Madden NFL 13 Gameplay Impressions

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  • Jarodd21
    Hall Of Fame
    • Dec 2010
    • 10556

    #31
    Re: Madden 13 Gameplay Impressions

    Madden NFL 13 will feature a total control passing mechanic, where you lead receivers with the “L” stick. So, for example, you have a receiver split out wide, running a go-route against a cover 2. Just after the chuck, there is a small window of opportunity for you to throw a pass to the outside shoulder on the sidelines. You do this by timing it right, holding the “L” stick and pointing it towards the sidelines.

    This pretty much sounds like what I'm doing now with the left stick but it also sounds like they added a few more stuff you can do with it to place certain passes which is great news. The guys who aren't using the left stick now better start working with it or else they'll struggle with there passing again on 13..

    "Play calling has been improved, including play calling in the red zone and 2-minute drill. For example, the Saints are more likely to throw on 1<SUP>st</SUP> and goal at the 1, they might even bring out 4 wide in shotgun formation. You won’t see a play action fake from a goalline formation called when it’s 3<SUP>rd</SUP> and goal from the 5-yard line. In the 2-minute drill, you will no longer see 4 vert called on every play. Instead, you will see more sideline corner strikes, passing to the flats and hitting receivers near the sidelines.
    The AI also has a new conserve time strategy. If you are down 17 points, you will see the defense go into prevent, bend but don’t break, giving up the underneath stuff. Defenses will play soft zones, and won’t blitz nearly as often, to avoid the risk of giving up a quick score. Offensively, the AI will no longer go deep every play. Instead, they will call underneath plays and the offense will take what the defense gives them with high percentage completion plays."


    This is great news for me.. I been asking for this for years. The 2 minute drill for the AI has been the worst for years for both there offense and defense. I'm glad they finally tuned this area.. It should definitely make the game more challening in those situations..
    https://forums.operationsports.com/f...n-sliders.html

    PSN: Jarodd21

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    • pendo
      Rookie
      • Aug 2008
      • 229

      #32
      Re: Madden 13 Gameplay Impressions

      Originally posted by SageInfinite
      The animations are definitely improving, but there still is too much sliding,snapping into place, and not enough transitional animation, but this is the best the game has looked this whole gen, as it should be.
      Completely agree and it is why i won't purchase another installation of this franchise untill the running is fixed/engine is changed. I have had enough of this gen of madden/Ncaa, i will play ncaa 06 and madden 06 on ps2 and be happy not wasting $120 on a glorified roster update. It's been 6 years now and we are getting a quality of product we should have had on madden 08'.

      Comment

      • MiNiDiTkA
        Rookie
        • Aug 2003
        • 414

        #33
        Re: Madden 13 Gameplay Impressions

        Originally posted by SageInfinite
        The animations are definitely improving, but there still is too much sliding,snapping into place, and not enough transitional animation, but this is the best the game has looked this whole gen, as it should be.
        Yep, it looks like the electric glide/slide is still in

        <iframe width="640" height="360" src="http://www.youtube.com/embed/4QyfmI9rUO4" frameborder="0" allowfullscreen></iframe>

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        • PantherBeast_OS
          RKO!!
          • Apr 2009
          • 6636

          #34
          Re: Madden 13 Gameplay Impressions

          Originally posted by ODogg
          Yeah the only time you should be putting up 45 points is when you're Brees or someone like him, not when you're some scrub QB like the Ravens QB or someone...
          Again I agree with you. But still even with an elite you still ain't always going to put up 45 point games. That again is why I hope AI D challenges still even they it can't make a play on the ball until it see it. That is where ratings I'm will start to count and no longer just speed. Be I guess we will soon enough.

          Comment

          • bukktown
            MVP
            • Jan 2007
            • 3257

            #35
            Re: Madden 13 Gameplay Impressions

            This is straight off of the press release. These aren't impressions.

