Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #256
    Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

    Originally posted by CRMosier_LM
    It better not be heavily animation based (a la other sports titles) because I swore I would jump off the sheraton if it got that way... And I don't break promises.

    Sent from my ADR6400L using Tapatalk 2
    Ohh I just meant showcasing animations, not that the animations would take user control away. With their multiple branch points approach to animations that will never happen.

    Comment

    • CRMosier_LM
      Banned
      • Jul 2009
      • 2061

      #257
      Originally posted by LBzrule
      Ohh I just meant showcasing animations, not that the animations would take user control away. With their multiple branch points approach to animations that will never happen.
      Praise "insert preferred religious figure here"

      Sent from my ADR6400L using Tapatalk 2

      Comment

      • kmart2180
        Pro
        • Jul 2006
        • 892

        #258
        Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

        Were there more offensive shootout games compared to defensive battles? I feel like the offense has the slight advantage so far after hearing everything so far. But I want know.if my 49er defense is gonna be able to shut teams down. Although without double team pass blocking.Justin Smith isnt gonna be as dominate as he should be and the key to the 49ers D is that they get good pressure with 4 man rush and can stop run with7 in base packages. Its almost impossible to do so without sending extra defenders in Madden.

        Do defensive ends pressure the qb at all? From most of vids early on,it seems qb got all day to throw now.
        Last edited by kmart2180; 05-16-2012, 10:57 PM.
        Madden25 next gen cant come soon enough!!!

        Comment

        • CRMosier_LM
          Banned
          • Jul 2009
          • 2061

          #259
          And thus, my time at OS has ended. If u have any questions outside of what is covered in the blog...feel free to email me or look me up.

          :beer:

          Sent from my ADR6400L using Tapatalk 2

          Comment

          • Tyrant8RDFL
            MVP
            • Feb 2004
            • 3563

            #260
            Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

            can anyone that was present at the CD event answer this question in regards to the running animations.

            When they reach top speed does the runner lean foward, or does he go into a staright up sprinters postion?
            Simply *Magic* Just click the link and Watch :)
            http://www.operationsports.com/forum...post2043715147

            Comment

            • BezO
              MVP
              • Jul 2004
              • 4414

              #261
              Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

              Originally posted by CRMosier_LM
              An adaptive AI like that is something I really want! I want to be able to have my defenders jump common routes throughout the course of a game based off of the other guys formations and keys...
              I definitely want adaptive AI. My concern though is that not enough plays / route combinations are duplicated across formations. Not being able to run similar plays from different formations makes me leary of adaptive AI.

              Sam on defense.

              --------------

              Damn. Not sure if it's what they said or the fact that they said it here.
              Shout out to The Watcher! Where you at bruh?

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