Madden NFL 13 Gameplay Impressions

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • EAGLESFAN10
    MVP
    • Nov 2011
    • 2338

    #106
    Re: Madden 13 Gameplay Impressions

    Yeah I just want the option 2 have on/OFF

    also the last three post come from people who cant stand the other person's team
    LOUISVILLE
    Ali/Mayweather
    Eagles

    BRON IS THE GOAT!!

    Comment

    • Jarodd21
      Hall Of Fame
      • Dec 2010
      • 10556

      #107
      Re: Madden 13 Gameplay Impressions

      Originally posted by Big FN Deal
      To try and be a peacemaker, I think there is some confusion on what people are asking for an "option" about. I believe they are asking for an option to turn off the visual indicator of the icon "lighting up" when the receiver is expecting the pass, not to turn off the actual tech/feature of having the receiver realistically expecting the ball.

      I think most people agree the actual feature is realistic and a good addition but they just want the visual aid optional.
      Exactly.. He was definitely confused with what I was saying. I just don't want the icon feature on during my games because I don't need any assitance with my timing on throws and locating an open WR. If I'm off with my timing I should pay for it with a bad throw. I don't want the WR to adjust and make unrealistic catches from passes that are not thrown on time like he was talking about. Then saying the only guys that will be upset are the ones who play glitchball..I didn't know it was considered glitchball for wanting to perfect the timing of passes without an icon flashes up to let me know when to throw the ball. Haha! I just want it to be an option because I definitely won't be using it.
      Last edited by Jarodd21; 04-29-2012, 05:20 PM.
      https://forums.operationsports.com/f...n-sliders.html

      PSN: Jarodd21

      Comment

      • EAGLESFAN10
        MVP
        • Nov 2011
        • 2338

        #108
        Re: Madden 13 Gameplay Impressions

        The only players who should be making unrealistic catches are:

        Calvin Johnson
        Steve Smith
        Larry Fitzgerald
        Andre Johnson
        Greg Jennings

        THATS IT lol
        LOUISVILLE
        Ali/Mayweather
        Eagles

        BRON IS THE GOAT!!

        Comment

        • Madwolf
          MVP
          • Jul 2007
          • 1327

          #109
          Re: Madden 13 Gameplay Impressions

          I'm fine with the new WR deal, because it's realistic. They have to fix the pass protection and the new footwork has to be done properly. If they do that it will change Madden in a big, and good way.

          I know it's not popular to bring up 2K5, but that's one of the things that endured me to that game. Knowing I'm one 3-step, 5-step, or 7-step drop and knowing about when I had to get the ball out of there. Really helped my game.

          Comment

          • CRMosier_LM
            Banned
            • Jul 2009
            • 2061

            #110
            Originally posted by EAGLESFAN10
            The only players who should be making unrealistic catches are:

            Calvin Johnson
            Steve Smith
            Larry Fitzgerald
            Andre Johnson
            Greg Jennings

            THATS IT lol
            On a consistent basis yes!

            Sent from my ADR6400L using Tapatalk 2

            Comment

            • CRMosier_LM
              Banned
              • Jul 2009
              • 2061

              #111
              Originally posted by Jarodd21
              Exactly.. He was definitely confused with what I was saying. I just don't want the icon feature on during my games because I don't need any assitance with my timing on throws and locating an open WR. If I'm off with my timing I should pay for it with a bad throw. I don't want the WR to adjust and make unrealistic catches from passes that are not thrown on time like he was talking about. Then saying the only guys that will be upset are the ones who play glitchball..I didn't know it was considered glitchball for wanting to perfect the timing of passes without an icon flashes up to let me know when to throw the ball. Haha! I just want it to be an option because I definitely won't be using it.
              It doesn't tell you when to throw the ball. It tells you when the receiver is looking for the ball. In the nfl the wr isn't looking for the ball from the snap on every route like we currently see in Madden. You are making a mountain out of a mole hill on this.

              Sent from my ADR6400L using Tapatalk 2

              Comment

              • Jarodd21
                Hall Of Fame
                • Dec 2010
                • 10556

                #112
                Re: Madden NFL 13 Gameplay Impressions

                Originally posted by CRMosier_LM
                It doesn't tell you when to throw the ball. It tells you when the receiver is looking for the ball. In the nfl the wr isn't looking for the ball from the snap on every route like we currently see in Madden. You are making a mountain out of a mole hill on this.

