Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #136
    Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

    Originally posted by CRMosier_LM
    Number 1... I'm not throwing at Ed Reed in Madden 13... I learned that lesson with Shopmaster having Revis on his team. If i did throw thati would use the new touch and throw it away from Reed and pray to god he didnt come over and get it. Yes he will still attempt to make a play if you arent controlling him. But if he wiffs on the play under cpu control then I would be mad as the user for not taking control and attempting to make the play myself.
    Ohh I agree with that. I just wanted to know if he would attack the football. Cool,

    Thanks.

    Comment

    • CRMosier_LM
      Banned
      • Jul 2009
      • 2061

      #137
      Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

      Originally posted by SteelerSpartan
      I'll ask this one more time an if you can't answer/give any impressions on if people will be penalized for Zig-Zaging their safeties around.....

      then Im going to hope its something you just can't talk about until June 4th and its not that that aspect of the game is still just awful as displayed in the cheese fests that are platinumplayajc's recent vids here on OS
      i felt player movement was toned down significantly in that regard... just my opinion though.

      Comment

      • CRMosier_LM
        Banned
        • Jul 2009
        • 2061

        #138
        Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

        Originally posted by Senator Palmer
        As I said, forgive me if that's not what you meant. I'm not trying to read anything extra into what you posted. I'm strictly going off your words and you seemed pretty resolute in your POV.



        I don't see how I'm going overboard and I don't know how else to read that.^ A game made for head to head and all that comes with that? Those are your words. You pretty implicitly saying that the game is made for user control. If that's not what you meant, fine, just say you misspoke, but don't try to turn it around on me(us) like we're pulling things out of thin air or twisting your words.
        Thats my opinon... its not a statement from god lol.

        Comment

        • RynoAid
          Tradition Football
          • Jan 2008
          • 1109

          #139
          Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

          Originally posted by CRMosier_LM
          i felt player movement was toned down significantly in that regard... just my opinion though.
          agreed....
          EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA

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          • RynoAid
            Tradition Football
            • Jan 2008
            • 1109

            #140
            Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

            Originally posted by ch46647
            I did not even know Madden PC had online franchise mode. Haha
            Answers is the place to go to get the answers you need and to ask the questions you want


            In terms of league settings, customizable options allow you to choose the number of teams in your franchise (6, 12, 18, 24 or 31), minutes (1-5) per draft pick, fantasy drafting, coach changes, salary caps, trade deadlines, and career statistics.

            Gameplay modes feature Exhibition, Situational or Franchise. In the latter, an option is provided to play either straight season or franchise management with the difference being post-season options. In seasonal play, repeat seasons are allowed but rosters don't change through player retirement, contract negotiations and drafting procedures. Franchise mode allows those aspects to be fully realized, along with changing player attributes, and keeps franchise structures fluid and dynamic.
            EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA

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            • Senator Palmer
              MVP
              • Jul 2008
              • 3314

              #141
              Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

              Originally posted by CRMosier_LM
              Having user control SHOULD NOT EVER in my opinion override the ratings. Now I feel that Madden 13 does not override the ratings like I felt Madden 12 did. The only reward i felt you gain with user control was the "wow" factor and sense of accomplishment in M13.
              Cool.

              Originally posted by CRMosier_LM
              Thats my opinon... its not a statement from god lol.
              Fair enough, but let me just say that as a Game Changer with multiple CD attendances, face-to-face interaction with devs, and a column on EA's website, when you make a statement on how the game is meant to be played it carries a little more weight than the average poster around here dealing in speculation. It reads as someone with direct knowledge who knows what they are talking about.

              As I stated I didn't mean to pile on, I just want to know where you stand because when you go to these CDs you are the voice of the community. And we've seen what kind of sway you guys can have as evidenced by TNT's epic college paper and interactions with devs that directly led to the removal of the vision cone.
              "A man can only be beaten in two ways: if he gives up, or if he dies."

              Comment

              • ch46647
                MVP
                • Aug 2006
                • 3515

                #142
                Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                Originally posted by RynoAid
                http://www.answers.com/topic/madden-nfl-2001-game-2

                In terms of league settings, customizable options allow you to choose the number of teams in your franchise (6, 12, 18, 24 or 31), minutes (1-5) per draft pick, fantasy drafting, coach changes, salary caps, trade deadlines, and career statistics.

                Gameplay modes feature Exhibition, Situational or Franchise. In the latter, an option is provided to play either straight season or franchise management with the difference being post-season options. In seasonal play, repeat seasons are allowed but rosters don't change through player retirement, contract negotiations and drafting procedures. Franchise mode allows those aspects to be fully realized, along with changing player attributes, and keeps franchise structures fluid and dynamic.
                That is AWESOME!! So pretty much every feature from offline franchise was ported to the online franchise for the PC version back then? And it gave you all those awesome manager functions as well??

                That is incredible if that is the case....

                EDIT: Did it even have the Tony Bruno show? I used to love that back then..
                Last edited by ch46647; 05-15-2012, 12:29 PM.

                Comment

                • SteelerSpartan
                  MVP
                  • Apr 2007
                  • 2884

                  #143
                  Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                  Originally posted by CRMosier_LM
                  i felt player movement was toned down significantly in that regard... just my opinion though.

