NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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  • Illustrator76
    Sorry, I Got Nothing...
    • Jan 2003
    • 2216

    #76
    Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

    Originally posted by Pokes404
    Even then, I'd rather this be a ball-placement function, not a change-route function. Now, had the QB thrown a fade along the sideline, I wouldn't have minded seeing the WR alter his route because the ball's hang-time would have given him the time to locate the ball, adjust his route, and go make a play. By placing the ball to the outside with some loft the QB naturally changes the go-route to a corner just from making the receiver chase it down. This makes sense to me and is something QBs do all the time.

    However, with the QB throwing a bullet, there shouldn't be enough time for the receiver to completely change his route. In this case, the ball should be high and to the outside shoulder, but with the reduced hang time, he shouldn't be able to adjust his route to the degree that we see in the video. There's just no way to react to a pass that isn't thrown where you're expecting that quickly, especially when you're running at full speed. The ball should be placed high and to the outside shoulder, but the receiver should continue running the go-route for the most part.
    I am with you all the way on this, and please do not let anybody deter your opinion on this new passing mechanic. I stated the exact same thing when the initial gameplay streams were posted, and I was met with nothing but opposition. This new passing mechanic is simply unrealistic and is the exact reason why you don't see incompletions in Madden and NCAA other than swats and drops. It is impossible for the WR's to "adjust" their routes in the manner that they are in these videos. I have never heard of any football concept of changing a receiver's route (especially to this extreme) based on your throw (e.g. turning a streak in to a corner route or a post in to an out-route). Basically, EA is saying that no matter how good of defense you play, you're defenders are always in the WRONG spot. When NCAA 13 and Madden 13 drop, I see a lot of people complaining and being frustrated when their games are constantly ending 62-58 because the defenses can't stop anybody to save their lives. The entire SEC is rolling over in their graves (as Charles Barkley would say) after looking at the "Lead WR to space" portion of the video. How can you play defense against that (especially zone)?

    I don't like the implementation of this new passing mechanic at all.
    Last edited by Illustrator76; 05-24-2012, 03:11 PM.

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    • RidirkulousPokes
      Rookie
      • May 2012
      • 72

      #77
      Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

      Originally posted by Illustrator76
      I am with you all the way on this, and please do not let anybody deter your opinion on this new passing mechanic. I stated the exact same thing when the initial gameplay streams were posted, and I was met with nothing but opposition. This new passing mechanic is simply unrealistic and is the exact reason why you don't see incompletions in Madden and NCAA other than swats and drops. It is impossible for the WR's to "adjust" their routes in the manner that they are in these videos. I have never heard of any football concept of changing a receiver's route based on your throw (e.g. turning a streak in to a corner route or a post in to an out-route). Basically, EA is saying that no matter how good of defense you play, you're defenders are always in the WRONG spot. When NCAA and Madden 13 drop, I see a lot of people complaining and being frustrated when their games are constantly ending 62-58 because the defenses can't stop anybody.

      I don't like the implementation of this new passing mechanic at all.
      Very good point about rarely seeing overthrown balls that hit the ground or the WR barely able to get a hand on it. The majority of incompletions are dropped picks that just hit the defenders hands.
      OKLAHOMA STATE COWBOYS

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      • DJ
        Hall Of Fame
        • Apr 2003
        • 17756

        #78
        Re: New Gameplay Video Maryland @ Michigan (5/24)

        Originally posted by ram124
        Watch the video again. He does peel back. It just takes him a second to realize that the RB doesn't have the ball. Which is realistic. In real life, it would take a defender a second to find the ball and go to it. If he bites on the running back, then he's essentially toast on the play because once he realizes the QB has the ball (especially if it's Denard Robinson) he can't just instantaneously change his momentum and chase the QB.
        OK, I did watch it again and did see the DE peel back. At first glance, it appeared that he just kept chasing the RB off the screen as the QB ran upfield.

