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NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
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I just cringe when players don't have the right equipment. Madden has all the face masks but NCAA doesn't. They better get the equipment or I just can't buy this game. Come on EA, get Matt Barkley/Taylor Martinez facemasks IN the game! -
Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
I asked it a few pages back but it wasn't answered. I'll expand a little as well. Are goal line/fade route animations improved? I hated having to take control in order for my WR to jump up and go get the ball.
Will the CPU go after the ball if its up in the air (like a fade route in the endzone)? Thanks again, I've just always had a problem with this considering how popular the fade route is today in football.Writer for Operation Sports
Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen
Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10Comment
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
I saw the question but don't have a good answer. Talking with David, I think both of us user catch.I asked it a few pages back but it wasn't answered. I'll expand a little as well. Are goal line/fade route animations improved? I hated having to take control in order for my WR to jump up and go get the ball.
Will the CPU go after the ball if its up in the air (like a fade route in the endzone)? Thanks again, I've just always had a problem with this considering how popular the fade route is today in football.Comment
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
I don't think it's that nobody cares but I personally don't get the overall impact of how accurate equipment is, has on the enjoyment of the game. I understand the art and gameplay teams are two separate groups but unless someone is using the game for still photo shoots, I don't get the fervor around equipment.
If the game had 100% perfect accuracy in relation to player equipment and team color depth but game play was terrible, I wonder if equipment junkies would overlook game play and still buy the game. However, if equipment was terrible but the game play was 100% accurate/realistic, I am confident game play junkies and many others would overlook equipment to buy the game.
That said, I don't have an issue with people advocating for whatever it is they want.Comment
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
Does the running game feel any different or is it pretty much the same as last year? Also what were some things you didn't like, or thought needed to be improved?
The running game plays differently this year because they tuned player movement a bit. Honestly, the way it felt when running trying to find a whole was one of the things I complained about. They tuned it so you can't swerve all over the field (especially the ball carrier), but at low speed I thought it was a bit TOO tuned down.
So did they just kind of tighten up the player movement so its not so herky jerky? Or how would you best describe the change.
The ability to change direction was tuned, so you can't turn really, really hard like you used to. I'm hoping they tune it more based on velocity, because I felt like I was sticking to the lineman trying to get around them at times.Comment
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
There are no real players in the game, not sure how you can have accurate equipment.I don't think it's that nobody cares but I personally don't get the overall impact of how accurate equipment is, has on the enjoyment of the game. I understand the art and gameplay teams are two separate groups but unless someone is using the game for still photo shoots, I don't get the fervor around equipment.
If the game had 100% perfect accuracy in relation to player equipment and team color depth but game play was terrible, I wonder if equipment junkies would overlook game play and still buy the game. However, if equipment was terrible but the game play was 100% accurate/realistic, I am confident game play junkies and many others would overlook equipment to buy the game.
That said, I don't have an issue with people advocating for whatever it is they want.
=)Comment
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
I'm surprised nobody has asked this, but are there any diving catch animations? This is a catch animation that is sorely missing, it's so frustrating when a ball is just out of reach and the WR doesn't dive for it.
Also, does it feel like there are 430 new catch animations? What I mean is...will you see the same catch animations over and over again? It seems like every year we hear about how they put in hundreds of new tackle animations yet we see the same 10 every game.Comment
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
Okay, thanks Shaun. I'm just hoping the users aren't given advantages the CPU won't have, which was the case with a lot of stuff that seems to be taken care of this year (swerve running, punt/FG logic, etc.).
Thanks again for answering all of these questions, you guys have been really helpful.Writer for Operation Sports
Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen
Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10Comment
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
Yes. On defense if I wanted to control the LB the camera is fix on him and only him. Its been in for the last few years.Last edited by michigan21; 04-22-2012, 02:27 PM.Member of OS since Dec 2002 BKA amaizinblueComment
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Ok guys just give me your most honest reply.
You guys got to play around with some other modes .... Dynasty....RTG....Coach...
can you tell me compared to 2011 and 2012 ... are we in for a suprise.lo...for the good or bad
no really though did you guys like this game much better ar sliightly better than those 2 games
i bring up the 2011 game because going from 2010 to 2011 imo was i big change , but we all know that going from 2011 to 2012 was imo and alot of others a step back
so can you guys share your feelings on the type of improvement for all the game modes without talking about the details.
oh and bye the way I do thank you guys for your time with us the hardcore gamers on this.Comment
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
Yes, I hope that some of the guys who have been down there have been mentioning how important this is. CPU DE's, RB's, WR's and QB's need to be able to fully utilize all the move/animations/ that User can. Those are the positions which have suffered greatly over the last few years.Okay, thanks Shaun. I'm just hoping the users aren't given advantages the CPU won't have, which was the case with a lot of stuff that seems to be taken care of this year (swerve running, punt/FG logic, etc.).
Thanks again for answering all of these questions, you guys have been really helpful.
All the new gameplay and Dynasty stuff will lose so much of its luster if the CPU only uses a fraction of the options available to the User.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)
Haha, I feel you but I meant accurate in the since of matching the real life schools equipment, not specific players.Comment
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Hey just wondering if David can answer post 100. Thx againComment


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