            Comment

            • loganmorrison1
              Rookie
              • Aug 2010
              • 246

              #36
              Re: Madden 13 Gameplay Impressions

              The hype begins. We are four months away from disappointment. Every year they write about how great all these new things are, and then half don't even make it in the game

              Comment

              • chrome_305
                Pro
                • Dec 2006
                • 700

                #37
                Re: Madden 13 Gameplay Impressions

                Originally posted by SuperNoVa27
                To everyone saying that the "new" mechanic is old. You're wrong, leading receivers was in prior Maddens but the pass trajectory and ball speeds are what is new, thus making it a new mechanic. You can't single out one feature and label the entire thing as old if it's something that is a combination of many features like passing....
                It's not new if it was in the game before bro.

                IMO the pass trajectory are probably only three-four different angles which are tied into how far the receiver is from the ball.It a bad idea if it is done this way. I will start writing my post for the "pass trajectory broken thread".
                My blog: http://lazy-rainbow.blogspot.com/

                Comment

                • ghettogeeksta
                  Banned
                  • Sep 2011
                  • 2632

                  #38
                  Re: Madden 13 Gameplay Impressions

                  I liked the auto-pump fake. I hope its tied into a pump fake rating.

                  With that being said im still not that excited for this game, I understand their will be no physics based engine this gen. But looks like they still have not addressed foot planting or made gang tackling even close to as smooth as 2K5 and All-Pro. I was also hoping they would implement audibles where the QB would come off from under the center like Peyton Manning.

                  Comment

                  • booker21
                    MVP
                    • Jun 2003
                    • 4928

                    #39
                    Re: Madden 13 Gameplay Impressions

                    Originally posted by Legend Killer
                    Again I agree with you. But still even with an elite you still ain't always going to put up 45 point games. That again is why I hope AI D challenges still even they it can't make a play on the ball until it see it. That is where ratings I'm will start to count and no longer just speed. Be I guess we will soon enough.
                    My whole point.

                    So far I was able to do really well with bad qb on all pro. I'm not dreaming, this won't change this year. Hope some day.
                    English, is not my first language.

                    Comment

                    • Mr.Scarface
                      Banned
                      • Aug 2005
                      • 234

                      #40
                      Re: Madden 13 Gameplay Impressions

                      Originally posted by MiNiDiTkA
                      Yep, it looks like the electric glide/slide is still in

                      <iframe width="640" height="360" src="http://www.youtube.com/embed/4QyfmI9rUO4" frameborder="0" allowfullscreen></iframe>
                      PRE-ALPHA.......ANIMATIONS WILL NOT BE PERFECT.

                      Comment

                      • pendo
                        Rookie
                        • Aug 2008
                        • 229

                        #41
                        Re: Madden 13 Gameplay Impressions

                        Originally posted by Mr.Scarface
                        PRE-ALPHA.......ANIMATIONS WILL NOT BE PERFECT.
                        What's the bet that sliding will still be in the game then? I'd risk my left nut on sliding still occurring and the players running on a turntable.

                        Comment

                        • SageInfinite
                          Stop The GOAT Talk
                          • Jul 2002
                          • 11896

                          #42
                          Re: Madden 13 Gameplay Impressions

                          Looks like we got a new tackling/interaction system though.
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                          • adfletch71
                            Banned
                            • Nov 2006
                            • 727

                            #43
                            Still no double-team pass blocking or reference too wr/cb interactions. I imagine pass interference for offense and defense is still like last year as well...shame shame shame

                            Comment

                            • CRMosier_LM
                              Banned
                              • Jul 2009
                              • 2061

                              #44
                              I saw some double team pass blocking on the nose tackle in the videos

                              Sent from my ADR6400L using Tapatalk 2

                              Comment

                              • raguel
                                Rookie
                                • Jun 2009
                                • 485

                                #45
                                Re: Madden 13 Gameplay Impressions

                                I have to admit that EA/Tiburon will have exceeded my expectations if they just fix the passing game.

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