OS Roundtable: Our First Impressions of Madden's Features

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BezO
    MVP
    • Jul 2004
    • 4414

    #16
    Re: OS Roundtable: Our First Impressions of Madden's Features

    IMO, no feature is worth its weight until the players move & interact like they should.

    20+ pass trajectories, read & react(did Madden change the meaning of this football term?), improved defensive alignment, etc. You can't play football with twitchy players that interact more like Tecmo than anything I'd expect in 2012.
    Shout out to The Watcher! Where you at bruh?

    Comment

    • GiantBlue76
      Banned
      • Jun 2007
      • 3287

      #17
      Re: OS Roundtable: Our First Impressions of Madden's Features

      Why do so many people think a real time physics system is needed to correct the player movement? There were no RTP engines on the last gen hardware, and the player movement was 1000 times better. This issue is not fixed intentionally, because there are too many Madden players as opposed to football players.

      To the guy who is complaining about people complaining about this... There is an easy solution to getting people to stop complaining about it - FIX IT! It's only been a problem for 8 years. Then again, dots on the helmets and the right socks and face masks are FAR more important around here.

      Comment

      • GiantBlue76
        Banned
        • Jun 2007
        • 3287

        #18
        I don't know Jayson Young, but I'd love to send him a case of beer. He's 100% right in his comment at the end.

        Comment

        • Bulls321974
          Rookie
          • Oct 2010
          • 335

          #19
          I won't be thrilled a bit, because I got disappointed of EA way too many times yet...

          Comment

          • Bulls321974
            Rookie
            • Oct 2010
            • 335

            #20
            @Jayson Young: You hit the nail on the head! Very good comment! One of many reasons why "Madden" keeps disappointing me again and again...

            Comment

            • SageInfinite
              Stop The GOAT Talk
              • Jul 2002
              • 11896

              #21
              Re: OS Roundtable: Our First Impressions of Madden's Features

              Funny thing is I think Madden 10 was on the right track with the running/movement. Don't know why that was scrapped.
              http://twitter.com/sageinfinite

              SageInfinite Bandcamp
              https://sageinfinite.bandcamp.com/album/interminable
              https://soundcloud.com/sageinfinite
              Hidden Language Video Feat. Grandmilly
              https://www.youtube.com/watch?v=hf5nW4rGTFM

              #makethemaddenforumgreatagain

              Comment

              • Illustrator76
                Sorry, I Got Nothing...
                • Jan 2003
                • 2216

                #22
                Re: OS Roundtable: Our First Impressions of Madden's Features

                Originally posted by tazdevil20
                I don't know Jayson Young, but I'd love to send him a case of beer. He's 100% right in his comment at the end.
                What's even funnier is that you do. He played in your Madden league this year. Don't you ever check your XBOX friends list for Gamertag changes, lol. It's been quite a while.

                Click here if you still don't get it.

                Spoiler

                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #23
                  Re: OS Roundtable: Our First Impressions of Madden's Features

                  Originally posted by tazdevil20
                  Why do so many people think a real time physics system is needed to correct the player movement? There were no RTP engines on the last gen hardware, and the player movement was 1000 times better. This issue is not fixed intentionally, because there are too many Madden players as opposed to football players.

                  To the guy who is complaining about people complaining about this... There is an easy solution to getting people to stop complaining about it - FIX IT! It's only been a problem for 8 years. Then again, dots on the helmets and the right socks and face masks are FAR more important around here.
                  This is the part that concerns me about this issue. I have read a few people from the community that were down at Tiburon testing NCAA 13 say, they are trying to get it tuned more like the player movement in NCAA 11. Watching the video of NCAA 11, it does seem that player movement was tuned better then.



                  After going back and looking at quite a few videos of NCAA and Madden 11, it seems that locomotion did help those games but needed more tuning. However, after the devs diminished the suction last year, it seems it enhanced the capability of players to zig-zag around contact.

                  Again, all the people that go down to Tiburon this week, please talk to them about maybe needing to tune the locomotion system, if it's still in there, to properly account for the diminished suction. The only way to make those quick jukes and cuts should be using the right stick, which has an inherent risk/reward because every player can't perform those moves the same and too much right stick movement can have negative effects like falling down.



                  The "skating" issues aside, it seems some solid tools are there to achieve far more realistic player movement, among other things in Madden already. If the devs would just STOP placing a paramount on only achieving this mythical balance between a realistic challenge and arcade fun in a default mode and gives us two other factory settings too, one for optimal arcade fun, another for optimal realistic challenge, I think that would be far better.

                  In recap, three factory settings, optimal arcade fun, balanced and optimal realistic challenge, with sliders for User customization. i don't understand what is unreasonable about that or what would make it so difficult to accomplish. It has to take far more time to try to find "balance" then it does the two extremes.

                  Comment

                  • UMhester04
                    MVP
                    • Nov 2006
                    • 1384

                    #24
                    Re: OS Roundtable: Our First Impressions of Madden's Features

                    I have to again reiterate to everyone that the player movement must be tuned for EVERY PLAYER ON THE FIELD. If they only tune the user and leave the cpu players alone we will be in even more trouble than we are in now.

