Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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  • BezO
    MVP
    • Jul 2004
    • 4414

    #121
    Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

    Originally posted by CRMosier_LM
    Sorry, but if Madden came out with Gameplay like nba 2k12 I would retire from Madden completely. That game is so broken on the court its crazy. Completely indefensible spin dunks with certain players... That is the epitome of arcade imo. At least in Madden 12 you could stop certain abuses and they weren't 100% unstoppable. Not to mention the painful 2-3 second animations and the game having to correct itself by sliding you into position to hit a three pointer or man up on d
    Definitely agree with the spin dunks & sliding. But I like the game more for what it provides for 1 or 2 players that are interested in playing basketball. There's not much that I want to do that I can't do in that game.

    With Madden '12, there's too much football missing, fundamental stuff. I just don't feel like I'm playing football.

    But this definitely cleared up your opinion of Madden for me.
    Shout out to The Watcher! Where you at bruh?

    Comment

    • Smoke6
      MVP
      • Apr 2011
      • 1454

      #122
      Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

      Originally posted by CRMosier_LM
      Sorry, but if Madden came out with Gameplay like nba 2k12 I would retire from Madden completely. That game is so broken on the court its crazy. Completely indefensible spin dunks with certain players... That is the epitome of arcade imo. At least in Madden 12 you could stop certain abuses and they weren't 100% unstoppable. Not to mention the painful 2-3 second animations and the game having to correct itself by sliding you into position to hit a three pointer or man up on d

      Sent from my ADR6400L using Tapatalk 2

      C'mon CM, we still got morphing INT's, Clipping of players to make impossible tackles at weird angles, Qb's who can run like a chicken with its neck cutoff and still making accurate passes, No pocket presence, Rinse and repeat of the same play and animation at will (just like you stated about 2k12), people running out of bounds and back in to make catches, Zig Zagging of full sprint players turning and changing direction on a dime.

      List goes on and on and on, and thats just some of the gameplay issues, if any game would make one retire, it should be madden. Know one even knows what the game is suppose to represent, I never seen a freestyle arcade football league on TV before!

      Grip reality here a bit, we know all games have their issues, but I bet you couldnt make a list of everything madden does right compared to how much it does wrong and come out happy!

      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #123
        Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

        @Ryno, Shaun, CR and other CE attendees, here is a good video illustration of what people are concerned about in relation to User controlled catches, imo.

        http://www.operationsports.com/forum...-seahawks.html

        Like CR stated, all the rest of us have to go on is M12 and this video really drives home our concerns, imo.

        Comment

        • CRMosier_LM
          Banned
          • Jul 2009
          • 2061

          #124
          Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

          Originally posted by SalutationsNJ
          @CR -- Bruh, you were so close to becoming my favorite GC -- but that 2k comment -- ehhh, man... we understand games have flaws but.... man... I'm lost for words and that doesn't happen often.

          2K arcady and Madden not? Bruh... I'm like really hurt right now.

          I'm actually going to unsubscribe from this thread -- man... I'm really hurt... like, bone deep cut about that... by the way, if you ever want to learn how to stop the spin dunk I can show you (or stop playing on Xbox because nobody really abuses that on the PS3).

          #Heartbroken
          I'm a PS3 guy anyway lol. i just can't get into the 2k basketball series, too many issues... same way some of you feel about Madden and that's completely fine. Everyone has their personal preferences it doesn't mean either one of us are right or wrong so its all good. I can put NBA 2k on and watch it all day... its beautiful but to play it... nah not for me.

          Comment

          • raguel
            Rookie
            • Jun 2009
            • 485

            #125
            Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

            Originally posted by CRMosier_LM
            Sorry, but if Madden came out with Gameplay like nba 2k12 I would retire from Madden completely. That game is so broken on the court its crazy. Completely indefensible spin dunks with certain players... That is the epitome of arcade imo. At least in Madden 12 you could stop certain abuses and they weren't 100% unstoppable. Not to mention the painful 2-3 second animations and the game having to correct itself by sliding you into position to hit a three pointer or man up on d

            Sent from my ADR6400L using Tapatalk 2
            I don't play nba 2k, for the simple reason that I stink at it, so I have little to say about it. My comment pertains more to football and it seems that from what you've written before our opinions differ widely, but you can address that by responding to the questions I posed to you earlier and I can judge from that.

            Here's what I posted earlier:

            The devs say timing matters in Madden 13. When I think of timing, I look at guys like Aikman and Brady. I expect that when a qb in Madden 13 finishes his drop the ball should be coming out of his hands. I expect that, at this time, the receiver is just entering his break, if he's started his break at all. As an aside, I also expect that the OL will block differently depending on the drop back of the qb, but baby steps and all that .

