Just another reason a global editor would have won over so many hearts here at OS.
NCAA Football 13 Recruiting Database (TSO)
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Re: NCAA Football 13 Recruiting Database (TSO)
Just another reason a global editor would have won over so many hearts here at OS.Writer for Operation Sports
Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen
Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10 -
Re: NCAA Football 13 Recruiting Database (TSO)
A 6'4 175 pound receiver in high school is not unrealistic. There are several guys in the current rivals 100 that are almost that size.
The big issue is that the guys don't gain weight (only a few pounds in some instances) and their size really doesn't relate to their attributes.
There should be some kind of weight training in the off-season where you can bulk up some guys. It would actually be kind of fun to go after a 6'4 200 pound defensive end, and weight train him for five years, and after his redshirt senior season have him be a 6'4 240 pound beast pass rusher.Comment
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A 6'4 175 pound receiver in high school is not unrealistic. There are several guys in the current rivals 100 that are almost that size.
The big issue is that the guys don't gain weight (only a few pounds in some instances) and their size really doesn't relate to their attributes.
There should be some kind of weight training in the off-season where you can bulk up some guys. It would actually be kind of fun to go after a 6'4 200 pound defensive end, and weight train him for five years, and after his redshirt senior season have him be a 6'4 240 pound beast pass rusher.Comment
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Re: NCAA Football 13 Recruiting Database (TSO)
Just raising the minimum weight isn't good enough. The problem is the weights were completely random for every position. They had NOTHING to do with ratings. That's the problem. A power back could be 175 pounds. A scat back could weigh 230. A run stopping DE for me one year was 6'7" and 197 pounds. These are big problems imo.
They need to keep some of the weight random but tie weight into a few core attributes. For example at RB you could have weight tied into speed, agility, acceleration, trucking and strength. I put together a spreadsheet that would show how this workedComment
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Re: NCAA Football 13 Recruiting Database (TSO)
Shaun, thanks for all the feedback on the site, really getting my hopes up for this year. a question on progression. is random progression in this year or do they all progress pretty much the exact same as last year. you mention it in the column and said you guys had a ton of ideas for next year. I am just curious if all recruits progress almost exactly the same. after about 4 years of recruiting in 12 I could tell you exactly what every guy I landed would be 3-4 years down the road. really brought down the dynasty experience as playing time stats etc had no effect on progression. any info would be great
thanksComment
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What makes this more frustrating is when you import the draft class into Madden and all of a sudden everyone is tweeners in the NFL. It's very unrealistic and makes it less "sim" like in my book.BOBTRAIN
http://www.youtube.com/bobtrain
MLB: Milwaukee Brewers
NFL: Green Bay Packers
CFB: Minnesota GophersComment
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Re: NCAA Football 13 Recruiting Database (TSO)
You know how big of a pain that would be for some of these sim players? They'd have to go into each roster and change the weight of every single player. That's AT LEAST 7,000 player edits. Doing it for your team only is one thing, but all FBS teams is completely crazy."Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob FeeComment
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Re: NCAA Football 13 Recruiting Database (TSO)
I do think EA is missing a HUGE piece of the college football mystique by not allowing for dynamic player development throughout the years.
Many schools are well known for taking a player and switching his position in college. Iowa is one of these programs. Many of their top talents started as one position and were later All-Pro in the NFL at the new position.
Guys come in as 6'4" 220 lb TE and leave 6'4" 305 lb LT. Or they walk on as linebackers and end up being All-Pro TE's. These are just a few examples but you get the point.
Building and transforming programs through recruiting and roster adjustments is something that would add an immense amount of depth. This is just one bi-product of dynamic player development, if EA would just do it.Comment
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I do think EA is missing a HUGE piece of the college football mystique by not allowing for dynamic player development throughout the years.
Many schools are well known for taking a player and switching his position in college. Iowa is one of these programs. Many of their top talents started as one position and were later All-Pro in the NFL at the new position.
Guys come in as 6'4" 220 lb TE and leave 6'4" 305 lb LT. Or they walk on as linebackers and end up being All-Pro TE's. These are just a few examples but you get the point.
Building and transforming programs through recruiting and roster adjustments is something that would add an immense amount of depth. This is just one bi-product of dynamic player development, if EA would just do it.BOBTRAIN
http://www.youtube.com/bobtrain
MLB: Milwaukee Brewers
NFL: Green Bay Packers
CFB: Minnesota GophersComment
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