                    To anticipate people saying that tuning all 21 other cpu players will give the user a significant advantage, this should be false if it is done correctly, because the play should be even since everyone is going off the same system. The CPU being able to react within .01 of a second to me moving to change direction and both of us being able to zig zag around is a double faulted/flawed system. We need to get this right.

                    Comment

                    • Big FN Deal
                      Banned
                      • Aug 2011
                      • 5993

                      #25
                      Re: OS Roundtable: Our First Impressions of Madden's Features

                      I am a little confused by this post. I completely agree that however locomotion or whatever for player movement is tuned, it should effect all players but what other way is there?

                      Not trying to be funny but the CPU controlled players in Madden 12 are restricted from making "cheesy" movements by the AI, not the tuning of player movement parameters like locomotion, imo.

                      I hope you get what I am saying and I am not coming across the wrong way. lol

                      Comment

                      • GiantBlue76
                        Banned
                        • Jun 2007
                        • 3287

                        #26
                        Re: OS Roundtable: Our First Impressions of Madden's Features

                        Originally posted by UMhester04
                        I have to again reiterate to everyone that the player movement must be tuned for EVERY PLAYER ON THE FIELD. If they only tune the user and leave the cpu players alone we will be in even more trouble than we are in now.

                        To anticipate people saying that tuning all 21 other cpu players will give the user a significant advantage, this should be false if it is done correctly, because the play should be even since everyone is going off the same system. The CPU being able to react within .01 of a second to me moving to change direction and both of us being able to zig zag around is a double faulted/flawed system. We need to get this right.
                        Is this a serious post? Player movement should be able to be tuned generically. When players change direction whether it's done by a user using a stick or by the cpu, the same functional parameters restricting or enabling certain motions should be processed exactly the same. There is an animation engine in Madden which should regulate this. If they implemented it even 10% correectly they should be able to tune it to affect weight, momentum, etc. etc. This is one of those things that requires good programmers. If the tool doesn't have those things, then it's probably really hard for them to change the code to make the players move correctly.

                        Comment

                        • UMhester04
                          MVP
                          • Nov 2006
                          • 1384

                          #27
                          Re: OS Roundtable: Our First Impressions of Madden's Features

                          Originally posted by tazdevil20
                          Is this a serious post? Player movement should be able to be tuned generically. When players change direction whether it's done by a user using a stick or by the cpu, the same functional parameters restricting or enabling certain motions should be processed exactly the same. There is an animation engine in Madden which should regulate this. If they implemented it even 10% correectly they should be able to tune it to affect weight, momentum, etc. etc. This is one of those things that requires good programmers. If the tool doesn't have those things, then it's probably really hard for them to change the code to make the players move correctly.


                          Uhh...yeah it was serious? Im saying that it has to be done for all players on the field, I thought I made that clear. If it is not done this way, then it is not the right way and the game will still feel arcadish. Investments should be made to get a realistic movement engine such as fifa if the current engine cannot handle it. Period.

                          Comment

                          • StrawHat Patriot
                            Banned
                            • Apr 2012
                            • 876

                            #28
                            Re: OS Roundtable: Our First Impressions of Madden's Features

                            The simple problem with Madden is that they haven't grasped the simple concept of physics and intelligence(ai understanding of a situation, stuff like that, not IQ stuff) in their players.

                            You're telling me that the concept of CB's being able to know when a QB is throwing without looking at him was finally fixed NOW in the 2012?

                            Don't get me wrong, i'm happy EA is finally doing this, but the problem is how long. Player Movement is still an issue. Weird running animations are one, but other issues that people forget are how LB's can move at light speed to pick of a pass, even if they are athletic, or how a fast QB can get chased down by slow DT just because the QB is stepping back/running.

                            In short, EA needs to represent the actual, simple game of football realistically first, or they should have. I mean it's not hard, they are almost there. But they don't add enough. For every issue they fix/thing they add, another issue is created/thing is taken away or watered down.

                            Comment

                            • GiantBlue76
                              Banned
                              • Jun 2007
                              • 3287

                              #29
                              Re: OS Roundtable: Our First Impressions of Madden's Features

                              Originally posted by UMhester04
                              Uhh...yeah it was serious? Im saying that it has to be done for all players on the field, I thought I made that clear. If it is not done this way, then it is not the right way and the game will still feel arcadish. Investments should be made to get a realistic movement engine such as fifa if the current engine cannot handle it. Period.
                              Ok, I misunderstood your post. I thought you were inferring that they would have to do something different to tune each player individually. Yes, they need to make sure both cpu and user controlled players move the same way.

                              Comment

                              • UMhester04
                                MVP
                                • Nov 2006
                                • 1384

                                #30
                                Re: OS Roundtable: Our First Impressions of Madden's Features

                                Originally posted by tazdevil20
                                Ok, I misunderstood your post. I thought you were inferring that they would have to do something different to tune each player individually. Yes, they need to make sure both cpu and user controlled players move the same way.

                                Oh ok yeah I was sort of in a rush when i typed it and just read it over again and it is worded kind of weird. Also sorry for coming off as a prick, it was really more confusion than anything.

                                But yes I do understand that it has to be hard to program and stuff but this is something that is so essential and important to the game of football that it simply has to be done, doesnt matter how long it takes but it has to be done and done CORRECTLY!

                                Comment

                                Working...