        Definitely a good sign that DE's will bite on the fake and should make reading the DL a bit easier, although if the DT's wind up overpowered again like last year, then it won't matter if you make the right reads or not as the DT's will just break through the line and destroy the play.
        Currently Playing:
        MLB The Show 25 (PS5)

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        • DorianDonP
          MVP
          • May 2010
          • 1121

          #79
          Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

          I watch the video and can't help but be annoyed at what they are attempting to hide.

          Putting music over the crowd and commentary.

          Refusing to let the cpu run the offense. I was hoping we were going to see Oregon have a series as an extension of last weeks vid. Then they go to Michigan but have the user run the read option instead of letting the cpu do it.

          This weeks vid being better doesn't mean anything because last weeks vid was a full series while this video simply cherry picked plays to show. It's still concerning that even with EA cherry picking the clips to show, they haven't wowed. If I was hiding deficiencies, I'd at least be showing off the new catch animations and tackle animations and trajectories.

          One positive I did take is that the DB's looked to be behaving more realistically than 12. At worst, that should help the passing of 13 be more fun and realistic to play, though I'm still inserting assumptions. In reality, I need to see a lot more than the few clips of 'that looks about right'.

          In all. These vids are confirming my initial thoughts. No day one purchase.

          Comment

          • DorianDonP
            MVP
            • May 2010
            • 1121

            #80
            Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

            Originally posted by Illustrator76
            I am with you all the way on this, and please do not let anybody deter your opinion on this new passing mechanic. I stated the exact same thing when the initial gameplay streams were posted, and I was met with nothing but opposition. This new passing mechanic is simply unrealistic and is the exact reason why you don't see incompletions in Madden and NCAA other than swats and drops. It is impossible for the WR's to "adjust" their routes in the manner that they are in these videos. I have never heard of any football concept of changing a receiver's route (especially to this extreme) based on your throw (e.g. turning a streak in to a corner route or a post in to an out-route). Basically, EA is saying that no matter how good of defense you play, you're defenders are always in the WRONG spot. When NCAA 13 and Madden 13 drop, I see a lot of people complaining and being frustrated when their games are constantly ending 62-58 because the defenses can't stop anybody to save their lives. The entire SEC is rolling over in their graves (as Charles Barkley would say) after looking at the "Lead WR to space" portion of the video. How can you play defense against that (especially zone)?

            I don't like the implementation of this new passing mechanic at all.
            Hey, I def agreed with you in that thread! lol

            But yeah, throwing a receiver open is just going to be another gimicky unrealistic feature to exploit. It's already in the game, but I guess it's going to have a more prominent role.

            Comment

            • Illustrator76
              Sorry, I Got Nothing...
              • Jan 2003
              • 2216

              #81
              Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

              Originally posted by DorianDonP
              Hey, I def agreed with you in that thread! lol

              But yeah, throwing a receiver open is just going to be another gimicky unrealistic feature to exploit. It's already in the game, but I guess it's going to have a more prominent role.
              My bad. I shot you a thumbs up as a peace offering, lol. I will revise my original statement and say that I was met with opposition from everyone EXCEPT for you!

              Comment

              • fincane
                Rookie
                • Mar 2009
                • 107

                #82
                Re: New Gameplay Video Maryland @ Michigan (5/24)

                Originally posted by khaliib
                It would help the OL/DL if they programmed the entire OL/DL interaction to whatever the thresholds/ratings are to the RT/DE animation at 1:19.

                The RT is actually being driven back while engaged.
                ***(of course after the patty-cake dance/push-off animation)

                The WR bubble screen once again shows that the "Field" is scaled tooo small to were there is no room to actually run on these type of plays.

                Meaning no Crease/Seam/Lane/Hole (however you want to term it) to catch and run.

                Again, there in NO AI Awareness to utilize any posessed skills to ovoid being tackled.
                Just run right into a high tackle animation "Again".


                Kind of a prelude to what's going to happen on AI Punt Return eventhough they're trying to hype the "All New" Lane Awareness.

                The object is to cross the opponents goal line with the football.

                Are there any "Effort" animations available for the AI Ballcarrier to try and score with every attempt?
                -a spin
                -hand on the ground
                -a hurdle the tackler
                -some shakes to get by


                Anything????

