Did I ever say that using motion to determine if its man or zone isn't sim. I was referring to how players can come out in bunch or strong close and before they even line up know if its man or zone. You can run bunch and audible before the other team knows whats going on in terms of coverage before either team lines up completely. Also Madden is very basic at disguising your coverages, its one of the reasons so many people are happy that they are implementing zone swapping this year.
Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
Did I ever say that using motion to determine if its man or zone isn't sim. I was referring to how players can come out in bunch or strong close and before they even line up know if its man or zone. You can run bunch and audible before the other team knows whats going on in terms of coverage before either team lines up completely. Also Madden is very basic at disguising your coverages, its one of the reasons so many people are happy that they are implementing zone swapping this year. -
Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
.............Once again, I stated this twice or so already, you are singing to the choir up to the point where I ask you the question of
"whats the point of nano blitzing,
What is a nano? define it for me
turbo blitzing,
I dnt use the Dpad so i dnt even know if turno blitzing is even in the game...If it is than I havent faced it.. Or if I have I havent noticed it, and that alone means it is a non factor.....Again considering I am playing "the cheesiest of the cheesiest"
and running a manually controlled player thru the LOS the moment the ball is hiked?
Banned in tourneys....no tourney player would waste their time doing something they cant use in a tourney...
What good is it to shake blitz glitch?
I have explained this over and over...If something isnt banned in competitive play than it will be used..simple as that
You guys cant take competition let alone from a SIM player who seems to be giving you problems on the field. Its just a matter of time before the gimmicks come out and i have seen it countless times!
I could take a low blow but I wont go thereComment
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
Running realtively few concepts while giving different looks is perfectly sim. The entire concept of an air raid offense is based completely on that principle. You run Shallow Cross, Mesh, Drive, Shakes (corner strike), Flanker Drive, Smash, and 4 verticals and you run it out of multiple looks. As for running the ball in this sort of offense, its only done when the offense reads a weakness in the defense. That is perfectly sim in my book.
That is why I teach people to play the way I do. I teach people to run the 5 Sets for Success. Power Run scheme (left, middle, right - u take what they give you), quick passes for facing the blitz, man beaters, using crompression and tons of crossing patterns, zone beaters using trips and bunch formations to flood the zone effectively (or bench), and finally a X Factor/Redzone style play - something you bust out for big time situations I really like screens for this.
It becomes unsim when you either don't change looks or only have maybe 2 looks or you come out in say strong close to tell if the cover is man or zone and audible instantly from there into something else. It also strays from sim when there is some tactic that is literally used by everyone because it is so hard to stop.
That would be your definition of SIM - sim is very different all around the web.
Of course your talking to the guy who is perfectly fine with a no huddle offense as long as it doesn't involve running a hurry up the entire game.
I run no huddle about 50% of the time - the Pats ran No huddle this season 22% (25% including playoffs) 50% against the broncos in there playoff game. Is 50% no huddle a ok number? How are these limitations and decisions on what sim is made? They all need to be tied to statistics is what im assuming on the Sim end correct?
Sim isn't limited to 3 yards and a cloud of dust. Avoid throwing DT A gap pressure at me, and use real world concepts to play offense and you are playing sim enough for me to say you are sim. Now I'm not overly fond of other defensive tactics like 3 man edge pressure but that is due to how it only works that way because its a DE.
need a few words here for it to post - see above hahahah
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
then whats the issue with coming out in zone and audibling to man after that initial read?Did I ever say that using motion to determine if its man or zone isn't sim. I was referring to how players can come out in bunch or strong close and before they even line up know if its man or zone. You can run bunch and audible before the other team knows whats going on in terms of coverage before either team lines up completely. Also Madden is very basic at disguising your coverages, its one of the reasons so many people are happy that they are implementing zone swapping this year.
And if they are audibling and the defensive player doesnt know what is going on coverage wise than he deserves to lose. Theres no excuse for being clueless in a gameComment
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
from the sim standpoint theres no reason to do that bc the game shouldnt have that issue in the first place and i 100% agree with that thought processs.
However where I disagree with them and agree with you is Im not going to ignore that im still playing a game - im going to adjust to whats happening and make the approate steps to ensure that i can get around whats going on.
ya its not perfect but thats why we need to make changes to the gameEA SPORTS Game Changer
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
There is a difference between a no huddle and a hurry up. You can run a no huddle all game as long as you actually are running a true no huddle and not a 2 minute drill hurry up. Most players who get accused of no huddle cheese are running a hurry up.I run no huddle about 50% of the time - the Pats ran No huddle this season 22% (25% including playoffs) 50% against the broncos in there playoff game. Is 50% no huddle a ok number? How are these limitations and decisions on what sim is made? They all need to be tied to statistics is what im assuming on the Sim end correct?
Now there are other issues that cause it to be something many sim players hate such as the fatigue problem where it fatigues the defense way more than the offense. It does this to the point that you can get a couple of first downs out of a running formation and all you have to do is change out your back while the defense is completely gassed at every position.Comment
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
We all agree fatigue isnt where it needs to be but why is it unacceptable to run an Oregan like tempo?There is a difference between a no huddle and a hurry up. You can run a no huddle all game as long as you actually are running a true no huddle and not a 2 minute drill hurry up. Most players who get accused of no huddle cheese are running a hurry up.
