Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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  • CRMosier_LM
    Banned
    • Jul 2009
    • 2061

    #151
    Originally posted by SteelerSpartan
    I fear they will be very reluctant to follow through with because of all the cheese people have based their "gameplans" around in the past
    I assure you that you can put THAT fear specifically to rest. That has no bearing on how they make the game.



    Sent from my ADR6400L using Tapatalk 2

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    • Skyboxer
      Donny Baseball!
      • Jul 2002
      • 20302

      #152
      Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

      Originally posted by CRMosier_LM
      Ratings do matter but you are missing a huge part of the game if you dont throw your receiver open or throwing to a spot. The game is designed to user catch (imo).

      Sent from my ADR6400L using Tapatalk 2
      Hope not. If so, for me, it would be a no buy. I know that sounds extreme but I really have zero desire to user anything. I also most times set up auto passing ala a coach mode...
      Last edited by Skyboxer; 05-15-2012, 01:47 PM.
      Joshua:
      "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
      a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


      Skyboxer OS TWITCH
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      • Skyboxer
        Donny Baseball!
        • Jul 2002
        • 20302

        #153
        Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

        Originally posted by CRMosier_LM
        Honestly to elaborate a little bit more, I didn't feel the "boost" while user catching versus Madden 12. Let's also not forget that the DB's actually make plays on the ball this year and will knock you senseless in mid air when you grab the ball. There are a ton more drops due to contact so far this year. Maybe more than I saw in all of Madden 12.

        Sent from my ADR6400L using Tapatalk 2
        I like the part the DB's will fight for it BUT if my WR's don't do the same unless I user catch then it means nothing to me
        We'll see how it pans out I guess. I just am a non user catch player.
        Joshua:
        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


        Skyboxer OS TWITCH
        STEAM
        PSN: Skyboxeros
        SWITCH 8211-0709-4612
        XBOX Skyboxer OS

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        • poster
          All Star
          • Nov 2003
          • 7506

          #154
          Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

          Have they done anything new with the Gameplanning feature, or does it remain unchanged? Not sure if it can be discussed as of yet....

          Comment

          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #155
            Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

            Originally posted by CRMosier_LM
            Never said you have to... But if you don't you aren't getting the whole experience as it is possibly intended.

            Sent from my ADR6400L using Tapatalk 2
            If that's the case (and I'm just going through fast while at work) then the system isn't right (for me lol ). No reason I should be forced to user catch to get the same experience BUT I understand the enjoyment of those that like it...
            For me as long as the plays, play out like they should - user catch or not- I'm fine.
            Joshua:
            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


            Skyboxer OS TWITCH
            STEAM
            PSN: Skyboxeros
            SWITCH 8211-0709-4612
            XBOX Skyboxer OS

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            • AzureEffect
              EA Game Changer
              • Jun 2008
              • 94

              #156
              Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

              Originally posted by RynoAid
              I'm would not consider myself very good with the sticks, more of a call your play, hike it and throw guy.. I will occasionally user catch and user pick but it is not featured in my strategy.

              I enjoyed the game thoroughly and felt i could be effective without having to user intervene at times. I was very competitive in the User v User games we had in the tournament too... i kept the game close most of the time and won a few.

              I mention something about this in my video coming up tonight on TSS. I feel like the playing field has been equalized a bit with Madden 13. I think I was one of the only ones to beat Mole the whole time we were down there; although he won the tournament and killed me when we played in it...I have & had no fear going up against tournament players as a player who much like you Ryno..calls the play, hikes it, and lets it run its course unless intervening is needed.

              As far as "User" catching goes; I dont think its a necessity that you do it but you have the option to and it may make you slightly better than someone who does not use it. If I feel the ball could possibly be intercepted; I will try and user catch but otherwise I just put the ball in a spot to where only my WR should be able to catch it and let the CPU do its thing.
              Last edited by AzureEffect; 05-15-2012, 01:44 PM.
              www.youtube.com/user/CommishAzure


              www.youtube.com/user/TheSimStandard

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              • raguel
                Rookie
                • Jun 2009
                • 485

                #157
                Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                Ea/Tiburon made a big deal about adding new drop backs. Has anyone noticed any difference wrt Madden 12?

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                • rsamms
                  Rookie
                  • Dec 2003
                  • 7

                  #158
                  Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                  Originally posted by AzureEffect
                  I mention something about this in my video coming up tonight on TSS. I feel like the playing field has been equalized a bit with Madden 13. I think I was one of the only ones to beat Mole the whole time we were down there; although he won the tournament and killed me when we played in it...I have & had no fear going up against tournament players as a player who much like you Ryno..calls the play, hikes it, and lets it run its course unless intervening is needed.

                  As far as "User" catching goes; I dont think its a necessity that you do it but you have the option to and it may make you slightly better than someone who does not use it. If I feel the ball could possibly be intercepted; I will try and user catch but otherwise I just put the ball in a spot to where only my WR should be able to catch it and let the CPU do its thing.
                  Sounds encouraging. Looking forward to your vid tonight.