                  Im going to keep my eye on this until Retail...because this along with the Reduced QB Gliding speed are something I fear they will be very reluctant to follow through with because of all the cheese people have based their "gameplans" around in the past

                  And making those changes is a nice test to see how much they really want to make this a SIM

                  Fight Night Champion Community Day shenanigans have me worried that devs may have tuned the game for them(SIM minded guys) an pulled a fast one on them for the Retail....Phobia(CD Guy) came away especially soured an disappointed by the whole experience
                  Last edited by SteelerSpartan; 05-15-2012, 12:31 PM.
                  Here We Go Steelers!!! Here We Go!!!

                  My CFB Teams:
                  Marshall..WVU-Go Herd/Eeers!!!


                  Comment

                  • CRMosier_LM
                    Banned
                    • Jul 2009
                    • 2061

                    #144
                    Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                    Originally posted by N51_rob
                    Are you seeing any "issues" that the dev team won't have time to fix, that will require a Day 1 patch? Also, when you guys are down there do you interact with the testers at all?
                    Not yet. its still way too early to speculate.

                    Comment

                    • RynoAid
                      Tradition Football
                      • Jan 2008
                      • 1109

                      #145
                      Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                      Originally posted by Senator Palmer
                      Cool.



                      Fair enough, but let me just say that as a Game Changer with multiple CD attendances, face-to-face interaction with devs, and a column on EA's website, when you make a statement on how the game is meant to be played it carries a little more weight than the average poster around here dealing in speculation. It reads as someone with direct knowledge who knows what they are talking about.

                      As I stated I didn't mean to pile on, I just want to know where you stand because when you go to these CDs you are the voice of the community. And we've seen what kind of sway you guys can have as evidenced by TNT's epic college paper and interactions with devs that directly led to the removal of the vision cone.

                      I would not consider myself very good with the sticks, more of a call your play, hike it and throw guy.. I will occasionally user catch and user pick but it is not featured in my strategy.

                      I enjoyed the game thoroughly and felt i could be effective without having to user intervene at times. I was very competitive in the User v User games we had in the tournament too... i kept the game close most of the time and won a few.
                      Last edited by RynoAid; 05-15-2012, 01:57 PM.
                      EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA

                      TAKING APPLICATIONS NOW FOR CCM LEAGUES
                      Sign up for your CCM or Online Dynasty today
                      Twitter: http://www.twitter.com/rynoaid

                      Comment

                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 5993

                        #146
                        Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                        Originally posted by SteelerSpartan
                        I'll ask this one more time an if any GCer can't answer/give any impressions on if people will be penalized for Zig-Zaging their safeties around.....

                        then Im going to hope its something you just can't talk about until June 4th and its not that that aspect of the game is still just awful as displayed in the cheese fests that are platinumplayajc's recent vids here on OS
                        To get a lil wishlisty but in addition to tuning player movement, is it possible to tie in players being manually moved out of position, with other defenders changing their assignments? Meaning, I think there is currently some element of this in the game where if the offense shifts or motions, defenders change assignments. So considering that and the new zone swapping, can that be utilized to penalize "free lancing"/ad libbing, by effecting the other players near them? So if I User the Safety in a Cover 2 man and manually bring him down to the LB level, that effects the LBs assignments because they have no idea whats going on.

                        I think it reads more complicated than what I am advocating for which is basically having the risk of assignment swapping whenever defenders are manually moved all over the field, not respecting their play call assignments and confusing others.

                        Comment

                        • LambertandHam
                          All Star
                          • Jul 2010
                          • 8008

                          #147
                          Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                          I have a love/hate relationship with User Catch. My DB's hate me when I go for the pick and blow a play :wink:
                          Steam

                          PSN: BigGreenZaku

                          Comment

                          • Gotmadskillzson
                            Live your life
                            • Apr 2008
                            • 23442

                            #148
                            Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                            Originally posted by SteelerSpartan
                            Im going to keep my eye on this until Retail...because this along with the Reduced QB Gliding speed are something I fear they will be very reluctant to follow through with because of all the cheese people have based their "gameplans" around in the past

                            And making those changes is a nice test to see how much they really want to make this a SIM

                            Fight Night Champion Community Day shenanigans have me worried that devs may have tuned the game for them(SIM minded guys) an pulled a fast one on them for the Retail....Phobia(CD Guy) came away especially soured an disappointed by the whole experience
                            And who was over Fight Night Champion ? Cam Weber......

                            So I take everything at face value until the retail version come out. Over the years I seen it happen way too many times. People say the game excellent.....come retail version, the build has been changed and all the stuff they had seen prior to retail either never made it to retail or it got watered down so much that it is ineffective.

                            Comment

                            • CRMosier_LM
                              Banned
                              • Jul 2009
                              • 2061

                              #149
                              Originally posted by Gotmadskillzson

                              So I take everything at face value until the retail version come out. Over the years I seen it happen way too many times. People say the game excellent.....come retail version, the build has been changed and all the stuff they had seen prior to retail either never made it to retail or it got watered down so much that it is ineffective.
                              My sentiments exactly! Only reason posted an impressions blog was to satisfy those that throw a fit when we don't provide them with something after the events. In all seriousness I just put a ton of pressure on myself... That being said I'm a big boy I can handle it.


                              Sent from my ADR6400L using Tapatalk 2

                              Comment

                              • CRMosier_LM
                                Banned
                                • Jul 2009
                                • 2061

                                #150
                                Originally posted by azdawgpound
                                was these games with the old rosters? was just curious on how the rookies played with browns.
                                Updated rosters, all I can really say is many of the browns rookies play well to my strengths and give me a leg up on my annual rebuilding lol.

                                Sent from my ADR6400L using Tapatalk 2

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