This is the problem EA developers run into. Obviously, they have the resources to put the true X's & O's into the game and focus more on simulation football, but they also must appeal to the casual fan... those who comprise a massive chunk of the Madden & NFL fanbase. So the devs are put in a no win situation: the suits demand more to make the game for mass appeal to live up to the multi-million units sold each year, while hardcore fans want real football and the developers are left unable to please anyone.
Vision Casting: How an AFL Game Could Succeed
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Re: Vision Casting: How an AFL Game Could Succeed
This is the problem EA developers run into. Obviously, they have the resources to put the true X's & O's into the game and focus more on simulation football, but they also must appeal to the casual fan... those who comprise a massive chunk of the Madden & NFL fanbase. So the devs are put in a no win situation: the suits demand more to make the game for mass appeal to live up to the multi-million units sold each year, while hardcore fans want real football and the developers are left unable to please anyone. -
Re: Vision Casting: How an AFL Game Could Succeed
This is the problem EA developers run into. Obviously, they have the resources to put the true X's & O's into the game and focus more on simulation football, but they also must appeal to the casual fan... those who comprise a massive chunk of the Madden & NFL fanbase. So the devs are put in a no win situation: the suits demand more to make the game for mass appeal to live up to the multi-million units sold each year, while hardcore fans want real football and the developers are left unable to please anyone.
There is no casual Madden fan. There are just those that are more easily satisfied with the game and those that are not. Sales of Madden 2012 (all platforms) are half of those for Madden 2007, so this "marketing" to sim and stick gamers is not working.
Ea has been trying to make the most realistic game possible and has failed. Check out the proposed changes this year:
SpoilerPassing Game
- EA improved the left-analog stick passing controls so you can place the ball on a receiver's back shoulder, out toward the sideline, up high, down low, and other places where only your receiver can get it.
- Madden 13 integrates new pass trajectories and ball speeds to open up more areas of the field in the passing game.
- New pass animations speed up the time in which quarterbacks get rid of the ball, including a new shovel pass and specific set-ups for throws on the run.
- Pump fakes are now directed toward specific receivers, occur faster, and contain specific animations when performed outside of the pocket.
- Like NCAA 13, Madden features more than 20 new quarterback dropbacks, including those for 1/3/5/7-step variations, screens, and plays with auto-pump fake dropbacks. QBs even drop back automatically and set-up in the pocket if you don't touch the left analog stick after the snap.
- To improve the receiving, EA is including more than 430 new catch animations, some of which are fueled in part by the changes made to the left-analog passing stick. EA Tiburon says it also wants to make user catches easier to do by slowing down players when they select a receiver.
- The quarterbacks have new moves for avoiding the pass rush. A slowed down pocket speed give you more control when you're trying to not get sacked.
- EA tweaked play-action to include an abort command that cancels the animation for those situations where a defender is barreling in unabated. The play-action also unravels faster in general. Running backs should be better in blocking after the fake (as well as release for passes) and defenders will be faked out more by play-action.
- Receivers have timing windows in their routes. When they expect the ball they'll turn their head to the quarterback. Until this time, their passing icons are grayed out. Passing to a receiver who isn't expecting the ball will often result in an incompletion. However, receivers will sometimes look for the ball earlier if the cornerback across the line of scrimmage blitzes or the receiver beats the jam at the line.
AI
- Neither receivers nor defensive backs react to a ball unless they are expecting it (like in the case of a quick slant for receivers) or they have their heads turned and are looking at it. This should hopefully do away with the psychic defensive backs from past Madden games.
- Defenses line-up opposite receivers in a best-on-best designation. This prevents your linebacker from matching up against an elite wide receiver lined up in the slot, for instance.
- Defenses disguise their man or zone coverage before the snap so offenses can't try to use motion to uncover the defense's plans.
- Defenders use different coverage techniques such as off coverage (where they start seven or so yards off the line of scrimmage and attempt to read the ball), trail techniques (including hand fighting), and split techniques (where the linebacker stands between the tight end and slot receiver).
- New animations allow for simultaneous tackles while the ball is being caught (including being able to knock out the ball in mid-air), and in general the development team says it's been working on the interplay between players while the ball is in the air.
- EA promises enhanced AI playcalling for two-minute drill, goal line, clock draining, and red zone situations.
Tell me they're worried about arcade gamers. They realize the more realistic they make the game (Phil Simms and Jim Nanz have over 9000 unique lines) the more the sales will go up. That's been their goal from day one.Comment
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A new AFL game would be cool!Comment
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I still own the old Ps2 version of Arena Football. I would buy the game but I'm probably in the minority. Doesn't EA own the rights anyway?ALL THINGS DALLAS
NFL: Dallas Cowboys
NHL: Dallas Stars
NBA: Dallas Mavericks
MLB: Texas Rangers
NCAA: Baylor
Producer/Graphic Artist/Animator-CBSComment
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Re: Vision Casting: How an AFL Game Could Succeed
Honestly, the AFL has a lot going for it, but if they would just make it like 11-man football and take away all the defensive restrictions and just make it an 8-man game of football indoors, instead of being a football-like game that is geared towards the offense, that'd go a long way towards widening it's appeal. AFL actually does have some appeal to it that just never seems to be fulfilled.NCAA: Tennessee Volunteers, USC Trojans
NFL: Tennessee Titans
NBA: New York Knicks
NHL: Nashville Predators
Soccer: FC BarcelonaComment
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I like the idea of league manager for sure. The problem with Madden is there is nothing to do in between the games, that really add depth and variety, such as dynasty mode on NCAA.
Weather this is successful or not, I would want someone who is not EA to produce it. Give the consumer a chance to see what EA is not doing and what other creative and talented people can do with a football franchise.. This would only improve Madden and NCAA as we know it (hopefully...)Comment
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I actually thought that the gameplay of the first Arena League game was fairly decent (yes I actually bought it for PS2 when it came out) but the presentation wasn't the best. I personally would almost rather see a Canadian Football game before another Arena League game. I love watching CFL games on TV and would jump at the chance to try one out.Playing NCAA 14 demo, BO2, The last of usComment
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it will never sell. because there's not enough guys who are into it. no matter what the 2k5 guys say they will never play it.Comment
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i like the idea.....if they focus on gameplay and making the game FUN. also, include features madden doesn't have. (licensed tv-style presentation, etc.) the game can't try to be madden, but it can be what madden isn't. it could prove the gameplay can drive sales, and not the nfl-license.Comment
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Re: Vision Casting: How an AFL Game Could Succeed
Hello,
I don't watch any basketball until it's the elimination game in the semi or finals, but buy NBA2k every year for PC for the my player mode. I'd be much more forgiving with a game that is closer to the one I love - football.Comment
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