Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Lol, guys I was just flippin' Casey some crap because I saw he was online and actively posting at the times. He responded in like 5 minutes... I wouldn't have even said anything like that if I didn't know he'd see it.
<s>@</s>ryan36_os <s>@</s>Casey_DLG TROLOLOLOLOL ...how many people do you think will think I'm serious?
<small class="time"> </small>Casey Mosier <s>@</s>Casey_DLG
<s>@</s>ryan36_os lmao I'm gonna have to have <s>@</s>RedZoneD25 smack you.
Carry on... and let's get back to discussing the impressions please.Last edited by ryan36; 05-15-2012, 09:28 AM.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
They were all over you like spider monkeys!
#WashedGamerComment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
for any of the CD guys...I hate to do this.....so I'll proceed with caution.....
..does the passing game *feel* like that other title that has the letter K in it?
thanks for the write-ups!
Edit:....oh...and......have any of u guys noticed or talked to the Dev's about programming AI for *busted coverages*....I see them in head-to-head but never against AI.....
.....to me....on Sunday's, these busted coverages usually lead to some huge plays...would like to see that from the AI a little moreLast edited by K_GUN; 05-15-2012, 09:36 AM.Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
This is why I can't have nice things.... and do NOT post any pictures of spiders. (Spiders are a big deal in the Off Topic thread)
SpoilerSeriously , I remember when it was ok to have friends and humor in this forum. I miss that.Comment
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From my perspective no. I think both "that other game" and previous Madden editions felt arcadish with some of the passing. Right now I'm on the fence with this being the most realistic passing experience in a football title ever. But a lot of that will depend on final tuning and what not.for any of the CD guys...I hate to do this.....so I'll proceed with caution.....
..does the passing game *feel* like that other title that has the letter K in it?
thanks for the write-ups!
Edit:....oh...and......have any of u guys noticed or talked to the Dev's about programming AI for *busted coverages*....I see them in head-to-head but never against AI.....
.....to me....on Sunday's, these busted coverages usually lead to some huge plays...would like to see that from the AI a little more
Off topic a bit, we had a discussion on whether or not this is the best Madden ever. I'm going to go on record now saying yes it is hands down (for me anyways). Each game that comes out in any series has disappointments in some area and I will without a doubt find some with Madden 13 as some of you will for sure. Once again depending on tuning or any other unforeseen issues, you should be able to put this edition as a top 5 (at least) sports game ever. For the record I had Madden 12 at around 10
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Can you guys talk about this new motion blurr stuff ? Is it over done ? Its just not sitting well with me. Maybe because I have a $3000.00 TV and tried to find the clearest crispest picture I could... I don't know.
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Last off topic post in this thread, promise.Lol, guys I was just flippin' Casey some crap because I saw he was online and actively posting at the times. He responded in like 5 minutes... I wouldn't have even said anything like that if I didn't know he'd see it.
<s>@</s>ryan36_os <s>@</s>Casey_DLG TROLOLOLOLOL ...how many people do you think will think I'm serious?
<small class="time"> </small>Casey Mosier <s>@</s>Casey_DLG
<s>@</s>ryan36_os lmao I'm gonna have to have <s>@</s>RedZoneD25 smack you.
Carry on... and let's get back to discussing the impressions please.
I knew you were kidding, but I knew RynoAid didn't, you guys just beat me when I was trying to find a RU SERIOUS? meme image.
Amen brother, you are preaching to the choir. The personal level you used to be able to have on OS was what made it special for a long time.Last edited by shaunlmason; 05-15-2012, 09:51 AM.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
How much ground can the average safety cover???....Will people have to think twice about bringing them down in the box now???Here We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Pretty big statement here (top 5 sports game EVER) but I am happy you feel that way. I am hoping that this does end up being the case. I have to admit that that gameplay/audio video really was dissapointing. I am going to hold my judgment until June 4th as I am expecting huge things for both gameplay and Franchise mode.From my perspective no. I think both "that other game" and previous Madden editions felt arcadish with some of the passing. Right now I'm on the fence with this being the most realistic passing experience in a football title ever. But a lot of that will depend on final tuning and what not.
