New NCAA 13 Dynasty Recruiting Features Detailed

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  • Scott
    Your Go-to TV Expert
    • Jul 2002
    • 20032

    #16
    Re: New NCAA 13 Dynasty Recruiting Features Detailed

    Woohoo looks very promising...
    PSN-Shugarooo
    Steam-ScottM.816
    Twitch.tv/Shugarooo
    Want to follow my Franchises? Join my discord: https://discord.gg/nHbNCWmmGs

    Comment

    • jyoung
      Hall Of Fame
      • Dec 2006
      • 11132

      #17
      Dynamic conference prestige for the win!

      Comment

      • OGKing
        MVP
        • Mar 2010
        • 1950

        #18
        Re: New NCAA 13 Dynasty Recruiting Features Detailed

        Originally posted by ViLLiO
        Projected OVR rating = bull****

        They'd better take that garbage out. Completely ruins the whole notion of scouting...
        highly doubt they take it out. And no, it doesn't ruin the notion of scouting cause it's not really their real overall.

        Deal with it.

        Comment

        • d witty10
          Rookie
          • May 2011
          • 55

          #19
          Re: New NCAA 13 Dynasty Recruiting Features Detailed

          ive seen ALOT of screenshots that have recruits rated WAAAAY to high as far as OVR is concerned. one recruit was OVR 88!
          WHO DAT!

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          • gausec
            MVP
            • Aug 2011
            • 1034

            #20
            This has the potential to be a great game I think I will enjoy it. I liked last years and there was nothing special about it.
            Cal is turning more guys into millionaires than wall-street.

            Everyone went pro from the 2012 Kentucky team even the ball boy!

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            • JWR3232
              Pro
              • Jul 2011
              • 666

              #21
              Sounds good I'd like more details on how players and coaches can follow you I really line that idea. And hopefully now more transfers will happen.


              New York Yankees
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              New York Yankees
              Chicago Bears
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              Rutgers Scarlet Knights

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              • carvis#15
                Rookie
                • May 2010
                • 326

                #22
                Originally posted by d witty10
                ive seen ALOT of screenshots that have recruits rated WAAAAY to high as far as OVR is concerned. one recruit was OVR 88!
                The high overalls for recruits aren't bad depending on their star rating. We see true freshman impact players all the time...and probably rated even higher than 88

                Comment

                • iromerliciousi
                  Rookie
                  • Apr 2004
                  • 444

                  #23
                  Re: New NCAA 13 Dynasty Recruiting Features Detailed

                  I hope the AI doesn't over recruit on WR's & RB's & that player progression has been toned down where ACTUAL playing time factors heavily on progression.




                  FIGHT ON!


                  Comment

                  • Allpro1414
                    Rookie
                    • Jul 2011
                    • 14

                    #24
                    Originally posted by iromerliciousi
                    I hope the AI doesn't over recruit on WR's & RB's & that player progression has been toned down where ACTUAL playing time factors heavily on progression.
                    Ditto but not just PT but having good stats too should affect their progression like in Madden even though it was flawed

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                    • fahrenheit
                      Rookie
                      • Apr 2009
                      • 323

                      #25
                      Re: New NCAA 13 Dynasty Recruiting Features Detailed

                      Do we know if the OVR shown in recruiting is the exact rating, or if there's any amount of variables that may affect the rating after the recruit is signed?

                      Comment

                      • The_Gaming_Disciple
                        Rookie
                        • Jul 2011
                        • 366

                        #26
                        If these are implemented correctly, this will provide hours of limitless immersion into the game...
                        "Florida State, the only FBS Division-1 school to finish consecutively in the AP top 5 poll for 14 years. This is a record that no other collegiate football team will ever remotely come close to accomplishing again."

                        #Unconquered

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                        • aerovt
                          Rookie
                          • Oct 2009
                          • 308

                          #27
                          Re: New NCAA 13 Dynasty Recruiting Features Detailed

                          Things that I liked
                          -5 star recruits that AREN'T JUST HB & WR. Finally some 5 star recruits in other positions
                          -Appears you can now see a recruits important ratings quickly w/o having to scroll to the bottom of some screen
                          -All that dynamic conference & team ratings. Perfect

                          Things I'm still worried about (basically stems from no confidence in on-field gameplay improvement)
                          -Recruiting 5 star linemen might be possible, but still wont matter
                          -Good players will still basically be made based on just on 2-3 attributes (spd, acc, pursuit, pwr move, CiT, etc depending on position) while you can basically ignore the rest
                          -Wonky generated stats from the simmed games you dont play. Some of this stems from sliders we have to adjust for gameplay to not be ridiculous, and some stems from the AI seeming to despise the running game even on default sliders. Hope the game can handle this and the new dynamic ratings based on these stats. We almost need 2 slider sets, one for gameplay, one for simmed games.
                          Last edited by aerovt; 05-07-2012, 08:02 PM.

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                          • ViLLiO
                            Banned
                            • Feb 2011
                            • 703

                            #28
                            Re: New NCAA 13 Dynasty Recruiting Features Detailed

                            Originally posted by fahrenheit
                            Do we know if the OVR shown in recruiting is the exact rating, or if there's any amount of variables that may affect the rating after the recruit is signed?

                            It better not be the exact rating. Weak. Sauce.

                            Comment

                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #29
                              Re: New NCAA 13 Dynasty Recruiting Features Detailed

                              Some recruiting tidbits from our brethren at TGT and TSO

                              gschwendt-The Gaming Tailgate:

                              I never saw it personally but in talking with Jordan, he says he has seen a gem with as high as a +23 swing and busts as high as -17. That may not be reflected in the final game (obviously they'll continue to tune prior to release) but it definitely has a potential to be a huge swing for a player. It means those 1 & 2 star players now can have an impact.
                              Additionally, the points you get for pitches has also been changed quite a bit. You might get 200 points for a A+/Most pitch and then turn around and get 20 for A+/Least. That's a big change from last year where you could still have a successful call pitching only your best graded pitches getting in the range of up to 60 or so for every A+ pitch.
                              Additionally, CPU chooses their targeted recruits more effectively. You should see less (possibly none) instances of the CPU having 8 QBs on their roster. Now they'll take into account needs for that season, recruits that really like them, and then will start looking at the junior class to determine needs for the future. That should be a big help in making sure that they build a solid roster so that when you take over for them in Year 5, you're not stuck with more QBs than total OL.
                              Drifterbub-Tradition Sports Online

                              They should. They did some more tweaking to the board logic. Also with the institution of the playing style pitch, recruits that fit the CPUs style should be more interested. Plus, the interest of a recruit is much more dynamic. So it should allow CPU teams to be more capable of going and getting guys that fit.
                              Shaun Mason-Tradition Sports Online


                              Also, Drifter and I got them to make Heisman recruiting even harder.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

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                              • redskinst21
                                Rookie
                                • Feb 2009
                                • 129

                                #30
                                something tells me that the mock drafts will have a direct impact to madden. could that be the connected careers madden has teased if so it would be cool if the mock draft changes daily in real life. for instance a guy that is rated a top 10 pick fall after a bad combine or pro day or vice versa.

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