Madden NFL 13 Gameplay Impressions

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #196
    Re: Madden NFL 13 Gameplay Impressions

    Originally posted by rgiles36
    User catching is a whole 'nother can of worms. I don't use it at all as a offliner, but almost anyone that I know that plays online uses it. That's a very fine line to cross.
    I don't want this to come across wrong but I don't see how an option to disable User catch or any other User control related option effects people that don't want to use it. I don't even mind that by default, for online ranked games, EA/Tiburon wants the game as "balanced" as possible but I don't get why there continues to be this lack of tools for those that want the most realistic parameters possible, achieved through the program, instead of self discipline and honor systems.

    I know it's not your fault Rgiles but it seems far too many people in the Madden community are wiling to accept seemingly illogical reasons for why there are not more tools to enjoy Madden, for what it is. I would likely still be playing M12 despite its' issues if slider sets where available in a feature complete online franchise.

    I feel I should be an easy win for EA/Tiburon with regards to Madden because even though my football game wants are endless, what I require for basic enjoyment of the game is far more simplistic.

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    • Senator Palmer
      MVP
      • Jul 2008
      • 3314

      #197
      Re: Madden NFL 13 Gameplay Impressions

      Originally posted by Skyboxer
      Again this mode does NOT tell you when to throw the ball, at all.
      It simply says when they are looking.
      It is not an aid, just a visual cue of when they are looking.

      And I personally don't think he was anywhere looking like a "cheese" player. I know what he wants and agree that any aids should have an option to be turned off. Just don't see how having a visual reference of when they are looking is an aid.
      Sky, you keep saying that the feature tells the player when the receiver is looking for the ball. The devs keep saying it too, but it's not. I've seen two separate vids of receiver icons lighting up before the receiver's head turns to actually look for the ball. That can only mean that is is functioning as a visual cue to aide with anicipation of throws.

      :59 mark. The receiver to the right in the slot. His icon lights up right as he gets into the void, but well before his head is around.
      <iframe width="560" height="315" src="http://www.youtube.com/embed/yZvNY2VaTlg" frameborder="0" allowfullscreen></iframe>

      The receiver isn't looking but if you let the ball go right when the icon lights up, that's a perfect completion. The timing would be impeccable. That is a visual cue that tells you when to throw.

      There's another one in the NCAA broadcast where it's even more blatant. The receiver is running what looks like an out, and his icon lights up while his back is still to the QB. Now way he was looking.

      Couldn't find the youtube version, but if you scroll to 14:21, the florida receiver (A) running up the seam to the right.http://www.gametrailers.com/episode/...rs-tv/151?ch=3

      There is a difference between saying a receiver is looking for the ball and saying that he is ready. Looking means his eyes are physically looking back to the LOS... ready means that he is at the point in the route where the ball should come out. And if an icon lights up at that point, it is visual clue to help with when to throw the ball.
      "A man can only be beaten in two ways: if he gives up, or if he dies."

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      • GiantBlue76
        Banned
        • Jun 2007
        • 3287

        #198
        Re: Madden NFL 13 Gameplay Impressions

        Originally posted by rgiles36
        User catching is a whole 'nother can of worms. I don't use it at all as a offliner, but almost anyone that I know that plays online uses it. That's a very fine line to cross.
        Yes. As someone who is strictly an online player (leagues, head to head against friends), I would LOVE a setting that would allow me to turn off user catching in a league. Or better yet, an option that didn't allow user switching on offense until the ball was caught or handed off. This would put more emphasis on player ratings. Something like this wouldn't be needed if more realistic player movement and outcomes were the case. In APF2k8, I can throw a pass to a receiver who is wide open, but lead him too much. He'll reach up with one hand but more often than not, he won't reel it in, especially if he doesn't have as good a set of hands. In Madden I can throw a dig route to Nicks in coverage and he will make a one handed snag despite getting decapitated at the same time the ball gets there. Even though he is a freakish athlete, he's not catching that pass. No way no how.

