Madden NFL 13 Gameplay Impressions

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  • DustinT
    Big Dummy
    • Nov 2004
    • 1933

    #1

    Madden NFL 13 Gameplay Impressions


    OS' man-in-charge Steve Noah was able to get some hands-on time with Madden 13. Here are his initial impressions on the gameplay information released today.

    Read More: Madden NFL 13 Gameplay
    Former OS Editor.
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    R.I.P Seattle SuperSonics
  • booker21
    MVP
    • Jun 2003
    • 4928

    #2
    Re: Madden 13 Gameplay Impressions

    I just hope they make the QB less accurate. With all the new Passing weapons and the missing Physic DB and 25 more pass trajectories and having more time on the pocket. (clint said at the end of the webcast).

    I see this being a scoring fest. with all QB being Drew Brees.
    English, is not my first language.

    Comment

    • ABR173rd
      Rangers Lead The Way!!!!
      • Aug 2009
      • 1523

      #3
      Re: Madden 13 Gameplay Impressions

      Pretty much what your getting with NCAA13-
      Better Pass Trajectory, Leading Receivers, and no more Physic LB's.

      Play action animations have been sped up so no more easy sacks on PA.

      The O-line/D-Line interactions have been tuned but I would caution that it is not a complete overhaul according to Clint Oldenberg.

      On defense regardless of if your in zone or man coverage if the Offense motions a player a defensive player will follow- nice addition. As well as Defensive assignments actually cover their assignment.

      The CB's only make plays on balls they can see and don't jump WR routes anymore.

      From what I saw the running animations looks the same, the Icon passing is in the game as well. Hopefully more will be shown with Game play two.

      Overall they were nice additions but I want to see all of this stuff implemented before I get back on the hype train.

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21554

        #4
        Re: Madden 13 Gameplay Impressions

        A ton of these new features seem mirrored from this year's NCAA.

        This is a good thing, though.

        Comment

        • jmik58
          Staff Writer
          • Jan 2008
          • 2401

          #5
          How is the read-and-react AI being implemented for defenders pre-pass? For example, are the LB's programmed to read the linemen to determine run/pass (like in real life)? Are there going to be instances where a player with lower awareness (or other relevant attributes) won't "read" and/or "react" as well as a player with better ratings?

          There is so much potential behind the concept of "read-and-react" ... but all I've heard so far is that players will read the receiver and then turn their head on a pass. That's only about 20% of what read-and-react is in real life.

          Comment

          • cuttingteeth
            Pro
            • Feb 2010
            • 627

            #6
            Re: Madden 13 Gameplay Impressions

            Both games running the same engine SHOULD mean that we have no problems at all importing rookies from NCAA to Madden. Geez, I hope this is true.

            Also, the gameface thing should be cool, but I'd much rather have teambuilder. June 4th can't come soon enough, now.
            I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

            Comment

            • ABR173rd
              Rangers Lead The Way!!!!
              • Aug 2009
              • 1523

              #7
              Re: Madden 13 Gameplay Impressions

              Originally posted by jmik58
              How is the read-and-react AI being implemented for defenders pre-pass? For example, are the LB's programmed to read the linemen to determine run/pass (like in real life)? Are there going to be instances where a player with lower awareness (or other relevant attributes) won't "read" and/or "react" as well as a player with better ratings?

              There is so much potential behind the concept of "read-and-react" ... but all I've heard so far is that players will read the receiver and then turn their head on a pass. That's only about 20% of what read-and-react is in real life.

              I asked about this as far as awarness and how it would affect the better CB's from jumping routes (as they do in RL) and really didn't get an answer. TBH it sounds like the dubbed down the Defensive A.I. universally. I hope it isn't the case, but well have to wait and see.

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #8
                Re: Madden 13 Gameplay Impressions

                One thing I really like about Madden and NCAA having pretty much the same gameplay feature sets this year (the read and react defense and Passing changes, mostly) is that I'll be able to get a good idea of Madden's gameplay through NCAA on Season Ticket. NCAA is the last title of the program's first year, and even if I don't renew the subscription I'll have a pretty good idea of what to expect in Madden.

