Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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  • Bootzilla
    MVP
    • Jul 2002
    • 1433

    #211
    Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

    Are timing routes true timing routes? i.e. 3,5,7, step drop and the balls out?

    If you're throwing a route that should be timed can you throw the ball to the spot or will
    the ball attempt to go directly to the receiver? I hated getting to the top of my drop and lead passing toward the sideline only to have the route be poorly timed and the pass being thrown directly at the back of the receiver.

    If a receiver is being jostled at the line of scrimmage, say on a 9 or a fade route, can you lead the receiver as he comes free or will the pass be thrown only as deep as the receiver?

    Is the "throw the receiver open" too overpowered. I hated how in the other game the intended route could essentially be completely changed while the ball was in the air. Heck, you could turn a post into a corner and the receiver would magically, magnetically change his route and make an impossible adjustment.

    Even the out routes that were shown in NCAA and Madden 13 were a little unrealistic. If a receiver is running an out route he's going to be pretty flat and it's a helluva adjustment to turn that route into a corner route.

    Were you guys auto-dropping to test the timing or were you manual dropping?

    Comment

    • SageInfinite
      Stop The GOAT Talk
      • Jul 2002
      • 11896

      #212
      Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

      I'd like to know how the catch animations look on the back shoulder throws. I was really hoping Madden got those in this year. Nice to hear they have. Can't wait to see them.
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      Comment

      • jfsolo
        Live Action, please?
        • May 2003
        • 12965

        #213
        Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

        Originally posted by CRMosier_LM
        Having user control SHOULD NOT EVER in my opinion override the ratings. Now I feel that Madden 13 does not override the ratings like I felt Madden 12 did. The only reward i felt you gain with user control was the "wow" factor and sense of accomplishment in M13.
        Originally posted by RynoAid
        I would not consider myself very good with the sticks, more of a call your play, hike it and throw guy.. I will occasionally user catch and user pick but it is not featured in my strategy.

        I enjoyed the game thoroughly and felt i could be effective without having to user intervene at times. I was very competitive in the User v User games we had in the tournament too... i kept the game close most of the time and won a few.
        Originally posted by AzureEffect
        I mention something about this in my video coming up tonight on TSS. I feel like the playing field has been equalized a bit with Madden 13. I think I was one of the only ones to beat Mole the whole time we were down there; although he won the tournament and killed me when we played in it...I have & had no fear going up against tournament players as a player who much like you Ryno..calls the play, hikes it, and lets it run its course unless intervening is needed.

        As far as "User" catching goes; I dont think its a necessity that you do it but you have the option to and it may make you slightly better than someone who does not use it. If I feel the ball could possibly be intercepted; I will try and user catch but otherwise I just put the ball in a spot to where only my WR should be able to catch it and let the CPU do its thing.
        Originally posted by AzureEffect
        Yes but you will have to take into account if the WR is looking for the ball this year with the new "icon" system and players actually looking for the ball to make a play. I feel safe throwing to a spot on a 10-15 yard out route before the WR makes his cut but I wouldn't say it's 100%. You have to take into account the QB & the WR.

        I am a huge fan of APF2K8s passing game and the maximum passing controls and with that said...I like the one thats in M13; especially how you can throw a WR open and the WR will adjust his route to make an appropriate catch.

        I think a lot of us were about to step out on to the ledge, but there is a lot of solid clarification here. I personally agree that making User plays is much more satisfying then letting the CPU do it. I also agree with Big FN Deal that User controling should be a higher risk than the CPU of crappy execution, or misplays. The best a User should expect is to get player to play to his max ratings. No more Brian Finneran, demi-god, scenarios.

        Even if there are still flaws in the game design wise, when compared to how things work in the NFL, a major, major step forward will have occurred when a CPU-only player can play against a H2H-only player with teams of equivalent talent, playing his normal game and have most of the games be competitive, instead of worrying about being Jedi Mind Tricked into submission.
        Jordan Mychal Lemos
        @crypticjordan

        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

        Do the same thing tomorrow. And the next. Now do it forever.