        Comment

        • GiantBlue76
          Banned
          • Jun 2007
          • 3287

          #199
          Re: Madden NFL 13 Gameplay Impressions

          Originally posted by Senator Palmer
          Sky, you keep saying that the feature tells the player when the receiver is looking for the ball. The devs keep saying it too, but it's not. I've seen two separate vids of receiver icons lighting up before the receiver's head turns to actually look for the ball. That can only mean that is is functioning as a visual cue to aide with anicipation of throws.

          :59 mark. The receiver to the right in the slot. His icon lights up right as he gets into the void, but well before his head is around.
          <iframe src="http://www.youtube.com/embed/yZvNY2VaTlg" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

          The receiver isn't looking but if you let the ball go right when the icon lights up, that's a perfect completion. The timing would be impeccable. That is a visual cue that tells you when to throw.

          There's another one in the NCAA broadcast where it's even more blatant. The receiver is running what looks like an out, and his icon lights up while his back is still to the QB. Now way he was looking.

          Couldn't find the youtube version, but if you scroll to 14:21, the florida receiver (A) running up the seam to the right.http://www.gametrailers.com/episode/...rs-tv/151?ch=3

          There is a difference between saying a receiver is looking for the ball and saying that he is ready. Looking means his eyes are physically looking back to the LOS... ready means that he is at the point in the route where the ball should come out. And if an icon lights up at that point, it is visual clue to help with when to throw the ball.
          Ah, could not have summed up the sentiment in this thread any better than this post right here. Right on the nose SP. Exactly what is fueling my skepticism of the implementation of this feature.

          Comment

          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #200
            Re: Madden NFL 13 Gameplay Impressions

            Originally posted by Illustrator76
            It does tell you when you CAN throw the ball. It tells you when the receiver has his head turned and can "accept" a pass. I never said that it tells you when the receiver is OPEN. I never said that Jarodd21 was looking like a cheeser, but when you hear the words "glitch ball" and "unrealistic" thrown out there, what exactly is that inferring then?

            No. You can throw at any time you want. Whether icon is lit up or not. It simply says when they are looking for ball (or as what was just posted "ready").. doesn't mean they are the best option.... I wouldn't think

            Also I never said you called anyone a cheeser ..lol..

            .
            Also I never use user catch (Hate it) and only play in online leagues without user catching.
            Last edited by Skyboxer; 05-01-2012, 01:07 PM.
            Joshua:
            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #201
              Re: Madden NFL 13 Gameplay Impressions

              Originally posted by Senator Palmer
              Sky, you keep saying that the feature tells the player when the receiver is looking for the ball. The devs keep saying it too, but it's not. I've seen two separate vids of receiver icons lighting up before the receiver's head turns to actually look for the ball. That can only mean that is is functioning as a visual cue to aide with anicipation of throws.

              :59 mark. The receiver to the right in the slot. His icon lights up right as he gets into the void, but well before his head is around.
              <iframe width="560" height="315" src="http://www.youtube.com/embed/yZvNY2VaTlg" frameborder="0" allowfullscreen></iframe>

              The receiver isn't looking but if you let the ball go right when the icon lights up, that's a perfect completion. The timing would be impeccable. That is a visual cue that tells you when to throw.

              There's another one in the NCAA broadcast where it's even more blatant. The receiver is running what looks like an out, and his icon lights up while his back is still to the QB. Now way he was looking.

              Couldn't find the youtube version, but if you scroll to 14:21, the florida receiver (A) running up the seam to the right.http://www.gametrailers.com/episode/...rs-tv/151?ch=3

              There is a difference between saying a receiver is looking for the ball and saying that he is ready. Looking means his eyes are physically looking back to the LOS... ready means that he is at the point in the route where the ball should come out. And if an icon lights up at that point, it is visual clue to help with when to throw the ball.
              IF it is an aid to tell you when to throw the ball then YES I'm all against it and would agree with everyone who dislikes it. That's my main point. IF it's just the WR looking back/ready for ball then it's not an aid.