                It's actually been quite useful, now that the year's almost over - helped me pass on two titles that I may have gotten and been disappointed in otherwise (NHL and FIFA) and got me interested in one that I wouldn't even have considered (Tiger).

                Comment

                • PantherBeast_OS
                  RKO!!
                  • Apr 2009
                  • 6636

                  #9
                  Re: Madden 13 Gameplay Impressions

                  Originally posted by booker21
                  I just hope they make the QB less accurate. With all the new Passing weapons and the missing Physic DB and 25 more pass trajectories and having more time on the pocket. (clint said at the end of the webcast).

                  I see this being a scoring fest. with all QB being Drew Brees.
                  So what you see on Sunday, you will see in Madden. Teams last year put up a lot points. But I'm hoping the AI D does challenge me tho. I don't want to just score at will if I'm playing with a QB with a 68 overall rating. I hope ratings finally count now.

                  Comment

                  • ODogg
                    Hall Of Fame
                    • Feb 2003
                    • 37953

                    #10
                    Re: Madden 13 Gameplay Impressions

                    Originally posted by Legend Killer
                    So what you see on Sunday, you will see in Madden. Teams last year put up a lot points. But I'm hoping the AI D does challenge me tho. I don't want to just score at will if I'm playing with a QB with a 68 overall rating. I hope ratings finally count now.
                    I have no issue with having scorefest games when the teams are teams that would do so in real life but I want to see a variety of games, some games being 45-41, others being 28-20 and the occasional 13-7 game. You know, like the real NFL.

                    If every game is the same, regardless if it's a score fest or a low scoring game, then the game becomes very stale.
                    Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                    or Tiktok https://www.tiktok.com/@shaunh741

                    Comment

                    • PantherBeast_OS
                      RKO!!
                      • Apr 2009
                      • 6636

                      #11
                      Re: Madden 13 Gameplay Impressions

                      Originally posted by ABR173rd
                      I asked about this as far as awarness and how it would affect the better CB's from jumping routes (as they do in RL) and really didn't get an answer. TBH it sounds like the dubbed down the Defensive A.I. universally. I hope it isn't the case, but well have to wait and see.
                      Man I hope that ain't the case. Because if they did then what is the use of having a D then. I don't want to put up 80 points a game agaist the AI and 19-0 and to the SB every year. I want the AI to challenge me atleast.

                      Comment

                      • PantherBeast_OS
                        RKO!!
                        • Apr 2009
                        • 6636

                        #12
                        Re: Madden 13 Gameplay Impressions

                        Originally posted by ODogg
                        I have no issue with having scorefest games when the teams are teams that would do so in real life but I want to see a variety of games, some games being 45-41, others being 28-20 and the occasional 13-7 game. You know, like the real NFL.

                        If every game is the same, regardless if it's a score fest or a low scoring game, then the game becomes very stale.
                        I agree. But I also want the AI D to challenge me aswell. I don't a QB with a overall 68 putting up hugh points every game and burning the D every play aswell. There needs to be a balance between Offense and Defense gameplay.

                        Comment

                        • ODogg
                          Hall Of Fame
                          • Feb 2003
                          • 37953

                          #13
                          Re: Madden 13 Gameplay Impressions

                          Originally posted by Legend Killer
                          I agree. But I also want the AI D to challenge me aswell. I don't a QB with a overall 68 putting up hugh points every game and burning the D every play aswell. There needs to be a balance between Offense and Defense gameplay.
                          Yeah the only time you should be putting up 45 points is when you're Brees or someone like him, not when you're some scrub QB like the Ravens QB or someone...
                          Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                          or Tiktok https://www.tiktok.com/@shaunh741

                          Comment

                          • realone504
                            Rookie
                            • Dec 2010
                            • 31

                            #14
                            EVERY BODY WELCOME TO THE HYPE TRAIN........ENJOY THE 5 month ride i like what I'm seeing tho but.I said dat last year so I skipped last year but I might buy it tho

                            Comment

                            • at23steelers
                              Pro
                              • Dec 2009
                              • 950

                              #15
                              Re: Madden 13 Gameplay Impressions

                              RedZoneD25: "Very little warping in the build I played and the field seemed a lot more "open". Pretty impressive for early build."
                              Have an awesome day!!

                              Comment

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