                  Comment

                  • CRMosier_LM
                    Banned
                    • Jul 2009
                    • 2061

                    #159
                    Originally posted by poster
                    Have they done anything new with the Gameplanning feature, or does it remain unchanged? Not sure if it can be discussed as of yet....
                    I have no clue, I never touched ganeplanning besides turning it off. Hit up RedZoneD25 he may know.


                    Sent from my ADR6400L using Tapatalk 2

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                    • CRMosier_LM
                      Banned
                      • Jul 2009
                      • 2061

                      #160
                      Originally posted by Skyboxer
                      If that's the case (and I'm just going through fast while at work) then the system isn't right (for me lol ). No reason I should be forced to user catch to get the same experience BUT I understand the enjoyment of those that like it...
                      For me as long as the plays, play out like they should - user catch or not- I'm fine.
                      Disclaimer: I went into this focusing on user catching as it was my biggest pet peeve in the last 3 Madden Editions.

                      Sent from my ADR6400L using Tapatalk 2

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                      • CRMosier_LM
                        Banned
                        • Jul 2009
                        • 2061

                        #161
                        Originally posted by Senator Palmer
                        Cool.



                        Fair enough, but let me just say that as a Game Changer with multiple CD attendances, face-to-face interaction with devs, and a column on EA's website, when you make a statement on how the game is meant to be played it carries a little more weight than the average poster around here dealing in speculation. It reads as someone with direct knowledge who knows what they are talking about.

                        As I stated I didn't mean to pile on, I just want to know where you stand because when you go to these CDs you are the voice of the community. And we've seen what kind of sway you guys can have as evidenced by TNT's epic college paper and interactions with devs that directly led to the removal of the vision cone.
                        Not really... YOU GUYS that play the game every year are your own voice. Don't get that twisted, without you guys providing feedback every year things wouldn't get done. We just present your ideas in a more concise understandable manner.

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                        • CRMosier_LM
                          Banned
                          • Jul 2009
                          • 2061

                          #162
                          Originally posted by Skyboxer
                          If that's the case (and I'm just going through fast while at work) then the system isn't right (for me lol ). No reason I should be forced to user catch to get the same experience BUT I understand the enjoyment of those that like it...
                          For me as long as the plays, play out like they should - user catch or not- I'm fine.
                          Let me rephrase that, if they provide you with the tools and you don't use them....I personally don't feel you are not gathering the full experience. Once again though that is just my opinion.

                          Sent from my ADR6400L using Tapatalk 2

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                          • JerzeyReign
                            MVP
                            • Jul 2009
                            • 4847

                            #163
                            Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                            @CR -- I respect how you're standing in here bruh, lol. Good stuff.
                            #WashedGamer

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                            • Senator Palmer
                              MVP
                              • Jul 2008
                              • 3314

                              #164
                              Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                              Originally posted by CRMosier_LM
                              Not really... YOU GUYS that play the game every year are your own voice. Don't get that twisted, without you guys providing feedback every year things wouldn't get done. We just present your ideas in a more concise understandable manner.

                              Sent from my ADR6400L using Tapatalk 2
                              So you're telling me with a straight face that TNT was not the driving force to having vision cone removed from the game....???

                              I am PROUD to have been a driving force to have the function removed as I forwarded a 1400 word college paper to the devs so they could read all the reasons why QB Vision was worse than having to lick one's own skid marks.
                              We agree I am not representative of the typical OS Madden player... However, your assumption that this paper had nothing to do with the removal of the feature is probably errant. I sent this paper to a dev that worked on creating QB Vision and we spoke specifically about QB Vision and the paper while at CD in 2008.
                              ...If that is your stance, sir, then this thread just lost all credibility in my eyes.
                              "A man can only be beaten in two ways: if he gives up, or if he dies."

                              Comment

                              • raguel
                                Rookie
                                • Jun 2009
                                • 485

                                #165
                                Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                                Originally posted by AzureEffect
                                I mention something about this in my video coming up tonight on TSS. I feel like the playing field has been equalized a bit with Madden 13. I think I was one of the only ones to beat Mole the whole time we were down there; although he won the tournament and killed me when we played in it...I have & had no fear going up against tournament players as a player who much like you Ryno..calls the play, hikes it, and lets it run its course unless intervening is needed.

                                As far as "User" catching goes; I dont think its a necessity that you do it but you have the option to and it may make you slightly better than someone who does not use it. If I feel the ball could possibly be intercepted; I will try and user catch but otherwise I just put the ball in a spot to where only my WR should be able to catch it and let the CPU do its thing.

                                I don't know if you're aware or even participated in the discussions here about route based passing, but if it's not too much trouble I'd appreciate any insights you have on the subject and if Madden 13 achieves that standard.

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