Off topic a bit, we had a discussion on whether or not this is the best Madden ever. I'm going to go on record now saying yes it is hands down (for me anyways). Each game that comes out in any series has disappointments in some area and I will without a doubt find some with Madden 13 as some of you will for sure. Once again depending on tuning or any other unforeseen issues, you should be able to put this edition as a top 5 (at least) sports game ever. For the record I had Madden 12 at around 10
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If we do get RTP's like many are speculating and it works well. The two things people will complain about this year (and rightfully so) is going to be OL/DL play and locomotion/footplanting. I am not sure we can consider this a top 5 sports game ever with these two glaring issues still around. But atleast EA is knocking things out more and more and hopefully next year those can be the next two big things this series can overcome.
Personally, I can overlook those things if the passing game works as well as you say. And we get RTP's for tackling so that weight, momentum, velocity and angle all play into EACH tackle. And the tackles look very organic without constantly seeing the same 15 tackling animations play out over and over again.
We will see June 4th.....Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
i definitely saw busted coverage while i was there... I wanted to reach through the screen and strangle DaShon Goldson several times last week..
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
"Beautiful! Leading a receiver or throwing to a spot works very well (once again, if your QB can make a good throw) but is very much dependent on the user. It will take you a few games for sure to get used to the intricacies of the new system."
+1
Can you say Tony Romo, Dez Bryant.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Defenders were very aggressive in the builds I played. I will be here (unless I get banned).
hit me up any time [email protected] I got nothing to hide (other than what I'm not permitted to talk about yet lol)
Sent from my ADR6400L using Tapatalk 2I don't user catch and prefer to play in leagues that have a no user catch rule (this is with NCAA, haven't played Madden in 3 or 4 years).
My question is, why would we need to get good at user catching if there is no advantage to it? If we as the QB are able to make throws to get our WRs open, why wouldn't the CPU be able to choose the right catch animation for that situation? (that's the impression that I'm getting by getting good at user catching).
That's always been my issue with the user catch is that it is way overpowered and gives an advantage to the HUM player over the CPU player. The statement that we had better learn how to user catch leads me to believe this is still the case... or that there is something the CPU can't/won't do that we have to make up for as the user.
EDIT: Forgot to add, but good impressions. It's good to hear about all of the improvements so far. Just a little confusions about the user catch statementDefenders go after the ball like crazy. If you sit back and expect the cpu receiver to do everything for you, then you will be missing out on a large portion of what makes this game good. The game is made to switch and take control of the defender/receiver. I can't see any reason personally why a league wouldn't allow user catching for M13 at this point. Madden 12 yes, I could understand that. To me that would be like banning touching the sticks at all other snapping the ball. Just ky opinion though.
Sent from my ADR6400L using Tapatalk 2So it sounds like you're saying the CPU defensive player is more aggressive than the CPU offensive player, and the HUM player needs to switch in order to even the scales? Is this the same when the HUM is on defense? Or is it just that the CPU is more aggressive against all HUM players, not matter which side of the ball?
Thanks again for going into more details with this, you certainly don't have to do it so it is definitely appreciated.I'll be at work, so I won't see any responses till this evening, but I want to reignite this tangent.I'm not trying to sound standoff-ish, really. Many of you guys are trying to base my impressions off of Madden 12... STOP
. It's a completely different game. You have already seen video of the new defensive stuff and new offensive stuff. You already know about the game being steered towards user control. I'm just giving you the feelings I had playing the game. If I say user catching is easier and more realistic at the same time it should mean that everyone is put on the same level when using the same players. This is NOT Madden 12, nor is it your daddy's Madden. You can feel free to look me up after E3 and/or the actual release date. As long as things don't change for the worse between now and then...my sentiments are echoed by every attendee including a member of TSS, TSO, MPOA, Shopmaster, MB, OS... It's not a conspiracy. I WILL be posting impressions on other things and more on this when I can elaborate further at a later date.
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I like making User plays as much as possible, so I'll be good with improved User control, but some guys will never want to make User Catches or Picks/Swats.
It's great that the CPU defenders are ultra aggressive in attacking the ball in various ways, that's how it should be, but the CPU receivers need to be ultra aggressive as well otherwise it puts the non User Catching person at a big time disadvantage, and exponentially reduces the number of players that they might choose to play against H2H.
The CPU controlled receivers in NCAA and Madden the last couple of years were absurdly passive in attacking balls early or at its highest point. Hopefully they tuned them up to play with the same zeal as the defenders do.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Motion blur looked good for me, can't speak for anyone else. Your TV has motion blur when watching NFL broadcasts. That's what motion blur is mimicking, the actual broadcast feel.
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