                BTW, what are the chances they've programmed the WR to attempt one of these New Catch animations buy drop the ball.

                When any of these special catch animations have been triggered, it's "ALWAYS" resulted in a catch with little/no regard to ratings.

                Just a gamers curious question.
                I'm not saying you're wrong on any of this when the game comes out but all the offensive plays were user controlled in that video. I don't think you can judge whats what when the user really doesn't attempt to make move to shake free. If I misread something then please correct me.
                Last edited by fincane; 05-24-2012, 03:27 PM.

                Comment

                • DJ
                  Hall Of Fame
                  • Apr 2003
                  • 17756

                  #83
                  Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

                  Originally posted by Pokes404
                  Even then, I'd rather this be a ball-placement function, not a change-route function. Now, had the QB thrown a fade along the sideline, I wouldn't have minded seeing the WR alter his route because the ball's hang-time would have given him the time to locate the ball, adjust his route, and go make a play. By placing the ball to the outside with some loft the QB naturally changes the go-route to a corner just from making the receiver chase it down. This makes sense to me and is something QBs do all the time.

                  However, with the QB throwing a bullet, there shouldn't be enough time for the receiver to completely change his route. In this case, the ball should be high and to the outside shoulder, but with the reduced hang time, he shouldn't be able to adjust his route to the degree that we see in the video. There's just no way to react to a pass that isn't thrown where you're expecting that quickly, especially when you're running at full speed. The ball should be placed high and to the outside shoulder, but the receiver should continue running the go-route for the most part.
                  Great post and this is exactly what I was talking about. If we could get THIS implemented into the game, it would be great.
                  Currently Playing:
                  MLB The Show 25 (PS5)

                  Comment

                  • KingNick865
                    Rookie
                    • Nov 2011
                    • 218

                    #84
                    Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

                    Looked better than last week.

                    The "throw it to space" feature is interesting. I don't share the same disdain for it that some are seeming to express. Is it a tad unrealistic? Yeah, it is. However, I don't mind having something like that in there, especially considering how much the CPU defense will try to cheat on higher difficulty levels (even if EA says they won't).
                    NCAA: Tennessee Volunteers, USC Trojans
                    NFL: Tennessee Titans
                    NBA: New York Knicks
                    NHL: Nashville Predators
                    Soccer: FC Barcelona

                    Comment

                    • DetroitStyle
                      Meow
                      • May 2011
                      • 1047

                      #85
                      Originally posted by Pokes404
                      It's true that he should have contain, but this does happen. And it happens at a decent rate.

                      * This is the only one I could think of off the top of my head that demonstrated this perfectly. I'm sure if you google Vince Young you'll find plenty though.
                      1:34 - http://www.youtube.com/watch?v=MD8qS3RGEu4

                      Now, if this happens 50% of the time, then yeah, that's going overboard. But I'd say probably 1/5 - 1/7 times the zone read is run in real life the DE will lose containment. Just depends on how well the RB is running the ball off the play. After all, if your teammates are stopping the run just fine then there's no reason to go after the RB. But if you're getting gashed time after time by the handoff, it gets really tough for the DE to stay at home.
                      Good point, thanks for the video. I guess it didn't seem to look very natural in game. But like you said, I hope it's not overboard and is balanced. It'd be nice to see awareness ratings take effect on whether or not a D-Lineman will bite on the fake.

                      Comment

                      • NDAlum
                        ND
                        • Jun 2010
                        • 11453

                        #86
                        Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

                        Read option - End bites wayyyyy too hard. I understand him going after HB like that if he is right on the HB. Being that far away and seeing the QB keep it? That's just terrible

                        WR creating space - Looks really good. The DB looks to actually read and react on the play. DB has to change momentum a little bit and in '12 that pass could probably be picked off often by super DB's. Also...it look as if the route he runs is 100% designed. Unfortunately we can't see the pre-play art...but the way he runs the route leads me to believe it is a post-corner route double move.

