Madden NFL 13 Gameplay Impressions

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  • Senator Palmer
    MVP
    • Jul 2008
    • 3314

    #151
    Re: Madden NFL 13 Gameplay Impressions

    Originally posted by rgiles36
    We're all entitled to different opinions, but I certainly wouldn't label some sort of training wheels. It was perhaps my favorite gameplay enhancement when I played the game in February. It added a game within a game.
    I used the term "training wheels" because to me it seemed like a really good learning tool. That is how I used rewind. But speaking strictly from my point of view as someone who has logged a ton of time with Madden over the years, I can't imagine playing with it on all the time. Part of the fun for me when a new Madden comes out is taking the time to learn the way the game moves and feels; figuring out the timing myself.

    For years I had no other choice but to learn the timing myself, and I guess I just naturally recoiled at the thought that now they're giving visual cues to circumvent that process. But I don't want to begrudge anyone for wanting to use it. I just hope (expect) for there to be an option to turn it off, though.

    Hopefully there's enough options so that we all can play how we want.
    "A man can only be beaten in two ways: if he gives up, or if he dies."

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    • Senator Palmer
      MVP
      • Jul 2008
      • 3314

      #152
      Re: Madden NFL 13 Gameplay Impressions

      Originally posted by Skyboxer
      I like it personally. Doesn't the icons "lighting up" just mean they will be looking for the ball and not that they are open?

      To me it adds to the game. I can't see all the receivers "heads" to see if they are looking for the ball and this is a good replacment IMO.

      It isn't telling you when to throw etc.. it simply is saying when they are looking.

      Unless I'm totally missing something.

      in any case.. I like it.
      Actually, it is a visual aide to tell you when to throw. In two videos I've seen, receiver icons light up before they look at the QB.

      And rgiles confirmed it...

      Originally posted by rgiles36
      You're right -- it's not always an indicator of when the receiver is actually looking. The way it's tuned allows you to anticipate your throws like the pros do.

      There were times I could throw the ball prior to his icon turning on b/c I knew the receiver would get his head around before the ball got there.
      "A man can only be beaten in two ways: if he gives up, or if he dies."

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      • SageInfinite
        Stop The GOAT Talk
        • Jul 2002
        • 11896

        #153
        Re: Madden NFL 13 Gameplay Impressions

        So I guess the mechanic just doesn't work as advertised, because if it did, I still don't get what the big deal is. It's not like you could turn the passing icons off before period. If anything I'd think people would like this who want less clutter.

        Either way, I do hate how EA constantly dumbs down certain aspects of the game, or tries to constantly hold peoples hands through the process of the game. We should be able to turn off to have a true sim. That's why I like how games like Forza and Gran Turismo handle their players.
        Last edited by SageInfinite; 04-30-2012, 06:58 PM.
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        • Senator Palmer
          MVP
          • Jul 2008
          • 3314

          #154
          Re: Madden NFL 13 Gameplay Impressions

          @Sage those of us that want it turned off are talking about the "system" as a whole. The icon actually lighting up as a cue of when to throw the call.

          Although... I gotta admit, I'd be up for the challenge of experimenting with playing without icons all together.
          "A man can only be beaten in two ways: if he gives up, or if he dies."

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          • SageInfinite
            Stop The GOAT Talk
            • Jul 2002
            • 11896

            #155
            Re: Madden NFL 13 Gameplay Impressions

            Originally posted by Senator Palmer
            @Sage those of us that want it turned off are talking about the "system" as a whole. The icon actually lighting up as a cue of when to throw the call.

            Although... I gotta admit, I'd be up for the challenge of experimenting with playing without icons all together.
            That's the thing though, it's not actually a cue to throw the ball.
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            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #156
              Re: Madden NFL 13 Gameplay Impressions

              Originally posted by Senator Palmer
              @Sage those of us that want it turned off are talking about the "system" as a whole. The icon actually lighting up as a cue of when to throw the call.