                Sent from my ADR6400L using Tapatalk 2
                You are not understanding what I'm saying. I don't need an icon to let me know when the WRs head is turned.. I can figure out the timing on my own and see when the WR turns his head around. If I'm off with my timing and the WR hasn't turned his head yet I should pay for it by throwing a bad pass. That is the kind of challenge I want out of this new passing system. I don't need help locating a WR with the icon blinking. I'm only asking for it to be an option for us USERs who don't want to use it. It's that simple..
                https://forums.operationsports.com/f...n-sliders.html

                PSN: Jarodd21

                Comment

                • mALiZ
                  Rookie
                  • Nov 2011
                  • 78

                  #113
                  Re: Madden NFL 13 Gameplay Impressions

                  The gameplay looks promising though I hope the best vs best alignment doesnt cause problems. Personally I a bit worried about the new passing icon system especially if the receivers are still running funky routes.

                  When will they talk about Franchise Mode? Hope they add scrimmages so I wont have to manually move the ball on practice mode. It would help learn your team. First team vs second team or first o/second d vs second o/first d....I think that would be great.

                  N i see they mentioned new formations, I wonder if they will add Pat's Shotgun Diamond formation or project the Colts to run Stanford's Hulk formation (or add to San Fran's PB)

                  Originally posted by Jarodd21
                  You are not understanding what I'm saying. I don't need an icon to let me know when the WRs head is turned.. I can figure out the timing on my own and see when the WR turns his head around. If I'm off with my timing and the WR hasn't turned his head yet I should pay for it by throwing a bad pass. That is the kind of challenge I want out of this new passing system. I don't need help locating a WR with the icon blinking. I'm only asking for it to be an option for us USERs who don't want to use it. It's that simple..
                  I agree and hope but I think it will be such a huge feature I doubt they will allow us to turn it off.
                  Last edited by mALiZ; 04-30-2012, 10:24 AM.

                  Comment

                  • Illustrator76
                    Sorry, I Got Nothing...
                    • Jan 2003
                    • 2216

                    #114
                    Re: Madden NFL 13 Gameplay Impressions

                    Originally posted by CRMosier_LM
                    On a consistent basis yes!

                    Sent from my ADR6400L using Tapatalk 2
                    On a consistent basis, NO! SportsCenter highlights have ruined people's perception on how often big & spectacular plays should occur in every sport. I don't mind the top-tier WR's making spectacular catches, but not on a consistent basis. Being a Lions fan, there are some spectacular catches that Megatron hasn't been able to make, and other times the corners just defended him very well and broke the pass up. I guess the biggest factor is the definition of the word "consistent", because EA has been known to take this way over the top and make "consistent" 5-6 times a game instead or 1-2.

                    See: Pro-tak in Madden 11 before the patch.
                    Last edited by Illustrator76; 04-30-2012, 03:49 PM.

                    Comment

                    • CRMosier_LM
                      Banned
                      • Jul 2009
                      • 2061

                      #115
                      By consistent I mean 1 maybe 2 times a game. Non elite receivers should get maybe 1-2 per season.

                      Sent from my ADR6400L using Tapatalk 2

                      Comment

                      • SageInfinite
                        Stop The GOAT Talk
                        • Jul 2002
                        • 11896

                        #116
                        Re: Madden NFL 13 Gameplay Impressions

                        Originally posted by Jarodd21
                        You are not understanding what I'm saying. I don't need an icon to let me know when the WRs head is turned.. I can figure out the timing on my own and see when the WR turns his head around. If I'm off with my timing and the WR hasn't turned his head yet I should pay for it by throwing a bad pass. That is the kind of challenge I want out of this new passing system. I don't need help locating a WR with the icon blinking. I'm only asking for it to be an option for us USERs who don't want to use it. It's that simple..
                        I mean correct me if I'm wrong, but the icons don't blink or flash, they just don't appear until the receiver is looking. It's not like you can't throw the ball. I am all for options though, so I feel you.
                        http://twitter.com/sageinfinite

                        SageInfinite Bandcamp
                        https://sageinfinite.bandcamp.com/album/interminable
                        https://soundcloud.com/sageinfinite
                        Hidden Language Video Feat. Grandmilly
                        https://www.youtube.com/watch?v=hf5nW4rGTFM

                        #makethemaddenforumgreatagain

                        Comment

                        • Illustrator76
                          Sorry, I Got Nothing...
                          • Jan 2003
                          • 2216

                          #117
                          Re: Madden NFL 13 Gameplay Impressions

                          Originally posted by CRMosier_LM
                          By consistent I mean 1 maybe 2 times a game. Non elite receivers should get maybe 1-2 per season.

