Why do people have a thought that says there won't be a demo? Ask yourself when the last time there wasn't a demo...
NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
Why do people have a thought that says there won't be a demo? Ask yourself when the last time there wasn't a demo... -
Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
I'm a NFL guy mostly. There was next to no chance I was gonna get NCAA anyways, but this vid just sealed the deal for me. My expectations for Madden just dropped to the floor as well after watching this.
The next generation of consoles can't come soon enough for me.Comment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
I passed on last year. I know I'm not in tune with minute details as some of you are, but I thought I'd see a lot more different stuff having missed last year.
I'm most disappointed with the passing icons. I really though that would add a more realistic dimension to the passing game. However, they were always lit up within a few steps of the receiver leaving the LOS. Take the first play, for example. The wideout on the left is running a flag route, and he's looking for the ball five yards off the line of scrimmage. Maybe this is tied to difficulty, and this was on an easier setting. From what I saw, though, is that if this is the way it works, I can't see it changing the passing game much.Comment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
I know this doesn't solve all problems....
But honestly i've used Stadium Sounds and turned off the commentators for past few years now.
IMO the best atmosphere in NCAA Football is simply let the PA announcer call everything and then crank up the Stadium Sounds it adds so much more than anything EA can deliver at this point with regular brodcasting.
I wish they would send you a build and allow you to tinker with the sliders and give feedback so they can tweak/adjust before Demo release.
If they would just use guys like yourself, GotMadSkillzson feedback to tweak what they have, many of the issues people are seeing wouldn't be such an eyesore year-in, year-out.
Field size is "Killing" this game.
No room for anything to play out with proper spacing causing everything to move in a vacuum.
Every pass play is a catch-two step-then contact.
No room to actually run after the catch, esp over the middle going vertical.
Man if they would just use the feedback with what they have, we wouldn't be doing this every year.
Just want another developer to bring us some College Football at this point, I don't care who it may be.
EA has had several years now and it's just not happening with them.Comment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
I'm fascinated how so many of you are focused on the sound (admittedly awful sounding) or atmosphere when there is blatantly glitched out gameplay happening on the field. I don't care if the video clip played "It's a Small World" on repeat for 5 minutes, but the defense was completely glitched out on every single pass play.
Read and react? I'd settle for defenders being in the general vicinity of their defensive assignment on any given play.
But hey, it's an early build...... right? Right?Comment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
Another good idea but Poorly implemented.
I tested lowering to 25-50 depending on player, and it's a night-n-day difference.
Unfortunately, who what's to edit that many player's, then deal with editing the in-game generated player's just to accomplish this?
A "GLOBAL EDITOR" would go a long way, but that's giving the gamer too much customizing ability.
I'll just rent, but I'm looking more to what Madden is talking about bringing to the table this year.
I just create NCAA teams http://www.operationsports.com/forum...d.php?t=513261 on there and use what they have to play some college.Comment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
No because then EA will take out coaching carousel, custom playbooks, and any other good feature, under the guise of "we can't carry them over from console to console at the present time" and then reintroduce them 3 years later as new features.Originally posted by Kaiser Wilhelmthere should not be ties occurring in the NFL except when neither team wins the game.Comment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
Here's one way of looking at NCAA's problems vis a vis this forum:
The number of people on this board complaining about the correct type of socks, the right hue of a pylon, the exact percentage of Revo Speed helmets, etc. farrrrr outnumbers the people talking about the way the Power play is blocked, the problems with Over defenses, the flawed player movement or lack of momentum, the inability to run options effectively, etc.
Perhaps what's left of the fanbase really is the people who care about the superficial, trivial stuff (under the guise of INCREASED AUTHENTICITY). Those who value gameplay/scheming have already jumped ship.
I'm not sure if this is the proper interpretation, but it's one possibility.Comment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
Here's one way of looking at NCAA's problems vis a vis this forum:
The number of people on this board complaining about the correct type of socks, the right hue of a pylon, the exact percentage of Revo Speed helmets, etc. farrrrr outnumbers the people talking about the way the Power play is blocked, the problems with Over defenses, the flawed player movement or lack of momentum, the inability to run options effectively, etc.
Perhaps what's left of the fanbase really is the people who care about the superficial, trivial stuff (under the guise of INCREASED AUTHENTICITY). Those who value gameplay/scheming have already jumped ship.
I'm not sure if this is the proper interpretation, but it's one possibility.
Too much exaggeration and false dichotomyComment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
I'd rather them nail the gameplay part of the game and have minimal features, than have all the features and sub par gameplay. What good are custom playbooks, if the play on the field sucks? But that's just me.Comment
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PSN: Somo23P
Nebraska Cornhuskers
Washington Redskins
Miami HeatComment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
That is Madden NFL 12 movement and everything else that goes with it...
NCAA 12 had plenty of faults, but it also was fundamentally different than Madden in player speed and movement...as bad as NCAA 12 is with overpowered features and crap-tastic glitches, it was at least different than Madden and did "feel" different.
What I just saw gave me a distinct feeling of watching NFL 12 in NCAA uniforms, a return to the days of Madden's previous year being a perfect guide for the next year's NCAA gameplay.
I actually hope so - because if Madden NFL 13 gameplay after the super-duper, world-changing, never-play-old-game-again announcement on June 4th looks ANYTHING like this, then I will simply stop caring at all. I still care now...or I would not be following updates on OS and bothering to post, but if this is the "best" they can do, color me unimpressed and no longer interested until someone else has a chance to make a better game series.
All I want is an improved gameplay with realistic physics-based player interactions (if I hit an off-balance player from the side, my impact MUST NOT morph around so that the affect is translated as if I hit them head up and so on)...
Help me June the Fourth, you're my only hope!Comment
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
Here's one way of looking at NCAA's problems vis a vis this forum:
The number of people on this board complaining about the correct type of socks, the right hue of a pylon, the exact percentage of Revo Speed helmets, etc. farrrrr outnumbers the people talking about the way the Power play is blocked, the problems with Over defenses, the flawed player movement or lack of momentum, the inability to run options effectively, etc.
Perhaps what's left of the fanbase really is the people who care about the superficial, trivial stuff (under the guise of INCREASED AUTHENTICITY). Those who value gameplay/scheming have already jumped ship.
I'm not sure if this is the proper interpretation, but it's one possibility.
Did you actually read how many were saying the game looks the same and then went on to discuss gameplay issues?<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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That's not the meaning of constructive criticism.
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2
just trying to generate discussion.
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