              Although... I gotta admit, I'd be up for the challenge of experimenting with playing without icons all together.
              Now you are borderline trying to start a coup around here. lol

              I keep saying if they want to continue to not give people game play camera options, there needs to at least be options to make the "god view" more challenging. I think it would be fun to have each button assigned by read progression of the pass play. For example, A button is the primary, X button the next read, LB the checkdown, etc with no icons displayed out on the field. An option like that would represent Users needing to actually learn their plays and reads.

              I bet that would cut down on playing with random playbooks at will. lol
              Last edited by Big FN Deal; 04-30-2012, 07:16 PM.

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              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #157
                Re: Madden NFL 13 Gameplay Impressions

                Originally posted by Jarodd21
                I'm not saying the WRs are open but it makes it easier on the USER locate the WRs who got there heads turned.. I like the challenge of finding the WRs on my own instead of an icon telling me the WRs are looking for the ball.. But the simple solution is to have this as an option.. That's all I'm asking for..
                I think you are over estimating the amount of affect this is going to have.
                In fact it may make it harder for those not actually looking for the best option.

                We're talking 2 maybe 3 seconds to make a decision... How many players who arent paying attention will just fire to a icon thats not faded instead of waiting for the better option about to break open....?
                It doesnt seem to be nearly the "aid" I think you think it is.

                But yes options are good....
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                • SageInfinite
                  Stop The GOAT Talk
                  • Jul 2002
                  • 11896

                  #158
                  Re: Madden NFL 13 Gameplay Impressions

                  Originally posted by Big FN Deal
                  Now you are borderline trying to start a coup around here. lol

                  I keep saying if they want to continue to not give people game play camera options, there needs to at least be options to make the "god view" more challenging. I think it would be fun to have each button assigned by read progression of the pass play. For example, A button is the primary, X button the next read, LB the checkdown, etc with no icons displayed out on the field. An option like that would represent Users needing to actually learn their plays and reads.

                  I bet that would cut down on playing with random playbooks at will. lol
                  I like this idea, I would rock with it.
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                  • RGiles36
                    MVP
                    • Jan 2008
                    • 3960

                    #159
                    Re: Madden NFL 13 Gameplay Impressions

                    Hopefully my last two cents on this topic:

                    1) Again, once the game comes out, I doubt there will be any controversy regarding this feature. It's cool to chat about now b/c that's what we do this time of year, but it's not vastly different than what we're used to visually. The icons simply are faded at the snap...that's the only difference.

                    2) Like all the other discussions at OS, the outlook on this feature is all about perspective. Some see it as a visual aid or something to guide the casuals. I get that. But for me, I applaud Tiburon for developing risky sim feature and rolling with it. In years past, I wouldn't have been surprised if a feature such as this would've been scrapped in order to allow the casuals to chuck the ball all over the field. This year seems to be different -- they're appears to be a commitment to realism and that's what this feature is grounded in. Not allowing users to hike and chuck as they've done all of their Madden lives is a commitment to realism that this game has lacked this generation.
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                    • Skyboxer
                      Donny Baseball!
                      • Jul 2002
                      • 20302

                      #160
                      Re: Madden NFL 13 Gameplay Impressions

                      Originally posted by Senator Palmer
                      Actually, it is a visual aide to tell you when to throw. In two videos I've seen, receiver icons light up before they look at the QB.

                      And rgiles confirmed it...
                      Then the video with the devolopers have them being wrong. They specifically said it DOESN'T mean they are open but rather looking...

                      So yes if it means they are open ...i hate it.
                      If its just they are looking then I'm fine with itZ
                      Joshua:
                      "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                      a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                      • RGiles36
                        MVP
                        • Jan 2008
                        • 3960

                        #161
                        Re: Madden NFL 13 Gameplay Impressions

                        Originally posted by Skyboxer
                        Then the video with the devolopers have them being wrong. They specifically said it DOESN'T mean they are open but rather looking...

                        So yes if it means they are open ...i hate it.
                        If its just they are looking then I'm fine with itZ
                        The developers are right -- it doesn't mean the receivers are open.