        Comment

        • stiffarmleft
          MVP
          • Jul 2002
          • 1986

          #214
          Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

          Originally posted by AzureEffect
          Yes but you will have to take into account if the WR is looking for the ball this year with the new "icon" system and players actually looking for the ball to make a play. I feel safe throwing to a spot on a 10-15 yard out route before the WR makes his cut but I wouldn't say it's 100%. You have to take into account the QB & the WR.

          I am a huge fan of APF2K8s passing game and the maximum passing controls and with that said...I like the one thats in M13; especially how you can throw a WR open and the WR will adjust his route to make an appropriate catch.
          Thanks for the info, APF2k8 is the gold standard for passing IMO, so if it's truly better that would be great. Another small nit pick about madden's passing game compared to 2K8 is how the ball left the QB's hand, the animation was off in madden and it never looked truly like it was being thrown but shot putted, has this been addressed.

          Comment

          • Jaaa
            Rookie
            • Aug 2011
            • 110

            #215
            Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

            Originally posted by AzureEffect
            Yes but you will have to take into account if the WR is looking for the ball this year with the new "icon" system and players actually looking for the ball to make a play. I feel safe throwing to a spot on a 10-15 yard out route before the WR makes his cut but I wouldn't say it's 100%. You have to take into account the QB & the WR.

            I am a huge fan of APF2K8s passing game and the maximum passing controls and with that said...I like the one thats in M13; especially how you can throw a WR open and the WR will adjust his route to make an appropriate catch.
            Ok, consider me extremely interested now. 2K8's passing was, IMO, light years ahead of M12. So for someone from TSS to say its even approached that level, let alone prefer M13's passing (not entirely sure if that was what you meant?), well, it's gonna be a long wait for the demo. For the record, I would love nothing more than to call Madden X better than 2K8, I just have uncompromising standards.

            Comment

            • shaunlmason
              Pro
              • Nov 2002
              • 745

              #216
              Originally posted by roadman
              Why would you say something like this when OS was represented in the past, still has Rgiles, Redzone, TSS goes and on numerous occasions RynoAid, Casey and Shaun Mason have consistently stated in these forums they constructively criticize the developers when they are down there.

              We really don't know how we are represented until we go down ourselves, but I don't think anyone here is lying, either.
              Just to clarify I have not been a Madden attendee, I've been down 4 times for NCAA this year.

              Comment

              • shaunlmason
                Pro
                • Nov 2002
                • 745

                #217
                Originally posted by bigsmallwood
                I'm not calling anybody a liar...I'm just saying EA is going to keep bringing in people who have accepted the mediocrity that has been Madden over this current gen. And the CD folks could very well see one thing down in Orlando and then be surprised when August comes and everything has changed...I'm not sure about that, I'm only saying there has been a certain consistency with the people they have sent down there. That's all Road, I'm not saying people are lying.
                What exactly do you know about me? I resent the fact that you are blatantly impugning my credibility when I've been as transparent as the NDA allows. Last NCAA community day I was running plays in practice and describing results to OS members so they could give me input. See if anyone else is doing that.

                I've said when I thought things needed work, when they were broken and when I had to hang my head because things weren't getting fixed this cycle.

                I'm never been a yes man and I never will be. I don't flinch telling my wife she is wrong. I don't hesitate to tell my boss he when he full of it. I drive RynoAid crazy with how abrasive I am at times. I have 2000ish TSO members who will tell you that like me or hate me I'll always shoot straight. I'm sure as crap not going to tolerate some random troll on the interwebz trying to undermine my credibility.

                Simply put, as a guest on Maury would say, "You don't know me!"

                Now back to the topic if you will.

                Comment

                • shaunlmason
                  Pro
                  • Nov 2002
                  • 745

                  #218
                  Originally posted by AzureEffect
                  Yes but you will have to take into account if the WR is looking for the ball this year with the new "icon" system and players actually looking for the ball to make a play. I feel safe throwing to a spot on a 10-15 yard out route before the WR makes his cut but I wouldn't say it's 100%. You have to take into account the QB & the WR.