Now there are other issues that cause it to be something many sim players hate such as the fatigue problem where it fatigues the defense way more than the offense. It does this to the point that you can get a couple of first downs out of a running formation and all you have to do is change out your back while the defense is completely gassed at every position.
When in fact the way tourney guys use it with the same exact mindset that oregan does.Comment
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
Oregon has multiple tempos. They don't run their lightning (or at least that was what it was called when it was ran at WVU) temp all game long. They may run it for stretches but not for an entire game.Comment
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
no huddle and hurry up are essentially the same thing with the same goal in mind. to tire and confuse the defense and trying to snap the ball as quickly as possibleThere is a difference between a no huddle and a hurry up. You can run a no huddle all game as long as you actually are running a true no huddle and not a 2 minute drill hurry up. Most players who get accused of no huddle cheese are running a hurry up.
Now there are other issues that cause it to be something many sim players hate such as the fatigue problem where it fatigues the defense way more than the offense. It does this to the point that you can get a couple of first downs out of a running formation and all you have to do is change out your back while the defense is completely gassed at every position.
am I wrong?EA SPORTS Game Changer
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
A no huddle offense isn't just about speed. It has multiple tempos and can be as slow as any huddle offense. Hurry up is what is ran in 2 minute warning situations or when the no huddle is running its lighting tempo.
The change in tempo along with the rapid changing of personnel as they sub player on and off much like a soccer game is all part of the strength of the no huddle you see ran in college. However its not all about rushing back to the line every single time, you'd tire out your OL if you tried that an entire game. NCAA currently has the best setup for a no huddle as they give you the ability to change your tempo before each play so if you are like me and like to play 15 minute quarters you don't have to set there for 20+ seconds to play a slower tempo no huddle. Its more about confusion than it is about speed.
EDIT:
"The no-huddle offense is usually employed as part of a hurry-up offense, but it is not necessarily an attempt to snap the ball (begin the play) quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.<sup id="cite_ref-afm_1-0" class="reference">[2]</sup> When operating in the no-huddle, the offense typically lines up in a predetermined formation at scrimmage, possibly with a predetermined play in mind. The quarterback may then call an audible, altering the play call based on a perceived weakness in the defense's response. Some teams use this methodology to react to the defense and will remain at this pre-snap state for a considerable time as the clock runs down, providing a stream of actual and counterfeit play changes."Last edited by baller7345; 05-04-2012, 09:40 PM.Comment
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
the same way tourney guys wont go lightning quick the whole game.
But if its a replication of a play style of a team than why is it banned in most sim leagues?
that is where a lot of frustration and confusion comes from. Where is the line crossed? And if this is a legit college playstyle than why is it banned ?
That is where the perception of making up rules as you go/when its convenient comes fromComment
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
what do you do when you play online - do you still play 15 min qtrs? kudos for that.A no huddle offense isn't just about speed. It has multiple tempos and can be as slow as any huddle offense. Hurry up is what is ran in 2 minute warning situations or when the no huddle is running its lighting tempo.
The change in tempo along with the rapid changing of personnel as they sub player on and off much like a soccer game is all part of the strength of the no huddle you see ran in college. However its not all about rushing back to the line every single time, you'd tire out your OL if you tried that an entire game. NCAA currently has the best setup for a no huddle as they give you the ability to change your tempo before each play so if you are like me and like to play 15 minute quarters you don't have to set there for 20+ seconds to play a slower tempo no huddle.
pats run no huddle balls to the wall - not changing anyone out and just trying to gash you with there personal and you never know if they are goin 5 wide or a more traditional iform with hernandez and gronkEA SPORTS Game Changer
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
my biggest thing is exactly what you said here. who makes the sim rules? I understand they come from what the NFL is supposed to represent in Madden but everyone has there own standards but yet they will still band together and say they are both sim.the same way tourney guys wont go lightning quick the whole game.
But if its a replication of a play style of a team than why is it banned in most sim leagues?
that is where a lot of frustration and confusion comes from. Where is the line crossed? And if this is a legit college playstyle than why is it banned ?
That is where the perception of making up rules as you go/when its convenient comes from
what is sim based off? it HAS to be based of statistics and if you are literally not on point with those statistics in EVERY aspect of the game - then in my mind you arent truly sim. (this has to do with the different levels scenario)EA SPORTS Game Changer
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
ATL runs more of a methodical no huddle working the clock down to about 6 every play.what do you do when you play online - do you still play 15 min qtrs? kudos for that.
pats run no huddle balls to the wall - not changing anyone out and just trying to gash you with there personal and you never know if they are goin 5 wide or a more traditional iform with hernandez and gronk
They run it for the formation advantage, personnel advantage, and to keep the defense simple in what they can do with coverageComment
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes
Its banned in many sim leagues simply because the players that would join and use a no huddle are the same guys that are going to be running it as a hurry up for the entire game. It is for that reason that it is banned usually. Now there are some paranoid sim leagues out there that ban it because the deem it an unsim tactic but its mostly due to how most online people who join the leagues run it.the same way tourney guys wont go lightning quick the whole game.
But if its a replication of a play style of a team than why is it banned in most sim leagues?
that is where a lot of frustration and confusion comes from. Where is the line crossed? And if this is a legit college playstyle than why is it banned ?
That is where the perception of making up rules as you go/when its convenient comes fromComment

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