was " This was fixed in the build we played, we dont know what happened" or, "this was working better when we played it, but now its broken on release".

                Every year its the same song and dance, dont know why anyone expects anything different.

                Take the impressions you hear with a grain of salt.
                this is the reason you can't get anybody to come on this site y'all continue to beat people down...I really think some of y'all need to rethink playing this game....really



                Sent from my LG-P925 using Tapatalk

                Comment

                • adfletch71
                  Banned
                  • Nov 2006
                  • 727

                  #68
                  Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                  Originally posted by ShaunLMason
                  I'm pretty much done talking about PI after my last post on it, there's nothing more I can say about it. Sliders can't increase the frequency if PI isn't working correctly to begin with.



                  The second part of your statement here, I'm not sure I follow. The "so" in the second sentence implies some causality to me...help me understand how double team pass blocking affects down field WR/DB interaction?
                  hey Shaun,

                  It doesnt effect the interactions of DB/CB in the animations dept, but it does hamper the pass protection with the known swim moves of NCAA and Madden are famous for. We all know about lineman just standing around and letting DE/DT go right by them and fail too engage. Also the lack of double-team blocking makes the Battle at the trenches look jerky, especially 3-4 defenses. Because a lineman will engage and the next lineman will just back up and run in place. Failing too assist the other blocker. Did u see any of this at EA Shaun?

                  Comment

                  • shaunlmason
                    Pro
                    • Nov 2002
                    • 745

                    #69
                    Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                    Originally posted by Crimsontide27
                    Try to go back and read that last few years of initial impressions from Tradition football and see if it was anything like what they described when it released.

                    Remember the last 2 years in a row it was " This was fixed in the build we played, we dont know what happened" or, "this was working better when we played it, but now its broken on release".

                    Every year its the same song and dance, dont know why anyone expects anything different.

                    Take the impressions you hear with a grain of salt.
                    You won't see those types of statements from me (not that it can't happen), because this is my first release cycle. The four guys that are working on NCAA Football now (Drifterbub, David, Hackgolfer and I) are all first year guys.

                    I'm not naive enough to think everyone is going to agree with my prerogative on things but I will tell you what I honestly think.

                    Comment

                    • shaunlmason
                      Pro
                      • Nov 2002
                      • 745

                      #70
                      Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                      Originally posted by ultralow36
                      this is the reason you can't get anybody to come on this site y'all continue to beat people down...I really think some of y'all need to rethink playing this game....really



                      Sent from my LG-P925 using Tapatalk
                      That's true. OS used to be my home (I've been around a long time, my original username "masos98" registered in Nov 2002), but I migrated to TSO a few years ago. I've already been told that I'm going to get crucified on here eventually, I'm hoping being honest will divert that.

                      Comment

                      • shaunlmason
                        Pro
                        • Nov 2002
                        • 745

                        #71
                        Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                        Originally posted by adfletch71
                        hey Shaun,

                        It doesnt effect the interactions of DB/CB in the animations dept, but it does hamper the pass protection with the known swim moves of NCAA and Madden are famous for. We all know about lineman just standing around and letting DE/DT go right by them and fail too engage. Also the lack of double-team blocking makes the Battle at the trenches look jerky, especially 3-4 defenses. Because a lineman will engage and the next lineman will just back up and run in place. Failing too assist the other blocker. Did u see any of this at EA Shaun?
                        They tuned pass blocking but it still needs some work before the game comes out. The ends seemed to come off their blocks better, in better spots as well but there is still no double team pass blocking.

                        I can't say it's great or that it will satisfy everyone but it's an improvement. We've complained about O-line/D-line interaction a ton but it isn't going to happen overnight.

                        Comment

                        • buckeyebaggins4
                          Rookie
                          • Apr 2012
                          • 49

                          #72
                          Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                          good to see TEAM celebrations. This is where the emotion shines through. If they want to "capture the emotion of a college saturday," they need climactic celebrations—diving on top of each other after key plays in the fourth quarter, etc.

                          Comment

                          • shaunlmason
                            Pro
                            • Nov 2002
                            • 745

                            #73
                            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                            Originally posted by adfletch71
                            hey Shaun,

                            Because a lineman will engage and the next lineman will just back up and run in place. Failing too assist the other blocker. Did u see any of this at EA Shaun?
                            Missed a couple sentences my first time.

                            I thought uncovered interior linemen (G C G) did a better job staying in position to look to help if the man next to them was beaten. It's interesting with the head tracking to watch them look for a block.

                            There was still times where things didn't play out like I would expect, but I made notes about those times, hopefully by next build they will be worked out.

                            Comment

                            • michigan21
                              Pro
                              • Feb 2005
                              • 547

                              #74
                              Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                              Originally posted by ShaunLMason
                              That's true. OS used to be my home (I've been around a long time, my original username "masos98" registered in Nov 2002), but I migrated to TSO a few years ago. I've already been told that I'm going to get crucified on here eventually, I'm hoping being honest will divert that.
                              Always good to see some originals (OG's) on OS. Don't take the questions too personal. People on OS are a great representation of sim gamers. I think we all appreciate all the CD people who come on here, but there is just a level of frustration with ncaa this late in the game.
                              Member of OS since Dec 2002 BKA amaizinblue

                              Comment

                              • Big FN Deal
                                Banned
                                • Aug 2011
                                • 5993

                                #75
                                Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                                Originally posted by ShaunLMason
                                Honestly, I would prefer people to start understanding that if things aren't happening there is a legitimate reason, not just that they don't want to do it. I asked about a obscure item that really drives me crazy and immediately they were able to explain to me what caused the issue and why it was something very difficult to address.

                                I've said to them many times that I wish they would address the communities questions they way they answer mine, but at the same time I understand why they are not able to as a business. I have a very different perspective on their process because I do the same thing every day (just not on games, on software for Honda). Some people just don't have the insight to understand why you can't just throw more people or money at items.

                                I'll say this honestly, I've thrown some really big issues and some really, really nitpicky issues at them and with the exception of the "skinny arm glitch" they were aware of them and could explain the design decisions that went into them. I wish they could reinvent the wheel in a year at times too, but it simply isn't possible.
                                This is the crux of it right here in bold, imo. If EA/Tiburon is going to permit devs to interact with the more hardcore elements of the community on certain forums, then they should also be permitted to be completely frank.

                                It causes unnecessary ambiguity and understandable community frustration to have devs interacting, asking the community what they want in the game but not being able to explain to the community, what is actually possible.

                                It's like someone planning out a $100,000 annual budget, when they only actually make $36,000 a year. The only thing they will end up doing frustrating themselves thinking about all the stuff they can't afford, instead of focusing on the best way to obtain the things they can.

                                Comment

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