            Based on your experience, would you say the above is true for Madden 12? Is it markedly true for Madden 13? Is it something you care about at all?
            Last edited by raguel; 05-15-2012, 12:03 PM.

            Comment

            • ch46647
              MVP
              • Aug 2006
              • 3515

              #126
              Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

              Originally posted by RynoAid
              see i played Madden on the PC from 2000-2008 in online franchises so i can't tell you about the console in those years. I would put the last Madden on the PC on the board too. With all the customization and fully functioning features, you could get really deep into that game.

              I was a huge fan of the High Heat series on PC also.
              You seem to be one of the biggest promoters of online franchise and online career modes I have ever seen on these boards. I did not even know Madden PC had online franchise mode. Haha

              Considering you are putting Madden 13 as one of the best games in sports history FOR YOU. Tells me (speculating) that Madden 13 has some big time online franchise functionality coming. I will be thrilled if this is the case. My best friend moved down to Miami for a job and I would love to start an online franchise and play with him in that mode. As long as the online franchise has all the functionality of the offline franchise. (And bugs and glitches are all fixed) I think this would be incredibly fun!

              Comment

              • CRMosier_LM
                Banned
                • Jul 2009
                • 2061

                #127
                Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                Originally posted by Big FN Deal
                @Ryno, Shaun, CR and other CE attendees, here is a good video illustration of what people are concerned about in relation to User controlled catches, imo.

                http://www.operationsports.com/forum...-seahawks.html

                Like CR stated, all the rest of us have to go on is M12 and this video really drives home our concerns, imo.
                I understand that completely!!! I am one of the harshest critics of user catching in Madden 12... seriously unrealistic. You can hear that in my YouTube videos on DLG as well. So if I feel it is much more well done then that should count for at least something. I am horrible at user catching in general.
                I'm not trying to hype anything, just giving my thoughts on what i saw/felt. By all means wait until you get your hands on it to see for your self, don't let my views sway you one way or another.

                Comment

                • N51_rob
                  Faceuary!
                  • Jul 2003
                  • 14805

                  #128
                  Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                  Are you seeing any "issues" that the dev team won't have time to fix, that will require a Day 1 patch? Also, when you guys are down there do you interact with the testers at all?
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                  • LBzrule
                    Hall Of Fame
                    • Jul 2002
                    • 13085

                    #129
                    Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                    Originally posted by CRMosier_LM
                    You are going a bit over board here. Take what I said at face value and don't try and read more into it than I stated.

                    Biggest problem with that statement is that just calling the play doesn't mean a player will be in position to make the play regardless of their rating. Are Ray and Ed going to get themselves in position to make the play the majority of the time?!? Yes. But it is also the users responsibility to put them in the best situation via playcalling and adjustments and to some extent user control.

                    Sent from my ADR6400L using Tapatalk 2
                    I think you misunderstood Senator Palmer. Let me give you an example. Let's say I call cover 3 or even cover 1 and I have Ed Reed in the deep middle of the field. You send Ben Watson on a post to the middle of the field. I however an controlling Jameel McClain and dropping to a hook/curl. You throw the post. Is Ed Reed, who should be aggressive when the football is in the air (can't remember name of trait), going to sit back and just let Watson catch it or will he at least charge forward, then if I click on I can get the interception. Or will he just get the INT? I remember this vividly when I went to CD for Madden 10. I was playing the Vikings and I had a classic Ed Reed play. I was controlling Lewis, Tavares Jackson threw a pass over the middle and out of no where (no warping) Ed Reed jumped it and I took it to the house.

                    Will my A.I teammate Reed do those type of things or will he sit back when the ball is in the air, then I have to switch over and get him to move on the football. In either coverage I've put him in position to make a play.

                    Comment

                    • CRMosier_LM
                      Banned
                      • Jul 2009
                      • 2061

                      #130
                      Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                      Originally posted by Smoke6
                      C'mon CM, we still got morphing INT's, Clipping of players to make impossible tackles at weird angles, Qb's who can run like a chicken with its neck cutoff and still making accurate passes, No pocket presence, Rinse and repeat of the same play and animation at will (just like you stated about 2k12), people running out of bounds and back in to make catches, Zig Zagging of full sprint players turning and changing direction on a dime.

                      List goes on and on and on, and thats just some of the gameplay issues, if any game would make one retire, it should be madden. Know one even knows what the game is suppose to represent, I never seen a freestyle arcade football league on TV before!