              I can only go with what the actual develops have said lol

              Also even If a WR icon glowing means he is "ready" it still does not mean he's the best option.. or am I wrong

              Seriously I'm right there with those that don't want an aid...
              We just need a developer to clarify WTF the system does lol
              Last edited by Skyboxer; 05-01-2012, 01:45 PM.
              Joshua:
              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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              • ODogg
                Hall Of Fame
                • Feb 2003
                • 37953

                #202
                Re: Madden NFL 13 Gameplay Impressions

                Originally posted by Jarodd21
                Bitching huh? Haha! Some of you guys on here.. If you had of continued reading the rest of the comments after that you would have had a better understanding of what we are asking for. I simply want the option to turn it off so I can scan the field on my own and locate the WRs that get there heads turned around without the icon blinking to let me know the WRs have turned there head.. I understand that it doesn't mean the WRs are open just because it's lighting up when there heads turn around but I want to figure it out on my own by studying the routes and getting the timing down on my own when the WR gets his head turned. If I'm off with my timing and the WR hasn't turned his head around I should pay for it with a bad throw. But like I said plenty of times the simple solution is to make this feature an option for us gamers who want the challenge of locating the WRs who's heads are turned for the ball.
                Ok, you convinced me, I actually agree with you now. I was wrong in my previous assessment of this I think.
                Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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                • Illustrator76
                  Sorry, I Got Nothing...
                  • Jan 2003
                  • 2216

                  #203
                  Re: Madden NFL 13 Gameplay Impressions

                  Originally posted by Skyboxer
                  Also I never use user catch (Hate it) and only play in online leagues without user catching.
                  I agree with hating user catching, but I kept losing because of it, so I had to keep up before I got left behind

                  You are lucky, because having run a league for 2 years, it is VERY tough to find enough members that will agree to a "no user catching rule", but Madden in it's present state almost demands it in order for the ratings to matter.

                  Comment

                  • Skyboxer
                    Donny Baseball!
                    • Jul 2002
                    • 20302

                    #204
                    Re: Madden NFL 13 Gameplay Impressions

                    Originally posted by Illustrator76
                    I agree with hating user catching, but I kept losing because of it, so I had to keep up before I got left behind

                    You are lucky, because having run a league for 2 years, it is VERY tough to find enough members that will agree to a "no user catching rule", but Madden in it's present state almost demands it in order for the ratings to matter.
                    yeah it was a full on "No switching while ball in air" rule. (D included)
                    No better way to play IMO.
                    Joshua:
                    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                    • CRMosier_LM
                      Banned
                      • Jul 2009
                      • 2061

                      #205
                      Originally posted by Skyboxer
                      Again this mode does NOT tell you when to throw the ball, at all.
                      It simply says when they are looking.
                      It is not an aid, just a visual cue of when they are looking.
                      It is something much different from last in that last year you could throw the ball at any point in the route and the receiver would usually make the attempt to catch it whether they were looking or not. This is actually, if its not lit up, they player is not looking and therefore won't even acknowledge the ball being thrown. Completely different from last year. It's not just an "aid".

                      I wasn't explicitly calling anyone a "cheeser". I was simply referencing that many people scream for realism until its something that affects a user individually and they will have to change their play style. If they add an option to turn it off for offline then then I have no issues. Online games should be mandatory. No way one user should be able to turn off a feature designed to promote realism vs another user online. It would be no different than one user having play clock on and another playing with it turned off.... How fair would that be?



                      Sent from my ADR6400L using Tapatalk 2

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                      • Skyboxer
                        Donny Baseball!
                        • Jul 2002
                        • 20302

                        #206
                        Re: Madden NFL 13 Gameplay Impressions

                        Originally posted by CRMosier_LM
                        It is something much different from last in that last year you could throw the ball at any point in the route and the receiver would usually make the attempt to catch it whether they were looking or not. This is actually, if its not lit up, they player is not looking and therefore won't even acknowledge the ball being thrown. Completely different from last year. It's not just an "aid".

                        I wasn't explicitly calling anyone a "cheeser". I was simply referencing that many people scream for realism until its something that affects a user individually and they will have to change their play style. If they add an option to turn it off for offline then then I have no issues. Online games should be mandatory. No way one user should be able to turn off a feature designed to promote realism vs another user online. It would be no different than one user having play clock on and another playing with it turned off.... How fair would that be?