                        I think Sen Palmer may have misunderstood my post. I was suggesting that the icons are not an indicator as to when to throw the ball. That's why I mentioned for some routes, you can pass the ball while the icon is still faded out b/c by the time the ball gets there, the receiver will have gotten his head around. That's what I meant by anticipation.
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                        • jeremym480
                          Speak it into existence
                          • Oct 2008
                          • 18198

                          #162
                          Re: Madden NFL 13 Gameplay Impressions

                          Originally posted by Jarodd21
                          That is all I'm saying.. I don't want it on during my game.. I like the CHALLENGE of scanning the field myself and finding the open WR who has turned his head around.. I don't need an icon to tell me that. All they have to do is make this an option so it won't be any problems.. It's the easiest thing they can do so everyone can be happy.. Some guys want it on and some guys don't...
                          The icon doesn't tell you that the receiver is open. I'm not sure why that's so hard to understand. With that said, I'm one that is all for options so hopefully people who don't want to use it can turn it off.
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                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20302

                            #163
                            Re: Madden NFL 13 Gameplay Impressions

                            Originally posted by SageInfinite
                            I like this idea, I would rock with it.
                            Me too! Just to make sure we ar all on same page..
                            I'd love no icons.. I'd love no ratings (every year I ask about this as I'd love to have preseason and combines mean more. Like picking certain players each day to focus on at combine etc...)
                            I also would love a throw to anywhere option instead of icon passing(lol i originally said pitching)..

                            We all want te same level of realism and no aids. I was just simply saying I dont think the icon fade was as big an aid, if any as being thought.

                            I also wont be happy until we can somehow(rosters and stats) print or save out a text file to print...
                            Last edited by Skyboxer; 04-30-2012, 07:31 PM.
                            Joshua:
                            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                            • Jarodd21
                              Hall Of Fame
                              • Dec 2010
                              • 10556

                              #164
                              Re: Madden NFL 13 Gameplay Impressions

                              Originally posted by Skyboxer
                              I think you are over estimating the amount of affect this is going to have.
                              In fact it may make it harder for those not actually looking for the best option.

                              We're talking 2 maybe 3 seconds to make a decision... How many players who arent paying attention will just fire to a icon thats not faded instead of waiting for the better option about to break open....?
                              It doesnt seem to be nearly the "aid" I think you think it is.

                              But yes options are good....
                              I just want the option because I won't be using it and I will master my timing on every route like I do every year without the icon lighting up to let me know the WRs head is turned. That's all I'm asking for.. I want to find the WRs who get there heads turned around on my own without any help. I'm not your average gamer.. I'm motivated for the the challenge..
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                              • Senator Palmer
                                MVP
                                • Jul 2008
                                • 3314

                                #165
                                Re: Madden NFL 13 Gameplay Impressions

                                Originally posted by SageInfinite
                                That's the thing though, it's not actually a cue to throw the ball.
                                Originally posted by rgiles36
                                The developers are right -- it doesn't mean the receivers are open.

                                I think Sen Palmer may have misunderstood my post. I was suggesting that the icons are not an indicator as to when to throw the ball. That's why I mentioned for some routes, you can pass the ball while the icon is still faded out b/c by the time the ball gets there, the receiver will have gotten his head around. That's what I meant by anticipation.
                                I didn't misunderstand. I might not have expressed it clearly in my second post. I didn't mean to imply the icon lights up to signal an open receiver. I was saying that the icon doesn't light up when the receiver is looking at the QB as people seem to be thinking. From what I've seen, it looks like an aide to indicate the ideal time to let the ball go on timing routes.

                                On that TD play (Steelers vs. Bengals) the receiver to the right of the screen in the slot runs a deep hook. His icon lights up before he is looking at the QB, but at the exact point in the route I would usually let that ball go to complete it so that when he turns around the ball would be there.

                                That's what I mean by visual cues.
                                "A man can only be beaten in two ways: if he gives up, or if he dies."

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