NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • David_TSO
    EA Game Changer
    • Jun 2010
    • 34

    #151
    Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

    Originally posted by BLACKjersey53
    Not too happy about this new juke move I'd much rather have the small juke than this new arcade juke.. *sighs*
    Yeah it was brought up by the guys with me at the community event and Shaun himself was quite outspoken about it. I would expect the juke you saw from the gameplay video to be tuned between now and then.

    Just a guess.
    TraditionSportsOnline.com

    Comment

    • David_TSO
      EA Game Changer
      • Jun 2010
      • 34

      #152
      Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

      Originally posted by jeremym480
      Sorry if this has been asked already, but has the way punts bounce been improved?
      I specifically tried this out a few times when I had some opportunities to pin inside the 20. The ball definitely "deadens" more and didn't seem to do the hit once and bounce into the endzone like in '12.
      TraditionSportsOnline.com

      Comment

      • nyj721
        MVP
        • Nov 2009
        • 2258

        #153
        Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

        Originally posted by Crimsontide27
        Its certainly not beating people down, its stating what has happened previously. You joined in 2011, so I dont expect you to know whats been posted over the previous 2-8 years. However, it is the same song and dance yearly like clockwork.

        Im just stating my opinion like others state theirs. If you look at previous history, especially posts from Community day people and other sports sites that get pre-release info ( like Pastapadre etc on Madden Nation ), what they play and things that are supposedly fixed seem to never make it into the "release build".

        If this year is any different, then awesome. Previous history dictates otherwise.
        Call it what you want, but I'm sure it drives people away from the forum when you ask for a guys impressions on the game, he gives them to you, then you disregard his impressions because of something that has happened in the past that has nothing to do with him.
        Originally posted by slickdtc
        I'd ride his bus, that's all I'm saying.

        No context needed

        Comment

        • David_TSO
          EA Game Changer
          • Jun 2010
          • 34

          #154
          Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

          Originally posted by nyj721
          Call it what you want, but I'm sure it drives people away from the forum when you ask for a guys impressions on the game, he gives them to you, then you disregard his impressions because of something that has happened in the past that has nothing to do with him.
          I appreciate the support. For every negative you get...you get 50 quality guys that are appreciative and just want to hear your impressions and thoughts. You take those and you play the demo/game yourself and form your own. That's all you can really do.
          TraditionSportsOnline.com

          Comment

          • strive
            Rookie
            • Jul 2011
            • 110

            #155
            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

            Does the CPU run the option any better? I know that is vague, but it was really terrible in 11 and 12. They almost never ran misdirection nor did the QB make logical reads.
            SOONERS |THUNDER |COWBOYS | CHELSEA

            Comment

            • drlw322
              MVP
              • Jun 2007
              • 1424

              #156
              Hey David wondering if you could answer post 100. Thx
              Dynasty Nation Dynasties
              My 2014 Lakers Dynasty Kobe and Melo

              Comment

              • kmart2180
                Pro
                • Jul 2006
                • 892

                #157
                Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                Hey guys I appreciate the time and the answers. Can you talk about the CPU's abilities to pass against your Defense and Defend against your offense? Im hoping its not a cake walk this year
                Also did yous notice the CPU gaining positive yards on any sort of option plays? In the past there logic was so dumb on those type plays that they were always 5 yard losses. Hoping they play smarter this year. Would love to see the CPU qb to be able to exacute a qb read option.
                Madden25 next gen cant come soon enough!!!

                Comment

                • David_TSO
                  EA Game Changer
                  • Jun 2010
                  • 34

                  #158
                  Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                  Originally posted by drlw322
                  Hey David wondering if you could answer post 100. Thx
                  About equipment and facemasks?
                  TraditionSportsOnline.com

                  Comment

                  • Wavebird99
                    MVP
                    • May 2009
                    • 1203

                    #159
                    Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                    Damn, Im happy to hear about how much better the d-backs interact with the receivers. easily my biggest gripe about past NCAA games.

                    Comment

                    • David_TSO
                      EA Game Changer
                      • Jun 2010
                      • 34

                      #160
                      Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                      Originally posted by strive
                      Does the CPU run the option any better? I know that is vague, but it was really terrible in 11 and 12. They almost never ran misdirection nor did the QB make logical reads.

