Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
i felt player movement was toned down significantly in that regard... just my opinion though.I'll ask this one more time an if you can't answer/give any impressions on if people will be penalized for Zig-Zaging their safeties around.....
then Im going to hope its something you just can't talk about until June 4th and its not that that aspect of the game is still just awful as displayed in the cheese fests that are platinumplayajc's recent vids here on OSComment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Thats my opinon... its not a statement from god lol.As I said, forgive me if that's not what you meant. I'm not trying to read anything extra into what you posted. I'm strictly going off your words and you seemed pretty resolute in your POV.
I don't see how I'm going overboard and I don't know how else to read that.^ A game made for head to head and all that comes with that? Those are your words. You pretty implicitly saying that the game is made for user control. If that's not what you meant, fine, just say you misspoke, but don't try to turn it around on me(us) like we're pulling things out of thin air or twisting your words.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
In terms of league settings, customizable options allow you to choose the number of teams in your franchise (6, 12, 18, 24 or 31), minutes (1-5) per draft pick, fantasy drafting, coach changes, salary caps, trade deadlines, and career statistics.
Gameplay modes feature Exhibition, Situational or Franchise. In the latter, an option is provided to play either straight season or franchise management with the difference being post-season options. In seasonal play, repeat seasons are allowed but rosters don't change through player retirement, contract negotiations and drafting procedures. Franchise mode allows those aspects to be fully realized, along with changing player attributes, and keeps franchise structures fluid and dynamic.EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Cool.
Fair enough, but let me just say that as a Game Changer with multiple CD attendances, face-to-face interaction with devs, and a column on EA's website, when you make a statement on how the game is meant to be played it carries a little more weight than the average poster around here dealing in speculation. It reads as someone with direct knowledge who knows what they are talking about.
As I stated I didn't mean to pile on, I just want to know where you stand because when you go to these CDs you are the voice of the community. And we've seen what kind of sway you guys can have as evidenced by TNT's epic college paper and interactions with devs that directly led to the removal of the vision cone.
"A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
That is AWESOME!! So pretty much every feature from offline franchise was ported to the online franchise for the PC version back then? And it gave you all those awesome manager functions as well??http://www.answers.com/topic/madden-nfl-2001-game-2
In terms of league settings, customizable options allow you to choose the number of teams in your franchise (6, 12, 18, 24 or 31), minutes (1-5) per draft pick, fantasy drafting, coach changes, salary caps, trade deadlines, and career statistics.
Gameplay modes feature Exhibition, Situational or Franchise. In the latter, an option is provided to play either straight season or franchise management with the difference being post-season options. In seasonal play, repeat seasons are allowed but rosters don't change through player retirement, contract negotiations and drafting procedures. Franchise mode allows those aspects to be fully realized, along with changing player attributes, and keeps franchise structures fluid and dynamic.
That is incredible if that is the case....
EDIT: Did it even have the Tony Bruno show? I used to love that back then..Last edited by ch46647; 05-15-2012, 12:29 PM.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Im going to keep my eye on this until Retail...because this along with the Reduced QB Gliding speed are something I fear they will be very reluctant to follow through with because of all the cheese people have based their "gameplans" around in the past
And making those changes is a nice test to see how much they really want to make this a SIM
Fight Night Champion Community Day shenanigans have me worried that devs may have tuned the game for them(SIM minded guys) an pulled a fast one on them for the Retail....Phobia(CD Guy) came away especially soured an disappointed by the whole experienceLast edited by SteelerSpartan; 05-15-2012, 12:31 PM.Here We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Not yet. its still way too early to speculate.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Cool.
Fair enough, but let me just say that as a Game Changer with multiple CD attendances, face-to-face interaction with devs, and a column on EA's website, when you make a statement on how the game is meant to be played it carries a little more weight than the average poster around here dealing in speculation. It reads as someone with direct knowledge who knows what they are talking about.
As I stated I didn't mean to pile on, I just want to know where you stand because when you go to these CDs you are the voice of the community. And we've seen what kind of sway you guys can have as evidenced by TNT's epic college paper and interactions with devs that directly led to the removal of the vision cone.
I would not consider myself very good with the sticks, more of a call your play, hike it and throw guy.. I will occasionally user catch and user pick but it is not featured in my strategy.
I enjoyed the game thoroughly and felt i could be effective without having to user intervene at times. I was very competitive in the User v User games we had in the tournament too... i kept the game close most of the time and won a few.Last edited by RynoAid; 05-15-2012, 01:57 PM.EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
To get a lil wishlisty but in addition to tuning player movement, is it possible to tie in players being manually moved out of position, with other defenders changing their assignments? Meaning, I think there is currently some element of this in the game where if the offense shifts or motions, defenders change assignments. So considering that and the new zone swapping, can that be utilized to penalize "free lancing"/ad libbing, by effecting the other players near them? So if I User the Safety in a Cover 2 man and manually bring him down to the LB level, that effects the LBs assignments because they have no idea whats going on.I'll ask this one more time an if any GCer can't answer/give any impressions on if people will be penalized for Zig-Zaging their safeties around.....
then Im going to hope its something you just can't talk about until June 4th and its not that that aspect of the game is still just awful as displayed in the cheese fests that are platinumplayajc's recent vids here on OS
I think it reads more complicated than what I am advocating for which is basically having the risk of assignment swapping whenever defenders are manually moved all over the field, not respecting their play call assignments and confusing others.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
And who was over Fight Night Champion ? Cam Weber......Im going to keep my eye on this until Retail...because this along with the Reduced QB Gliding speed are something I fear they will be very reluctant to follow through with because of all the cheese people have based their "gameplans" around in the past
And making those changes is a nice test to see how much they really want to make this a SIM
Fight Night Champion Community Day shenanigans have me worried that devs may have tuned the game for them(SIM minded guys) an pulled a fast one on them for the Retail....Phobia(CD Guy) came away especially soured an disappointed by the whole experience
So I take everything at face value until the retail version come out. Over the years I seen it happen way too many times. People say the game excellent.....come retail version, the build has been changed and all the stuff they had seen prior to retail either never made it to retail or it got watered down so much that it is ineffective.Comment
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My sentiments exactly! Only reason posted an impressions blog was to satisfy those that throw a fit when we don't provide them with something after the events. In all seriousness I just put a ton of pressure on myself... That being said I'm a big boy I can handle it.
So I take everything at face value until the retail version come out. Over the years I seen it happen way too many times. People say the game excellent.....come retail version, the build has been changed and all the stuff they had seen prior to retail either never made it to retail or it got watered down so much that it is ineffective.
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Updated rosters, all I can really say is many of the browns rookies play well to my strengths and give me a leg up on my annual rebuilding lol.
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