                        Sent from my ADR6400L using Tapatalk 2
                        Like stated before this would only be a huge thing IF user catching took a big hit when throwing to a wr that wasn't "Ready/Looking".
                        In fact a D player (if you switch to them) should take the same hit...

                        Either way I will only play with no switch on D leagues..
                        Joshua:
                        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                        • CRMosier_LM
                          Banned
                          • Jul 2009
                          • 2061

                          #207
                          Oh I agree. The same view if you switch to a Db though, only way he is catching the ball is if you can turn him around in time to "see" the pass. Last year you could switch and grab picks all day without ever seeing the ball. If you play in a no switch league on defense, you will be severely handicapped this year with the focus on offensive user catching. That's my opinion anyway. My user catching skills are so bad we shouldn't even say skills... We should call it a deficiency.

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                          • Illustrator76
                            Sorry, I Got Nothing...
                            • Jan 2003
                            • 2216

                            #208
                            Re: Madden NFL 13 Gameplay Impressions

                            Originally posted by CRMosier_LM
                            It is something much different from last in that last year you could throw the ball at any point in the route and the receiver would usually make the attempt to catch it whether they were looking or not. This is actually, if its not lit up, they player is not looking and therefore won't even acknowledge the ball being thrown. Completely different from last year. It's not just an "aid".

                            I wasn't explicitly calling anyone a "cheeser". I was simply referencing that many people scream for realism until its something that affects a user individually and they will have to change their play style. If they add an option to turn it off for offline then then I have no issues. Online games should be mandatory. No way one user should be able to turn off a feature designed to promote realism vs another user online. It would be no different than one user having play clock on and another playing with it turned off.... How fair would that be?



                            Sent from my ADR6400L using Tapatalk 2
                            Again, how is it promoting realism if (as the developers have stated) you can simply throw "early", select your receiver and user catch away? Especially with user catching being easier this year. It kind of defeats the purpose of the feature in the first place.

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                            • Jarodd21
                              Hall Of Fame
                              • Dec 2010
                              • 10556

                              #209
                              Re: Madden NFL 13 Gameplay Impressions

                              Originally posted by CRMosier_LM
                              It is something much different from last in that last year you could throw the ball at any point in the route and the receiver would usually make the attempt to catch it whether they were looking or not. This is actually, if its not lit up, they player is not looking and therefore won't even acknowledge the ball being thrown. Completely different from last year. It's not just an "aid".

                              I wasn't explicitly calling anyone a "cheeser". I was simply referencing that many people scream for realism until its something that affects a user individually and they will have to change their play style. If they add an option to turn it off for offline then then I have no issues. Online games should be mandatory. No way one user should be able to turn off a feature designed to promote realism vs another user online. It would be no different than one user having play clock on and another playing with it turned off.... How fair would that be?



                              Sent from my ADR6400L using Tapatalk 2
                              So you are saying the icon being turned off(both players) wouldn't be considered realistic in USER vs USER? The only difference would be that the icon wouldn't light up to let you know that the WRs has turned his head which would force the USER to really pay attention to what the WRs are doing and the routes they are running or else they will struggle with there passing... That's putting more pressure on the USER. The icon on wouldn't affect my playstyle. It would make things easier for me. But I already know this is going to be mandatory for online play just like All-Pro is for ranked games which already sucks.
                              https://forums.operationsports.com/f...n-sliders.html

                              PSN: Jarodd21

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                              • Illustrator76
                                Sorry, I Got Nothing...
                                • Jan 2003
                                • 2216

                                #210
                                Re: Madden NFL 13 Gameplay Impressions

                                Originally posted by Jarodd21
                                So you are saying the icon being turned off(both players) wouldn't be considered realistic in USER vs USER? The only difference would be that the icon wouldn't light up to let you know that the WRs has turned his head which would force the USER to really pay attention to what the WRs are doing and the routes they are running or else they will struggle with there passing... That's putting more pressure on the USER. The icon on wouldn't affect my playstyle. It would make things easier for me. But I already know this is going to be mandatory for online play just like All-Pro is for ranked games which already sucks.
                                100% agreed, attempting to "level" the playing field in this manner is unfair, but apparently, having little Timmy struggle with the new passing game against online competition is even worse.

                                SMH.

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