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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
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Enhanced AI? Only reason I mention this is because of what Azure said about sim vs tourney players and being able to handle the tourney type player. Maybe the AI detects these 'cheats' based on the user using them too often and the game is able to adjust?
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
June 4 I think it is going to be heavily animation based, whatever it is. I mean they are already touting 430 + catching animations and we've only seen like four. If they've added that many catching animations they should have added a lot of animations to other areas of the game and when I read the game is made for user catching, I'm wonder if there is a new catching system in place.
Just thinking about that and then thinking about Sim Standard video. The thing I think you have to ask if you are a "sim player" given the history of Madden, what are some things that you think gives you an opportunity to compete against non-sim players?
Non-sim players are characterized using the following tactics:
Rocket catching every play
Glitch blitzing on defense
Audibling up/down to get mismatches
Zig Zag Running
Always going for it on 4th Down
Hmmm what else? I'm for having a little fun in trying to figure out what it is. That's all it is though a little fun. Don't take this seriously.Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Hey Case,
Did you feel comfortable throwing the medium/touch passes? At the first community event, it must've went over my head that we had the ability to throw medium passes. I'm just curious if you found yourself using this functionality.
I know it can be done in M12 and prior Maddens, but it's sometimes tricky to get it to work.Comment
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Play style doesn't matter, you can beat anyone. That is what Azzure was saying. Do I personally think some of the exploits from last year have been eliminated?!? Yes... But just like every other game on the market, people will always find something to abuse and others will find something to use as a crutch. Such is life.Enhanced AI? Only reason I mention this is because of what Azure said about sim vs tourney players and being able to handle the tourney type player. Maybe the AI detects these 'cheats' based on the user using them too often and the game is able to adjust?
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Swing and a miss.Play style doesn't matter, you can beat anyone. That is what Azzure was saying. Do I personally think some of the exploits from last year have been eliminated?!? Yes... But just like every other game on the market, people will always find something to abuse and others will find something to use as a crutch. Such is life.
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thanks for the response.
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First community event bro... No. This last one, yes. I'm not a deep ball guy so my main style is west coast. With the right touch and timing I was lighting it up at times... Others I was putting defenders in the pro bowl with my piss poor decisions lol.Hey Case,
Did you feel comfortable throwing the medium/touch passes? At the first community event, it must've went over my head that we had the ability to throw medium passes. I'm just curious if you found yourself using this functionality.
I know it can be done in M12 and prior Maddens, but it's sometimes tricky to get it to work.
Btw bro we really missed u down there, hope everything turns out good.
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It better not be heavily animation based (a la other sports titles) because I swore I would jump off the sheraton if it got that way... And I don't break promises.June 4 I think it is going to be heavily animation based, whatever it is. I mean they are already touting 430 + catching animations and we've only seen like four. If they've added that many catching animations they should have added a lot of animations to other areas of the game and when I read the game is made for user catching, I'm wonder if there is a new catching system in place.
Just thinking about that and then thinking about Sim Standard video. The thing I think you have to ask if you are a "sim player" given the history of Madden, what are some things that you think gives you an opportunity to compete against non-sim players?
Non-sim players are characterized using the following tactics:
Rocket catching every play
Glitch blitzing on defense
Audibling up/down to get mismatches
Zig Zag Running
Always going for it on 4th Down
Hmmm what else? I'm for having a little fun in trying to figure out what it is. That's all it is though a little fun. Don't take this seriously.
Sent from my ADR6400L using Tapatalk 2Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
I was just sitting here thinking about that 430 is a lot and I just can't see how they got that many in there without using RTP or unless they have mastered (Locomotion, ball physics, artificial intelligence)Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
i got the feeling that if you make the right play call, make the right read and execute it with good timing... you have a great chance at being successful regardless of what your opponent is doing. That has not always been the case.
I think it's much harder to exploit some fundamental aspects of football in Madden 13.
The WR icons being transparent until the route is open is a huge, huge deal when you get your hands on the game. The WR's have to be looking for the ball this year to make a play and you will see a lot more errant looking pass plays because of it.EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Ahhh to piggy back on Rgiles. You are a West Coast guy and I feel Madden reduced us to this the last two years and the more Coryell type passing game was absent from the game unless you were doing something shady. Would you say both styles are about equal in Madden 13. I'm more of a deep passer with the speed the Ravens will have at WR this year, I'm hoping to finally be an effective Coryell offense in Madden.First community event bro... No. This last one, yes. I'm not a deep ball guy so my main style is west coast. With the right touch and timing I was lighting it up at times... Others I was putting defenders in the pro bowl with my piss poor decisions lol.
Btw bro we really missed u down there, hope everything turns out good.
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An adaptive AI like that is something I really want! I want to be able to have my defenders jump common routes throughout the course of a game based off of the other guys formations and keys... On the other side of that I REALLY want to be able to bait the defense by throwing a few flat routes then catch a defender looking at the flat as I throw over top on a double move.Enhanced AI? Only reason I mention this is because of what Azure said about sim vs tourney players and being able to handle the tourney type player. Maybe the AI detects these 'cheats' based on the user using them too often and the game is able to adjust?
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Sent from my ADR6400L using Tapatalk 2Comment
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Took the post right out of my fingers, I was going to state the same thing. Adaptive AI for User v User games would be monumental, imo.An adaptive AI like that is something I really want! I want to be able to have my defenders jump common routes throughout the course of a game based off of the other guys formations and keys... On the other side of that I REALLY want to be able to bait the defense by throwing a few flat routes then catch a defender looking at the flat as I throw over top on a double move.
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The best on best defensive alignment helps a ton as well with that.i got the feeling that if you make the right play call, make the right read and execute it with good timing... you have a great chance at being successful regardless of what your opponent is doing. That has not always been the case.
I think it's much harder to exploit some fundamental aspects of football in Madden 13.
The WR icons being transparent until the route is open is a huge, huge deal when you get your hands on the game. The WR's have to be looking for the ball this year to make a play and you will see a lot more errant looking pass plays because of it.
Sent from my ADR6400L using Tapatalk 2Comment
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For sure...95% of my time is spent playing offline against the CPU so this would be huge for me.An adaptive AI like that is something I really want! I want to be able to have my defenders jump common routes throughout the course of a game based off of the other guys formations and keys... On the other side of that I REALLY want to be able to bait the defense by throwing a few flat routes then catch a defender looking at the flat as I throw over top on a double move.
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When that gets in the game with the ability for me to set on the fly "keys" then I'm going to be a VERY happy dude. That will have to be in for me to ever consider a football game "perfect"
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