                          Sent from my ADR6400L using Tapatalk 2
                          O.K., we are on the same page with this,
                          Last edited by Illustrator76; 04-30-2012, 02:06 PM.

                          Comment

                          • GoToledo
                            Pro
                            • Jun 2008
                            • 510

                            #118
                            Re: Madden NFL 13 Gameplay Impressions

                            Originally posted by CRMosier_LM
                            It doesn't tell you when to throw the ball. It tells you when the receiver is looking for the ball. In the nfl the wr isn't looking for the ball from the snap on every route like we currently see in Madden. You are making a mountain out of a mole hill on this.

                            Sent from my ADR6400L using Tapatalk 2

                            One thing I am curious about, is this linked in any way to awareness (or some other rating), or does every receiver look at the same time during routes? This could be a great way to differentiate elite receivers (and DBs).
                            "Attempted murder? Now, honestly, what is that? Do they give a Nobel Prize for attempted chemistry?"

                            Sideshow Bob

                            Comment

                            • Senator Palmer
                              MVP
                              • Jul 2008
                              • 3314

                              #119
                              Re: Madden NFL 13 Gameplay Impressions

                              Originally posted by SageInfinite
                              I mean correct me if I'm wrong, but the icons don't blink or flash, they just don't appear until the receiver is looking. It's not like you can't throw the ball. I am all for options though, so I feel you.
                              Yeah, you can throw the ball at any time, but the catch animations won't trigger is you throw before the icon lights up.

                              I know that I've heard the devs on both games say that the icons don't light up until the receiver is actually "looking for the ball", but from what I've seen, it looks like the icon lights up when the receiver reaches a certain point in his route -- not when he's looking, but when the timing is right to throw. In one of the NCAA vids and in a Madden one, I saw a receiver's icon light up while his back was still to the QB.

                              In the NCAA one it looked like the route was going to be either an out route or a curl, but the icon lit up right as his feet where chopping down. He was at the point in his route where the timing would have been perfect, but he definitely wasn't looking

                              In the Madden one (Steelers vs. Bengals) on the touchdown pass, the slot receiver to the right of the screen runs a deep hook, and his icon lights up as he gets into the void, but before he completes the route and actually turns to face the QB.

                              Maybe it's going to work differently on different levels, but from what I've seen, this looks like training wheels to me. "Throw the ball when the icon lights up for proper timing." If that's the case, I'm with Jarrodd on this one. I don't like it. I can figure out the timing myself.
                              "A man can only be beaten in two ways: if he gives up, or if he dies."

                              Comment

                              • GiantBlue76
                                Banned
                                • Jun 2007
                                • 3287

                                #120
                                Re: Madden NFL 13 Gameplay Impressions

                                Originally posted by Senator Palmer
                                Yeah, you can throw the ball at any time, but the catch animations won't trigger is you throw before the icon lights up.

                                I know that I've heard the devs on both games say that the icons don't light up until the receiver is actually "looking for the ball", but from what I've seen, it looks like the icon lights up when the receiver reaches a certain point in his route -- not when he's looking, but when the timing is right to throw. In one of the NCAA vids and in a Madden one, I saw a receiver's icon light up while his back was still to the QB.

                                In the NCAA one it looked like the route was going to be either an out route or a curl, but the icon lit up right as his feet where chopping down. He was at the point in his route where the timing would have been perfect, but he definitely wasn't looking

                                In the Madden one (Steelers vs. Bengals) on the touchdown pass, the slot receiver to the right of the screen runs a deep hook, and his icon lights up as he gets into the void, but before he completes the route and actually turns to face the QB.

                                Maybe it's going to work differently on different levels, but from what I've seen, this looks like training wheels to me. "Throw the ball when the icon lights up for proper timing." If that's the case, I'm with Jarrodd on this one. I don't like it. I can figure out the timing myself.
                                Agreed on all counts here as well. It is a glaring indication (as I stated in another post last week) that the emphasis from Tiburon is still on a casual arcade player who needs help. User catching will now be easier because they want the casual, one game per week guy or 10 year old to be able to feel like he has user control. I'll reserve judgement until i try it out, but right now, I'm not overly impressed. The idea of it and the intention is good, but once again, the implementation appears to suck, like most things in Madden. I am really fairly certain that the Madden team does not have the best of programmers. The design is fairly sound (and it should be since you have the biggest blueprint on earth for your designs - the actual NFL) but the implementation is usually pretty poor. We'll have to wait and see what the demo says.

                                Comment

                                Working...