Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
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I don't want to be one of those guys coming in to pile on, but I have to say, the bolded really bothers me. I would hate to think that a play is left out there on the field just because I choose not to take control of a player. What are the ratings for if that's the case?
If I'm controlling as Ray Lewis and a ball gets thrown over my head should I have to click on Ed Reed to get him to aggressively make the play? Should I have to control Dwight Freeney to get him to use his 99 finesse moves?
If that's not what you're saying, then pardon me, but I don't know how else to read it. I hate the thought that this game is intended for you to have click from player to player to get them to maximize their functions. Why aren't they doing those things already and executing their positions to their ratings?
In my opinion the only advantage a user should have clicking on or controlling a player is a boost in awareness. And if you're clicking on a player (mid-play) with 99 awareness, then even that should be mitigated, because he should already be in position and ready to make the play.
Biggest problem with that statement is that just calling the play doesn't mean a player will be in position to make the play regardless of their rating. Are Ray and Ed going to get themselves in position to make the play the majority of the time?!? Yes. But it is also the users responsibility to put them in the best situation via playcalling and adjustments and to some extent user control.
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
If people choose not to take control of the players and make plays that is their choice. The game is meant to be played and players controlled when possible. I can't hold any developer responsible for people playing the game outside its intended use. EA is attempting to make a football game in my opinion for H2H and all that comes with that. What people do with that is on them. They can take advantage of the tools at their disposal or they can sit back call the plays and just snap the ball... Although I don't feel that is what the game is made for, its their choice. But once again if people want the experience intended, then they need to go outside their comfort zone.
The game has a User vs CPU option. Are you saying it's not intended to be used?
Like others have said, I hope it's not necessary for users to control players for them to perform up to their abilities. We can't control all 11 players.Shout out to The Watcher! Where you at bruh?Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
I'm cracking up over here. Just picturing the sideline doing the dance in unison now lol.AKA DEEJAY8595Comment
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I can respect this POV but it gets taken too far in relation to Madden AI, imo. Meaning, ratings and DPP more specifically, are meant to differentiate every player's actions on the field. So theoretically, the only difference in a CPU v CPU, HUM v CPU and HUM v HUM game, should be the User input, not the way the AI performs.
The onus of User control should be interjecting "stick skills" and personal decision making to attempt to manually maximize the skill set of a given player. So if playing with Detroit, AI Megatron should be the closet embodiment of real life Megatron the game can provide. Taking User control of Megatron should actually have more risk than reward because he already has elite ratings and DPP effecting his decisions under AI control but the User should be able to screw that up manually.
I make the basketball game analogy, User controlled Kobe Bryant should not be inherently better than AI Kobe Bryant, it's just that the User gets to manually utilize the player's skill set and make Bryant's decisions, opposed to the CPU.
This maybe one of the reasons I have not been able to enjoy Madden games in the past because I believe in User controlling less consistent AI players and letting the talented players do their thing. Meaning, for me, the User control aspect is more about taking control at certain times, not necessarily all the time. I would prefer to let Megatron be AI Megatron when the ball is the air and then have manual control for the RAC, than being required to manually control him the entire time for his full playmaking potential to be utilized.
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Have you played NBA2K?Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
yea, it's a great game.. i was not to thrilled with the lack of control in OA though. I did like it however, very nice game all around. Graphics were INCREDIBLE and the gameplay was solid. I really liked how the players had that feel for their real life counterpart. The game is extremely challenging too on the difficult settings, I just wished you could have customized them more for OA play. There was such a division in guys who wanted to play different difficulty levels and it was one or the other.
I've always thought 2K did basketball very, very well.Last edited by RynoAid; 05-15-2012, 12:38 PM.EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA
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Sorry, but if Madden came out with Gameplay like nba 2k12 I would retire from Madden completely. That game is so broken on the court its crazy. Completely indefensible spin dunks with certain players... That is the epitome of arcade imo. At least in Madden 12 you could stop certain abuses and they weren't 100% unstoppable. Not to mention the painful 2-3 second animations and the game having to correct itself by sliding you into position to hit a three pointer or man up on d
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That's scary, especially the bolded part. I'm hoping this is one of those, "The veiws expressed in this post do not necessarily represent the views of EA...".
The game has a User vs CPU option. Are you saying it's not intended to be used?
Like others have said, I hope it's not necessary for users to control players for them to perform up to their abilities. We can't control all 11 players.
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
I gotta say, this whole premium on user catching is not something I like to hear. Playing it out in my head, I see guys grabbing control of wrs and altering their routes to make all kinds of arcadish plays. Not bothering to worry about whether wrs are actually "looking for the pass", etc.
I'm not a fan of user controlling wrs because with the exception of throwing deep passes up for grabs, real life passes need to be kept along a wr's route for a wr to be able to make the play. There really shouldn't be a need to click on a wr to make the catch.
Combine that with a lack of oline improvements and I must really be missing something because I just don't see Madden 13 being all about realism like its being advertised to be. Still sounds like it wants to empasize arcade/sim hybred gameplay to me.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
I understand that you can't go too deep into it in regards to M13 because of what you are privy to but I want EA/Tiburon to unleash the full potential of DPP. I think the emphasis for User control and DPP can be blended really nicely to require far more manual input for success based on personnel. This would also emphasize the importance of depth and personnel management.
If someone plays with the Vikings, to your earlier point, I want to see far more AI players out of position and the User only able to manually compensate for one. I feel a long post coming on so I will cut this short. However, I am just saying, DPP and Adaptive AI should be more effective at representing the different team/player strengths and weaknesses and the unrealistic global manual LOS adjustments, diminished.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
@CR -- Bruh, you were so close to becoming my favorite GC -- but that 2k comment -- ehhh, man... we understand games have flaws but.... man... I'm lost for words and that doesn't happen often.
2K arcady and Madden not? Bruh... I'm like really hurt right now.
I'm actually going to unsubscribe from this thread -- man... I'm really hurt... like, bone deep cut about that... by the way, if you ever want to learn how to stop the spin dunk I can show you (or stop playing on Xbox because nobody really abuses that on the PS3).
#Heartbroken#WashedGamerComment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
You are going a bit over board here. Take what I said at face value and don't try and read more into it than I stated.
Biggest problem with that statement is that just calling the play doesn't mean a player will be in position to make the play regardless of their rating. Are Ray and Ed going to get themselves in position to make the play the majority of the time?!? Yes. But it is also the users responsibility to put them in the best situation via playcalling and adjustments and to some extent user control.
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The game is meant to be played and players controlled when possible. I can't hold any developer responsible for people playing the game outside its intended use. EA is attempting to make a football game in my opinion for H2H and all that comes with that. What people do with that is on them. They can take advantage of the tools at their disposal or they can sit back call the plays and just snap the ball... Although I don't feel that is what the game is made for, its their choice. But once again if people want the experience intended, then they need to go outside their comfort zone.Last edited by Senator Palmer; 05-15-2012, 12:55 PM."A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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