                  I am a huge fan of APF2K8s passing game and the maximum passing controls and with that said...I like the one thats in M13; especially how you can throw a WR open and the WR will adjust his route to make an appropriate catch.
                  Is it bad I've never played APF2K8? I need to find a used copy so I can relate, haha. I played the ever loving heck out if NFL2K5 though.

                  Comment

                  • JasonZimmerman
                    Rookie
                    • Jul 2009
                    • 302

                    #219
                    I like to play from Broadcast view. It's a little harder, but it really makes me feel like I'm watching the game on TV. Of course I can't do it playing someone else, but I do it in Francise mode. Anyone play with that view yet?

                    Comment

                    • shaunlmason
                      Pro
                      • Nov 2002
                      • 745

                      #220
                      Originally posted by JasonZimmerman
                      I like to play from Broadcast view. It's a little harder, but it really makes me feel like I'm watching the game on TV. Of course I can't do it playing someone else, but I do it in Francise mode. Anyone play with that view yet?
                      I've never tried it...is depth perception hard? I remember NFL Head Coach had that view and I could never see the receivers downfield, I was always surprised when balls were completed.

                      Comment

                      • RedZoneD25
                        MVP
                        • Aug 2008
                        • 2963

                        #221
                        Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                        Originally posted by Shaun Mason
                        I've never tried it...is depth perception hard? I remember NFL Head Coach had that view and I could never see the receivers downfield, I was always surprised when balls were completed.
                        Broadcast Cam in Madden is a fun challenge, I highly recommend it if you ever want a change of pace. You're right, you lose the WRs on deep routes and the controls are difficult to get used to since it's all flipped sideways, but I enjoy it occasionally.

                        As far as Head Coach goes, there's only one legitimate camera in that game and it's Overhead.

                        Comment

                        • JasonZimmerman
                          Rookie
                          • Jul 2009
                          • 302

                          #222
                          Lol...Actually Shaun I found running the ball to be easier in this view, for some reason I just see the blocks better. Sometimes it can be difficult to see the receiver's but if I read the D right...I'll usually complete it. I didn't use it in 11 cause a lot of the mid-field logos were upside down, and it bothered me..lol

                          Comment

                          • Senator Palmer
                            MVP
                            • Jul 2008
                            • 3314

                            #223
                            Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                            Originally posted by LBzrule
                            Can someone talk about WR route running. How does it look? Are players exploding off the line. Also, in the one clip where Woodson plays press coverage on Williams, and Williams catches it to the outside, let me ask, what did a success press, cover and defend pass look like even with a pass to the outside or inside wherever the DB was? Also, did you guys get any glimpse of what side the DB's tended to play more towards in man coverage on certain routes which determined which way you would lead the throw? Can you complete a back shoulder throw? How successful was it?
                            Also, I didn't see this asked, but on a 9 route, can you drop the ball over the receiver's outside shoulder? For the longest time, I found that if I tried to ease the right stick to the outside shoulder of the receiver on a 9 route the ball would more times than not wind up thrown out of bounds.

                            And can you loft the ball to the back of the endzone similar to this?

                            <iframe width="560" height="315" src="http://www.youtube.com/embed/tWsz9xHBwlM" frameborder="0" allowfullscreen></iframe>
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                            Comment

                            • avwhitechic
                              A DB'S SWAG
                              • Jun 2011
                              • 264

                              #224
                              Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                              Originally posted by CRMosier_LM
                              From what I saw, yes they attacked the ball.

                              If people choose not to take control of the players and make plays that is their choice. The game is meant to be played and players controlled when possible. I can't hold any developer responsible for people playing the game outside its intended use. EA is attempting to make a football game in my opinion for H2H and all that comes with that. What people do with that is on them. They can take advantage of the tools at their disposal or they can sit back call the plays and just snap the ball... Although I don't feel that is what the game is made for, its their choice. But once again if people want the experience intended, then they need to go outside their comfort zone.


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                              Comment

                              • avwhitechic
                                A DB'S SWAG
                                • Jun 2011
                                • 264

                                #225
                                Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

                                Throw in a LATER also....TNT

                                B.T.W. if it really is u...IM DISCOUNTING THE WHOLE BLOG
                                My Alter Ego is better than Your Normal

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