                        Bubble screen - Freaking terrible. The pass is made backwards...so a miss is a fumble. There are three defenders and one blocker. Looks just like '12 in this play. Sweet one yard gain!

                        Comeback - Looks great

                        Lead WR to space - Not a big fan of this. I mean it COULD happen. But this is dangerous and looks like it could be easily exploited. Some scrub QB should not be able to do this. UM QB #16 is a straight scrub when it comes to PASSING, so it worries me.

                        2/5 = 40%

                        FAIL

                        Didn't look at OL/DL interaction...not going to lol
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                        • noplace
                          MVP
                          • Jul 2004
                          • 2121

                          #87
                          Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

                          The only thing I liked was seeing the DB #8 back peddling actually planting and shuffling his feet on the comeback route. Video is better than last weeks vid but still looks to be sliding on the field in zone coverage’s…OL/DL is the Achilles heel of this series. Why want they fix this? Ugh!
                          PSN: Somo23P



                          Nebraska Cornhuskers
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                          • LambertandHam
                            All Star
                            • Jul 2010
                            • 8008

                            #88
                            Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

                            The WR creating open space and Comeback moves looked good.

                            Originally posted by BenGerman
                            I'm with you. I realize the game is pretty average, I do, but the one thing that made it unplayable for me (outside of ratings not really mattering like they should) was the super linebackers.
                            That's my big thing this year, regardless of other changes and additions. Too many passes were batted down via super LB's, even if it did work both ways .
                            Steam

                            PSN: BigGreenZaku

                            Comment

                            • DorianDonP
                              MVP
                              • May 2010
                              • 1121

                              #89
                              Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

                              While I like how the db's seem to be behaving, it makes me fear that throwing for 400 and 500 yards will be too easy.

                              A way to offset the more realistic db play would be better DL/OL interactions, so that pass rush is more realistic.

                              Comment

                              • Bootzilla
                                MVP
                                • Jul 2002
                                • 1433

                                #90
                                Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

                                Originally posted by Illustrator76
                                I am with you all the way on this, and please do not let anybody deter your opinion on this new passing mechanic. I stated the exact same thing when the initial gameplay streams were posted, and I was met with nothing but opposition. This new passing mechanic is simply unrealistic and is the exact reason why you don't see incompletions in Madden and NCAA other than swats and drops. It is impossible for the WR's to "adjust" their routes in the manner that they are in these videos. I have never heard of any football concept of changing a receiver's route (especially to this extreme) based on your throw (e.g. turning a streak in to a corner route or a post in to an out-route). Basically, EA is saying that no matter how good of defense you play, you're defenders are always in the WRONG spot. When NCAA 13 and Madden 13 drop, I see a lot of people complaining and being frustrated when their games are constantly ending 62-58 because the defenses can't stop anybody to save their lives. The entire SEC is rolling over in their graves (as Charles Barkley would say) after looking at the "Lead WR to space" portion of the video. How can you play defense against that (especially zone)?

                                I don't like the implementation of this new passing mechanic at all.
                                We have to see how this plays out but, I agree wholeheartedly. When the programmers showed this mechanic in the webcast I gasped in horror (Actually, I didn't. Dramatic effect, Haha). I did have a problem with this when 2k was out though. Most people loved it but, I felt it was play call be damned; I'll just make a new route by the pass I threw. In the webcast they turned an out into a corner. You know what that should have been? An overthrow by about 5 yards.

                                Subtle ball placements are fine and necessary but they went the humanly impossible route with this. Total overreaction to the psychic DB's and super LBers. Neither of which were as egregious as many made them out to be. I really didn't have a problem with super linebackers at all. I just threw the ball where they weren't. Waited until the receivers cleared their area. I feel proper trajectories was the issue that needed to be addressed to fix that problem. I don't feel the receivers need to be rerouted to accomplish this.

                                Psychic DB's? I found that if I looked at the replay of all of my pass plays there was always someone open. I just had to pick the right guy. Now the read and react does look 1000% better but, most of the time I really didn't find the DB's psychic (except for blind swats). If DB's were able to mirror my WR's from time to time I just considered them to be covered.

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