Madden NFL 13 Gameplay Impressions

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  • CRMosier_LM
    Banned
    • Jul 2009
    • 2061

    #211
    Just because you have the ability at your fingertips, doesn't mean you will he able to do it constantly. Like I said about defense, it doesn't matter if you are user controlling or not, if you don't place the defender in an admirable position to see and catch the ball it probably won't happen this year.

    You guys are making a mountain out of a mole hill seriously. I had about 20 hours of hands on with this already and it was an excellent upgrade. I can say the first quarter I played I spent time focusing on "when the receiver has a lit up icon" and it screwed me up royally. Once I realized that "hey, the icon lights up pretty much when I would normally throw the pass on Madden 12" it became almost un noticable. The people who will notice however are the guys that do the whole quick throw garbage to the te on the seam route or quick throw wheel route. It pretty much completely eliminates glitch throwing. THAT is something you guys at OS have heavily asked for over the years.. elimination of cheese tactics. By rewarding users to throw the ball in realistic ways such as timing, they are in fact penalizing the people who don't by their receivers not attempting to catch the ball.

    Sent from my ADR6400L using Tapatalk 2

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    • Illustrator76
      Sorry, I Got Nothing...
      • Jan 2003
      • 2216

      #212
      Re: Madden NFL 13 Gameplay Impressions

      Originally posted by CRMosier_LM
      Just because you have the ability at your fingertips, doesn't mean you will he able to do it constantly. Like I said about defense, it doesn't matter if you are user controlling or not, if you don't place the defender in an admirable position to see and catch the ball it probably won't happen this year.

      You guys are making a mountain out of a mole hill seriously. I had about 20 hours of hands on with this already and it was an excellent upgrade. I can say the first quarter I played I spent time focusing on "when the receiver has a lit up icon" and it screwed me up royally. Once I realized that "hey, the icon lights up pretty much when I would normally throw the pass on Madden 12" it became almost un noticable. The people who will notice however are the guys that do the whole quick throw garbage to the te on the seam route or quick throw wheel route. It pretty much completely eliminates glitch throwing. THAT is something you guys at OS have heavily asked for over the years.. elimination of cheese tactics. By rewarding users to throw the ball in realistic ways such as timing, they are in fact penalizing the people who don't by their receivers not attempting to catch the ball.

      Sent from my ADR6400L using Tapatalk 2
      Well, I guess I will have to see for myself. I think the whole point of the discussion is that the "upgrade" can be made without having the icons flash like they do. The exact same passing system can be used, just without the visual "cues". It has been done before. Either way, it is what it is and whoever buys Madden 13 and/or NCAA 13 will just have to live with it I guess.

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      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #213
        Re: Madden NFL 13 Gameplay Impressions

        Originally posted by Illustrator76
        Well, I guess I will have to see for myself. I think the whole point of the discussion is that the "upgrade" can be made without having the icons flash like they do. The exact same passing system can be used, just without the visual "cues". It has been done before. Either way, it is what it is and whoever buys Madden 13 and/or NCAA 13 will just have to live with it I guess.
        That's what I think keeps getting lost in this discussion and I don't understand why. If we all just stop presuming to know what each other is saying and try to get clarification, I don't think this discussion would still be going on. lol

        @Illy, CR is saying the feature, even with the light up visual is not as casually friendly as some might believe before testing it.

        @CR, some people are asking for an option just to disable the icons going dim, so they stay solid/lit at all times like last year because they don't feel they need that part. Not to disable the entire feature.

        @everyone else, I have read a few impressions that describe the same thing CR is alluding to about it not being an easy or given when attempting to User catch unexpected passes. The premise of receivers and defenders having to see balls to make good plays on them is definitely realistic and a welcome addition. Let's wait and see how it pans out in the NCAA 13 demo before we write it off or praise it. lol

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        • CRMosier_LM
          Banned
          • Jul 2009
          • 2061

          #214
          Originally posted by Illustrator76
          Well, I guess I will have to see for myself. I think the whole point of the discussion is that the "upgrade" can be made without having the icons flash like they do. The exact same passing system can be used, just without the visual "cues". It has been done before. Either way, it is what it is and whoever buys Madden 13 and/or NCAA 13 will just have to live with it I guess.
          Honestly, I will be there next week and will get a better view of where its at with all the other stuff added. I will ask about having an option to just have the icons stay on all the time. I'm not sure if that is possible this late in as its much more involved than just adding the on/off switch. but it surely doesn't hurt to ask. I am already taking down a list of tweaks I want to.see and others have suggested.


          Sent from my ADR6400L using Tapatalk 2

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          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #215
            Re: Madden NFL 13 Gameplay Impressions

            Mention the issue in my sig to, if you get the chance. lol

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            • CRMosier_LM
              Banned
              • Jul 2009
              • 2061

              #216
              Originally posted by Big FN Deal
              Mention the issue in my sig to, if you get the chance. lol
              I'm usually on tapatalk and can't see sigs. If you have something pressing just email it to me. [email protected]. I already have a list as long as my arm for Gameplay tuning suggestions and observations.