                      Grip reality here a bit, we know all games have their issues, but I bet you couldnt make a list of everything madden does right compared to how much it does wrong and come out happy!
                      ..........................
                      Last edited by CRMosier_LM; 05-15-2012, 12:31 PM. Reason: no point

                      Comment

                      • azdawgpound
                        All Star
                        • Nov 2009
                        • 5533

                        #131
                        Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                        Originally posted by CRMosier_LM
                        Derek Adams and I played Cowboys vs Browns several times and anytime I was stupid enough to not have Joe Haden on Dez or at least a man over top... Dez lit me up! But with the right concepts and play calling I was able to reign him in and control him.

                        Sent from my ADR6400L using Tapatalk 2
                        was these games with the old rosters? was just curious on how the rookies played with browns.

                        Comment

                        • Senator Palmer
                          MVP
                          • Jul 2008
                          • 3314

                          #132
                          Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                          Originally posted by CRMosier_LM
                          Good lord, once again don't read more into than what I said. I am not an EA rep or employee. I am stating my opinion which is what this thread is essentially. If they did not want you to take control of players and user catch, user swat, user blitz... They wouldn't have put it in the game. H2H play now or H2H online play now are the most used game modes. So it only makes sense for them to continue to build and push towards the H2H experience (IN MY OPINION)

                          Sent from my ADR6400L using Tapatalk 2
                          If you're just stating your opinion, then let me engage you there:

                          In your opinion, do you think there should be a premium on user control? Do you believe a user should have an advantage in making a spectacular catch vs. a user who just uses the QB to throw with timing and touch and lets the receiver make the play as their ratings would dictate? Or do you believe that the both outcomes should be the same?
                          "A man can only be beaten in two ways: if he gives up, or if he dies."

                          Comment

                          • CRMosier_LM
                            Banned
                            • Jul 2009
                            • 2061

                            #133
                            Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                            Originally posted by LBzrule
                            I think you misunderstood Senator Palmer. Let me give you an example. Let's say I call cover 3 or even cover 1 and I have Ed Reed in the deep middle of the field. You send Ben Watson on a post to the middle of the field. I however an controlling Jameel McClain and dropping to a hook/curl. You throw the post. Is Ed Reed, who should be aggressive when the football is in the air (can't remember name of trait), going to sit back and just let Watson catch it or will he at least charge forward, then if I click on I can get the interception. Or will he just get the INT? I remember this vividly when I went to CD for Madden 10. I was playing the Vikings and I had a classic Ed Reed play. I was controlling Lewis, Tavares Jackson threw a pass over the middle and out of no where (no warping) Ed Reed jumped it and I took it to the house.

                            Will my A.I teammate Reed do those type of things or will he sit back when the ball is in the air, then I have to switch over and get him to move on the football. In either coverage I've put him in position to make a play.
                            Number 1... I'm not throwing at Ed Reed in Madden 13... I learned that lesson with Shopmaster having Revis on his team. If i did throw thati would use the new touch and throw it away from Reed and pray to god he didnt come over and get it. Yes he will still attempt to make a play if you arent controlling him. But if he wiffs on the play under cpu control then I would be mad as the user for not taking control and attempting to make the play myself.

                            Comment

                            • SteelerSpartan
                              MVP
                              • Apr 2007
                              • 2884

                              #134
                              Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                              Originally posted by SteelerSpartan
                              How much ground can the average safety cover???....Will people have to think twice about bringing them down in the box now???


                              Originally posted by SteelerSpartan


                              Bueller??Bueller???

                              Besides the terrible OL/DL, Unrealistic safety play is another key culprit that tears down the realism in these games

                              Average Safeties being able to cover 3/4 the field has to stop

                              I'll ask this one more time an if any GCer can't answer/give any impressions on if people will be penalized for Zig-Zaging their safeties around.....

                              then Im going to hope its something you just can't talk about until June 4th and its not that that aspect of the game is still just awful as displayed in the cheese fests that are platinumplayajc's recent vids here on OS
                              Last edited by SteelerSpartan; 05-15-2012, 12:13 PM.
                              Here We Go Steelers!!! Here We Go!!!

                              My CFB Teams:
                              Marshall..WVU-Go Herd/Eeers!!!


                              Comment

                              • CRMosier_LM
                                Banned
                                • Jul 2009
                                • 2061

                                #135
                                Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                                Originally posted by Senator Palmer
                                If you're just stating your opinion, then let me engage you there:

                                In your opinion, do you think there should be a premium on user control? Do you believe a user should have an advantage in making a spectacular catch vs. a user who just uses the QB to throw with timing and touch and lets the receiver make the play as their ratings would dictate? Or do you believe that the both outcomes should be the same?
                                Having user control SHOULD NOT EVER in my opinion override the ratings. Now I feel that Madden 13 does not override the ratings like I felt Madden 12 did. The only reward i felt you gain with user control was the "wow" factor and sense of accomplishment in M13.

                                Comment

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