                      Yes especially spread option. The QB takes off much faster and the defense does not react near as fast in the past.

                      I watched Tommy from TGT against multiple option teams and it looked improved.

                      On the subject of misdirection I had a pretty steady amount of misdirection from the likes of cpu Georgia Tech and even spread teams with the halfback counter out of shotgun (a pain in the *** to stop at times) w/NCAA '12 personally.

                      Originally posted by kmart2180
                      Hey guys I appreciate the time and the answers. Can you talk about the CPU's abilities to pass against your Defense and Defend against your offense? Im hoping its not a cake walk this year
                      Also did yous notice the CPU gaining positive yards on any sort of option plays? In the past there logic was so dumb on those type plays that they were always 5 yard losses. Hoping they play smarter this year. Would love to see the CPU qb to be able to exacute a qb read option.
                      I will be honest, I struggled quite a bit passing early on with the cpu defense. It takes a min to get out of my habitual habits from '12. You just have to actually read better because most the freebies seem gone with the improved DB interaction.

                      Same for the CPU offense, they had their fair share of success moving the ball. It really just depended on the cpu team I was up against. Certain times I picked really crappy teams so I could practice certain things easily. But I played a handful of CPU games where the better teams moved the ball fairly well at times on me. I felt it was pretty even considering the fact I messed with no speed thresholds, sliders, etc...

                      See above on the cpu option.
                      TraditionSportsOnline.com

                      Comment

                      • drlw322
                        MVP
                        • Jun 2007
                        • 1424

                        #161
                        Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                        Sorry it was post 101

                        Thx for taking your time and doing this. Did you guys see more tune momentum in tackling and more gang tackles with 3 or players. I've noticed last year when they went to this momentum tackling system there were no more gang tackles with 3 or more players. Also for the defenders that cant engage into the gang tackle animation would they still far over in that animation like they missed on the tackle(annoying animation). Overall were there a good amount of new tackling animation and they they play out a little smoother and with more momentum
                        Dynasty Nation Dynasties
                        My 2014 Lakers Dynasty Kobe and Melo

                        Comment

                        • BLACKjersey53
                          Rookie
                          • May 2009
                          • 190

                          #162
                          Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                          Originally posted by David_TSO
                          Yeah it was brought up by the guys with me at the community event and Shaun himself was quite outspoken about it. I would expect the juke you saw from the gameplay video to be tuned between now and then.

                          Just a guess.
                          I certainly hope so! Great feedback and impressions from you guys!

                          Comment

                          • Gotmadskillzson
                            Live your life
                            • Apr 2008
                            • 23441

                            #163
                            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                            I would like an in between type of juke. Stronger then the one in NCAA 12, but not as wide as it was in NCAA 11. Some where in between those 2 types.

                            I would also like the CPU to have a better and more natural reaction to it. In NCAA 12 the defenders didn't really react to it enough like they should have. And you really notice it in Coach Mode.

                            Comment

                            • David_TSO
                              EA Game Changer
                              • Jun 2010
                              • 34

                              #164
                              Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                              Originally posted by drlw322
                              Sorry it was post 101

                              Thx for taking your time and doing this. Did you guys see more tune momentum in tackling and more gang tackles with 3 or players. I've noticed last year when they went to this momentum tackling system there were no more gang tackles with 3 or more players. Also for the defenders that cant engage into the gang tackle animation would they still far over in that animation like they missed on the tackle(annoying animation). Overall were there a good amount of new tackling animation and they they play out a little smoother and with more momentum
                              I did not notice much difference with the tackling or animations with tackling during my gameplay experience.
                              TraditionSportsOnline.com

                              Comment

                              • Saber
                                MVP
                                • May 2004
                                • 2028

                                #165
                                Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                                For the past few years of NCAA there has been the option to change your gameplan during a game (generally left bumper on the playcall screen). One of those options was to for you team to be more aggressive with impact blocks at the cost of more clipping penalties. However the computer never seems to go for an impact block which leads entire games of no pancake blocks for your offensive line - which means you can never qualify for top offensive line awards each season. Have impact blocks as a whole been improved? I assume this switch is similiar in nature to the pass interference slider in the fact that since the mechanic simply isn't working correctly, the switch is basically "broken" .

                                Comment

                                Working...