              Sent from my ADR6400L using Tapatalk 2

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              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #217
                Re: Madden NFL 13 Gameplay Impressions

                Originally posted by Illustrator76
                100% agreed, attempting to "level" the playing field in this manner is unfair, but apparently, having little Timmy struggle with the new passing game against online competition is even worse.

                SMH.
                I think it's more about MN players than it is about "little Timmy".
                I've played more younger players that play a ton more sim than some "adults"
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                • Illustrator76
                  Sorry, I Got Nothing...
                  • Jan 2003
                  • 2216

                  #218
                  Re: Madden NFL 13 Gameplay Impressions

                  Originally posted by CRMosier_LM
                  I'm usually on tapatalk and can't see sigs. If you have something pressing just email it to me. [email protected]. I already have a list as long as my arm for Gameplay tuning suggestions and observations.

                  Sent from my ADR6400L using Tapatalk 2
                  I will look for your report on this stuff once you come back and then go from there. Since you are taking requests, can you PLEASE make sure to have EA make sure that while they are tweaking the line play that the 4-3 Defensive Ends actually get sacks and pressure like they should? My concern is that they are going to nerf the whole D-Line and make the 4-3 DE's even less effective than they already are, which ain't a good thing at all. And I mean CPU controlled 4-3 DE's, you shouldn't have to user control the DE's for them to do their job properly.

                  Basically, looking at Madden 12, the DT's pass rush needed to be nerfed and the 4-3 DE's pass rush needed to be boosted significantly.

                  Thanks.
                  Last edited by Illustrator76; 05-01-2012, 06:19 PM.

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                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #219
                    Re: Madden NFL 13 Gameplay Impressions

                    Originally posted by CRMosier_LM
                    I'm usually on tapatalk and can't see sigs. If you have something pressing just email it to me. [email protected]. I already have a list as long as my arm for Gameplay tuning suggestions and observations.

                    Sent from my ADR6400L using Tapatalk 2
                    No problem, it was just about the commentators changing suits or the suits changing colors. I would rather have that then silly ole OL/DL overhaul, online franchise upgrades, penalties or any of that other trivial stuff people go on and on about. j/k lol

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                    • Illustrator76
                      Sorry, I Got Nothing...
                      • Jan 2003
                      • 2216

                      #220
                      Re: Madden NFL 13 Gameplay Impressions

                      Originally posted by Big FN Deal
                      No problem, it was just about the commentators changing suits or the suits changing colors. I would rather have that then silly ole OL/DL overhaul, online franchise upgrades, penalties or any of that other trivial stuff people go on and on about. j/k lol
                      I will find you. You know that don't you?

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                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 5993

                        #221
                        Re: Madden NFL 13 Gameplay Impressions

                        Originally posted by Skyboxer
                        I think it's more about MN players than it is about "little Timmy".
                        I've played more younger players that play a ton more sim than some "adults"
                        I feel you it is strange to see Lions, Patriots and Giants fan talk about NFL realism when their teams unrealistically draft WRs 10 years in a row, cheese to win Super Bowls and fake injuries to stop no huddles. LOL

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                        • Illustrator76
                          Sorry, I Got Nothing...
                          • Jan 2003
                          • 2216

                          #222
                          Re: Madden NFL 13 Gameplay Impressions

                          Originally posted by Big FN Deal
                          I feel you it is strange to see Lions, Patriots and Giants fan talk about NFL realism when their teams unrealistically draft WRs 10 years in a row, cheese to win Super Bowls and fake injuries to stop no huddles. LOL
                          Kirk Cousins just called on Line 1. He wants his NFL career back.

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                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #223
                            Re: Madden NFL 13 Gameplay Impressions

                            Originally posted by Illustrator76
                            Kirk Cousins just called on Line 1. He wants his NFL career back.
                            Mods, as a Redskins fan of dang near 30 years, I consider that a personal attack, which is forbidden by the TOS. lol

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                            • jeremym480
                              Speak it into existence
                              • Oct 2008
                              • 18198

                              #224
                              Re: Madden NFL 13 Gameplay Impressions

                              One thing that's important for me is that even if we don't have the option to turn the icons off, the game should be more sim than in years past when the WR's were always "looking". I think we can all agree that it's at least a step in the right direction.

                              I look forward to getting my hands on the demo to truly see how it all works.
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                              • Jarodd21
                                Hall Of Fame
                                • Dec 2010
                                • 10556

                                #225
                                Re: Madden NFL 13 Gameplay Impressions

                                Originally posted by jeremym480
                                One thing that's important for me is that even if we don't have the option to turn the icons off, the game should be more sim than in years past when the WR's were always "looking". I think we can all agree that it's at least a step in the right direction.

                                I look forward to getting my hands on the demo to truly see how it all works.

                                I agree.. I definitely like the upgrade they made with having the WRs look for the ball now..
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